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Adds Flock Tables and Shelves (#32361)
* Adds flock tables * Flock! * Update shelves.dm * crafting * Apply suggestion from @alfalfascout Co-authored-by: Alan <alfalfascout@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> * comma * Update code/__DEFINES/icon_smoothing_defines.dm Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> --------- Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> Co-authored-by: Alan <alfalfascout@users.noreply.github.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
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co-authored by
Alan
PollardTheDragon
parent
e871d9cde4
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@@ -85,6 +85,10 @@ GLOBAL_LIST_INIT(shelf_colors, list("basic", "sci", "sup", "serv", "med", "sec",
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new build_stack_type(get_turf(src), 5)
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return ..()
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/obj/structure/shelf/try_flock_convert(datum/flock/flock, force)
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new /obj/structure/shelf/flock(loc)
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qdel(src)
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/obj/structure/shelf/engineering
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icon_state = "shelf_engi"
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shelf_style = "engi"
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@@ -105,6 +105,10 @@
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new /obj/structure/table/reinforced/cult(loc)
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qdel(src)
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/obj/structure/table/try_flock_convert(datum/flock/flock, force)
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new /obj/structure/table/reinforced/flock(loc)
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qdel(src)
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/obj/structure/table/start_climb(mob/living/user)
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. = ..()
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item_placed(user)
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