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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Cyborg versions of stacks that didn't already have them. Increased cyborg starting rods to one full stack (60 rods).
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@@ -15,6 +15,23 @@
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attack_verb = list("hit", "bludgeoned", "whacked")
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hitsound = 'sound/weapons/grenadelaunch.ogg'
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/obj/item/stack/rods/cyborg
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name = "metal rod"
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desc = "Some rods. Can be used for building, or something."
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singular_name = "metal rod"
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icon_state = "rods"
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item_state = "rods"
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flags = CONDUCT
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w_class = 3.0
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force = 9.0
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throwforce = 10.0
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throw_speed = 3
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throw_range = 7
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materials = list()
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max_amount = 60
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attack_verb = list("hit", "bludgeoned", "whacked")
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hitsound = 'sound/weapons/grenadelaunch.ogg'
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/obj/item/stack/rods/New(var/loc, var/amount=null)
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..()
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@@ -41,11 +58,11 @@
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if(new_item.get_amount() <= 0)
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// stack was moved into another one on the pile
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new_item = locate() in user.loc
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user.visible_message("<span class='warning'>[user.name] shaped [src] into metal with the weldingtool.</span>", \
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"<span class='notice'>You shaped [src] into metal with the weldingtool.</span>", \
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"<span class='warning'>You hear welding.</span>")
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var/replace = user.get_inactive_hand() == src
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use(2)
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if (get_amount() <= 0 && replace)
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@@ -49,6 +49,14 @@
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icon_state = "tile-wood"
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turf_type = /turf/simulated/floor/wood
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/obj/item/stack/tile/wood/cyborg
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name = "wood floor tiles"
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gender = PLURAL
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singular_name = "wood floor tile"
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desc = "an easy to fit wood floor tile"
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icon_state = "tile-wood"
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turf_type = /turf/simulated/floor/wood
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/*
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* Carpets
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*/
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@@ -77,6 +85,21 @@
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turf_type = /turf/simulated/floor/plasteel
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mineralType = "metal"
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/obj/item/stack/tile/plasteel/cyborg
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name = "floor tiles"
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gender = PLURAL
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singular_name = "floor tile"
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desc = "Those could work as a pretty decent throwing weapon."
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icon_state = "tile"
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force = 6
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materials = list(MAT_METAL=500)
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throwforce = 10
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throw_speed = 3
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throw_range = 7
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flags = CONDUCT
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turf_type = /turf/simulated/floor/plasteel
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mineralType = "metal"
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/*
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* Light
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*/
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@@ -124,4 +147,4 @@
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origin_tech = "materials=1"
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turf_type = /turf/simulated/floor/silent
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mineralType = "tranquillite"
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materials = list(MAT_TRANQUILLITE=500)
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materials = list(MAT_TRANQUILLITE=500)
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