Merge pull request #3040 from Baystation12/master

hurka durka master update
This commit is contained in:
Chinsky
2013-06-11 12:25:56 -07:00
10 changed files with 29 additions and 23 deletions
@@ -37,6 +37,9 @@
var/list/waypoints = list()
for(var/obj/effect/landmark/temple/destination/T in world)
waypoints.Add(T)
if(!T)
return
else continue
var/obj/effect/landmark/temple/destination/dest_temple = pick(waypoints)
dest_temple.init()
+4 -4
View File
@@ -163,7 +163,7 @@ connection
//If there are more than one connection, decrement the number of connections
//Otherwise, remove all connections between the zones.
if(zone_1 in zone_2.connected_zones)
if(zone_2 in zone_1.connected_zones)
if(zone_1.connected_zones[zone_2] > 1)
zone_1.connected_zones[zone_2]--
else
@@ -173,7 +173,7 @@ connection
zone_1.connected_zones = null
//Then do the same for the other zone.
if(zone_2 in zone_1.connected_zones)
if(zone_1 in zone_2.connected_zones)
if(zone_2.connected_zones[zone_1] > 1)
zone_2.connected_zones[zone_1]--
else
@@ -186,7 +186,7 @@ connection
//If there are more than one connection, decrement the number of connections
//Otherwise, remove all connections between the zones.
if(zone_1 in zone_2.connected_zones)
if(zone_2 in zone_1.connected_zones)
if(zone_1.closed_connection_zones[zone_2] > 1)
zone_1.closed_connection_zones[zone_2]--
else
@@ -196,7 +196,7 @@ connection
zone_1.closed_connection_zones = null
//Then do the same for the other zone.
if(zone_2 in zone_1.connected_zones)
if(zone_1 in zone_2.connected_zones)
if(zone_2.closed_connection_zones[zone_1] > 1)
zone_2.closed_connection_zones[zone_1]--
else
+1 -1
View File
@@ -319,7 +319,7 @@
attack_verb = list("stabbed", "slashed", "sliced", "cut")
suicide_act(mob/user)
viewers(user) << pick("/red <b>[user] is slitting \his wrists with the shard of glass! It looks like \he's trying to commit suicide.</b>", \
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the shard of glass! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is slitting \his throat with the shard of glass! It looks like \he's trying to commit suicide.</b>")
return (BRUTELOSS)
+1 -1
View File
@@ -37,7 +37,7 @@ var/global/list/autolathe_recipes = list( \
new /obj/item/device/assembly/igniter(), \
new /obj/item/device/assembly/signaler(), \
new /obj/item/device/radio/headset(), \
new /obj/item/device/radio(), \
new /obj/item/device/radio/off(), \
new /obj/item/device/assembly/infra(), \
new /obj/item/device/assembly/timer(), \
new /obj/item/weapon/light/tube(), \
@@ -808,4 +808,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
if(radio_controller)
for (var/ch_name in op)
secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
return
return
/obj/item/device/radio/off
listening = 0
@@ -14,7 +14,7 @@
/obj/item/borg/upgrade/proc/action(var/mob/living/silicon/robot/R)
if(R.stat == DEAD)
usr << "/red The [src] will not function on a deceased robot."
usr << "\red The [src] will not function on a deceased robot."
return 1
return 0
@@ -365,8 +365,8 @@ LOOK FOR SURGERY.DM*/
attack_verb = list("drilled")
suicide_act(mob/user)
viewers(user) << pick("/red <b>[user] is pressing the [src.name] to \his temple and activating it! It looks like \he's trying to commit suicide.</b>", \
"/red <b>[user] is pressing [src.name] to \his chest and activating it! It looks like \he's trying to commit suicide.</b>")
viewers(user) << pick("\red <b>[user] is pressing the [src.name] to \his temple and activating it! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is pressing [src.name] to \his chest and activating it! It looks like \he's trying to commit suicide.</b>")
return (BRUTELOSS)
/*
@@ -290,4 +290,4 @@
if (cultist == usr) //just to be sure.
return
cultist.loc = usr.loc
usr.visible_message("/red [cultist] appears in a flash of red light as [usr] glows with power")*/
usr.visible_message("\red [cultist] appears in a flash of red light as [usr] glows with power")*/
@@ -143,7 +143,7 @@
icon_state = "statuette"
additional_desc = "It depicts a [pick("small","ferocious","wild","pleasing","hulking")] \
[pick("alien figure","rodent-like creature","reptilian alien","primate","unidentifiable object")] \
[pick("performing unspeakable acts","posing heroically","in a feotal position","cheering","sobbing","making a plaintive gesture","making a rude gesture")]."
[pick("performing unspeakable acts","posing heroically","in a fetal position","cheering","sobbing","making a plaintive gesture","making a rude gesture")]."
if(5)
item_type = "instrument"
icon_state = "instrument"