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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 13:37:58 +01:00
Adds Peacekeeper Borgs
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@@ -1,10 +1,11 @@
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/**********************************************************************
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Cyborg Spec Items
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***********************************************************************/
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//Might want to move this into several files later but for now it works here
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/obj/item/borg
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icon = 'icons/mob/robot_items.dmi'
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/obj/item/borg/stun
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name = "electrified arm"
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icon = 'icons/obj/items.dmi'
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name = "electrically-charged arm"
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icon_state = "elecarm"
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var/charge_cost = 30
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@@ -34,3 +35,190 @@
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name = "Overdrive"
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icon = 'icons/obj/decals.dmi'
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icon_state = "shock"
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/obj/item/borg/cyborghug
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name = "Hugging Module"
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icon_state = "hugmodule"
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desc = "For when a someone really needs a hug."
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var/mode = 0 //0 = Hugs 1 = "Hug" 2 = Shock 3 = CRUSH
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var/ccooldown = 0
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var/scooldown = 0
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var/shockallowed = FALSE//Can it be a stunarm when emagged. Only PK borgs get this by default.
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var/boop = FALSE
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/obj/item/borg/cyborghug/attack_self(mob/living/user)
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if(isrobot(user))
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var/mob/living/silicon/robot/P = user
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if(P.emagged && shockallowed == 1)
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if(mode < 3)
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mode++
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else
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mode = 0
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else if(mode < 1)
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mode++
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else
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mode = 0
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switch(mode)
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if(0)
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to_chat(user, "Power reset. Hugs!")
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if(1)
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to_chat(user, "Power increased!")
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if(2)
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to_chat(user, "BZZT. Electrifying arms...")
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if(3)
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to_chat(user, "ERROR: ARM ACTUATORS OVERLOADED.")
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/obj/item/borg/cyborghug/attack(mob/living/M, mob/living/silicon/robot/user)
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if(M == user)
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return
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switch(mode)
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if(0)
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if(M.health >= 0)
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if(user.zone_sel.selecting == "head")
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user.visible_message("<span class='notice'>[user] playfully boops [M] on the head!</span>", \
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"<span class='notice'>You playfully boop [M] on the head!</span>")
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user.do_attack_animation(M)
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playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
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else if(ishuman(M))
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if(M.lying)
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user.visible_message("<span class='notice'>[user] shakes [M] trying to get \him up!</span>", \
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"<span class='notice'>You shake [M] trying to get \him up!</span>")
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else
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user.visible_message("<span class='notice'>[user] hugs [M] to make \him feel better!</span>", \
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"<span class='notice'>You hug [M] to make \him feel better!</span>")
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if(M.resting)
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M.resting = FALSE
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M.update_canmove()
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else
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user.visible_message("<span class='notice'>[user] pets [M]!</span>", \
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"<span class='notice'>You pet [M]!</span>")
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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if(1)
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if(M.health >= 0)
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if(ishuman(M))
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if(M.lying)
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user.visible_message("<span class='notice'>[user] shakes [M] trying to get \him up!</span>", \
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"<span class='notice'>You shake [M] trying to get \him up!</span>")
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else if(user.zone_sel.selecting == "head")
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user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
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"<span class='warning'>You bop [M] on the head!</span>")
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user.do_attack_animation(M)
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else
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user.visible_message("<span class='warning'>[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...</span>", \
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"<span class='warning'>You hug [M] firmly to make \him feel better! [M] looks uncomfortable...</span>")
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if(M.resting)
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M.resting = FALSE
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M.update_canmove()
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else
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user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
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"<span class='warning'>You bop [M] on the head!</span>")
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playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
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if(2)
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if(!scooldown)
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if(M.health >= 0)
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if(ishuman(M))
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M.electrocute_act(5, "[user]", safety = 1)
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user.visible_message("<span class='userdanger'>[user] electrocutes [M] with their touch!</span>", \
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"<span class='danger'>You electrocute [M] with your touch!</span>")
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M.update_canmove()
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else
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if(!isrobot(M))
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M.adjustFireLoss(10)
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user.visible_message("<span class='userdanger'>[user] shocks [M]!</span>", \
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"<span class='danger'>You shock [M]!</span>")
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else
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user.visible_message("<span class='userdanger'>[user] shocks [M]. It does not seem to have an effect</span>", \
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"<span class='danger'>You shock [M] to no effect.</span>")
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playsound(loc, 'sound/effects/sparks2.ogg', 50, 1, -1)
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user.cell.charge -= 500
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scooldown = TRUE
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spawn(20)
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scooldown = FALSE
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if(3)
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if(!ccooldown)
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if(M.health >= 0)
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if(ishuman(M))
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user.visible_message("<span class='userdanger'>[user] crushes [M] in their grip!</span>", \
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"<span class='danger'>You crush [M] in your grip!</span>")
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else
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user.visible_message("<span class='userdanger'>[user] crushes [M]!</span>", \
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"<span class='danger'>You crush [M]!</span>")
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playsound(loc, 'sound/weapons/smash.ogg', 50, 1, -1)
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M.adjustBruteLoss(15)
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user.cell.charge -= 300
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ccooldown = TRUE
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spawn(10)
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ccooldown = FALSE
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/obj/item/borg/cyborghug/peacekeeper
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shockallowed = TRUE
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/obj/item/device/harmalarm
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name = "Sonic Harm Prevention Tool"
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desc = "Releases a harmless blast that confuses most organics. For when the harm is JUST TOO MUCH"
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icon_state = "megaphone"
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var/cooldown = 0
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var/emagged = FALSE
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/obj/item/device/harmalarm/emag_act(mob/user)
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emagged = !emagged
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if(emagged)
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to_chat(user, "<font color='red'>You short out the safeties on the [src]!</font>")
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else
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to_chat(user, "<font color='red'>You reset the safeties on the [src]!</font>")
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/obj/item/device/harmalarm/attack_self(mob/user)
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var/safety = !emagged
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if(cooldown > world.time)
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to_chat(user, "<font color='red'>The device is still recharging!</font>")
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return
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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if(R.cell.charge < 1200)
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to_chat(user, "<font color='red'>You don't have enough charge to do this!</font>")
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return
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R.cell.charge -= 1000
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if(R.emagged)
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safety = FALSE
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if(safety == TRUE)
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user.visible_message("<font color='red' size='2'>[user] blares out a near-deafening siren from its speakers!</font>", \
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"<span class='userdanger'>The siren pierces your hearing and confuses you!</span>", \
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"<span class='danger'>The siren pierces your hearing!</span>")
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for(var/mob/living/carbon/M in get_mobs_in_view(9, user))
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if(!M.check_ear_prot())
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M.adjustConfused(6)
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audible_message("<font color='red' size='7'>HUMAN HARM</font>")
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playsound(get_turf(src), 'sound/AI/harmalarm.ogg', 70, 3)
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cooldown = world.time + 200
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log_game("[user.ckey]([user]) used a Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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if(R.connected_ai)
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to_chat(R.connected_ai, "<br><span class='notice'>NOTICE - Peacekeeping 'HARM ALARM' used by: [user]</span><br>")
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return
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if(safety == FALSE)
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user.audible_message("<font color='red' size='7'>BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZT</font>")
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for(var/mob/living/carbon/human/H in get_mobs_in_view(9, user))
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if(istype(H.l_ear, /obj/item/clothing/ears/earmuffs) || istype(H.r_ear, /obj/item/clothing/ears/earmuffs) || H.ear_deaf)
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continue
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var/earsafety = 0
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if(H.check_ear_prot())
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earsafety = 1
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if(earsafety)
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H.AdjustConfused(5)
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H.AdjustStuttering(10)
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H.Jitter(10)
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else
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H.Weaken(2)
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H.AdjustConfused(10)
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H.AdjustStuttering(15)
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H.Jitter(25)
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playsound(get_turf(src), 'sound/machines/warning-buzzer.ogg', 130, 3)
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cooldown = world.time + 600
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log_game("[user.ckey]([user]) used an emagged Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
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@@ -232,3 +232,76 @@ RSF
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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/obj/item/weapon/cookiesynth
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name = "Cookie Synthesizer"
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desc = "A self-recharging device used to rapidly deploy cookies."
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcd"
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var/matter = 10
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var/toxin = 0
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var/cooldown = 0
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var/cooldowndelay = 10
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var/emagged = 0
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/weapon/cookiesynth/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>It currently holds [matter]/10 cookie-units.</span>")
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/obj/item/weapon/cookiesynth/attackby()
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return
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/obj/item/weapon/cookiesynth/emag_act(mob/user)
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emagged = !emagged
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if(emagged)
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to_chat(user, "<span class='warning'>You short out the [src]'s reagent safety checker!</span>")
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else
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to_chat(user, "<span class='warning'>You reset the [src]'s reagent safety checker!</span>")
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toxin = 0
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/obj/item/weapon/cookiesynth/attack_self(mob/user)
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var/mob/living/silicon/robot/P = null
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if(isrobot(user))
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P = user
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if(emagged && !toxin)
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toxin = 1
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to_chat(user, "Cookie Synthesizer Hacked")
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else if(P.emagged && !toxin)
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toxin = 1
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to_chat(user, "Cookie Synthesizer Hacked")
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else
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toxin = 0
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to_chat(user, "Cookie Synthesizer Reset")
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/obj/item/weapon/cookiesynth/process()
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if(matter < 10)
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matter++
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/obj/item/weapon/cookiesynth/afterattack(atom/A, mob/user, proximity)
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if(cooldown > world.time)
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return
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if(!proximity)
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return
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if (!(istype(A, /obj/structure/table) || isfloorturf(A)))
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return
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if(matter < 1)
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to_chat(user, "<span class='warning'>[src] doesn't have enough matter left. Wait for it to recharge!</span>")
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return
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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if(!R.cell || R.cell.charge < 400)
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to_chat(user, "<span class='warning'>You do not have enough power to use [src].</span>")
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return
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var/turf/T = get_turf(A)
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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to_chat(user, "Fabricating Cookie..")
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var/obj/item/weapon/reagent_containers/food/snacks/cookie/S = new /obj/item/weapon/reagent_containers/food/snacks/cookie(T)
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if(toxin)
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S.reagents.add_reagent("chloralhydrate2", 10)
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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R.cell.charge -= 100
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else
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matter--
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cooldown = world.time + cooldowndelay
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