diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm index 6b6f3087ad2..9d96ec94b99 100644 --- a/code/game/machinery/adv_med.dm +++ b/code/game/machinery/adv_med.dm @@ -425,6 +425,7 @@ var/AN = "" var/open = "" var/infected = "" + var/dead = "" var/robot = "" var/imp = "" var/bled = "" @@ -439,6 +440,8 @@ splint = "Splinted:" if(e.status & ORGAN_BROKEN) AN = "[e.broken_description]:" + if(e.status & ORGAN_DEAD) + dead = "DEAD:" if(e.is_robotic()) robot = "Robotic:" if(e.open) @@ -454,9 +457,9 @@ infected = "Acute Infection:" if(INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300) infected = "Acute Infection+:" - if(INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_TWO + 400) + if(INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_TWO + 399) infected = "Acute Infection++:" - if(INFECTION_LEVEL_THREE to INFINITY) + if(INFECTION_LEVEL_TWO + 400 to INFINITY) infected = "Septic:" var/unknown_body = 0 @@ -467,11 +470,14 @@ imp += "Unknown body present:" if(!AN && !open && !infected & !imp) AN = "None:" - dat += "[e.name][e.burn_dam][e.brute_dam][robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]" + dat += "[e.name][e.burn_dam][e.brute_dam][robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured][dead]" dat += "" for(var/obj/item/organ/internal/i in occupant.internal_organs) var/mech = i.desc var/infection = "None" + var/dead = "" + if(i.status & ORGAN_DEAD) + dead = "DEAD:" switch(i.germ_level) if(1 to INFECTION_LEVEL_ONE + 200) infection = "Mild Infection:" @@ -483,11 +489,13 @@ infection = "Acute Infection:" if(INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300) infection = "Acute Infection+:" - if(INFECTION_LEVEL_TWO + 300 to INFINITY) + if(INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_TWO + 399) infection = "Acute Infection++:" + if(INFECTION_LEVEL_TWO + 400 to INFINITY) + infection = "Septic:" dat += "" - dat += "[i.name]N/A[i.damage][infection]:[mech]" + dat += "[i.name]N/A[i.damage][infection]:[mech][dead]" dat += "" dat += "" if(occupant.disabilities & BLIND)