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Rusting off the elements system. Makes rust appliable to turfs, adds heretic rust to revenants. (#27367)
* puts rust on hold * fixes overlays * defines it * need this * fuck * never work on conflicts during a rpg * continue work * rust works
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@@ -495,18 +495,18 @@
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/turf/simulated/wall/defile()
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..()
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if(prob(15) && !rusted)
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if(prob(15))
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new/obj/effect/temp_visual/revenant(loc)
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rust()
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magic_rust_turf()
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/turf/simulated/wall/indestructible/defile()
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return
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/turf/simulated/wall/r_wall/defile()
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..()
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if(prob(15) && !rusted)
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if(prob(15))
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new/obj/effect/temp_visual/revenant(loc)
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rust()
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magic_rust_turf()
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/mob/living/carbon/human/defile()
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to_chat(src, "<span class='warning'>You suddenly feel [pick("sick and tired", "tired and confused", "nauseated", "dizzy")].</span>")
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@@ -531,8 +531,10 @@
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broken = FALSE
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burnt = FALSE
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make_plating(1)
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magic_rust_turf()
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/turf/simulated/floor/plating/defile()
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magic_rust_turf()
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if(flags & BLESSED_TILE)
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flags &= ~BLESSED_TILE
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new /obj/effect/temp_visual/revenant(loc)
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