diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm
index 6462befeef2..7125eeec282 100644
--- a/code/controllers/configuration.dm
+++ b/code/controllers/configuration.dm
@@ -50,8 +50,6 @@
var/humans_need_surnames = 0
var/allow_random_events = 0 // enables random events mid-round when set to 1
var/allow_ai = 1 // allow ai job
- var/forbid_secborg = 0 // disallow secborg module to be chosen.
- var/forbid_peaceborg = 0 // disallow peacekeeper module to be chosen.
var/hostedby = null
var/respawn = 0
var/guest_jobban = 1
@@ -337,12 +335,6 @@
if("allow_ai")
config.allow_ai = 1
- if("disable_secborg")
- forbid_secborg = 1
-
- if("disable_peaceborg")
- forbid_peaceborg = 1
-
// if("authentication")
// config.enable_authentication = 1
diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm
index c8e7d9e2433..cfb4e9418a9 100644
--- a/code/game/jobs/job/job.dm
+++ b/code/game/jobs/job/job.dm
@@ -52,6 +52,8 @@
var/exp_requirements = 0
var/exp_type = ""
+ var/disabilities_allowed = 1
+
var/admin_only = 0
var/spawn_ert = 0
@@ -110,6 +112,18 @@
return max(0, minimal_player_age - C.player_age)
+/datum/job/proc/barred_by_disability(client/C)
+ if(!C)
+ return 0
+ if(disabilities_allowed)
+ return 0
+ var/list/prohibited_disabilities = list(DISABILITY_FLAG_DEAF, DISABILITY_FLAG_BLIND, DISABILITY_FLAG_MUTE, DISABILITY_FLAG_SCRAMBLED, DISABILITY_FLAG_EPILEPTIC, DISABILITY_FLAG_TOURETTES, DISABILITY_FLAG_NEARSIGHTED, DISABILITY_FLAG_DIZZY)
+ for(var/i = 1, i < prohibited_disabilities.len, i++)
+ var/this_disability = prohibited_disabilities[i]
+ if(C.prefs.disabilities & this_disability)
+ return 1
+ return 0
+
/datum/job/proc/is_position_available()
return (current_positions < total_positions) || (total_positions == -1)
diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm
index cfccd0be21f..6ca166e8c25 100644
--- a/code/game/jobs/job/science.dm
+++ b/code/game/jobs/job/science.dm
@@ -20,7 +20,6 @@
minimal_player_age = 21
exp_requirements = 600
exp_type = EXP_TYPE_CREW
-
// All science-y guys get bonuses for maxing out their tech.
required_objectives = list(
/datum/job_objective/further_research
diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm
index 326f4ee85b6..3109a395c75 100644
--- a/code/game/jobs/job/security.dm
+++ b/code/game/jobs/job/security.dm
@@ -20,6 +20,7 @@
minimal_player_age = 21
exp_requirements = 600
exp_type = EXP_TYPE_CREW
+ disabilities_allowed = 0
outfit = /datum/outfit/job/hos
/datum/outfit/job/hos
@@ -172,7 +173,6 @@
/datum/outfit/job/officer
name = "Security Officer"
jobtype = /datum/job/officer
-
uniform = /obj/item/clothing/under/rank/security
suit = /obj/item/clothing/suit/armor/vest/security
gloves = /obj/item/clothing/gloves/color/black
@@ -186,9 +186,7 @@
backpack_contents = list(
/obj/item/weapon/restraints/handcuffs = 1
)
-
implants = list(/obj/item/weapon/implant/mindshield)
-
backpack = /obj/item/weapon/storage/backpack/security
satchel = /obj/item/weapon/storage/backpack/satchel_sec
dufflebag = /obj/item/weapon/storage/backpack/duffel/security
@@ -212,7 +210,6 @@
/datum/outfit/job/brigdoc
name = "Brig Physician"
jobtype = /datum/job/brigdoc
-
uniform = /obj/item/clothing/under/rank/security/brigphys
suit = /obj/item/clothing/suit/storage/fr_jacket
shoes = /obj/item/clothing/shoes/white
@@ -222,15 +219,12 @@
suit_store = /obj/item/device/flashlight/pen
l_hand = /obj/item/weapon/storage/firstaid/adv
pda = /obj/item/device/pda/medical
-
implants = list(/obj/item/weapon/implant/mindshield)
-
backpack = /obj/item/weapon/storage/backpack/medic
satchel = /obj/item/weapon/storage/backpack/satchel_med
dufflebag = /obj/item/weapon/storage/backpack/duffel/medical
-
/datum/job/pilot
title = "Security Pod Pilot"
flag = PILOT
@@ -249,7 +243,6 @@
/datum/outfit/job/pilot
name = "Security Pod Pilot"
jobtype = /datum/job/pilot
-
uniform = /obj/item/clothing/under/rank/security/pod_pilot
suit = /obj/item/clothing/suit/jacket/pilot
gloves = /obj/item/clothing/gloves/color/black
@@ -262,9 +255,7 @@
backpack_contents = list(
/obj/item/weapon/restraints/handcuffs = 1
)
-
implants = list(/obj/item/weapon/implant/mindshield)
-
backpack = /obj/item/weapon/storage/backpack/security
satchel = /obj/item/weapon/storage/backpack/satchel_sec
dufflebag = /obj/item/weapon/storage/backpack/duffel/security
diff --git a/code/game/jobs/job/supervisor.dm b/code/game/jobs/job/supervisor.dm
index f82b4cd00d4..ba1b2974cc9 100644
--- a/code/game/jobs/job/supervisor.dm
+++ b/code/game/jobs/job/supervisor.dm
@@ -15,6 +15,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
minimal_player_age = 30
exp_requirements = 1200
exp_type = EXP_TYPE_CREW
+ disabilities_allowed = 0
outfit = /datum/outfit/job/captain
/datum/job/captain/get_access()
@@ -28,7 +29,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
/datum/outfit/job/captain
name = "Captain"
jobtype = /datum/job/captain
-
uniform = /obj/item/clothing/under/rank/captain
suit = /obj/item/clothing/suit/armor/vest/capcarapace
shoes = /obj/item/clothing/shoes/brown
@@ -41,9 +41,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
/obj/item/weapon/storage/box/ids = 1,
/obj/item/weapon/melee/classic_baton/telescopic = 1
)
-
implants = list(/obj/item/weapon/implant/mindshield)
-
backpack = /obj/item/weapon/storage/backpack/captain
satchel = /obj/item/weapon/storage/backpack/satchel_cap
dufflebag = /obj/item/weapon/storage/backpack/duffel/captain
@@ -84,13 +82,11 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_weapons, access_mineral_storeroom)
-
outfit = /datum/outfit/job/hop
/datum/outfit/job/hop
name = "Head of Personnel"
jobtype = /datum/job/hop
-
uniform = /obj/item/clothing/under/rank/head_of_personnel
shoes = /obj/item/clothing/shoes/brown
head = /obj/item/clothing/head/hopcap
@@ -130,13 +126,11 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_weapons, access_ntrep)
-
outfit = /datum/outfit/job/nanotrasenrep
/datum/outfit/job/nanotrasenrep
name = "Nanotrasen Representative"
jobtype = /datum/job/nanotrasenrep
-
uniform = /obj/item/clothing/under/rank/ntrep
suit = /obj/item/clothing/suit/storage/ntrep
shoes = /obj/item/clothing/shoes/centcom
@@ -147,7 +141,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
backpack_contents = list(
/obj/item/weapon/melee/classic_baton/ntcane = 1
)
-
implants = list(/obj/item/weapon/implant/mindshield)
@@ -172,13 +165,11 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_weapons, access_blueshield)
minimal_access = list(access_forensics_lockers, access_sec_doors, access_medical, access_construction, access_engine, access_maint_tunnels, access_research,
access_RC_announce, access_keycard_auth, access_heads, access_blueshield, access_weapons)
-
outfit = /datum/outfit/job/blueshield
/datum/outfit/job/blueshield
name = "Blueshield"
jobtype = /datum/job/blueshield
-
uniform = /obj/item/clothing/under/rank/blueshield
suit = /obj/item/clothing/suit/armor/vest/blueshield
gloves = /obj/item/clothing/gloves/combat
@@ -191,9 +182,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
/obj/item/weapon/storage/box/deathimp = 1,
/obj/item/weapon/gun/energy/gun/blueshield = 1
)
-
implants = list(/obj/item/weapon/implant/mindshield)
-
backpack = /obj/item/weapon/storage/backpack/security
satchel = /obj/item/weapon/storage/backpack/satchel_sec
dufflebag = /obj/item/weapon/storage/backpack/duffel/security
@@ -218,13 +207,11 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_magistrate)
minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_lawyer, access_magistrate, access_heads)
-
outfit = /datum/outfit/job/judge
/datum/outfit/job/judge
name = "Magistrate"
jobtype = /datum/job/judge
-
uniform = /obj/item/clothing/under/suit_jacket/really_black
suit = /obj/item/clothing/suit/judgerobe
gloves = /obj/item/clothing/gloves/color/white
@@ -238,9 +225,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
backpack_contents = list(
/obj/item/weapon/melee/classic_baton/telescopic = 1
)
-
implants = list(/obj/item/weapon/implant/mindshield)
-
satchel = /obj/item/weapon/storage/backpack/satchel_sec
dufflebag = /obj/item/weapon/storage/backpack/duffel/security
@@ -268,7 +253,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
/datum/outfit/job/lawyer
name = "Internal Affairs Agent"
jobtype = /datum/job/lawyer
-
uniform = /obj/item/clothing/under/rank/internalaffairs
suit = /obj/item/clothing/suit/storage/internalaffairs
shoes = /obj/item/clothing/shoes/brown
@@ -279,8 +263,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
r_pocket = /obj/item/device/flash
l_hand = /obj/item/weapon/storage/briefcase
pda = /obj/item/device/pda/lawyer
-
implants = list(/obj/item/weapon/implant/mindshield)
-
satchel = /obj/item/weapon/storage/backpack/satchel_sec
dufflebag = /obj/item/weapon/storage/backpack/duffel/security
diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm
index 7179c5340cf..61c14efc2e5 100644
--- a/code/game/jobs/job_controller.dm
+++ b/code/game/jobs/job_controller.dm
@@ -70,6 +70,8 @@ var/global/datum/controller/occupations/job_master
return 0
if(job.available_in_playtime(player.client))
return 0
+ if(job.barred_by_disability(player.client))
+ return 0
if(!is_job_whitelisted(player, rank))
return 0
@@ -120,6 +122,9 @@ var/global/datum/controller/occupations/job_master
if(job.available_in_playtime(player.client))
Debug("FOC player not enough playtime, Player: [player]")
continue
+ if(job.barred_by_disability(player.client))
+ Debug("FOC player has disability rendering them ineligible for job, Player: [player]")
+ continue
if(flag && !(flag in player.client.prefs.be_special))
Debug("FOC flag failed, Player: [player], Flag: [flag], ")
continue
@@ -161,6 +166,10 @@ var/global/datum/controller/occupations/job_master
Debug("GRJ player not enough playtime, Player: [player]")
continue
+ if(job.barred_by_disability(player.client))
+ Debug("GRJ player has disability rendering them ineligible for job, Player: [player]")
+ continue
+
if(player.mind && job.title in player.mind.restricted_roles)
Debug("GRJ incompatible with antagonist role, Player: [player], Job: [job.title]")
continue
@@ -356,6 +365,10 @@ var/global/datum/controller/occupations/job_master
Debug("DO player not enough playtime, Player: [player], Job:[job.title]")
continue
+ if(job.barred_by_disability(player.client))
+ Debug("DO player has disability rendering them ineligible for job, Player: [player], Job:[job.title]")
+ continue
+
if(player.mind && job.title in player.mind.restricted_roles)
Debug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
continue
@@ -544,6 +557,7 @@ var/global/datum/controller/occupations/job_master
var/level4 = 0 //never
var/level5 = 0 //banned
var/level6 = 0 //account too young
+ var/level7 = 0 //has disability rendering them ineligible
for(var/mob/new_player/player in player_list)
if(!(player.ready && player.mind && !player.mind.assigned_role))
continue //This player is not ready
@@ -556,6 +570,9 @@ var/global/datum/controller/occupations/job_master
if(job.available_in_playtime(player.client))
level6++
continue
+ if(job.barred_by_disability(player.client))
+ level7++
+ continue
if(player.client.prefs.GetJobDepartment(job, 1) & job.flag)
level1++
else if(player.client.prefs.GetJobDepartment(job, 2) & job.flag)
@@ -564,7 +581,7 @@ var/global/datum/controller/occupations/job_master
level3++
else level4++ //not selected
- tmp_str += "HIGH=[level1]|MEDIUM=[level2]|LOW=[level3]|NEVER=[level4]|BANNED=[level5]|YOUNG=[level6]|-"
+ tmp_str += "HIGH=[level1]|MEDIUM=[level2]|LOW=[level3]|NEVER=[level4]|BANNED=[level5]|YOUNG=[level6]|DISABILITY=[level7]|-"
feedback_add_details("job_preferences",tmp_str)
diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm
index 2d790a8df1f..9d0f39285bc 100644
--- a/code/game/objects/items/robot/robot_items.dm
+++ b/code/game/objects/items/robot/robot_items.dm
@@ -36,198 +36,3 @@
name = "Overdrive"
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
-
-#define BORG_HUG 0
-#define BORG_HUG_SUPER 1
-#define BORG_HUG_SHOCK 2
-#define BORG_HUG_CRUSH 3
-
-/obj/item/borg/cyborghug
- name = "Hugging Module"
- icon_state = "hugmodule"
- desc = "For when a someone really needs a hug."
- var/mode = BORG_HUG //0 = Hugs 1 = "Hug" 2 = Shock 3 = CRUSH
- var/ccooldown = 0
- var/scooldown = 0
- var/shockallowed = FALSE//Can it be a stunarm when emagged. Only PK borgs get this by default.
- var/boop = FALSE
-
-/obj/item/borg/cyborghug/attack_self(mob/living/user)
- if(isrobot(user))
- var/mob/living/silicon/robot/P = user
- if(P.emagged && shockallowed)
- if(mode < BORG_HUG_CRUSH)
- mode++
- else
- mode = BORG_HUG
- else if(mode < BORG_HUG_SUPER)
- mode++
- else
- mode = BORG_HUG
- switch(mode)
- if(BORG_HUG)
- to_chat(user, "Power reset. Hugs!")
- if(BORG_HUG_SUPER)
- to_chat(user, "Power increased!")
- if(BORG_HUG_SHOCK)
- to_chat(user, "BZZT. Electrifying arms...")
- if(BORG_HUG_CRUSH)
- to_chat(user, "ERROR: ARM ACTUATORS OVERLOADED.")
-
-/obj/item/borg/cyborghug/attack(mob/living/M, mob/living/silicon/robot/user)
- if(M == user)
- return
- switch(mode)
- if(BORG_HUG)
- if(M.health >= config.health_threshold_crit)
- if(user.zone_sel.selecting == "head")
- user.visible_message("[user] playfully boops [M] on the head!", \
- "You playfully boop [M] on the head!")
- user.do_attack_animation(M)
- playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
- else if(ishuman(M))
- if(M.lying)
- user.visible_message("[user] shakes [M] trying to get \him up!", \
- "You shake [M] trying to get \him up!")
- else
- user.visible_message("[user] hugs [M] to make \him feel better!", \
- "You hug [M] to make \him feel better!")
- if(M.resting)
- M.resting = FALSE
- M.update_canmove()
- else
- user.visible_message("[user] pets [M]!", \
- "You pet [M]!")
- playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
- if(BORG_HUG_SUPER)
- if(M.health >= config.health_threshold_crit)
- if(ishuman(M))
- if(M.lying)
- user.visible_message("[user] shakes [M] trying to get \him up!", \
- "You shake [M] trying to get \him up!")
- else if(user.zone_sel.selecting == "head")
- user.visible_message("[user] bops [M] on the head!", \
- "You bop [M] on the head!")
- user.do_attack_animation(M)
- else
- user.visible_message("[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...", \
- "You hug [M] firmly to make \him feel better! [M] looks uncomfortable...")
- if(M.resting)
- M.resting = FALSE
- M.update_canmove()
- else
- user.visible_message("[user] bops [M] on the head!", \
- "You bop [M] on the head!")
- playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
- if(BORG_HUG_SHOCK)
- if(!scooldown)
- if(M.health >= config.health_threshold_crit)
- if(ishuman(M))
- M.electrocute_act(5, "[user]", safety = 1)
- user.visible_message("[user] electrocutes [M] with their touch!", \
- "You electrocute [M] with your touch!")
- M.update_canmove()
- else
- if(!isrobot(M))
- M.adjustFireLoss(10)
- user.visible_message("[user] shocks [M]!", \
- "You shock [M]!")
- else
- user.visible_message("[user] shocks [M]. It does not seem to have an effect", \
- "You shock [M] to no effect.")
- playsound(loc, 'sound/effects/sparks2.ogg', 50, 1, -1)
- user.cell.charge -= 500
- scooldown = TRUE
- spawn(20)
- scooldown = FALSE
- if(BORG_HUG_CRUSH)
- if(!ccooldown)
- if(M.health >= config.health_threshold_crit)
- if(ishuman(M))
- user.visible_message("[user] crushes [M] in their grip!", \
- "You crush [M] in your grip!")
- else
- user.visible_message("[user] crushes [M]!", \
- "You crush [M]!")
- playsound(loc, 'sound/weapons/smash.ogg', 50, 1, -1)
- M.adjustBruteLoss(15)
- user.cell.charge -= 300
- ccooldown = TRUE
- spawn(10)
- ccooldown = FALSE
-
-#undef BORG_HUG
-#undef BORG_HUG_SUPER
-#undef BORG_HUG_SHOCK
-#undef BORG_HUG_CRUSH
-
-/obj/item/borg/cyborghug/peacekeeper
- shockallowed = TRUE
-
-/obj/item/device/harmalarm
- name = "Sonic Harm Prevention Tool"
- desc = "Releases a harmless blast that confuses most organics. For when the harm is JUST TOO MUCH"
- icon_state = "megaphone"
- var/cooldown = 0
- var/emagged = FALSE
-
-/obj/item/device/harmalarm/emag_act(mob/user)
- emagged = !emagged
- if(emagged)
- to_chat(user, "You short out the safeties on the [src]!")
- else
- to_chat(user, "You reset the safeties on the [src]!")
-
-/obj/item/device/harmalarm/attack_self(mob/user)
- var/safety = !emagged
- if(cooldown > world.time)
- to_chat(user, "The device is still recharging!")
- return
-
- if(isrobot(user))
- var/mob/living/silicon/robot/R = user
- if(R.cell.charge < 1200)
- to_chat(user, "You don't have enough charge to do this!")
- return
- R.cell.charge -= 1000
- if(R.emagged)
- safety = FALSE
-
- if(safety)
- user.visible_message("[user] blares out a near-deafening siren from its speakers!")
- for(var/mob/living/carbon/M in get_mobs_in_view(9, user))
- if(!M.check_ear_prot())
- M.AdjustConfused(6)
- to_chat(M, "The siren pierces your hearing!")
- audible_message("HUMAN HARM")
- playsound(get_turf(src), 'sound/AI/harmalarm.ogg', 70, 3)
- cooldown = world.time + 200
- log_game("[key_name(user)] used a Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
- if(isrobot(user))
- var/mob/living/silicon/robot/R = user
- if(R.connected_ai)
- to_chat(R.connected_ai, "
NOTICE - Peacekeeping 'HARM ALARM' used by: [user]
")
-
- return
-
- user.audible_message("BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZT")
- for(var/mob/living/carbon/human/H in get_mobs_in_view(9, user))
- if(istype(H.l_ear, /obj/item/clothing/ears/earmuffs) || istype(H.r_ear, /obj/item/clothing/ears/earmuffs) || H.ear_deaf)
- continue
- var/earsafety = FALSE
- if(H.check_ear_prot())
- earsafety = TRUE
-
- if(earsafety)
- H.AdjustConfused(5)
- H.AdjustStuttering(10)
- H.Jitter(10)
- else
- H.Weaken(2)
- H.AdjustConfused(10)
- H.AdjustStuttering(15)
- H.Jitter(25)
-
- playsound(get_turf(src), 'sound/machines/warning-buzzer.ogg', 130, 3)
- cooldown = world.time + 600
- log_game("[key_name(user)] used an emagged Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
diff --git a/code/game/objects/items/weapons/RSF.dm b/code/game/objects/items/weapons/RSF.dm
index 85ff13fe370..e87ced24668 100644
--- a/code/game/objects/items/weapons/RSF.dm
+++ b/code/game/objects/items/weapons/RSF.dm
@@ -84,76 +84,3 @@ RSF
playsound(loc, 'sound/machines/click.ogg', 10, 1)
var/type_path = configured_items[mode][3]
new type_path(spawn_location)
-
-/obj/item/weapon/cookiesynth
- name = "\improper Cookie Synthesizer"
- desc = "A self-recharging device used to rapidly deploy cookies."
- icon = 'icons/obj/tools.dmi'
- icon_state = "rcd"
- var/matter = 10
- var/toxin = FALSE
- var/cooldown = 0
- var/cooldowndelay = 10
- var/emagged = FALSE
- w_class = WEIGHT_CLASS_NORMAL
-
-/obj/item/weapon/cookiesynth/examine(mob/user)
- ..()
- to_chat(user, "It currently holds [matter]/10 cookie-units.")
-
-/obj/item/weapon/cookiesynth/attackby()
- return
-
-/obj/item/weapon/cookiesynth/emag_act(mob/user)
- emagged = !emagged
- if(emagged)
- to_chat(user, "You short out [src]'s reagent safety checker!")
- else
- to_chat(user, "You reset [src]'s reagent safety checker!")
- toxin = FALSE
-
-/obj/item/weapon/cookiesynth/attack_self(mob/user)
- var/mob/living/silicon/robot/P = null
- if(isrobot(user))
- P = user
- if(emagged && !toxin)
- toxin = TRUE
- to_chat(user, "Cookie Synthesizer Hacked.")
- else if(P.emagged && !toxin)
- toxin = TRUE
- to_chat(user, "Cookie Synthesizer Hacked.")
- else
- toxin = FALSE
- to_chat(user, "Cookie Synthesizer Reset.")
-
-/obj/item/weapon/cookiesynth/process()
- if(matter < 10)
- matter++
-
-/obj/item/weapon/cookiesynth/afterattack(atom/A, mob/user, proximity)
- if(cooldown > world.time)
- return
- if(!proximity)
- return
- if(!(istype(A, /obj/structure/table) || isfloorturf(A)))
- return
- if(matter < 1)
- to_chat(user, "[src] doesn't have enough matter left. Wait for it to recharge!")
- return
- if(isrobot(user))
- var/mob/living/silicon/robot/R = user
- if(!R.cell || R.cell.charge < 400)
- to_chat(user, "You do not have enough power to use [src].")
- return
- var/turf/T = get_turf(A)
- playsound(loc, 'sound/machines/click.ogg', 10, 1)
- to_chat(user, "Fabricating Cookie..")
- var/obj/item/weapon/reagent_containers/food/snacks/cookie/S = new /obj/item/weapon/reagent_containers/food/snacks/cookie(T)
- if(toxin)
- S.reagents.add_reagent("pancuronium", 2.4)
- if(isrobot(user))
- var/mob/living/silicon/robot/R = user
- R.cell.charge -= 100
- else
- matter--
- cooldown = world.time + cooldowndelay
\ No newline at end of file
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index d2266b9a70f..28df27026a6 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -171,7 +171,6 @@ var/list/admin_verbs_debug = list(
/client/proc/map_template_upload,
/client/proc/view_runtimes,
/client/proc/admin_serialize,
- /client/proc/admin_deserialize,
/client/proc/jump_to_ruin,
/client/proc/toggle_medal_disable,
/client/proc/startadmintickets,
diff --git a/code/modules/admin/verbs/serialization.dm b/code/modules/admin/verbs/serialization.dm
index 41ba5d11aa1..1c087b9e8fc 100644
--- a/code/modules/admin/verbs/serialization.dm
+++ b/code/modules/admin/verbs/serialization.dm
@@ -3,7 +3,7 @@
set desc = "Turns your marked object into a JSON string you can later use to re-create the object"
set category = "Debug"
- if(!check_rights(R_ADMIN))
+ if(!check_rights(R_ADMIN|R_DEBUG))
return
if(!istype(holder.marked_datum, /atom/movable))
@@ -18,7 +18,7 @@
set desc = "Creates an object from a JSON string"
set category = "Debug"
- if(!check_rights(R_ADMIN|R_DEBUG))
+ if(!check_rights(R_SPAWN)) // this involves spawning things
return
var/json_text = input("Enter the JSON code:","Text") as message|null
diff --git a/code/modules/client/preference/preferences.dm b/code/modules/client/preference/preferences.dm
index c478eb9bab2..a351d3f5032 100644
--- a/code/modules/client/preference/preferences.dm
+++ b/code/modules/client/preference/preferences.dm
@@ -611,6 +611,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if(available_in_playtime)
HTML += "[rank]