diff --git a/code/game/gamemodes/nations/nations.dm b/code/game/gamemodes/nations/nations.dm index 0170f52251f..fe3bf7b9ac4 100644 --- a/code/game/gamemodes/nations/nations.dm +++ b/code/game/gamemodes/nations/nations.dm @@ -117,7 +117,7 @@ datum/game_mode/nations AI.add_inherent_law("Remain available to mediate all conflicts between the various nations when asked to.") AI.show_laws() for(var/mob/living/silicon/robot/R in AI.connected_robots) - R.change_mob_type( /mob/living/silicon/robot/combat , null, null, 1, 1 ) + R.change_mob_type(/mob/living/silicon/robot/peacekeeper, null, null, 1, 1 ) R.lawsync() R.show_laws() diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm index 063ffefbe78..2302c12165f 100644 --- a/code/game/objects/items/devices/flash.dm +++ b/code/game/objects/items/devices/flash.dm @@ -110,7 +110,7 @@ else if(issilicon(M)) var/mob/living/silicon/robot/R = M - if(R,activated(/obj/item/borg/combat/shield)) + if(R.activated(/obj/item/borg/combat/shield)) add_logs(M, user, "flashed", object="[src.name]") user.visible_message("[user] tries to overloads [M]'s sensors with the [src.name], but if blocked by [M]'s shield!", "You try to overload [M]'s sensors with the [src.name], but are blocked by his shield!") return 1 diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index bf1222e76e1..21692df44dc 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -1435,8 +1435,8 @@ var/list/robot_verbs_default = list( /mob/living/silicon/robot/peacekeeper/New() ..() var/module_sprites[0] //Used to store the associations between sprite names and sprite index. - module = new /obj/item/weapon/robot_module/combat(src) - module_sprites["Combat Android"] = "droidpeace" + module = new /obj/item/weapon/robot_module/peacekeeper(src) + module_sprites["Peacekeeper Android"] = "droidpeace" //languages module.add_languages(src) //subsystems diff --git a/code/modules/mob/living/silicon/robot/robot_damage.dm b/code/modules/mob/living/silicon/robot/robot_damage.dm index 6fbef87e174..6628841fa40 100644 --- a/code/modules/mob/living/silicon/robot/robot_damage.dm +++ b/code/modules/mob/living/silicon/robot/robot_damage.dm @@ -68,12 +68,12 @@ //Combat shielding absorbs a percentage of damage directly into the cell. var/obj/item/borg/combat/shield/shield - if((module_state_1 && istype(module_state_1,/obj/item/borg/combat/shield)) + if(module_state_1 && istype(module_state_1,/obj/item/borg/combat/shield)) shield = module_state_1 else if(module_state_2 && istype(module_state_2,/obj/item/borg/combat/shield)) - shield = module_state 2 - else if(module_state 3 && istype(module_state_3,/obj/item/borg/combat/shield)) - shield = module_state 3 + shield = module_state_2 + else if(module_state_3 && istype(module_state_3,/obj/item/borg/combat/shield)) + shield = module_state_3 if(shield) //Shields absorb a certain percentage of damage based on their power setting. var/absorb_brute = brute*shield.shield_level @@ -119,12 +119,12 @@ //Combat shielding absorbs a percentage of damage directly into the cell. var/obj/item/borg/combat/shield/shield - if((module_state_1 && istype(module_state_1,/obj/item/borg/combat/shield)) + if(module_state_1 && istype(module_state_1,/obj/item/borg/combat/shield)) shield = module_state_1 else if(module_state_2 && istype(module_state_2,/obj/item/borg/combat/shield)) - shield = module_state 2 - else if(module_state 3 && istype(module_state_3,/obj/item/borg/combat/shield)) - shield = module_state 3 + shield = module_state_2 + else if(module_state_3 && istype(module_state_3,/obj/item/borg/combat/shield)) + shield = module_state_3 if(shield) //Shields absorb a certain percentage of damage based on their power setting. var/absorb_brute = brute*shield.shield_level diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 31e2fc7cec6..cc64a760097 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -423,6 +423,21 @@ fix_modules() +/obj/item/weapon/robot_module/peacekeeper + name = "peacekeepert robot module" + +/obj/item/weapon/robot_module/peacekeeper/New() + src.modules += new /obj/item/device/flash/cyborg(src) + src.modules += new /obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg(src) + src.modules += new /obj/item/weapon/gun/energy/gun/cyborg(src) + src.modules += new /obj/item/weapon/gun/energy/plasmacutter(src) + src.modules += new /obj/item/borg/combat/shield(src) + src.modules += new /obj/item/borg/combat/mobility(src) + src.modules += new /obj/item/weapon/wrench(src) //Is a combat android really going to be stopped by a chair? + src.emag = new /obj/item/weapon/gun/energy/lasercannon/cyborg(src) + + fix_modules() + /obj/item/weapon/robot_module/alien/hunter name = "alien hunter module" diff --git a/icons/mob/robots.dmi b/icons/mob/robots.dmi index 9d5d09f00ac..6bad482e8e4 100644 Binary files a/icons/mob/robots.dmi and b/icons/mob/robots.dmi differ