Made items that get unbloodied update their icon during the unbloodying, so you can tell how much you used your gun between getting blood on it and cleaning it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@791 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3@gmail.com
2011-01-06 17:08:33 +00:00
parent f70263ab36
commit bd9819c272
20 changed files with 79 additions and 79 deletions
@@ -5,9 +5,6 @@ ZIPPO
*/
/obj/item/weapon/cigpacket/proc/update_icon()
return
/obj/item/weapon/cigpacket/update_icon()
src.icon_state = text("cigpacket[]", src.cigcount)
src.desc = text("There are [] cigs\s left!", src.cigcount)
+2 -2
View File
@@ -96,7 +96,7 @@ TELEPORT GUN
// AMMO
/obj/item/weapon/ammo/proc/update_icon()
/obj/item/weapon/ammo/update_icon()
return
@@ -541,7 +541,7 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
// ENERGY GUN
/obj/item/weapon/gun/energy/proc/update_icon()
/obj/item/weapon/gun/energy/update_icon()
if (istype(src, /obj/item/weapon/gun/energy/crossbow)) return
var/ratio = src.charges / 10
ratio = round(ratio, 0.25) * 100
@@ -69,7 +69,7 @@ STUN BATON
// STUN BATON
/obj/item/weapon/baton/proc/update_icon()
/obj/item/weapon/baton/update_icon()
if(src.status)
icon_state = "stunbaton_active"
else