diff --git a/code/__DEFINES/misc_defines.dm b/code/__DEFINES/misc_defines.dm
index 18a99991f46..d9328e682ff 100644
--- a/code/__DEFINES/misc_defines.dm
+++ b/code/__DEFINES/misc_defines.dm
@@ -490,6 +490,7 @@
#define LINDA_SPAWN_N2O 64
#define LINDA_SPAWN_AGENT_B 128
#define LINDA_SPAWN_AIR 256
+#define LINDA_SPAWN_COLD 512
// Throwing these defines here for the TM to minimise conflicts
#define MAPROTATION_MODE_NORMAL_VOTE "Vote"
diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm
index 92e50b3f80e..f3afc8f0226 100644
--- a/code/__DEFINES/status_effects.dm
+++ b/code/__DEFINES/status_effects.dm
@@ -96,6 +96,8 @@
#define STATUS_EFFECT_CLINGTENTACLE /datum/status_effect/cling_tentacle //Imobilises target for 3 seconds
+#define STATUS_EFFECT_CRYO_BEAM /datum/status_effect/cryo_beam //Chills target, freezes reagents in their blood, breaks if sight is lost.
+
//#define STATUS_EFFECT_NECROPOLIS_CURSE /datum/status_effect/necropolis_curse
//#define CURSE_BLINDING 1 //makes the edges of the target's screen obscured
//#define CURSE_SPAWNING 2 //spawns creatures that attack the target only
diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm
index 1a88d3a07ad..1f8b01d7ccb 100644
--- a/code/datums/status_effects/debuffs.dm
+++ b/code/datums/status_effects/debuffs.dm
@@ -945,3 +945,29 @@
#undef FAKE_FOOD_POISONING
#undef FAKE_RETRO_VIRUS
#undef FAKE_TURBERCULOSIS
+
+/datum/status_effect/cryo_beam
+ id = "cryo beam"
+ alert_type = null
+ duration = -1 //Kill it, get out of sight, or be killed. Jump boots are *required*
+ tick_interval = 0.5 SECONDS
+ var/damage = 0.75
+ var/source_UID
+
+/datum/status_effect/cryo_beam/on_creation(mob/living/new_owner, mob/living/source)
+ . = ..()
+ source_UID = source.UID()
+
+/datum/status_effect/cryo_beam/tick()
+ var/mob/living/simple_animal/hostile/megafauna/ancient_robot/attacker = locateUID(source_UID)
+ if(!(owner in view(attacker, 8)))
+ qdel(src)
+ return
+
+ owner.apply_damage(damage, BURN)
+ owner.bodytemperature = max(0, owner.bodytemperature - 20)
+ owner.Beam(attacker.beam, icon_state = "medbeam", time = 0.5 SECONDS)
+ for(var/datum/reagent/R in owner.reagents.reagent_list)
+ owner.reagents.remove_reagent(R.id, 0.75)
+ if(prob(10))
+ to_chat(owner, "Your blood freezes in your veins, get away!")
diff --git a/code/game/objects/effects/anomalies.dm b/code/game/objects/effects/anomalies.dm
index 31fa7d8e24c..8c4a00df573 100644
--- a/code/game/objects/effects/anomalies.dm
+++ b/code/game/objects/effects/anomalies.dm
@@ -365,6 +365,57 @@
/////////////////////
+/obj/effect/anomaly/cryo
+ name = "cryogenic anomaly"
+ desc = "Hope you brought a jacket!"
+ icon_state = "cryoanomaly"
+ aSignal = /obj/item/assembly/signaler/anomaly/cryo
+
+/obj/effect/anomaly/cryo/anomalyEffect()
+ ..()
+
+ var/list/turf_targets = list()
+ for(var/turf/T in oview(get_turf(src), 7))
+ turf_targets += T
+
+ for(var/I in 1 to rand(1, 3))
+ var/turf/target = pick(turf_targets)
+ shootAt(target)
+
+ if(prob(50))
+ for(var/turf/simulated/floor/nearby_floor in oview(get_turf(src), (drops_core ? 2 : 1)))
+ nearby_floor.MakeSlippery(TURF_WET_PERMAFROST)
+
+ var/turf/simulated/T = get_turf(src)
+ if(istype(T))
+ T.atmos_spawn_air(LINDA_SPAWN_COLD | LINDA_SPAWN_N2O | LINDA_SPAWN_CO2, 20)
+
+ if(prob(10))
+ var/obj/effect/nanofrost_container/A = new /obj/effect/nanofrost_container(get_turf(src))
+ for(var/i in 1 to 5)
+ step_towards(A, pick(turf_targets))
+ sleep(2)
+ A.Smoke()
+
+/obj/effect/anomaly/cryo/proc/shootAt(atom/movable/target)
+ var/turf/T = get_turf(src)
+ var/turf/U = get_turf(target)
+ if(!T || !U)
+ return
+ var/obj/item/projectile/temp/basilisk/O = new /obj/item/projectile/temp/basilisk(T)
+ playsound(get_turf(src), 'sound/weapons/taser2.ogg', 75, TRUE)
+ O.current = T
+ O.yo = U.y - T.y
+ O.xo = U.x - T.x
+ O.fire()
+
+/obj/effect/anomaly/cryo/detonate()
+ var/turf/simulated/T = get_turf(src)
+ if(istype(T) && drops_core)
+ T.atmos_spawn_air(LINDA_SPAWN_COLD | LINDA_SPAWN_CO2, 1000)
+
+/////////////////////
+
/obj/effect/anomaly/bhole
name = "vortex anomaly"
icon_state = "bhole3"
diff --git a/code/game/turfs/simulated/floor/asteroid_floors.dm b/code/game/turfs/simulated/floor/asteroid_floors.dm
index 9223d312c91..292fa382482 100644
--- a/code/game/turfs/simulated/floor/asteroid_floors.dm
+++ b/code/game/turfs/simulated/floor/asteroid_floors.dm
@@ -42,12 +42,6 @@
/turf/simulated/floor/plating/asteroid/burn_tile()
return
-/turf/simulated/floor/plating/asteroid/MakeSlippery(wet_setting)
- return
-
-/turf/simulated/floor/plating/asteroid/MakeDry(wet_setting)
- return
-
/turf/simulated/floor/plating/asteroid/remove_plating()
return
diff --git a/code/modules/atmospherics/environmental/LINDA_system.dm b/code/modules/atmospherics/environmental/LINDA_system.dm
index c2c9c83f721..235e387135b 100644
--- a/code/modules/atmospherics/environmental/LINDA_system.dm
+++ b/code/modules/atmospherics/environmental/LINDA_system.dm
@@ -138,6 +138,9 @@
if(flag & LINDA_SPAWN_HEAT)
G.temperature += 1000
+ if(flag & LINDA_SPAWN_COLD)
+ G.temperature = TCMB
+
if(flag & LINDA_SPAWN_TOXINS)
G.toxins += amount
diff --git a/code/modules/clothing/suits/armor_suits.dm b/code/modules/clothing/suits/armor_suits.dm
index b1e965ce99c..0b802239031 100644
--- a/code/modules/clothing/suits/armor_suits.dm
+++ b/code/modules/clothing/suits/armor_suits.dm
@@ -517,6 +517,54 @@
return TRUE
return FALSE
+/obj/item/clothing/suit/armor/reactive/cryo
+ name = "reactive gelidic armor" //is "gelidic" a word? probably not, but it sounds cool
+ desc = "This armor harnesses a cryogenic anomaly core to defend its user from the cold and attacks alike. Its unstable thermal regulation system occasionally vents gasses."
+
+/obj/item/clothing/suit/armor/reactive/cryo/equipped(mob/user, slot)
+ ..()
+ if(slot != slot_wear_suit)
+ return
+ ADD_TRAIT(user, TRAIT_RESISTCOLD, "[UID()]")
+
+/obj/item/clothing/suit/armor/reactive/cryo/dropped(mob/user, silent)
+ ..()
+ REMOVE_TRAIT(user, TRAIT_RESISTCOLD, "[UID()]")
+
+/obj/item/clothing/suit/armor/reactive/cryo/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
+ if(!active)
+ return FALSE
+ if(reaction_check(hitby) && use_power())
+ owner.visible_message("[src] blocks [attack_text], sending out freezing bolts!")
+
+ for(var/mob/M in oview(get_turf(src), 7))
+ shootAt(M)
+
+ if(prob(10)) //rarely vent gasses
+ owner.visible_message("[src] vents excess coolant!")
+ playsound(loc, 'sound/effects/refill.ogg', 50, TRUE)
+
+ var/turf/simulated/T = get_turf(src)
+ if(istype(T))
+ T.atmos_spawn_air(LINDA_SPAWN_COLD | LINDA_SPAWN_N2O | LINDA_SPAWN_CO2, 20)
+
+ disable(rand(1, 3))
+
+ return TRUE
+ return FALSE
+
+/obj/item/clothing/suit/armor/reactive/cryo/proc/shootAt(atom/movable/target)
+ var/turf/T = get_turf(src)
+ var/turf/U = get_turf(target)
+ if(!T || !U)
+ return
+ var/obj/item/projectile/temp/basilisk/O = new /obj/item/projectile/temp/basilisk(T)
+ playsound(get_turf(src), 'sound/weapons/taser2.ogg', 75, TRUE)
+ O.current = T
+ O.yo = U.y - T.y
+ O.xo = U.x - T.x
+ O.fire()
+
/obj/item/clothing/suit/armor/reactive/stealth
name = "reactive stealth armor"
diff --git a/code/modules/events/anomaly_cryo.dm b/code/modules/events/anomaly_cryo.dm
new file mode 100644
index 00000000000..614c2afae8b
--- /dev/null
+++ b/code/modules/events/anomaly_cryo.dm
@@ -0,0 +1,8 @@
+/datum/event/anomaly/anomaly_cryo
+ name = "Anomaly: Cryogenic"
+ startWhen = 3
+ announceWhen = 10
+ anomaly_path = /obj/effect/anomaly/cryo
+
+/datum/event/anomaly/anomaly_cryo/announce()
+ GLOB.minor_announcement.Announce("Cryogenic anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert", 'sound/AI/anomaly_pyro.ogg')
diff --git a/code/modules/events/anomaly_pyro.dm b/code/modules/events/anomaly_pyro.dm
index 17ac978d566..be2a2573500 100644
--- a/code/modules/events/anomaly_pyro.dm
+++ b/code/modules/events/anomaly_pyro.dm
@@ -5,4 +5,4 @@
anomaly_path = /obj/effect/anomaly/pyro
/datum/event/anomaly/anomaly_pyro/announce()
- GLOB.minor_announcement.Announce("Atmospheric anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert", 'sound/AI/anomaly_pyro.ogg')
+ GLOB.minor_announcement.Announce("Pyroclastic anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert", 'sound/AI/anomaly_pyro.ogg')
diff --git a/code/modules/events/event_container.dm b/code/modules/events/event_container.dm
index e5a87ca7fe1..7143d0e4b4c 100644
--- a/code/modules/events/event_container.dm
+++ b/code/modules/events/event_container.dm
@@ -70,7 +70,7 @@ GLOBAL_LIST_EMPTY(event_last_fired)
for(var/event_meta in last_event_time) if(possible_events[event_meta])
var/time_passed = world.time - GLOB.event_last_fired[event_meta]
var/half_of_round = GLOB.configuration.event.expected_round_length / 2
- var/weight_modifier = min(1, 1 - ((half_of_round - time_passed) / half_of_round))
+ var/weight_modifier = min(1, 1 - ((half_of_round - time_passed) / half_of_round))
//With this formula, an event ran 30 minutes ago has half weight, and an event ran an hour ago, has 100 % weight. This works better in general for events, as super high weight events are impacted in a meaningful way.
var/new_weight = max(possible_events[event_meta] * weight_modifier, 0)
if(new_weight)
@@ -179,6 +179,7 @@ GLOBAL_LIST_EMPTY(event_last_fired)
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Vent Clog", /datum/event/vent_clog, 250),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Wormholes", /datum/event/wormholes, 150),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Pyro Anomaly", /datum/event/anomaly/anomaly_pyro, 75, list(ASSIGNMENT_ENGINEER = 60)),
+ new /datum/event_meta(EVENT_LEVEL_MODERATE, "Cryo Anomaly", /datum/event/anomaly/anomaly_cryo, 75, list(ASSIGNMENT_ENGINEER = 60)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Vortex Anomaly", /datum/event/anomaly/anomaly_vortex, 75, list(ASSIGNMENT_ENGINEER = 25)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Bluespace Anomaly", /datum/event/anomaly/anomaly_bluespace, 75, list(ASSIGNMENT_ENGINEER = 25)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Flux Anomaly", /datum/event/anomaly/anomaly_flux, 75, list(ASSIGNMENT_ENGINEER = 50)),
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm
index d1a1f44d333..6c760849892 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm
@@ -6,6 +6,7 @@
#define PYRO 3
#define FLUX 4
#define VORTEX 5
+#define CRYO 6
#define TOP_RIGHT 1
#define TOP_LEFT 2
#define BOTTOM_RIGHT 3
@@ -101,7 +102,7 @@ Difficulty: Hard
BR = new /mob/living/simple_animal/hostile/ancient_robot_leg(loc, src, BOTTOM_RIGHT)
BL = new /mob/living/simple_animal/hostile/ancient_robot_leg(loc, src, BOTTOM_LEFT)
beam = new /obj/effect/abstract(loc)
- mode = pick(BLUESPACE, GRAV, PYRO, FLUX, VORTEX) //picks one of the 5 cores.
+ mode = pick(BLUESPACE, GRAV, PYRO, FLUX, VORTEX, CRYO) //picks one of the 6 cores
if(mode == FLUX) // Main attack is shock, so flux makes it stronger
melee_damage_lower = 25
melee_damage_upper = 25
@@ -160,6 +161,8 @@ Difficulty: Hard
core_type = /obj/item/assembly/signaler/anomaly/flux
if(VORTEX)
core_type = /obj/item/assembly/signaler/anomaly/vortex
+ if(CRYO)
+ core_type = /obj/item/assembly/signaler/anomaly/cryo
var/crate_type = pick(loot)
var/obj/structure/closet/crate/C = new crate_type(loc)
@@ -345,6 +348,10 @@ Difficulty: Hard
for(var/turf/turf in range(9,get_turf(target)))
if(prob(15))
new /obj/effect/temp_visual/target/ancient(turf)
+ if(CRYO)
+ visible_message("[src]'s shell opens slightly, as sensors begin locking on to everyone around it!")
+ for(var/mob/living/carbon/human/H in view(7, src))
+ H.apply_status_effect(STATUS_EFFECT_CRYO_BEAM, src)
/mob/living/simple_animal/hostile/megafauna/ancient_robot/proc/spawn_anomalies()
say(pick("JKVRUEOTM XGC VUCKX", "KXXUX OT GTUSGRE IUTZGOTSKTZ", "YZGHOROZE OT OTYZGHOROZE OT YZGHOROZE OT OTYZGH-"))
@@ -373,6 +380,8 @@ Difficulty: Hard
A.knockdown = TRUE
if(VORTEX)
new /obj/effect/anomaly/bhole(spot, 150, FALSE)
+ if(CRYO)
+ new /obj/effect/anomaly/cryo(spot, 150, FALSE)
anomalies++
return
@@ -518,6 +527,14 @@ Difficulty: Hard
for(var/atom/A in T)
A.ex_act(3) //Body is immune to explosions of this strength.
T.ex_act(3)
+ if(mode == CRYO)
+ var/turf/simulated/S = get_turf(src)
+ S.MakeSlippery(TURF_WET_ICE)
+ for(var/turf/T in range (1, src))
+ new /obj/effect/snowcloud(T)
+ for(var/mob/living/carbon/C in T.contents)
+ C.bodytemperature = max(0, C.bodytemperature - 300) //Take a chill pill.
+ C.apply_status_effect(/datum/status_effect/freon/watcher) // 0.8 seconds of no moving, should be funny.
beam.forceMove(get_turf(src))
return ..()
@@ -775,4 +792,5 @@ Difficulty: Hard
#undef GRAV
#undef PYRO
#undef FLUX
+#undef CRYO
#undef VORTEX
diff --git a/code/modules/research/anomaly/anomaly.dm b/code/modules/research/anomaly/anomaly.dm
index 632f9a74c5b..e3d80b984ed 100644
--- a/code/modules/research/anomaly/anomaly.dm
+++ b/code/modules/research/anomaly/anomaly.dm
@@ -24,6 +24,13 @@
anomaly_type = /obj/effect/anomaly/pyro
origin_tech = "plasmatech=7"
+/obj/item/assembly/signaler/anomaly/cryo
+ name = "\improper cryogenic anomaly core"
+ desc = "The neutralized core of a cryogenic anomaly. Rime is forming on its cold surface. It'd probably be valuable for research."
+ icon_state = "cryo_core"
+ anomaly_type = /obj/effect/anomaly/cryo
+ origin_tech = "biotech=7"
+
/obj/item/assembly/signaler/anomaly/grav
name = "\improper gravitational anomaly core"
desc = "The neutralized core of a gravitational anomaly. It feels much heavier than it looks. It'd probably be valuable for research."
@@ -57,7 +64,7 @@
/obj/item/assembly/signaler/anomaly/random/New()
..()
- var/list/types = list(/obj/item/assembly/signaler/anomaly/pyro, /obj/item/assembly/signaler/anomaly/grav, /obj/item/assembly/signaler/anomaly/flux, /obj/item/assembly/signaler/anomaly/bluespace, /obj/item/assembly/signaler/anomaly/vortex)
+ var/list/types = list(/obj/item/assembly/signaler/anomaly/pyro, /obj/item/assembly/signaler/anomaly/cryo, /obj/item/assembly/signaler/anomaly/grav, /obj/item/assembly/signaler/anomaly/flux, /obj/item/assembly/signaler/anomaly/bluespace, /obj/item/assembly/signaler/anomaly/vortex)
var/A = pick(types)
new A(loc)
qdel(src)
@@ -74,23 +81,17 @@
/obj/item/assembly/signaler/anomaly/grav = /obj/item/clothing/suit/armor/reactive/repulse,
/obj/item/assembly/signaler/anomaly/flux = /obj/item/clothing/suit/armor/reactive/tesla,
/obj/item/assembly/signaler/anomaly/bluespace = /obj/item/clothing/suit/armor/reactive/teleport,
- /obj/item/assembly/signaler/anomaly/pyro = /obj/item/clothing/suit/armor/reactive/fire
+ /obj/item/assembly/signaler/anomaly/pyro = /obj/item/clothing/suit/armor/reactive/fire,
+ /obj/item/assembly/signaler/anomaly/cryo = /obj/item/clothing/suit/armor/reactive/cryo,
+ /obj/item/assembly/signaler/anomaly/vortex = /obj/item/clothing/suit/armor/reactive/stealth
)
if(istype(I, /obj/item/assembly/signaler/anomaly))
var/obj/item/assembly/signaler/anomaly/A = I
- var/armour_path = /obj/item/clothing/suit/armor/reactive/stealth //Fallback
- if(istype(I, /obj/item/assembly/signaler/anomaly/grav))
- armour_path = /obj/item/clothing/suit/armor/reactive/repulse
- if(istype(I, /obj/item/assembly/signaler/anomaly/flux))
- armour_path = /obj/item/clothing/suit/armor/reactive/tesla
- if(istype(I, /obj/item/assembly/signaler/anomaly/bluespace))
- armour_path = /obj/item/clothing/suit/armor/reactive/teleport
- if(istype(I, /obj/item/assembly/signaler/anomaly/pyro))
- armour_path = /obj/item/clothing/suit/armor/reactive/fire
- if(istype(I, /obj/item/assembly/signaler/anomaly/vortex))
- armour_path = /obj/item/clothing/suit/armor/reactive/stealth // Vortex needs one, this is just temporary(TM) till one is coded for them.
- to_chat(user, "You insert [A] into the chest plate, and the armour gently hums to life.")
+ var/armour_path = anomaly_armour_types[A.type]
+ if(!armour_path)
+ armour_path = /obj/item/clothing/suit/armor/reactive/stealth //Fallback
+ to_chat(user, "You insert [A] into the chest plate, and the armor gently hums to life.")
new armour_path(get_turf(src))
qdel(src)
qdel(A)
diff --git a/icons/effects/effects.dmi b/icons/effects/effects.dmi
index 3776d516560..9db0364de2e 100644
Binary files a/icons/effects/effects.dmi and b/icons/effects/effects.dmi differ
diff --git a/icons/mob/lavaland/64x64megafauna.dmi b/icons/mob/lavaland/64x64megafauna.dmi
index 706b4369dbf..cd31b76fce7 100644
Binary files a/icons/mob/lavaland/64x64megafauna.dmi and b/icons/mob/lavaland/64x64megafauna.dmi differ
diff --git a/icons/obj/assemblies/new_assemblies.dmi b/icons/obj/assemblies/new_assemblies.dmi
index 18ea88b5dd5..bd63a90e153 100644
Binary files a/icons/obj/assemblies/new_assemblies.dmi and b/icons/obj/assemblies/new_assemblies.dmi differ
diff --git a/paradise.dme b/paradise.dme
index 5d4bcf5629d..30f214fd036 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -1609,6 +1609,7 @@
#include "code\modules\events\abductor_event.dm"
#include "code\modules\events\alien_infestation.dm"
#include "code\modules\events\anomaly_bluespace.dm"
+#include "code\modules\events\anomaly_cryo.dm"
#include "code\modules\events\anomaly_event.dm"
#include "code\modules\events\anomaly_flux.dm"
#include "code\modules\events\anomaly_grav.dm"