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Small fixes
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@@ -75,7 +75,7 @@
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for(var/mob/living/carbon/human/H in player_list)
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if(H == L)
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continue
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to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_they()] [L.p_have()] been marked red! Go kill [L.p_them()]!</span>")
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to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_they(TRUE)] [L.p_have()] been marked red! Go kill [L.p_them()]!</span>")
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H.put_in_hands(new /obj/item/kitchen/knife/butcher(H))
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qdel(src)
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@@ -1064,7 +1064,7 @@
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var/fail_msg
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if(!affecting)
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. = 0
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fail_msg = "[p_they()] [p_are()] missing that limb."
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fail_msg = "[p_they(TRUE)] [p_are()] missing that limb."
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else if(affecting.status & ORGAN_ROBOT)
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. = 0
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fail_msg = "That limb is robotic."
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@@ -244,7 +244,7 @@
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ui_interact(user)
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/obj/machinery/power/supermatter_shard/attack_hand(mob/user as mob)
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user.visible_message("<span class=\"warning\">\The [user] reaches out and touches \the [src], inducing a resonance... [user.p_their()] body starts to glow and bursts into flames before flashing into ash.</span>",\
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user.visible_message("<span class=\"warning\">\The [user] reaches out and touches \the [src], inducing a resonance... [user.p_their(TRUE)] body starts to glow and bursts into flames before flashing into ash.</span>",\
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"<span class=\"danger\">You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>",\
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"<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
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@@ -309,7 +309,7 @@
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/obj/machinery/power/supermatter_shard/Bumped(atom/AM as mob|obj)
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if(istype(AM, /mob/living))
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AM.visible_message("<span class='danger'>\The [AM] slams into \the [src] inducing a resonance... [AM.p_their()] body starts to glow and catch flame before flashing into ash.</span>",\
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AM.visible_message("<span class='danger'>\The [AM] slams into \the [src] inducing a resonance... [AM.p_their(TRUE)] body starts to glow and catch flame before flashing into ash.</span>",\
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"<span class='userdanger'>You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"</span>",\
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"<span class='italics'>You hear an unearthly noise as a wave of heat washes over you.</span>")
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else if(isobj(AM) && !istype(AM, /obj/effect))
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