Added Chinese Restaurant and barber shop updates, plus some bugfixes

This commit is contained in:
ZomgPonies
2013-11-02 18:23:07 -04:00
parent 11ba7b7790
commit bd48e4c80b
11 changed files with 10442 additions and 10370 deletions
+9 -1
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@@ -673,7 +673,15 @@
/obj/item/weapon/reagent_containers/food/snacks/sosjerky = 30,/obj/item/weapon/reagent_containers/food/snacks/no_raisin = 20,/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie = 30,
/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers = 25)
/obj/machinery/vending/chinese
name = "Mr. Chang"
desc = "A self-serving chinese food machine, for all your chinese food needs."
product_slogans = "Taste 5000 years of culture!"
icon_state = "snack"
products = list(/obj/item/weapon/reagent_containers/food/snacks/chinese/chowmein = 5, /obj/item/weapon/reagent_containers/food/snacks/chinese/tao = 5, /obj/item/weapon/reagent_containers/food/snacks/chinese/newdles = 5,
/obj/item/weapon/reagent_containers/food/snacks/chinese/rice = 5, /obj/item/weapon/reagent_containers/food/snacks/wingfangchu = 5)
prices = list(/obj/item/weapon/reagent_containers/food/snacks/chinese/chowmein = 50, /obj/item/weapon/reagent_containers/food/snacks/chinese/tao = 50, /obj/item/weapon/reagent_containers/food/snacks/chinese/newdles = 50,
/obj/item/weapon/reagent_containers/food/snacks/chinese/rice = 50, /obj/item/weapon/reagent_containers/food/snacks/wingfangchu = 50)
/obj/machinery/vending/cola
name = "Robust Softdrinks"
+11 -1
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@@ -193,4 +193,14 @@
/obj/structure/sign/singulo
name = "\improper singulo painting"
desc = "A mesmerizing painting of a singularity. It seems to suck you in..."
icon_state = "singulo"
icon_state = "singulo"
/obj/structure/sign/barber
name = "\improper barber shop sign"
desc = "A spinning sign indicating a barbershop is near."
icon_state = "barber"
/obj/structure/sign/chinese
name = "\improper chinese restaurant sign"
desc = "A glowing dragon invites you in"
icon_state = "chinese"
@@ -127,4 +127,16 @@
icon_state = "officechair_dark"
/obj/structure/stool/bed/chair/barber
icon_state = "barber_chair"
icon_state = "barber_chair"
/obj/structure/stool/bed/chair/sofa
name = "old ratty sofa"
icon_state = "sofamiddle"
anchored = 1
density = 1
/obj/structure/stool/bed/chair/sofa/left
icon_state = "sofaend_left"
/obj/structure/stool/bed/chair/sofa/right
icon_state = "sofaend_right"
/obj/structure/stool/bed/chair/sofa/corner
icon_state = "sofacorner"
+1 -1
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@@ -603,7 +603,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/cloaking_device(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile(M), slot_r_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic(M), slot_r_hand)
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_l_store)
if ("tournament chef") //Steven Seagal FTW
+1 -1
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@@ -322,7 +322,7 @@
/obj/machinery/chem_master/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
if(istype(B, /obj/item/weapon/reagent_containers/glass))
if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B, /obj/item/weapon/reagent_containers/food/drinks/drinkingglass))
if(src.beaker)
user << "A beaker is already loaded into the machine."
@@ -1030,6 +1030,42 @@
reagents.add_reagent("nutriment", 4)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/chinese/chowmein
name = "chow mein"
desc = "What is in this anyways?"
icon_state = "chinese1"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/chinese/tao
name = "Admiral Yamamoto carp"
desc = "Tastes like chicken."
icon_state = "chinese2"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/chinese/newdles
name = "chinese newdles"
desc = "Made fresh, weekly!"
icon_state = "chinese3"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/chinese/rice
name = "fried rice"
desc = "A timeless classic."
icon_state = "chinese4"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/syndicake
name = "Syndi-Cakes"
icon_state = "syndi_cakes"