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Fixed a bug with communication code. Calling the shuttle should work fine now.
Hopefully fixed strike team code not properly deleting discarded ghosts. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@656 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -7,9 +7,9 @@ var/global/sent_strike_team = 0
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if(!ticker)
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alert("The game hasn't started yet!")
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return
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if(world.time < 6000)
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alert("Not so fast, buddy. Wait a few (10) minutes until the game gets going.")
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return
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// if(world.time < 6000)
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// alert("Not so fast, buddy. Wait a few (10) minutes until the game gets going.")
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// return
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if(sent_strike_team == 1)
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alert("CentCom is already sending a team, Mr. Dumbass.")
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return
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@@ -99,7 +99,7 @@ var/global/sent_strike_team = 0
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if(candidates.len)
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var/mob/dead/observer/G = pick(candidates)
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new_commando.key = G.client.key
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del.(G)
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del(G)
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else
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new_commando.key = "null"
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