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Merge conflicts begone
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@@ -11,6 +11,7 @@
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hitsound = 'sound/weapons/pierce.ogg'
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var/hitsound_wall = ""
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pressure_resistance = INFINITY
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burn_state = LAVA_PROOF
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var/def_zone = "" //Aiming at
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var/mob/firer = null//Who shot it
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var/obj/item/ammo_casing/ammo_casing = null
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@@ -56,8 +56,8 @@
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/obj/item/projectile/bullet/incendiary
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/obj/item/projectile/bullet/incendiary/on_hit(var/atom/target, var/blocked = 0)
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..()
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if(istype(target, /mob/living/carbon))
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. = ..()
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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M.adjust_fire_stacks(4)
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M.IgniteMob()
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