Cyborg versions of stacks that didn't already have them. Increased cyborg starting rods to one full stack (60 rods).

This commit is contained in:
ProperPants
2016-03-30 20:55:57 -04:00
parent caab2eb398
commit bca3c683e2
3 changed files with 48 additions and 8 deletions
+19 -2
View File
@@ -15,6 +15,23 @@
attack_verb = list("hit", "bludgeoned", "whacked")
hitsound = 'sound/weapons/grenadelaunch.ogg'
/obj/item/stack/rods/cyborg
name = "metal rod"
desc = "Some rods. Can be used for building, or something."
singular_name = "metal rod"
icon_state = "rods"
item_state = "rods"
flags = CONDUCT
w_class = 3.0
force = 9.0
throwforce = 10.0
throw_speed = 3
throw_range = 7
materials = list()
max_amount = 60
attack_verb = list("hit", "bludgeoned", "whacked")
hitsound = 'sound/weapons/grenadelaunch.ogg'
/obj/item/stack/rods/New(var/loc, var/amount=null)
..()
@@ -41,11 +58,11 @@
if(new_item.get_amount() <= 0)
// stack was moved into another one on the pile
new_item = locate() in user.loc
user.visible_message("<span class='warning'>[user.name] shaped [src] into metal with the weldingtool.</span>", \
"<span class='notice'>You shaped [src] into metal with the weldingtool.</span>", \
"<span class='warning'>You hear welding.</span>")
var/replace = user.get_inactive_hand() == src
use(2)
if (get_amount() <= 0 && replace)
@@ -49,6 +49,14 @@
icon_state = "tile-wood"
turf_type = /turf/simulated/floor/wood
/obj/item/stack/tile/wood/cyborg
name = "wood floor tiles"
gender = PLURAL
singular_name = "wood floor tile"
desc = "an easy to fit wood floor tile"
icon_state = "tile-wood"
turf_type = /turf/simulated/floor/wood
/*
* Carpets
*/
@@ -77,6 +85,21 @@
turf_type = /turf/simulated/floor/plasteel
mineralType = "metal"
/obj/item/stack/tile/plasteel/cyborg
name = "floor tiles"
gender = PLURAL
singular_name = "floor tile"
desc = "Those could work as a pretty decent throwing weapon."
icon_state = "tile"
force = 6
materials = list(MAT_METAL=500)
throwforce = 10
throw_speed = 3
throw_range = 7
flags = CONDUCT
turf_type = /turf/simulated/floor/plasteel
mineralType = "metal"
/*
* Light
*/
@@ -124,4 +147,4 @@
origin_tech = "materials=1"
turf_type = /turf/simulated/floor/silent
mineralType = "tranquillite"
materials = list(MAT_TRANQUILLITE=500)
materials = list(MAT_TRANQUILLITE=500)