From bd6b9cceebc1eb708dc2fa5caa2a9ff69fb0592e Mon Sep 17 00:00:00 2001 From: Kilakk Date: Tue, 30 Jul 2013 17:39:02 -0400 Subject: [PATCH] Removed the tcomms server for the non-existant mining channel. --- code/game/machinery/telecomms/presets.dm | 7 +------ code/game/objects/items/devices/radio/radio.dm | 2 -- 2 files changed, 1 insertion(+), 8 deletions(-) diff --git a/code/game/machinery/telecomms/presets.dm b/code/game/machinery/telecomms/presets.dm index 2b708ded291..914bd8c9016 100644 --- a/code/game/machinery/telecomms/presets.dm +++ b/code/game/machinery/telecomms/presets.dm @@ -142,12 +142,7 @@ id = "Supply Server" freq_listening = list(1347) autolinkers = list("supply") -/* -/obj/machinery/telecomms/server/presets/mining - id = "Mining Server" - freq_listening = list(1349) - autolinkers = list("mining") -*/ + /obj/machinery/telecomms/server/presets/common id = "Common Server" freq_listening = list() diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 0081954da84..422a27897c0 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -499,8 +499,6 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use freq_text = "Engineering" if(1359) freq_text = "Security" -// if(1349) -// freq_text = "Mining" if(1347) freq_text = "Supply" //There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO