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new infection functionality
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@@ -47,65 +47,75 @@
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name = "terror eggs"
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icon = 'icons/effects/effects.dmi'
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icon_state = "eggs"
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var/current_cycle = 0
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var/awaymission_infection = 0
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var/alternate_ending = 0
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var/cycle_num = 0 // # of on_life() cycles completed, never reset
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var/egg_progress = 0 // # of on_life() cycles completed, unlike cycle_num this is reset on each hatch event
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var/egg_progress_per_hatch = 90 // if egg_progress > this, chance to hatch and reset egg_progress
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var/eggs_hatched = 0 // num of hatch events completed
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var/eggs_max = 3 // max possible spiderlings you can get from a single infection if its left to run for a very long time
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var/awaymission_checked = FALSE
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var/awaymission_infection = FALSE // TRUE if infection occurred inside gateway
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var/list/types_basic = list(/mob/living/simple_animal/hostile/poison/terror_spider/red, /mob/living/simple_animal/hostile/poison/terror_spider/gray, /mob/living/simple_animal/hostile/poison/terror_spider/green)
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/obj/item/organ/internal/body_egg/terror_eggs/on_life()
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current_cycle += 1
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// Safety first.
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if(!owner)
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return
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// Parasite growth
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cycle_num += 1
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egg_progress += pick(0, 1, 2)
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egg_progress += calc_variable_progress()
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// Detect & stop people attempting to bring a gateway white spider infection back to the main station.
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if(!awaymission_checked)
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awaymission_checked = TRUE
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if(is_away_level(owner.z))
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awaymission_infection = TRUE
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if(awaymission_infection)
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if(!is_away_level(owner.z))
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owner.gib()
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qdel(src)
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return
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// Detect dying hosts, and try to keep them alive (so spiderlings can hatch) at the cost of some growth progress.
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if(owner.health < -25)
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to_chat(owner,"<span class='notice'>You feel a strange, blissful senstation.</span>")
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owner.adjustBruteLoss(-5)
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owner.adjustFireLoss(-5)
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owner.adjustToxLoss(-5)
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// the spider eggs secrete stimulants to keep their host alive until they hatch
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switch(current_cycle)
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if(1) // immediately
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to_chat(owner,"<span class='danger'>Your wound hurts horribly! </span>")
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if(is_away_level(owner.z))
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awaymission_infection = 1
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if(15) // 30s... enough time for the nerve agent to kick in, the pain to be blocked, and healing to begin
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to_chat(owner,"<span class='notice'>The pain has faded, and stopped bleeding, though the skin around it has turned black.</span>")
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owner.adjustBruteLoss(-10)
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if(30) // 1m... the point where the venom uses and accellerates the healing process, to feed the eggs
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to_chat(owner,"<span class='notice'>Your wound has completely sealed up, though the skin is still black. You feel significantly better.</span>")
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owner.adjustBruteLoss(-20)
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if(90) // 3m... where the eggs are developing, and the wound is turning into a hatching site, but invisibly
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to_chat(owner,"<span class='notice'>The black flesh around your old spider bite wound has started to peel off.</span>")
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if(100) // 3m20s... where the victim realizes something is wrong - this is not a normal wound
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to_chat(owner,"<span class='danger'>The black flesh around your spider bite wound has cracked, and started to split open!</span>")
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if(110) // 3m40s...
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to_chat(owner,"<span class='danger'>The black flesh splits open completely, revealing a cluster of small black oval shapes inside you, shapes that seem to be moving!</span>")
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if(120) // 4m...
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if(awaymission_infection && !is_away_level(owner.z))
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// we started in the awaymission, we ended on the station.
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// To prevent someone bringing an infection back, we're going to trigger an alternate, equally-bad result here.
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// Actually, let's make it slightly worse... just to discourage people from bringing back infections.
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alternate_ending = 1
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to_chat(owner,"<span class='danger'>The shapes extend tendrils out of your wound... no... those are legs! SPIDER LEGS! You have spiderlings growing inside you! You scratch at the wound, but it just aggrivates them - they swarm out of the wound, biting you all over!</span>")
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owner.visible_message("<span class='danger'>[owner] flails around on the floor as spiderlings erupt from [owner.p_their()] skin and swarm all over them! </span>")
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owner.Stun(20)
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owner.Weaken(20)
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// yes, this is a long stun - that's intentional. Gotta give the spiderlings time to escape.
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if(alternate_ending)
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owner.gib()
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else
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owner.adjustToxLoss(rand(100,180)) // normal case, range: 100-180, average 140, almost crit (150).
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if(prob(50))
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var/obj/structure/spider/spiderling/terror_spiderling/S1 = new(get_turf(owner))
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S1.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/red
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S1.name = "red spiderling"
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if(prob(50))
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var/obj/structure/spider/spiderling/terror_spiderling/S2 = new(get_turf(owner))
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S2.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/gray
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S2.name = "gray spiderling"
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if(prob(50))
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var/obj/structure/spider/spiderling/terror_spiderling/S3 = new(get_turf(owner))
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S3.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/green
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S3.name = "green spiderling"
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if(130) // 4m 20s
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to_chat(owner,"<span class='danger'>The spiderlings are gone. Your wound, though, looks worse than ever. Remnants of tiny spider eggs, and dead spiders, inside your flesh. Disgusting.</span>")
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qdel(src)
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egg_progress += 10
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// Once at least one egg has hatched from you, you'll need help to reach medbay.
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if(eggs_hatched >= 1)
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owner.Confused(2)
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if(egg_progress > egg_progress_per_hatch && eggs_hatched < eggs_max)
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egg_progress -= egg_progress_per_hatch
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hatch_egg()
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/obj/item/organ/internal/body_egg/terror_eggs/proc/calc_variable_progress()
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var/extra_progress = 0
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if(owner.nutrition > NUTRITION_LEVEL_FULL)
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extra_progress += 1
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var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
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if(antibiotics > 50)
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extra_progress -= 0.5
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var/boosters = owner.reagents.get_reagent_amount("salglu_solution")
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if(boosters > 1)
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extra_progress += 1
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return extra_progress
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/obj/item/organ/internal/body_egg/terror_eggs/proc/hatch_egg()
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var/obj/structure/spider/spiderling/terror_spiderling/S = new(get_turf(owner))
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if(eggs_hatched >= 2) // on the third egg...
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S.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/princess
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else
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S.grow_as = pick(types_basic)
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S.immediate_ventcrawl = TRUE
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eggs_hatched++
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to_chat(owner, "<span class='warning'>A strange prickling sensation moves across your skin... then suddenly the whole world seems to spin around you!</span>")
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owner.Paralyse(10)
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/obj/item/organ/internal/body_egg/terror_eggs/remove(var/mob/living/carbon/M, var/special = 0)
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..()
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