Cuts down on Pointless Status Effect Processing (#13582)

This commit is contained in:
Fox McCloud
2020-06-09 15:31:10 -04:00
committed by GitHub
parent 5d8ccb2e1f
commit bcc45f03b7
4 changed files with 7 additions and 7 deletions
+3 -2
View File
@@ -5,7 +5,7 @@
/datum/status_effect
var/id = "effect" //Used for screen alerts.
var/duration = -1 //How long the status effect lasts in DECISECONDS. Enter -1 for an effect that never ends unless removed through some means.
var/tick_interval = 10 //How many deciseconds between ticks, approximately. Leave at 10 for every second.
var/tick_interval = 10 //How many deciseconds between ticks, approximately. Leave at 10 for every second. Setting this to -1 will stop processing if duration is also unlimited.
var/mob/living/owner //The mob affected by the status effect.
var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
@@ -31,7 +31,8 @@
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
A.attached_effect = src //so the alert can reference us, if it needs to
linked_alert = A //so we can reference the alert, if we need to
START_PROCESSING(SSfastprocess, src)
if(duration > 0 || initial(tick_interval) > 0) //don't process if we don't care
START_PROCESSING(SSfastprocess, src)
return TRUE
/datum/status_effect/Destroy()