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Merge pull request #5171 from Fox-McCloud/apply-damage
Fixes up apply_damage
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@@ -8,7 +8,7 @@
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Returns
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standard 0 if fail
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*/
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/mob/living/proc/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/used_weapon = null, var/sharp = 0, var/edge = 0)
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/mob/living/proc/apply_damage(var/damage = 0, var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/edge = 0, var/used_weapon = null)
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blocked = (100-blocked)/100
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if(!damage || (blocked <= 0)) return 0
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switch(damagetype)
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