From bcb5440906f6ee5fec45cf273fe06017f7aba06f Mon Sep 17 00:00:00 2001 From: Henri215 <77684085+Henri215@users.noreply.github.com> Date: Fri, 4 Aug 2023 01:14:37 -0300 Subject: [PATCH] Fixes a thing (#21912) --- code/game/objects/items/weapons/defib.dm | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm index 6c223fd5944..12504841467 100644 --- a/code/game/objects/items/weapons/defib.dm +++ b/code/game/objects/items/weapons/defib.dm @@ -243,12 +243,15 @@ paddle_type = /obj/item/twohanded/shockpaddles/advanced combat = TRUE safety = TRUE - hardened = TRUE // emp-proof (on the component), but not emag-proof. + hardened = TRUE // emp-proof (on the component), but not emag-proof. resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //Objective item, better not have it destroyed. heart_attack_probability = 10 var/next_emp_message //to prevent spam from the emagging message on the advanced defibrillator +/obj/item/defibrillator/compact/advanced/screwdriver_act(mob/living/user, obj/item/I) + return // The cell is too strong roundstart and we dont want the adv defib to become useless + /obj/item/defibrillator/compact/advanced/attackby(obj/item/W, mob/user, params) if(W == paddles) paddles.unwield()