diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm new file mode 100644 index 00000000000..0690ed89662 --- /dev/null +++ b/code/game/mecha/mech_fabricator.dm @@ -0,0 +1,191 @@ +///////////////////////////// +///// Part Fabricator /////// +///////////////////////////// + + +/obj/machinery/mecha_part_fabricator + icon = 'mech_fab.dmi' + icon_state = "fabricator" + name = "Exosuit Fabricator" + density = 1 + anchored = 1 + layer=2 + power_usage = 100 + var/list/resources = list( + "metal"=20000, + "glass"=20000, + "gold"=0, + "silver"=0, + "diamond"=0, + "plasma"=0 + ) + var/res_max_amount = 200000 + var/part_set + var/obj/being_built + var/list/part_sets = list( + "Ripley"=list( + list("result"="/obj/mecha_chassis/ripley","time"=100,"metal"=20000), + list("result"="/obj/item/mecha_parts/part/ripley_torso","time"=300,"metal"=40000,"glass"=15000), + list("result"="/obj/item/mecha_parts/part/ripley_left_arm","time"=200,"metal"=25000), + list("result"="/obj/item/mecha_parts/part/ripley_right_arm","time"=200,"metal"=25000), + list("result"="/obj/item/mecha_parts/part/ripley_left_leg","time"=200,"metal"=30000), + list("result"="/obj/item/mecha_parts/part/ripley_right_leg","time"=200,"metal"=30000) + ), + "Gygax"=list( + list("result"="/obj/mecha_chassis/gygax","time"=100,"metal"=25000), + list("result"="/obj/item/mecha_parts/part/gygax_torso","time"=300,"metal"=50000,"glass"=20000), + list("result"="/obj/item/mecha_parts/part/gygax_head","time"=200,"metal"=20000,"glass"=10000), + list("result"="/obj/item/mecha_parts/part/gygax_left_arm","time"=200,"metal"=30000), + list("result"="/obj/item/mecha_parts/part/gygax_right_arm","time"=200,"metal"=30000), + list("result"="/obj/item/mecha_parts/part/gygax_left_leg","time"=200,"metal"=35000), + list("result"="/obj/item/mecha_parts/part/gygax_right_leg","time"=200,"metal"=35000), + list("result"="/obj/item/mecha_parts/part/gygax_armour","time"=600,"metal"=75000,"diamond"=10000) + ) + ) + + proc/output_parts_list(set_name) + var/output = "" + if(set_name in part_sets) + var/list/part_set = part_sets[set_name] + for(var/part in part_set) + var/resources_available = check_resources(part) + output += "[resources_available?"":""][output_part_info(part)][resources_available?"":""]
" + return output + + proc/output_part_info(part) + var/path = part["result"] + var/obj/O = new path(src) + var/cost = "Cost: " + var/i = 0 + for(var/p in part) + if(p in resources) + cost += "[i?" | ":null][part[p]] [p]" + i++ + var/output = "[O.name] ([cost]) [part["time"]/10]sec" + del O + return output + + proc/output_available_resources() + var/output + for(var/resource in resources) + output += "[resource]: [min(res_max_amount, resources[resource])] cm3
" + return output + + proc/remove_resources(part) + for(var/p in part) + if(p in resources) + src.resources[p] -= part[p] + return + + proc/check_resources(part) + for(var/p in part) + if(p in resources) + if(src.resources[p] < part[p]) + return 0 + return 1 + + attack_hand(mob/user as mob) + var/dat + if (..()) + return + user.machine = src + if (src.being_built) + dat = {"Building [src.being_built.name].
+ Please wait until completion...

+
+ "} + else + dat = output_available_resources() + dat += "
" + if(!part_set) + for(var/part_set in part_sets) + dat += "[part_set]
" + else + dat += output_parts_list(part_set) + dat += "
Return" + + user << browse({" + + +[src.name] + + +[dat] + + "}, "window=mecha_fabricator") + onclose(user, "mecha_fabricator") + return + + + Topic(href, href_list) + ..() + if(href_list["part_set"]) + if(href_list["part_set"]=="clear") + src.part_set = null + else + src.part_set = href_list["part_set"] + if(href_list["part"]) + var/list/part = locate(href_list["part"]) + if(!part) return + var/path = part["result"] + var/time = part["time"] + src.being_built = new path(src) + src.remove_resources(part) + src.icon_state = "fabricator_ani" + src.power_usage = 2000 + spawn(time) + src.being_built.Move(get_step(src,EAST)) + src.icon_state = initial(src.icon_state) + src.power_usage = initial(src.power_usage) + src.visible_message("[src] beeps, \"The [src.being_built] is complete\".") + src.being_built = null + src.updateUsrDialog() + src.updateUsrDialog() + return + + process() + if (stat & (NOPOWER|BROKEN)) + return + + attackby(obj/item/stack/sheet/W as obj, mob/user as mob) + var/material + var/amnt + if(istype(W, /obj/item/stack/sheet/gold)) + material = "gold" + amnt = "g_amt" + else if(istype(W, /obj/item/stack/sheet/silver)) + material = "silver" + amnt = "g_amt" + else if(istype(W, /obj/item/stack/sheet/diamond)) + material = "diamond" + amnt = "g_amt" + else if(istype(W, /obj/item/stack/sheet/plasma)) + material = "plasma" + amnt = "g_amt" + else if(istype(W, /obj/item/stack/sheet/metal)) + material = "metal" + amnt = "m_amt" + else if(istype(W, /obj/item/stack/sheet/glass)) + material = "glass" + amnt = "g_amt" + else + return ..() + + var/name = "[W.name]" + if(src.resources[material] < res_max_amount) + var/count = 0 + spawn(10) + if(W && W.amount) + while(src.resources[material] < res_max_amount && W) + src.resources[material] += W.vars[amnt] + W.use(1) + count++ + + user << "You insert [count] [name] into the fabricator." + src.updateUsrDialog() + else + user << "The fabricator cannot hold more [name]." + return diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 01ed5937fc3..0d9c0debf84 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -28,7 +28,7 @@ var/datum/effects/system/spark_spread/spark_system = new var/lights = 0 var/lights_power = 6 - var/inertia_dir = null //for open space travel. + //var/inertia_dir = null //for open space travel. //inner atmos machinery. Air tank mostly var/datum/gas_mixture/air_contents = new diff --git a/code/game/mecha/mecha_construction.dm b/code/game/mecha/mecha_construction.dm index c1c6b64334a..d93e4056236 100644 --- a/code/game/mecha/mecha_construction.dm +++ b/code/game/mecha/mecha_construction.dm @@ -5,7 +5,7 @@ /obj/mecha_chassis name="Mecha Chassis" icon = 'mech_construct.dmi' - icon_state = "mecha_chassis" + icon_state = "backbone" var/datum/construction/construct flags = FPRINT | CONDUCT @@ -37,6 +37,35 @@ ..() return + +/obj/mecha_chassis/gygax + name = "Gygax Chassis Frame" + + New() + ..() + construct = new /datum/construction/mecha/gygax_chassis(src) + + attackby(obj/item/W as obj, mob/user as mob) + if(istype(W, /obj/item/mecha_parts)) + if(construct) + construct.check_all_steps(W, user) + else + ..() + return + +/obj/mecha_chassis/gygax_full + name = "Gygax Chassis" + icon_state = "gygax_chassis" + + New() + ..() + construct = new /datum/construction/mecha/gygax(src) + + attackby(obj/item/weapon/W as obj, mob/user as mob) + if(!construct || !construct.check_step(W, user)) + ..() + return + ///////////////////////// ////// Mecha Parts ////// ///////////////////////// @@ -45,30 +74,64 @@ /obj/item/mecha_parts name = "mecha part" icon = 'mech_construct.dmi' - icon_state = "mecha_chassis" + icon_state = "blank" w_class = 20 flags = FPRINT | TABLEPASS | CONDUCT +/////////// Ripley /obj/item/mecha_parts/part/ripley_torso name="Ripley Torso" - icon_state = "ripley_torso" + icon_state = "ripley_harness" /obj/item/mecha_parts/part/ripley_left_arm name="Ripley Left Arm" - icon_state = "ripley_left_arm" + icon_state = "ripley_l_arm" /obj/item/mecha_parts/part/ripley_right_arm name="Ripley Right Arm" - icon_state = "ripley_right_arm" + icon_state = "ripley_r_arm" /obj/item/mecha_parts/part/ripley_left_leg name="Ripley Left Leg" - icon_state = "ripley_left_leg" + icon_state = "ripley_l_leg" /obj/item/mecha_parts/part/ripley_right_leg name="Ripley Right Leg" - icon_state = "ripley_right_leg" + icon_state = "ripley_r_leg" + +///////// Gygax + +/obj/item/mecha_parts/part/gygax_torso + name="Gygax Torso" + icon_state = "gygax_harness" + +/obj/item/mecha_parts/part/gygax_head + name="Gygax Head" + icon_state = "gygax_head" + +/obj/item/mecha_parts/part/gygax_left_arm + name="Gygax Left Arm" + icon_state = "gygax_l_arm" + +/obj/item/mecha_parts/part/gygax_right_arm + name="Gygax Right Arm" + icon_state = "gygax_r_arm" + +/obj/item/mecha_parts/part/gygax_left_leg + name="Gygax Left Leg" + icon_state = "gygax_l_leg" + +/obj/item/mecha_parts/part/gygax_right_leg + name="Gygax Right Leg" + icon_state = "gygax_r_leg" + +/obj/item/mecha_parts/part/gygax_armour + name="Gygax Armour Plates" + icon_state = "gygax_armour" + + + /obj/item/mecha_parts/circuitboard name = "Exosuit Circuit board" @@ -84,16 +147,58 @@ ripley/peripherals name = "Circuit board (Ripley Peripherals Control module)" + icon_state = "mcontroller" ripley/main name = "Circuit board (Ripley Central Control module)" icon_state = "mainboard" + gygax/peripherals + name = "Circuit board (Gygax Peripherals Control module)" + icon_state = "mcontroller" + + gygax/targeting + name = "Circuit board (Weapon Control and Targeting module)" + icon_state = "mcontroller" + + gygax/main + name = "Circuit board (Gygax Central Control module)" + icon_state = "mainboard" //////////////////////////////// ///// Construction datums ////// //////////////////////////////// +/datum/construction/mecha/custom_action(step, atom/used_atom, mob/user) + if(istype(used_atom, /obj/item/weapon/weldingtool)) + var/obj/item/weapon/weldingtool/W = used_atom + if (W:remove_fuel(2, user)) + playsound(holder, 'Welder2.ogg', 50, 1) + else + return 0 + else if(istype(used_atom, /obj/item/weapon/wrench)) + playsound(holder, 'Ratchet.ogg', 50, 1) + + else if(istype(used_atom, /obj/item/weapon/wirecutters)) + playsound(holder, 'Wirecutter.ogg', 50, 1) + + else if(istype(used_atom, /obj/item/weapon/cable_coil)) + var/obj/item/weapon/cable_coil/C = used_atom + if(C.amount<3) + user << ("There's not enough cable to finish the task.") + return 0 + else + C.use(4) + else if(istype(used_atom, /obj/item/stack)) + var/obj/item/stack/S = used_atom + if(S.amount < 5) + user << ("There's not enough material in this stack.") + return 0 + else + S.use(5) + return 1 + + /datum/construction/mecha/ripley_chassis result = "/obj/mecha_chassis/ripley_full" steps = list(list("key"="/obj/item/mecha_parts/part/ripley_torso"),//1 @@ -113,7 +218,7 @@ if(1) */ user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]") - holder.overlays += used_atom.icon_state + holder.overlays += used_atom.icon_state+"+o" del used_atom return 1 @@ -137,32 +242,8 @@ ) custom_action(step, atom/used_atom, mob/user) - if(istype(used_atom, /obj/item/weapon/weldingtool)) - var/obj/item/weapon/weldingtool/W = used_atom - if (W:remove_fuel(2, user)) - playsound(holder, 'Welder2.ogg', 50, 1) - else - return 0 - else if(istype(used_atom, /obj/item/weapon/wrench)) - playsound(holder, 'Ratchet.ogg', 50, 1) - - else if(istype(used_atom, /obj/item/weapon/wirecutters)) - playsound(holder, 'Wirecutter.ogg', 50, 1) - - else if(istype(used_atom, /obj/item/weapon/cable_coil)) - var/obj/item/weapon/cable_coil/C = used_atom - if(C.amount<3) - user << ("There's not enough cable to finish the task.") - return 0 - else - C.use(4) - else if(istype(used_atom, /obj/item/stack)) - var/obj/item/stack/S = used_atom - if(S.amount < 5) - user << ("There's not enough material in this stack.") - return 0 - else - S.use(5) + if(!..()) + return 0 //TODO: better messages. switch(step) @@ -200,6 +281,104 @@ +/datum/construction/mecha/gygax_chassis + result = "/obj/mecha_chassis/gygax_full" + steps = list(list("key"="/obj/item/mecha_parts/part/gygax_torso"),//1 + list("key"="/obj/item/mecha_parts/part/gygax_left_arm"),//2 + list("key"="/obj/item/mecha_parts/part/gygax_right_arm"),//3 + list("key"="/obj/item/mecha_parts/part/gygax_left_leg"),//4 + list("key"="/obj/item/mecha_parts/part/gygax_right_leg"),//5 + list("key"="/obj/item/mecha_parts/part/gygax_head") + ) + + custom_action(step, atom/used_atom, mob/user) + user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]") + holder.overlays += used_atom.icon_state+"+o" + del used_atom + return 1 + + +/datum/construction/mecha/gygax + result = "/obj/mecha/combat/gygax" + steps = list(list("key"="/obj/item/weapon/weldingtool"),//1 + list("key"="/obj/item/weapon/wrench"),//2 + list("key"="/obj/item/mecha_parts/part/gygax_armour"),//3 + list("key"="/obj/item/weapon/weldingtool"),//4 + list("key"="/obj/item/weapon/wrench"),//5 + list("key"="/obj/item/stack/sheet/metal"),//6 + list("key"="/obj/item/weapon/wrench"),//7 + list("key"="/obj/item/weapon/gun/energy/taser_gun"),//8 + list("key"="/obj/item/weapon/wrench"),//9 + list("key"="/obj/item/weapon/gun/energy/laser_gun"),//10 + list("key"="/obj/item/weapon/screwdriver"),//11 + list("key"="/obj/item/mecha_parts/circuitboard/gygax/targeting"),//12 + list("key"="/obj/item/weapon/screwdriver"),//13 + list("key"="/obj/item/mecha_parts/circuitboard/gygax/peripherals"),//14 + list("key"="/obj/item/weapon/screwdriver"),//15 + list("key"="/obj/item/mecha_parts/circuitboard/gygax/main"),//16 + list("key"="/obj/item/weapon/wirecutters"),//17 + list("key"="/obj/item/weapon/cable_coil"),//18 + list("key"="/obj/item/weapon/screwdriver"),//19 + list("key"="/obj/item/weapon/wrench")//20 + ) + + custom_action(step, atom/used_atom, mob/user) + if(!..()) + return 0 + + //TODO: better messages. + switch(step) + if(20) + user.visible_message("[user] connects [holder] hydraulic systems", "You connect [holder] hydraulic systems.") + if(19) + user.visible_message("[user] adjusts [holder] hydraulic systems.", "You adjust [holder] hydraulic systems.") + if(18) + user.visible_message("[user] adds the wiring to [holder].", "You add the wiring to [holder].") + if(17) + user.visible_message("[user] adjusts the wiring of [holder].", "You adjust the wiring of [holder].") + if(16) + user.visible_message("[user] installs the central control module into [holder].", "You install the central computer mainboard into [holder].") + del used_atom + if(15) + user.visible_message("[user] secures the mainboard.", "You secure the mainboard.") + if(14) + user.visible_message("[user] installs the peripherals control module into [holder].", "You install the peripherals control module into [holder].") + del used_atom + if(13) + user.visible_message("[user] secures the peripherals control module.", "You secure the peripherals control module.") + if(12) + user.visible_message("[user] installs the weapon control module into [holder].", "You install the weapon control module into [holder].") + del used_atom + if(11) + user.visible_message("[user] secures the weapon control module.", "You secure the weapon control module.") + if(10) + user.visible_message("[user] installs the laser gun into the weapon socket.", "You install the laser gun into the weapon socket.") + del used_atom + if(9) + user.visible_message("[user] secures the laser gun in place and connects it to [holder] powernet.", "You secure the laser gun in place and connect it to [holder] powernet.") + if(8) + user.visible_message("[user] installs the taser gun into the weapon socket.", "You install the taser gun into the weapon socket.") + del used_atom + if(7) + user.visible_message("[user] secures the taser gun in place and connects it to [holder] powernet.", "You secure the taser gun in place and connect it to [holder] powernet.") + if(6) + user.visible_message("[user] installs internal armor layer to [holder].", "You install internal armor layer to [holder].") + if(5) + user.visible_message("[user] secures internal armor layer.", "You secure internal armor layer.") + if(4) + user.visible_message("[user] welds internal armor layer to [holder].", "You weld the internal armor layer to [holder].") + if(3) + user.visible_message("[user] installs Gygax Armour Plates to [holder].", "You install Gygax Armour Plates to [holder].") + holder.overlays += used_atom.icon_state + del used_atom + if(2) + user.visible_message("[user] secures Gygax Armour Plates.", "You secure Gygax Armour Plates.") + if(1) + user.visible_message("[user] welds Gygax Armour Plates to [holder].", "You weld Gygax Armour Plates to [holder].") + return 1 + + + ////////////////// misc //////////////// diff --git a/code/game/research/designs.dm b/code/game/research/designs.dm index da79fb5e3df..e66b6065bd6 100644 --- a/code/game/research/designs.dm +++ b/code/game/research/designs.dm @@ -351,6 +351,33 @@ datum materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/mecha_parts/circuitboard/ripley/peripherals" + gygax_main + name = "Circuit Design (\"Gygax\" Central Control module)" + desc = "Allows for the construction of a Safeguard AI Module." + id = "gygax_main" + req_tech = list("programming" = 4, "robotics" = 5) + build_type = IMPRINTER + materials = list("$glass" = 2000, "acid" = 20) + build_path = "/obj/item/mecha_parts/circuitboard/gygax/main" + + gygax_peri + name = "Circuit Design (\"Gygax\" Peripherals Control module)" + desc = "Allows for the construction of a Safeguard AI Module." + id = "gygax_peri" + req_tech = list("programming" = 4, "robotics" = 5) + build_type = IMPRINTER + materials = list("$glass" = 2000, "acid" = 20) + build_path = "/obj/item/mecha_parts/circuitboard/gygax/peripherals" + + gygax_targ + name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)" + desc = "Allows for the construction of a Safeguard AI Module." + id = "gygax_targ" + req_tech = list("programming" = 4, "robotics" = 5) + build_type = IMPRINTER + materials = list("$glass" = 2000, "acid" = 20) + build_path = "/obj/item/mecha_parts/circuitboard/gygax/targeting" + //////////////////////////////////////// //////////Disk Construction Disks/////// //////////////////////////////////////// diff --git a/icons/misc/mech_construct.dmi b/icons/misc/mech_construct.dmi index f699ff95f06..2c7b30781a1 100644 Binary files a/icons/misc/mech_construct.dmi and b/icons/misc/mech_construct.dmi differ diff --git a/icons/misc/mech_fab.dmi b/icons/misc/mech_fab.dmi new file mode 100644 index 00000000000..4785b0ce074 Binary files /dev/null and b/icons/misc/mech_fab.dmi differ diff --git a/icons/obj/module.dmi b/icons/obj/module.dmi index c595399854b..432ec929bfd 100644 Binary files a/icons/obj/module.dmi and b/icons/obj/module.dmi differ diff --git a/tgstation.dme b/tgstation.dme index 5b7e5cdd9f2..e33c66b6371 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -1,529 +1,146 @@ // DM Environment file for InSpace.dme. // All manual changes should be made outside the BEGIN_ and END_ blocks. // New source code should be placed in .dm files: choose File/New --> Code File. - // BEGIN_INTERNALS // END_INTERNALS // BEGIN_FILE_DIR #define FILE_DIR . -#define FILE_DIR ".svn" -#define FILE_DIR ".svn/prop-base" -#define FILE_DIR ".svn/text-base" -#define FILE_DIR ".svn/tmp" #define FILE_DIR "code" -#define FILE_DIR "code/.svn" -#define FILE_DIR "code/.svn/text-base" #define FILE_DIR "code/ATMOSPHERICS" -#define FILE_DIR "code/ATMOSPHERICS/.svn" -#define FILE_DIR "code/ATMOSPHERICS/.svn/text-base" #define FILE_DIR "code/ATMOSPHERICS/components" -#define FILE_DIR "code/ATMOSPHERICS/components/.svn" -#define FILE_DIR "code/ATMOSPHERICS/components/.svn/text-base" #define FILE_DIR "code/ATMOSPHERICS/components/binary_devices" -#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn" -#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn/text-base" #define FILE_DIR "code/ATMOSPHERICS/components/unary" -#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn" -#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn/text-base" -#define FILE_DIR "code/atoms" -#define FILE_DIR "code/atoms/.svn" -#define FILE_DIR "code/atoms/clothing" -#define FILE_DIR "code/atoms/clothing/.svn" -#define FILE_DIR "code/atoms/mob" -#define FILE_DIR "code/atoms/mob/.svn" -#define FILE_DIR "code/atoms/mob/living" -#define FILE_DIR "code/atoms/mob/living/.svn" -#define FILE_DIR "code/atoms/mob/living/sapien" -#define FILE_DIR "code/atoms/mob/living/sapien/.svn" -#define FILE_DIR "code/atoms/objects" -#define FILE_DIR "code/atoms/objects/.svn" -#define FILE_DIR "code/atoms/objects/radio" -#define FILE_DIR "code/atoms/objects/radio/.svn" -#define FILE_DIR "code/atoms/objects/storage" -#define FILE_DIR "code/atoms/objects/storage/.svn" #define FILE_DIR "code/datums" -#define FILE_DIR "code/datums/.svn" -#define FILE_DIR "code/datums/.svn/text-base" #define FILE_DIR "code/datums/diseases" -#define FILE_DIR "code/datums/diseases/.svn" -#define FILE_DIR "code/datums/diseases/.svn/prop-base" -#define FILE_DIR "code/datums/diseases/.svn/text-base" #define FILE_DIR "code/datums/spells" -#define FILE_DIR "code/datums/spells/.svn" -#define FILE_DIR "code/datums/spells/.svn/text-base" #define FILE_DIR "code/defines" -#define FILE_DIR "code/defines/.svn" -#define FILE_DIR "code/defines/.svn/text-base" #define FILE_DIR "code/defines/area" -#define FILE_DIR "code/defines/area/.svn" -#define FILE_DIR "code/defines/area/.svn/text-base" #define FILE_DIR "code/defines/mob" -#define FILE_DIR "code/defines/mob/.svn" -#define FILE_DIR "code/defines/mob/.svn/text-base" #define FILE_DIR "code/defines/mob/dead" -#define FILE_DIR "code/defines/mob/dead/.svn" -#define FILE_DIR "code/defines/mob/dead/.svn/text-base" #define FILE_DIR "code/defines/mob/living" -#define FILE_DIR "code/defines/mob/living/.svn" -#define FILE_DIR "code/defines/mob/living/.svn/text-base" #define FILE_DIR "code/defines/mob/living/carbon" -#define FILE_DIR "code/defines/mob/living/carbon/.svn" -#define FILE_DIR "code/defines/mob/living/carbon/.svn/text-base" #define FILE_DIR "code/defines/mob/living/silicon" -#define FILE_DIR "code/defines/mob/living/silicon/.svn" -#define FILE_DIR "code/defines/mob/living/silicon/.svn/text-base" #define FILE_DIR "code/defines/obj" -#define FILE_DIR "code/defines/obj/.svn" -#define FILE_DIR "code/defines/obj/.svn/text-base" #define FILE_DIR "code/defines/obj/clothing" -#define FILE_DIR "code/defines/obj/clothing/.svn" -#define FILE_DIR "code/defines/obj/clothing/.svn/text-base" #define FILE_DIR "code/defines/obj/spawner" -#define FILE_DIR "code/defines/obj/spawner/.svn" -#define FILE_DIR "code/defines/obj/spawner/.svn/text-base" #define FILE_DIR "code/defines/procs" -#define FILE_DIR "code/defines/procs/.svn" -#define FILE_DIR "code/defines/procs/.svn/text-base" -#define FILE_DIR "code/defines/turf" -#define FILE_DIR "code/defines/turf/.svn" #define FILE_DIR "code/FEA" -#define FILE_DIR "code/FEA/.svn" -#define FILE_DIR "code/FEA/.svn/text-base" #define FILE_DIR "code/game" -#define FILE_DIR "code/game/.svn" -#define FILE_DIR "code/game/.svn/prop-base" -#define FILE_DIR "code/game/.svn/text-base" #define FILE_DIR "code/game/area" -#define FILE_DIR "code/game/area/.svn" -#define FILE_DIR "code/game/area/.svn/text-base" #define FILE_DIR "code/game/asteroid" -#define FILE_DIR "code/game/asteroid/.svn" -#define FILE_DIR "code/game/asteroid/.svn/text-base" #define FILE_DIR "code/game/gamemodes" -#define FILE_DIR "code/game/gamemodes/.svn" -#define FILE_DIR "code/game/gamemodes/.svn/text-base" #define FILE_DIR "code/game/gamemodes/blob" -#define FILE_DIR "code/game/gamemodes/blob/.svn" -#define FILE_DIR "code/game/gamemodes/blob/.svn/text-base" #define FILE_DIR "code/game/gamemodes/changeling" -#define FILE_DIR "code/game/gamemodes/changeling/.svn" -#define FILE_DIR "code/game/gamemodes/changeling/.svn/text-base" #define FILE_DIR "code/game/gamemodes/ctf" -#define FILE_DIR "code/game/gamemodes/ctf/.svn" -#define FILE_DIR "code/game/gamemodes/ctf/.svn/text-base" #define FILE_DIR "code/game/gamemodes/cult" -#define FILE_DIR "code/game/gamemodes/cult/.svn" -#define FILE_DIR "code/game/gamemodes/cult/.svn/text-base" #define FILE_DIR "code/game/gamemodes/deathmatch" -#define FILE_DIR "code/game/gamemodes/deathmatch/.svn" -#define FILE_DIR "code/game/gamemodes/deathmatch/.svn/text-base" #define FILE_DIR "code/game/gamemodes/events" -#define FILE_DIR "code/game/gamemodes/events/.svn" -#define FILE_DIR "code/game/gamemodes/events/.svn/text-base" #define FILE_DIR "code/game/gamemodes/extended" -#define FILE_DIR "code/game/gamemodes/extended/.svn" -#define FILE_DIR "code/game/gamemodes/extended/.svn/text-base" #define FILE_DIR "code/game/gamemodes/malfunction" -#define FILE_DIR "code/game/gamemodes/malfunction/.svn" -#define FILE_DIR "code/game/gamemodes/malfunction/.svn/text-base" #define FILE_DIR "code/game/gamemodes/meteor" -#define FILE_DIR "code/game/gamemodes/meteor/.svn" -#define FILE_DIR "code/game/gamemodes/meteor/.svn/text-base" #define FILE_DIR "code/game/gamemodes/monkey" -#define FILE_DIR "code/game/gamemodes/monkey/.svn" -#define FILE_DIR "code/game/gamemodes/monkey/.svn/text-base" #define FILE_DIR "code/game/gamemodes/nuclear" -#define FILE_DIR "code/game/gamemodes/nuclear/.svn" -#define FILE_DIR "code/game/gamemodes/nuclear/.svn/text-base" #define FILE_DIR "code/game/gamemodes/restructuring" -#define FILE_DIR "code/game/gamemodes/restructuring/.svn" -#define FILE_DIR "code/game/gamemodes/restructuring/.svn/text-base" #define FILE_DIR "code/game/gamemodes/revolution" -#define FILE_DIR "code/game/gamemodes/revolution/.svn" -#define FILE_DIR "code/game/gamemodes/revolution/.svn/text-base" #define FILE_DIR "code/game/gamemodes/ruby" -#define FILE_DIR "code/game/gamemodes/ruby/.svn" -#define FILE_DIR "code/game/gamemodes/ruby/.svn/text-base" #define FILE_DIR "code/game/gamemodes/sandbox" -#define FILE_DIR "code/game/gamemodes/sandbox/.svn" -#define FILE_DIR "code/game/gamemodes/sandbox/.svn/text-base" #define FILE_DIR "code/game/gamemodes/traitor" -#define FILE_DIR "code/game/gamemodes/traitor/.svn" -#define FILE_DIR "code/game/gamemodes/traitor/.svn/text-base" #define FILE_DIR "code/game/gamemodes/wizard" -#define FILE_DIR "code/game/gamemodes/wizard/.svn" -#define FILE_DIR "code/game/gamemodes/wizard/.svn/text-base" #define FILE_DIR "code/game/jobs" -#define FILE_DIR "code/game/jobs/.svn" -#define FILE_DIR "code/game/jobs/.svn/text-base" #define FILE_DIR "code/game/machinery" -#define FILE_DIR "code/game/machinery/.svn" -#define FILE_DIR "code/game/machinery/.svn/prop-base" -#define FILE_DIR "code/game/machinery/.svn/text-base" -#define FILE_DIR "code/game/machinery/antimatter_engine" -#define FILE_DIR "code/game/machinery/antimatter_engine/.svn" #define FILE_DIR "code/game/machinery/atmoalter" -#define FILE_DIR "code/game/machinery/atmoalter/.svn" -#define FILE_DIR "code/game/machinery/atmoalter/.svn/text-base" #define FILE_DIR "code/game/machinery/bots" -#define FILE_DIR "code/game/machinery/bots/.svn" -#define FILE_DIR "code/game/machinery/bots/.svn/text-base" #define FILE_DIR "code/game/machinery/computer" -#define FILE_DIR "code/game/machinery/computer/.svn" -#define FILE_DIR "code/game/machinery/computer/.svn/text-base" #define FILE_DIR "code/game/machinery/doors" -#define FILE_DIR "code/game/machinery/doors/.svn" -#define FILE_DIR "code/game/machinery/doors/.svn/text-base" #define FILE_DIR "code/game/machinery/embedded_controller" -#define FILE_DIR "code/game/machinery/embedded_controller/.svn" -#define FILE_DIR "code/game/machinery/embedded_controller/.svn/text-base" #define FILE_DIR "code/game/machinery/pipe" -#define FILE_DIR "code/game/machinery/pipe/.svn" -#define FILE_DIR "code/game/machinery/pipe/.svn/text-base" -#define FILE_DIR "code/game/machinery/power" -#define FILE_DIR "code/game/machinery/power/.svn" #define FILE_DIR "code/game/magic" -#define FILE_DIR "code/game/magic/.svn" -#define FILE_DIR "code/game/magic/.svn/text-base" #define FILE_DIR "code/game/magic/cultist" -#define FILE_DIR "code/game/magic/cultist/.svn" -#define FILE_DIR "code/game/magic/cultist/.svn/prop-base" -#define FILE_DIR "code/game/magic/cultist/.svn/text-base" #define FILE_DIR "code/game/mecha" -#define FILE_DIR "code/game/mecha/.svn" -#define FILE_DIR "code/game/mecha/.svn/text-base" #define FILE_DIR "code/game/mecha/combat" -#define FILE_DIR "code/game/mecha/combat/.svn" -#define FILE_DIR "code/game/mecha/combat/.svn/text-base" #define FILE_DIR "code/game/mecha/combat/weapons" -#define FILE_DIR "code/game/mecha/combat/weapons/.svn" -#define FILE_DIR "code/game/mecha/combat/weapons/.svn/text-base" #define FILE_DIR "code/game/mecha/working" -#define FILE_DIR "code/game/mecha/working/.svn" -#define FILE_DIR "code/game/mecha/working/.svn/text-base" #define FILE_DIR "code/game/mecha/working/tools" -#define FILE_DIR "code/game/mecha/working/tools/.svn" -#define FILE_DIR "code/game/mecha/working/tools/.svn/text-base" #define FILE_DIR "code/game/objects" -#define FILE_DIR "code/game/objects/.svn" -#define FILE_DIR "code/game/objects/.svn/text-base" #define FILE_DIR "code/game/objects/alien" -#define FILE_DIR "code/game/objects/alien/.svn" -#define FILE_DIR "code/game/objects/alien/.svn/text-base" #define FILE_DIR "code/game/objects/closets" -#define FILE_DIR "code/game/objects/closets/.svn" -#define FILE_DIR "code/game/objects/closets/.svn/text-base" #define FILE_DIR "code/game/objects/closets/secure" -#define FILE_DIR "code/game/objects/closets/secure/.svn" -#define FILE_DIR "code/game/objects/closets/secure/.svn/text-base" #define FILE_DIR "code/game/objects/devices" -#define FILE_DIR "code/game/objects/devices/.svn" -#define FILE_DIR "code/game/objects/devices/.svn/text-base" #define FILE_DIR "code/game/objects/devices/PDA" -#define FILE_DIR "code/game/objects/devices/PDA/.svn" -#define FILE_DIR "code/game/objects/devices/PDA/.svn/text-base" #define FILE_DIR "code/game/objects/items" -#define FILE_DIR "code/game/objects/items/.svn" -#define FILE_DIR "code/game/objects/items/.svn/text-base" #define FILE_DIR "code/game/objects/items/weapons" -#define FILE_DIR "code/game/objects/items/weapons/.svn" -#define FILE_DIR "code/game/objects/items/weapons/.svn/text-base" #define FILE_DIR "code/game/objects/radio" -#define FILE_DIR "code/game/objects/radio/.svn" -#define FILE_DIR "code/game/objects/radio/.svn/text-base" #define FILE_DIR "code/game/objects/secstorage" -#define FILE_DIR "code/game/objects/secstorage/.svn" -#define FILE_DIR "code/game/objects/secstorage/.svn/text-base" #define FILE_DIR "code/game/objects/spawners" -#define FILE_DIR "code/game/objects/spawners/.svn" -#define FILE_DIR "code/game/objects/spawners/.svn/text-base" #define FILE_DIR "code/game/objects/stacks" -#define FILE_DIR "code/game/objects/stacks/.svn" -#define FILE_DIR "code/game/objects/stacks/.svn/text-base" #define FILE_DIR "code/game/objects/storage" -#define FILE_DIR "code/game/objects/storage/.svn" -#define FILE_DIR "code/game/objects/storage/.svn/text-base" #define FILE_DIR "code/game/research" -#define FILE_DIR "code/game/research/.svn" -#define FILE_DIR "code/game/research/.svn/text-base" #define FILE_DIR "code/game/spacecraft" -#define FILE_DIR "code/game/spacecraft/.svn" -#define FILE_DIR "code/game/spacecraft/.svn/text-base" #define FILE_DIR "code/game/verbs" -#define FILE_DIR "code/game/verbs/.svn" -#define FILE_DIR "code/game/verbs/.svn/text-base" #define FILE_DIR "code/modules" -#define FILE_DIR "code/modules/.svn" #define FILE_DIR "code/modules/admin" -#define FILE_DIR "code/modules/admin/.svn" -#define FILE_DIR "code/modules/admin/.svn/text-base" #define FILE_DIR "code/modules/admin/verbs" -#define FILE_DIR "code/modules/admin/verbs/.svn" -#define FILE_DIR "code/modules/admin/verbs/.svn/text-base" -#define FILE_DIR "code/modules/assembly" -#define FILE_DIR "code/modules/assembly/.svn" -#define FILE_DIR "code/modules/ban" -#define FILE_DIR "code/modules/ban/.svn" -#define FILE_DIR "code/modules/build" -#define FILE_DIR "code/modules/build/.svn" -#define FILE_DIR "code/modules/chemical" -#define FILE_DIR "code/modules/chemical/.svn" -#define FILE_DIR "code/modules/combat" -#define FILE_DIR "code/modules/combat/.svn" -#define FILE_DIR "code/modules/combat/guns" -#define FILE_DIR "code/modules/combat/guns/.svn" -#define FILE_DIR "code/modules/computer" -#define FILE_DIR "code/modules/computer/.svn" -#define FILE_DIR "code/modules/door" -#define FILE_DIR "code/modules/door/.svn" -#define FILE_DIR "code/modules/gas" -#define FILE_DIR "code/modules/gas/.svn" -#define FILE_DIR "code/modules/genetic" -#define FILE_DIR "code/modules/genetic/.svn" -#define FILE_DIR "code/modules/hud" -#define FILE_DIR "code/modules/hud/.svn" -#define FILE_DIR "code/modules/login" -#define FILE_DIR "code/modules/login/.svn" -#define FILE_DIR "code/modules/medical" -#define FILE_DIR "code/modules/medical/.svn" #define FILE_DIR "code/modules/mob" -#define FILE_DIR "code/modules/mob/.svn" -#define FILE_DIR "code/modules/mob/.svn/text-base" #define FILE_DIR "code/modules/mob/dead" -#define FILE_DIR "code/modules/mob/dead/.svn" #define FILE_DIR "code/modules/mob/dead/observer" -#define FILE_DIR "code/modules/mob/dead/observer/.svn" -#define FILE_DIR "code/modules/mob/dead/observer/.svn/text-base" #define FILE_DIR "code/modules/mob/living" -#define FILE_DIR "code/modules/mob/living/.svn" -#define FILE_DIR "code/modules/mob/living/.svn/text-base" #define FILE_DIR "code/modules/mob/living/carbon" -#define FILE_DIR "code/modules/mob/living/carbon/.svn" -#define FILE_DIR "code/modules/mob/living/carbon/.svn/text-base" #define FILE_DIR "code/modules/mob/living/carbon/alien" -#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn" -#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn/text-base" #define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid" -#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn" -#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn/text-base" #define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste" -#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste/.svn" -#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste/.svn/text-base" #define FILE_DIR "code/modules/mob/living/carbon/alien/larva" -#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn" -#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn/text-base" #define FILE_DIR "code/modules/mob/living/carbon/beast" -#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn" -#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn/text-base" #define FILE_DIR "code/modules/mob/living/carbon/human" -#define FILE_DIR "code/modules/mob/living/carbon/human/.svn" -#define FILE_DIR "code/modules/mob/living/carbon/human/.svn/text-base" #define FILE_DIR "code/modules/mob/living/carbon/monkey" -#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn" -#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn/text-base" #define FILE_DIR "code/modules/mob/living/silicon" -#define FILE_DIR "code/modules/mob/living/silicon/.svn" -#define FILE_DIR "code/modules/mob/living/silicon/.svn/text-base" #define FILE_DIR "code/modules/mob/living/silicon/ai" -#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn" -#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn/text-base" #define FILE_DIR "code/modules/mob/living/silicon/aihologram" -#define FILE_DIR "code/modules/mob/living/silicon/aihologram/.svn" -#define FILE_DIR "code/modules/mob/living/silicon/aihologram/.svn/text-base" #define FILE_DIR "code/modules/mob/living/silicon/decoy" -#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn" -#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn/text-base" #define FILE_DIR "code/modules/mob/living/silicon/hivebot" -#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn" -#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn/text-base" #define FILE_DIR "code/modules/mob/living/silicon/robot" -#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn" -#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn/text-base" #define FILE_DIR "code/modules/mob/new_player" -#define FILE_DIR "code/modules/mob/new_player/.svn" -#define FILE_DIR "code/modules/mob/new_player/.svn/text-base" #define FILE_DIR "code/modules/power" -#define FILE_DIR "code/modules/power/.svn" -#define FILE_DIR "code/modules/power/.svn/text-base" #define FILE_DIR "code/modules/power/antimatter" -#define FILE_DIR "code/modules/power/antimatter/.svn" -#define FILE_DIR "code/modules/power/antimatter/.svn/text-base" #define FILE_DIR "code/modules/power/singularity" -#define FILE_DIR "code/modules/power/singularity/.svn" -#define FILE_DIR "code/modules/power/singularity/.svn/text-base" -#define FILE_DIR "code/modules/radio" -#define FILE_DIR "code/modules/radio/.svn" -#define FILE_DIR "code/modules/shuttle" -#define FILE_DIR "code/modules/shuttle/.svn" #define FILE_DIR "code/unused" -#define FILE_DIR "code/unused/.svn" -#define FILE_DIR "code/unused/.svn/text-base" -#define FILE_DIR "code/unused/game" -#define FILE_DIR "code/unused/game/.svn" -#define FILE_DIR "code/unused/game/verbs" -#define FILE_DIR "code/unused/game/verbs/.svn" -#define FILE_DIR "code/unused/modules" -#define FILE_DIR "code/unused/modules/.svn" -#define FILE_DIR "code/unused/modules/admin" -#define FILE_DIR "code/unused/modules/admin/.svn" #define FILE_DIR "code/WorkInProgress" -#define FILE_DIR "code/WorkInProgress/.svn" -#define FILE_DIR "code/WorkInProgress/.svn/text-base" #define FILE_DIR "code/WorkInProgress/computer2" -#define FILE_DIR "code/WorkInProgress/computer2/.svn" -#define FILE_DIR "code/WorkInProgress/computer2/.svn/text-base" #define FILE_DIR "code/WorkInProgress/experimental" -#define FILE_DIR "code/WorkInProgress/experimental/.svn" -#define FILE_DIR "code/WorkInProgress/experimental/.svn/text-base" #define FILE_DIR "code/WorkInProgress/optics" -#define FILE_DIR "code/WorkInProgress/optics/.svn" -#define FILE_DIR "code/WorkInProgress/optics/.svn/text-base" #define FILE_DIR "code/WorkInProgress/pda2" -#define FILE_DIR "code/WorkInProgress/pda2/.svn" -#define FILE_DIR "code/WorkInProgress/pda2/.svn/text-base" #define FILE_DIR "code/WorkInProgress/recycling" -#define FILE_DIR "code/WorkInProgress/recycling/.svn" -#define FILE_DIR "code/WorkInProgress/recycling/.svn/text-base" -#define FILE_DIR "config" -#define FILE_DIR "config/.svn" -#define FILE_DIR "config/.svn/text-base" -#define FILE_DIR "config/names" -#define FILE_DIR "config/names/.svn" -#define FILE_DIR "config/names/.svn/text-base" -#define FILE_DIR "data" -#define FILE_DIR "data/.svn" -#define FILE_DIR "data/.svn/text-base" -#define FILE_DIR "data/logs" -#define FILE_DIR "data/logs/2011" -#define FILE_DIR "data/logs/2011/02-February" -#define FILE_DIR "data/player_saves" -#define FILE_DIR "data/player_saves/v" -#define FILE_DIR "data/player_saves/v/veyveyr" #define FILE_DIR "icons" -#define FILE_DIR "icons/.svn" -#define FILE_DIR "icons/.svn/prop-base" -#define FILE_DIR "icons/.svn/text-base" #define FILE_DIR "icons/effects" -#define FILE_DIR "icons/effects/.svn" -#define FILE_DIR "icons/effects/.svn/prop-base" -#define FILE_DIR "icons/effects/.svn/text-base" #define FILE_DIR "icons/misc" -#define FILE_DIR "icons/misc/.svn" -#define FILE_DIR "icons/misc/.svn/prop-base" -#define FILE_DIR "icons/misc/.svn/text-base" #define FILE_DIR "icons/mob" -#define FILE_DIR "icons/mob/.svn" -#define FILE_DIR "icons/mob/.svn/prop-base" -#define FILE_DIR "icons/mob/.svn/text-base" #define FILE_DIR "icons/obj" -#define FILE_DIR "icons/obj/.svn" -#define FILE_DIR "icons/obj/.svn/prop-base" -#define FILE_DIR "icons/obj/.svn/text-base" #define FILE_DIR "icons/obj/atmospherics" -#define FILE_DIR "icons/obj/atmospherics/.svn" -#define FILE_DIR "icons/obj/atmospherics/.svn/prop-base" -#define FILE_DIR "icons/obj/atmospherics/.svn/text-base" #define FILE_DIR "icons/obj/clothing" -#define FILE_DIR "icons/obj/clothing/.svn" -#define FILE_DIR "icons/obj/clothing/.svn/prop-base" -#define FILE_DIR "icons/obj/clothing/.svn/text-base" #define FILE_DIR "icons/obj/doors" -#define FILE_DIR "icons/obj/doors/.svn" -#define FILE_DIR "icons/obj/doors/.svn/prop-base" -#define FILE_DIR "icons/obj/doors/.svn/text-base" #define FILE_DIR "icons/obj/machines" -#define FILE_DIR "icons/obj/machines/.svn" -#define FILE_DIR "icons/obj/machines/.svn/prop-base" -#define FILE_DIR "icons/obj/machines/.svn/text-base" #define FILE_DIR "icons/obj/pipes" -#define FILE_DIR "icons/obj/pipes/.svn" -#define FILE_DIR "icons/obj/pipes/.svn/prop-base" -#define FILE_DIR "icons/obj/pipes/.svn/text-base" #define FILE_DIR "icons/pda_icons" -#define FILE_DIR "icons/pda_icons/.svn" -#define FILE_DIR "icons/pda_icons/.svn/prop-base" -#define FILE_DIR "icons/pda_icons/.svn/text-base" -#define FILE_DIR "icons/PSD files" -#define FILE_DIR "icons/PSD files/.svn" -#define FILE_DIR "icons/PSD files/.svn/prop-base" -#define FILE_DIR "icons/PSD files/.svn/text-base" #define FILE_DIR "icons/Testing" -#define FILE_DIR "icons/Testing/.svn" -#define FILE_DIR "icons/Testing/.svn/prop-base" -#define FILE_DIR "icons/Testing/.svn/text-base" #define FILE_DIR "icons/turf" -#define FILE_DIR "icons/turf/.svn" -#define FILE_DIR "icons/turf/.svn/prop-base" -#define FILE_DIR "icons/turf/.svn/text-base" #define FILE_DIR "interface" -#define FILE_DIR "interface/.svn" -#define FILE_DIR "interface/.svn/text-base" #define FILE_DIR "maps" -#define FILE_DIR "maps/.svn" -#define FILE_DIR "maps/.svn/prop-base" -#define FILE_DIR "maps/.svn/text-base" -#define FILE_DIR "maps/.svn/tmp" #define FILE_DIR "maps/backup" -#define FILE_DIR "maps/backup/.svn" -#define FILE_DIR "maps/backup/.svn/text-base" -#define FILE_DIR "music" -#define FILE_DIR "music/.svn" -#define FILE_DIR "music/.svn/text-base" #define FILE_DIR "sound" -#define FILE_DIR "sound/.svn" #define FILE_DIR "sound/ambience" -#define FILE_DIR "sound/ambience/.svn" -#define FILE_DIR "sound/ambience/.svn/prop-base" -#define FILE_DIR "sound/ambience/.svn/text-base" #define FILE_DIR "sound/announcer" -#define FILE_DIR "sound/announcer/.svn" -#define FILE_DIR "sound/announcer/.svn/prop-base" -#define FILE_DIR "sound/announcer/.svn/text-base" #define FILE_DIR "sound/bots" -#define FILE_DIR "sound/bots/.svn" -#define FILE_DIR "sound/bots/.svn/prop-base" -#define FILE_DIR "sound/bots/.svn/text-base" #define FILE_DIR "sound/effects" -#define FILE_DIR "sound/effects/.svn" -#define FILE_DIR "sound/effects/.svn/prop-base" -#define FILE_DIR "sound/effects/.svn/text-base" #define FILE_DIR "sound/items" -#define FILE_DIR "sound/items/.svn" -#define FILE_DIR "sound/items/.svn/prop-base" -#define FILE_DIR "sound/items/.svn/text-base" #define FILE_DIR "sound/machines" -#define FILE_DIR "sound/machines/.svn" -#define FILE_DIR "sound/machines/.svn/prop-base" -#define FILE_DIR "sound/machines/.svn/text-base" #define FILE_DIR "sound/misc" -#define FILE_DIR "sound/misc/.svn" -#define FILE_DIR "sound/misc/.svn/prop-base" -#define FILE_DIR "sound/misc/.svn/text-base" #define FILE_DIR "sound/piano" -#define FILE_DIR "sound/piano/.svn" -#define FILE_DIR "sound/piano/.svn/prop-base" -#define FILE_DIR "sound/piano/.svn/text-base" #define FILE_DIR "sound/spells" -#define FILE_DIR "sound/spells/.svn" -#define FILE_DIR "sound/spells/.svn/prop-base" -#define FILE_DIR "sound/spells/.svn/text-base" #define FILE_DIR "sound/voice" -#define FILE_DIR "sound/voice/.svn" -#define FILE_DIR "sound/voice/.svn/prop-base" -#define FILE_DIR "sound/voice/.svn/text-base" #define FILE_DIR "sound/weapons" -#define FILE_DIR "sound/weapons/.svn" -#define FILE_DIR "sound/weapons/.svn/prop-base" -#define FILE_DIR "sound/weapons/.svn/text-base" -#define FILE_DIR "SQL" -#define FILE_DIR "SQL/.svn" -#define FILE_DIR "SQL/.svn/text-base" // END_FILE_DIR - // BEGIN_PREFERENCES #define DEBUG // END_PREFERENCES - // BEGIN_INCLUDE #include "code\names.dm" #include "code\setup.dm" @@ -815,6 +432,7 @@ #include "code\game\mecha\construction_datum.dm" #include "code\game\mecha\global_iterator.dm" #include "code\game\mecha\mech_bay.dm" +#include "code\game\mecha\mech_fabricator.dm" #include "code\game\mecha\mecha.dm" #include "code\game\mecha\mecha_construction.dm" #include "code\game\mecha\mecha_wreckage.dm"