Fixed a bug with communication code. Calling the shuttle should work fine now.

Hopefully fixed strike team code not properly deleting discarded ghosts.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@656 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2010-12-18 07:50:54 +00:00
parent 050cbfdd55
commit bdb561960a
2 changed files with 11 additions and 10 deletions
+4 -4
View File
@@ -7,9 +7,9 @@ var/global/sent_strike_team = 0
if(!ticker)
alert("The game hasn't started yet!")
return
if(world.time < 6000)
alert("Not so fast, buddy. Wait a few (10) minutes until the game gets going.")
return
// if(world.time < 6000)
// alert("Not so fast, buddy. Wait a few (10) minutes until the game gets going.")
// return
if(sent_strike_team == 1)
alert("CentCom is already sending a team, Mr. Dumbass.")
return
@@ -99,7 +99,7 @@ var/global/sent_strike_team = 0
if(candidates.len)
var/mob/dead/observer/G = pick(candidates)
new_commando.key = G.client.key
del.(G)
del(G)
else
new_commando.key = "null"