diff --git a/code/__DEFINES/mob_defines.dm b/code/__DEFINES/mob_defines.dm index b2241722f12..faa6f0df926 100644 --- a/code/__DEFINES/mob_defines.dm +++ b/code/__DEFINES/mob_defines.dm @@ -250,6 +250,7 @@ #define isslaughterdemon(A) (istype((A), /mob/living/simple_animal/demon/slaughter)) #define isdemon(A) (istype((A), /mob/living/simple_animal/demon)) #define iscat(A) (istype((A), /mob/living/simple_animal/pet/cat)) +#define isgorilla(A) (istype((A), /mob/living/simple_animal/hostile/gorilla)) #define issilicon(A) (istype((A), /mob/living/silicon)) #define isAI(A) (istype((A), /mob/living/silicon/ai)) diff --git a/code/__DEFINES/radiation_defines.dm b/code/__DEFINES/radiation_defines.dm index 5109a993d6e..b25f075ed6d 100644 --- a/code/__DEFINES/radiation_defines.dm +++ b/code/__DEFINES/radiation_defines.dm @@ -35,6 +35,9 @@ Ask ninjanomnom if they're around #define RAD_MOB_KNOCKDOWN_PROB 1 // Chance of knockdown per tick when over threshold #define RAD_MOB_KNOCKDOWN_AMOUNT 6 SECONDS // Amount of knockdown when it occurs +#define RAD_MOB_GORILLIZE 1500 // How much stored radiation to check for gorillization +#define RAD_MOB_GORILLIZE_PROB 0.1 // Chance of gorillization per tick when over threshold + #define RAD_NO_INSULATION 1.0 // For things that shouldn't become irradiated for whatever reason #define RAD_VERY_LIGHT_INSULATION 0.9 // What girders have #define RAD_LIGHT_INSULATION 0.8 diff --git a/code/datums/keybindings/emote.dm b/code/datums/keybindings/emote.dm index 4b74e345c81..685c1914edb 100644 --- a/code/datums/keybindings/emote.dm +++ b/code/datums/keybindings/emote.dm @@ -591,6 +591,13 @@ /datum/keybinding/emote/simple_animal/diona_chirp/can_use(client/C, mob/M) return isnymph(M) && ..() +/datum/keybinding/emote/simple_animal/gorilla_ooga + linked_emote = /datum/emote/living/simple_animal/gorilla/ooga + name = "Ooga (Gorilla)" + +/datum/keybinding/emote/simple_animal/gorilla_ooga/can_use(client/C, mob/M) + return isgorilla(M) && ..() + /datum/keybinding/emote/simple_animal/pet/dog/bark linked_emote = /datum/emote/living/simple_animal/pet/dog/bark name = "Bark (Dog)" diff --git a/code/datums/keybindings/mob.dm b/code/datums/keybindings/mob.dm index 51930cfbb8e..c870739da56 100644 --- a/code/datums/keybindings/mob.dm +++ b/code/datums/keybindings/mob.dm @@ -25,10 +25,14 @@ /datum/keybinding/mob/drop_held_object/down(client/C) . = ..() var/obj/item/I = C.mob.get_active_hand() + if(!I) + I = C.mob.special_get_hands_check() + if(I) C.mob.drop_item_v() - else - to_chat(C, "You have nothing to drop in your hand!") + return + + to_chat(C, "You have nothing to drop in your hand!") /datum/keybinding/mob/swap_hands name = "Swap Hands" diff --git a/code/datums/uplink_items/uplink_traitor.dm b/code/datums/uplink_items/uplink_traitor.dm index 53048ff1115..86bea2010ea 100644 --- a/code/datums/uplink_items/uplink_traitor.dm +++ b/code/datums/uplink_items/uplink_traitor.dm @@ -259,6 +259,17 @@ cost = 8 job = list("Scientist", "Research Director", "Geneticist", "Chief Medical Officer", "Medical Doctor", "Psychiatrist", "Chemist", "Paramedic", "Coroner", "Virologist") +// Genetics + +/datum/uplink_item/jobspecific/magillitis_serum + name = "Magillitis Serum Bio-chip" + desc = "A single-use bio-chip which contains an experimental serum that causes rapid muscular growth in Hominidae. \ + Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas." + reference = "MAG" + item = /obj/item/implanter/gorilla_rampage + cost = 5 + job = list("Research Director", "Geneticist") + // Paper contact poison pen /datum/uplink_item/jobspecific/poison_pen diff --git a/code/game/dna/dna2_domutcheck.dm b/code/game/dna/dna2_domutcheck.dm index 8da02df0806..f0363324c20 100644 --- a/code/game/dna/dna2_domutcheck.dm +++ b/code/game/dna/dna2_domutcheck.dm @@ -24,7 +24,6 @@ var/datum/mutation/mutation = GLOB.assigned_mutation_blocks[block] domutation(mutation, M, flags) - /proc/domutation(datum/mutation/mutation, mob/living/M, flags = 0) if(!mutation || !istype(mutation)) return FALSE diff --git a/code/game/dna/dna2_helpers.dm b/code/game/dna/dna2_helpers.dm index 4ec6644753d..c5949da940a 100644 --- a/code/game/dna/dna2_helpers.dm +++ b/code/game/dna/dna2_helpers.dm @@ -28,6 +28,10 @@ var/block = pick(GLOB.bad_blocks) M.dna.SetSEState(block, 1) + var/mob/living/carbon/C = M + if(prob(RAD_MOB_GORILLIZE_PROB) && istype(C)) + C.gorillize() // OH SHIT A GORILLA + // Give Random Good Mutation to M /proc/randmutg(mob/living/M) if(!M || !M.dna) diff --git a/code/game/objects/items/weapons/implants/implant_gorilla_rampage.dm b/code/game/objects/items/weapons/implants/implant_gorilla_rampage.dm new file mode 100644 index 00000000000..0ff79e5053a --- /dev/null +++ b/code/game/objects/items/weapons/implants/implant_gorilla_rampage.dm @@ -0,0 +1,25 @@ +/obj/item/implant/gorilla_rampage //Dumb path but easier to search for admins + name = "magillitis serum bio-chip" + desc = "An experimental biochip which causes irreversable rapid muscular growth in Hominidae. Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas." + icon_state = "gorilla_rampage" + origin_tech = "combat=5;biotech=5;syndicate=2" + uses = 1 + implant_data = /datum/implant_fluff/gorilla_rampage + implant_state = "implant-syndicate" + +/obj/item/implant/gorilla_rampage/activate() + if(!iscarbon(imp_in)) + return + + var/mob/living/carbon/target = imp_in + target.visible_message("[target] swells and their hair grows rapidly. Uh oh!.","You feel your muscles swell and your hair grow as you return to monke.", "You hear angry gorilla noises.") + target.gorillize(TRUE) + +/obj/item/implanter/gorilla_rampage + name = "bio-chip implanter (magillitis serum)" + implant_type = /obj/item/implant/gorilla_rampage + +/obj/item/implantcase/gorilla_rampage + name = "bio-chip case - 'magillitis serum'" + desc = "A glass case containing a magillitis bio-chip." + implant_type = /obj/item/implant/gorilla_rampage diff --git a/code/game/objects/items/weapons/implants/implantfluff.dm b/code/game/objects/items/weapons/implants/implantfluff.dm index 1486c941797..b2f67f9018a 100644 --- a/code/game/objects/items/weapons/implants/implantfluff.dm +++ b/code/game/objects/items/weapons/implants/implantfluff.dm @@ -110,3 +110,9 @@ /datum/implant_fluff/sad_trombone name = "BioTech Solutions Comedy Bio-chip" function = "Plays a sad trombone noise upon death of the implantee, allows clowns to entertain the crew even post-mortem." + +/datum/implant_fluff/gorilla_rampage + name = "Magillitis Serum Bio-chip" + life = "Unknown, no collected sample has been active long enough to determine lifespan." + notes = "An experimental serum which causes rapid muscular growth in Hominidae. Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas." + function = "Allows the user to transform into an angry fast and robust gorilla. Very deadly in close quarters." diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index 75faa947a63..3611718393b 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -440,64 +440,6 @@ open_sound = 'sound/effects/bin_open.ogg' close_sound = 'sound/effects/bin_close.ogg' -/obj/structure/closet/crate/large - name = "large crate" - desc = "A hefty metal crate." - icon_state = "largemetal" - icon_opened = "largemetal_open" - icon_closed = "largemetal" - integrity_failure = 0 //Makes the crate break when integrity reaches 0, instead of opening and becoming an invisible sprite. - -/obj/structure/closet/crate/large/close() - . = ..() - if(.)//we can hold up to one large item - var/found = 0 - for(var/obj/structure/S in loc) - if(S == src) - continue - if(!S.anchored) - found = 1 - S.forceMove(src) - break - if(!found) - for(var/obj/machinery/M in loc) - if(!M.anchored) - M.forceMove(src) - break - -/obj/structure/closet/crate/secure/large - name = "large crate" - desc = "A hefty metal crate with an electronic locking system." - icon_state = "largemetal" - icon_opened = "largemetal_open" - icon_closed = "largemetal" - redlight = "largemetalr" - greenlight = "largemetalg" - -/obj/structure/closet/crate/secure/large/close() - . = ..() - if(.)//we can hold up to one large item - var/found = 0 - for(var/obj/structure/S in loc) - if(S == src) - continue - if(!S.anchored) - found = 1 - S.forceMove(src) - break - if(!found) - for(var/obj/machinery/M in loc) - if(!M.anchored) - M.forceMove(src) - break - -//fluff variant -/obj/structure/closet/crate/secure/large/reinforced - desc = "A hefty, reinforced metal crate with an electronic locking system." - icon_state = "largermetal" - icon_opened = "largermetal_open" - icon_closed = "largermetal" - /obj/structure/closet/crate/hydroponics name = "hydroponics crate" desc = "All you need to destroy those pesky weeds and pests." diff --git a/code/game/objects/structures/crates_lockers/crittercrate.dm b/code/game/objects/structures/crates_lockers/crittercrate.dm index 930de9f5e31..f43181be3aa 100644 --- a/code/game/objects/structures/crates_lockers/crittercrate.dm +++ b/code/game/objects/structures/crates_lockers/crittercrate.dm @@ -116,3 +116,11 @@ /obj/structure/closet/critter/bunny name = "bunny crate" content_mob = /mob/living/simple_animal/bunny + +/obj/structure/closet/critter/gorilla + name = "gorilla crate" + content_mob = /mob/living/simple_animal/hostile/gorilla + +/obj/structure/closet/critter/gorilla/cargo + name = "cargorilla crate" + content_mob = /mob/living/simple_animal/hostile/gorilla/cargo_domestic diff --git a/code/modules/antagonists/traitor/contractor/datums/syndicate_contract.dm b/code/modules/antagonists/traitor/contractor/datums/syndicate_contract.dm index b4c5c38213e..13cd96314b3 100644 --- a/code/modules/antagonists/traitor/contractor/datums/syndicate_contract.dm +++ b/code/modules/antagonists/traitor/contractor/datums/syndicate_contract.dm @@ -100,6 +100,7 @@ /obj/item/implant/explosive, /obj/item/implant/freedom, /obj/item/implant/traitor, + /obj/item/implant/gorilla_rampage, )) // Initialize owning_hub = hub diff --git a/code/modules/food_and_drinks/food/foods/meat.dm b/code/modules/food_and_drinks/food/foods/meat.dm index 5f5b558fd66..59cdb8ec863 100644 --- a/code/modules/food_and_drinks/food/foods/meat.dm +++ b/code/modules/food_and_drinks/food/foods/meat.dm @@ -41,6 +41,11 @@ name = "meat product" desc = "A slab of reclaimed and chemically processed meat product." +/obj/item/reagent_containers/food/snacks/meat/slab/gorilla + name = "gorilla meat" + desc = "Much meatier than monkey meat." + list_reagents = list("nutriment" = 5, "vitamin" = 1) + /obj/item/reagent_containers/food/snacks/meat/monkey //same as plain meat diff --git a/code/modules/mob/inventory_procs.dm b/code/modules/mob/inventory_procs.dm index d06e2343b87..d0cb1b47637 100644 --- a/code/modules/mob/inventory_procs.dm +++ b/code/modules/mob/inventory_procs.dm @@ -6,6 +6,10 @@ if(hand) return l_hand else return r_hand +/// Specal proc for special mobs that use "hands" in weird ways +/mob/proc/special_get_hands_check() + return + /mob/verb/quick_equip() set name = "quick-equip" set hidden = 1 diff --git a/code/modules/mob/living/carbon/human/species/monkey.dm b/code/modules/mob/living/carbon/human/species/monkey.dm index 94fe1fb0ec5..42859e2f719 100644 --- a/code/modules/mob/living/carbon/human/species/monkey.dm +++ b/code/modules/mob/living/carbon/human/species/monkey.dm @@ -14,6 +14,7 @@ skinned_type = /obj/item/stack/sheet/animalhide/monkey greater_form = /datum/species/human no_equip = list(slot_belt, slot_wear_id, slot_l_ear, slot_r_ear, slot_glasses, slot_gloves, slot_shoes, slot_wear_suit, slot_w_uniform, slot_l_store, slot_r_store, slot_s_store, slot_wear_pda) + inherent_factions = list("jungle", "monkey") can_craft = FALSE is_small = 1 has_fine_manipulation = 0 @@ -38,6 +39,11 @@ brute_mod = 1.5 burn_mod = 1.5 +/datum/species/monkey/handle_mutations_and_radiation(mob/living/carbon/human/H) + . = ..() + if(H.radiation > RAD_MOB_GORILLIZE && prob(RAD_MOB_GORILLIZE_PROB)) + H.gorillize() + /datum/species/monkey/handle_npc(mob/living/carbon/human/H) if(H.stat != CONSCIOUS) return diff --git a/code/modules/mob/living/simple_animal/friendly/bunny.dm b/code/modules/mob/living/simple_animal/friendly/bunny.dm index 5eff34f3344..fdefe785ffd 100644 --- a/code/modules/mob/living/simple_animal/friendly/bunny.dm +++ b/code/modules/mob/living/simple_animal/friendly/bunny.dm @@ -7,6 +7,7 @@ icon_dead = "bunny_dead" icon_resting = "bunny_stretch" emote_see = list("thumps", "sniffs at something", "hops around", "flips their ears up") + faction = list("neutral", "jungle") turns_per_move = 5 see_in_dark = 6 maxHealth = 10 diff --git a/code/modules/mob/living/simple_animal/friendly/butterfly.dm b/code/modules/mob/living/simple_animal/friendly/butterfly.dm index 8c8cce29948..4ab5c015612 100644 --- a/code/modules/mob/living/simple_animal/friendly/butterfly.dm +++ b/code/modules/mob/living/simple_animal/friendly/butterfly.dm @@ -6,6 +6,7 @@ icon_dead = "butterfly_dead" turns_per_move = 1 emote_see = list("flutters") + faction = list("neutral", "jungle") response_help = "shoos" response_disarm = "brushes aside" response_harm = "squashes" diff --git a/code/modules/mob/living/simple_animal/friendly/deer.dm b/code/modules/mob/living/simple_animal/friendly/deer.dm index 77ffb8d8386..e7e0586ca3d 100644 --- a/code/modules/mob/living/simple_animal/friendly/deer.dm +++ b/code/modules/mob/living/simple_animal/friendly/deer.dm @@ -7,6 +7,7 @@ speak = list("snorts") speak_emote = list("snorts") emote_see = list("shakes its head") + faction = list("neutral", "jungle") speak_chance = 1 turns_per_move = 5 see_in_dark = 0 //I'm so funny diff --git a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm index b3e629ac341..f0410b6ad89 100644 --- a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm +++ b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm @@ -16,7 +16,7 @@ response_help = "pets" response_disarm = "gently pushes aside" response_harm = "kicks" - faction = list("neutral") + faction = list("neutral", "jungle") mob_biotypes = MOB_ORGANIC | MOB_BEAST attack_same = TRUE attacktext = "kicks" diff --git a/code/modules/mob/living/simple_animal/friendly/lizard.dm b/code/modules/mob/living/simple_animal/friendly/lizard.dm index f0327dd9628..03a1ca23689 100644 --- a/code/modules/mob/living/simple_animal/friendly/lizard.dm +++ b/code/modules/mob/living/simple_animal/friendly/lizard.dm @@ -15,6 +15,7 @@ response_help = "pets" response_disarm = "shoos" response_harm = "stomps on" + faction = list("neutral", "jungle") ventcrawler = VENTCRAWLER_ALWAYS density = FALSE pass_flags = PASSTABLE | PASSMOB @@ -27,7 +28,7 @@ gold_core_spawnable = FRIENDLY_SPAWN var/eating_sound = 'sound/weapons/bite.ogg' /// Lizards start with a tail - var/has_tail = TRUE + var/has_tail = TRUE /mob/living/simple_animal/lizard/handle_automated_action() if(!stat && !buckled) diff --git a/code/modules/mob/living/simple_animal/friendly/sloth.dm b/code/modules/mob/living/simple_animal/friendly/sloth.dm index 5a77ecbdc52..706b0564972 100644 --- a/code/modules/mob/living/simple_animal/friendly/sloth.dm +++ b/code/modules/mob/living/simple_animal/friendly/sloth.dm @@ -10,6 +10,7 @@ speak_emote = list("yawns") emote_hear = list("snores.","yawns.") emote_see = list("dozes off.", "looks around sleepily.") + faction = list("neutral", "jungle") speak_chance = 1 turns_per_move = 5 butcher_results = list(/obj/item/reagent_containers/food/snacks/meat = 3) diff --git a/code/modules/mob/living/simple_animal/friendly/snake.dm b/code/modules/mob/living/simple_animal/friendly/snake.dm index bd9241721ba..cd7233addf3 100644 --- a/code/modules/mob/living/simple_animal/friendly/snake.dm +++ b/code/modules/mob/living/simple_animal/friendly/snake.dm @@ -25,7 +25,7 @@ response_help = "pets" response_disarm = "shoos" response_harm = "steps on" - faction = list("hostile") + faction = list("hostile", "jungle") ventcrawler = VENTCRAWLER_ALWAYS density = FALSE pass_flags = PASSTABLE | PASSMOB diff --git a/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm b/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm new file mode 100644 index 00000000000..6a49994f3ce --- /dev/null +++ b/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm @@ -0,0 +1,258 @@ +/mob/living/simple_animal/hostile/gorilla + name = "gorilla" + desc = "A ground-dwelling, predominantly herbivorous ape that inhabits the forests of central Africa on Earth." + icon = 'icons/mob/gorilla.dmi' + icon_state = "crawling" + icon_living = "crawling" + icon_dead = "dead" + mob_biotypes = MOB_ORGANIC|MOB_HUMANOID + speak_chance = 80 + maxHealth = 220 + health = 220 + butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/gorilla = 4) + response_help = "prods" + response_disarm = "challenges" + response_harm = "thumps" + attacktext = "pummels" + speed = 0.5 + melee_damage_lower = 15 + melee_damage_upper = 18 + damage_coeff = list(BRUTE = 1, BURN = 1.5, TOX = 1.5, CLONE = 0, STAMINA = 0, OXY = 1.5) + obj_damage = 20 + environment_smash = ENVIRONMENT_SMASH_WALLS | ENVIRONMENT_SMASH_STRUCTURES + attack_sound = 'sound/weapons/punch1.ogg' + faction = list("hostile", "monkey", "jungle") + robust_searching = TRUE + minbodytemp = 270 + maxbodytemp = 350 + footstep_type = FOOTSTEP_MOB_BAREFOOT + stat_attack = UNCONSCIOUS // Sleeping won't save you + a_intent = INTENT_HARM // Angrilla + /// Is the gorilla stood up or not? + var/is_bipedal = FALSE + /// The max number of crates we can carry + var/crate_limit = 1 + /// Typecache of all the types we can pick up and carry + var/list/carriable_cache + /// A lazylist of all crates we are carrying + var/list/atom/movable/crates_in_hand + +/mob/living/simple_animal/hostile/gorilla/Initialize() + . = ..() + var/datum/action/innate/gorilla/gorilla_toggle/toggle = new + toggle.Grant(src) + var/static/default_cache = typecacheof(list(/obj/structure/closet/crate)) // Normal crates only please, no weird sized ones + carriable_cache = default_cache + +/mob/living/simple_animal/hostile/gorilla/Destroy() + LAZYCLEARLIST(crates_in_hand) + return ..() + +/datum/action/innate/gorilla/gorilla_toggle + name = "Toggle Stand" + desc = "Toggles between crawling and standing up." + icon_icon = 'icons/mob/actions/actions_animal.dmi' + button_icon_state = "gorilla_toggle" + +/datum/action/innate/gorilla/gorilla_toggle/Activate() + . = ..() + var/mob/living/simple_animal/hostile/gorilla/gorilla = owner + if(!istype(gorilla)) + return + + var/mob/living/simple_animal/hostile/gorilla/cargo_domestic/domesticated = gorilla + if(istype(domesticated) && LAZYLEN(domesticated.crates_in_hand)) + to_chat(domesticated, "You can't get on all fours while carrying something!") + return + + gorilla.is_bipedal = !gorilla.is_bipedal // Toggle + gorilla.visible_message("[gorilla] [gorilla.is_bipedal ? "stands up menacingly." : "drops back to all fours."]", + "You [gorilla.is_bipedal ? "stand up" : "get down on all fours."]", + "You hear the sound of a gorilla rustling.") + + gorilla.update_icon(UPDATE_ICON_STATE) + +// Gorillas like to dismember limbs from unconscious mobs. +/// Returns null when the target is not an unconscious carbon mob; a list of limbs (possibly empty) otherwise. +/mob/living/simple_animal/hostile/gorilla/proc/get_target_bodyparts(atom/hit_target) + if(!ishuman(hit_target)) + return + + var/mob/living/carbon/human/target = hit_target + if(target.stat < UNCONSCIOUS) + return + + var/list/parts = list() + for(var/obj/item/organ/external/part as anything in target.bodyparts) + if(istype(part, /obj/item/organ/external/chest) || istype(part, /obj/item/organ/external/head)) + continue // No chest or head removal please + if(part.limb_flags & CANNOT_DISMEMBER) + continue // No dismembering of limbs that cannot be dismembered + parts += part + return parts + +/mob/living/simple_animal/hostile/gorilla/AttackingTarget(atom/attacked_target) + if(client) + if(is_type_in_typecache(target, carriable_cache)) + var/atom/movable/movable_target = target + if(LAZYLEN(crates_in_hand) >= crate_limit) + to_chat(src, "You are carrying too many crates!") + return COMPONENT_CANCEL_ATTACK_CHAIN + + for(var/mob/living/inside_mob in movable_target.contents) + if(inside_mob.mob_size < MOB_SIZE_HUMAN) + continue + to_chat(src, "This crate is too heavy!") + return COMPONENT_CANCEL_ATTACK_CHAIN + + LAZYADD(crates_in_hand, target) + is_bipedal = TRUE + update_icon(UPDATE_OVERLAYS | UPDATE_ICON_STATE) + movable_target.forceMove(src) + return COMPONENT_CANCEL_ATTACK_CHAIN + + if(isturf(target) && !is_blocked_turf(target) && LAZYLEN(crates_in_hand)) + drop_random_crate(target) + return COMPONENT_CANCEL_ATTACK_CHAIN + + . = ..() + if(!.) + return + + if(client) + oogaooga() + + var/list/parts = get_target_bodyparts(target) + if(length(parts)) + var/obj/item/organ/external/to_dismember = pick(parts) + to_dismember.droplimb() + return + + if(isliving(target)) + var/mob/living/living_target = target + if(prob(80)) + living_target.throw_at(get_edge_target_turf(living_target, dir), rand(1, 2), 7, src) + return + + living_target.adjustStaminaLoss(40) + visible_message("[src] knocks [living_target] down!") + +/mob/living/simple_animal/hostile/gorilla/update_icon_state() + . = ..() + if(is_bipedal || LAZYLEN(crates_in_hand)) + icon_state = "standing" + return + + icon_state = initial(icon_state) + +/mob/living/simple_animal/hostile/gorilla/update_overlays() + . = ..() + if(!LAZYLEN(crates_in_hand)) + return + var/atom/movable/random_crate = pick(crates_in_hand) + . += mutable_appearance(random_crate.icon, random_crate.icon_state) + . += mutable_appearance(icon, "standing_overlay") + +/mob/living/simple_animal/hostile/gorilla/CanAttack(atom/the_target) + var/list/parts = get_target_bodyparts(target) + return ..() && !ismonkeybasic(the_target) && (!parts || length(parts) > 3) + +/mob/living/simple_animal/hostile/gorilla/CanSmashTurfs(turf/T) + return iswallturf(T) + +/mob/living/simple_animal/hostile/gorilla/handle_automated_speech(override) + if(speak_chance && (override || prob(speak_chance))) + playsound(src, 'sound/creatures/gorilla.ogg', 50) + return ..() + +/mob/living/simple_animal/hostile/gorilla/proc/oogaooga() + if(prob(rand(15, 50))) + playsound(src, 'sound/creatures/gorilla.ogg', 50) + +/mob/living/simple_animal/hostile/gorilla/special_get_hands_check() + if(LAZYLEN(crates_in_hand)) + return pick(crates_in_hand) + +/mob/living/simple_animal/hostile/gorilla/death(gibbed) + drop_all_crates(drop_location()) + return ..() + +/mob/living/simple_animal/hostile/gorilla/examine(mob/user) + . = ..() + var/num_crates = LAZYLEN(crates_in_hand) + if(num_crates) + . += "[p_theyre(TRUE)] carrying the following:" + for(var/atom/movable/crate in crates_in_hand) + . += "[crate]." + . += "" + +/mob/living/simple_animal/hostile/gorilla/drop_item_v() + drop_random_crate(drop_location()) + +/// Drops one random crates from our crate list. +/mob/living/simple_animal/hostile/gorilla/proc/drop_random_crate(atom/drop_to) + var/obj/structure/closet/crate/held_crate = pick(crates_in_hand) + held_crate.forceMove(drop_to) + LAZYREMOVE(crates_in_hand, held_crate) + update_icon(UPDATE_OVERLAYS | UPDATE_ICON_STATE) + +/// Drops all the crates in our crate list. +/mob/living/simple_animal/hostile/gorilla/proc/drop_all_crates(atom/drop_to) + for(var/obj/structure/closet/crate/held_crate as anything in crates_in_hand) + held_crate.forceMove(drop_to) + LAZYREMOVE(crates_in_hand, held_crate) + update_icon(UPDATE_OVERLAYS | UPDATE_ICON_STATE) + +/mob/living/simple_animal/hostile/gorilla/cargo_domestic + name = "cargorilla" // Overriden, normally + icon = 'icons/mob/cargorillia.dmi' + desc = "Cargo's pet gorilla. He seems to have an 'I love Mom' tattoo." + faction = list("neutral", "monkey", "jungle") + gold_core_spawnable = NO_SPAWN + gender = MALE + a_intent = INTENT_HELP + unique_pet = TRUE + crate_limit = 2 + /// The ID card that the gorilla is currently wearing. + var/obj/item/card/id/access_card + +/mob/living/simple_animal/hostile/gorilla/cargo_domestic/Login() + . = ..() + // Github copilot wrote the below fluff IDK + to_chat(src, "You are [name]. You are a domesticated gorilla, and you are Cargo's pet. You are a loyal and hardworking gorilla, and you love your job. You are a good gorilla, and Cargo loves you.") + to_chat(src, "You can pick up crates by clicking them, and drop them by clicking on an open floor. You can carry [crate_limit] crates at a time.") + +/mob/living/simple_animal/hostile/gorilla/cargo_domestic/Initialize(mapload) + . = ..() + access_card = new /obj/item/card/id/supply/cargo_gorilla(src) + ADD_TRAIT(src, TRAIT_PACIFISM, INNATE_TRAIT) + +/mob/living/simple_animal/hostile/gorilla/cargo_domestic/Destroy() + QDEL_NULL(access_card) + return ..() + +/mob/living/simple_animal/hostile/gorilla/cargo_domestic/get_access() + . = ..() + . |= access_card.GetAccess() + +/obj/item/card/id/supply/cargo_gorilla + name = "cargorilla ID" + registered_name = "Cargorilla" + desc = "A card used to provide ID and determine access across the station. A gorilla-sized ID for a gorilla-sized cargo technician." + +/mob/living/simple_animal/hostile/gorilla/rampaging + name = "Rampaging Gorilla" + desc = "A gorilla that has gone wild. Run!" + speed = 0 + color = "#ff0000" + health = 350 + maxHealth = 350 + melee_damage_lower = 25 + melee_damage_upper = 35 + obj_damage = 40 + damage_coeff = list(BRUTE = 1.25, BURN = 1, TOX = 1.5, CLONE = 0, STAMINA = 0, OXY = 1) + +/mob/living/simple_animal/hostile/gorilla/rampaging/Initialize(mapload) + . = ..() + add_overlay(mutable_appearance('icons/effects/effects.dmi', "electricity")) // I wanna be Winston + diff --git a/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla_emote.dm b/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla_emote.dm new file mode 100644 index 00000000000..5d18372d12e --- /dev/null +++ b/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla_emote.dm @@ -0,0 +1,10 @@ +/datum/emote/living/simple_animal/gorilla + mob_type_allowed_typecache = list(/mob/living/simple_animal/hostile/gorilla) + +/datum/emote/living/simple_animal/gorilla/ooga + key = "ooga" + key_third_person = "oogas" + message = "oogas." + message_param = "oogas at %t." + emote_type = EMOTE_SOUND + sound = 'sound/creatures/gorilla.ogg' diff --git a/code/modules/mob/living/simple_animal/hostile/jungle_animals.dm b/code/modules/mob/living/simple_animal/hostile/jungle_animals.dm index 24d2856bf1b..5328b974d15 100644 --- a/code/modules/mob/living/simple_animal/hostile/jungle_animals.dm +++ b/code/modules/mob/living/simple_animal/hostile/jungle_animals.dm @@ -15,6 +15,7 @@ speak_chance = 0 turns_per_move = 3 butcher_results = list(/obj/item/reagent_containers/food/snacks/meat = 3) + faction = list("hostile", "jungle") response_help = "pets the" response_disarm = "gently pushes aside the" response_harm = "hits the" diff --git a/code/modules/mob/living/simple_animal/hostile/killertomato.dm b/code/modules/mob/living/simple_animal/hostile/killertomato.dm index fc4876034ab..03957b3919d 100644 --- a/code/modules/mob/living/simple_animal/hostile/killertomato.dm +++ b/code/modules/mob/living/simple_animal/hostile/killertomato.dm @@ -19,7 +19,7 @@ attacktext = "slams" attack_sound = 'sound/weapons/punch1.ogg' ventcrawler = 2 - faction = list("plants") + faction = list("plants", "jungle") atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 150 diff --git a/code/modules/mob/living/simple_animal/hostile/mushroom.dm b/code/modules/mob/living/simple_animal/hostile/mushroom.dm index 8460642a377..88e955363dc 100644 --- a/code/modules/mob/living/simple_animal/hostile/mushroom.dm +++ b/code/modules/mob/living/simple_animal/hostile/mushroom.dm @@ -20,7 +20,7 @@ attack_same = 2 // this is usually a bool, but mushrooms are a special case attacktext = "chomps" attack_sound = 'sound/weapons/bite.ogg' - faction = list("mushroom") + faction = list("mushroom", "jungle") environment_smash = 0 stat_attack = DEAD mouse_opacity = MOUSE_OPACITY_ICON diff --git a/code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm b/code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm index 02c562776a8..a2982fb88e4 100644 --- a/code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm +++ b/code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm @@ -63,7 +63,7 @@ attack_sound = 'sound/weapons/bladeslice.ogg' atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) unsuitable_atmos_damage = 0 - faction = list("hostile","vines","plants") + faction = list("hostile", "vines", "plants", "jungle") var/list/grasping = list() var/max_grasps = 4 var/grasp_chance = 20 diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm index 9442347fc1b..edf9504e456 100644 --- a/code/modules/mob/living/simple_animal/parrot.dm +++ b/code/modules/mob/living/simple_animal/parrot.dm @@ -35,6 +35,7 @@ pass_flags = PASSTABLE can_collar = TRUE blocks_emissive = EMISSIVE_BLOCK_UNIQUE + faction = list("neutral", "jungle") var/list/clean_speak = list( "Hi", diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 0b859c30460..19ab6066428 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -12,26 +12,34 @@ var/icon_living = "" var/icon_dead = "" var/icon_resting = "" - var/icon_gib = null //We only try to show a gibbing animation if this exists. - var/flip_on_death = FALSE //Flip the sprite upside down on death. Mostly here for things lacking custom dead sprites. + /// We only try to show a gibbing animation if this exists. + var/icon_gib = null + /// Flip the sprite upside down on death. Mostly here for things lacking custom dead sprites. + var/flip_on_death = FALSE var/list/speak = list() var/speak_chance = 0 - var/list/emote_hear = list() //Hearable emotes - var/list/emote_see = list() //Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps + /// Hearable emotes + var/list/emote_hear = list() + /// Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps + var/list/emote_see = list() var/turns_per_move = 1 var/turns_since_move = 0 - var/stop_automated_movement = FALSE //Use this to temporarely stop random movement or to if you write special movement code for animals. - var/wander = TRUE // Does the mob wander around when idle? - var/stop_automated_movement_when_pulled = TRUE //When set to TRUE this stops the animal from moving when someone is pulling it. + /// Use this to temporarely stop random movement or to if you write special movement code for animals. + var/stop_automated_movement = FALSE + /// Does the mob wander around when idle? + var/wander = TRUE + /// When set to TRUE this stops the animal from moving when someone is pulling it. + var/stop_automated_movement_when_pulled = TRUE //Interaction var/response_help = "pokes" var/response_disarm = "shoves" var/response_harm = "hits" var/harm_intent_damage = 3 - var/force_threshold = 0 //Minimum force required to deal any damage + /// Minimum force required to deal any damage + var/force_threshold = 0 //Temperature effect var/minbodytemp = 250 @@ -45,72 +53,91 @@ /// Damage the mob will take if it is on fire var/fire_damage = 2 - //Healable by medical stacks? Defaults to yes. + /// Healable by medical stacks? Defaults to yes. var/healable = TRUE - //Atmos effect - Yes, you can make creatures that require plasma or co2 to survive. N2O is a trace gas and handled separately, hence why it isn't here. It'd be hard to add it. Hard and me don't mix (Yes, yes make all the dick jokes you want with that.) - Errorage + /// Atmos effect - Yes, you can make creatures that require plasma or co2 to survive. N2O is a trace gas and handled separately, hence why it isn't here. It'd be hard to add it. Hard and me don't mix (Yes, yes make all the dick jokes you want with that.) - Errorage var/list/atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0) //Leaving something at 0 means it's off - has no maximum - var/unsuitable_atmos_damage = 2 //This damage is taken when atmos doesn't fit all the requirements above + /// This damage is taken when atmos doesn't fit all the requirements above + var/unsuitable_atmos_damage = 2 - //LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly + /// LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly var/melee_damage_lower = 0 var/melee_damage_upper = 0 - var/obj_damage = 0 //how much damage this simple animal does to objects, if any + /// How much damage this simple animal does to objects, if any + var/obj_damage = 0 /// Flat armour reduction, occurs after percentage armour penetration. var/armour_penetration_flat = 0 /// Percentage armour reduction, happens before flat armour reduction. var/armour_penetration_percentage = 0 - var/melee_damage_type = BRUTE //Damage type of a simple mob's melee attack, should it do damage. - var/list/damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1) // 1 for full damage , 0 for none , -1 for 1:1 heal from that source + /// Damage type of a simple mob's melee attack, should it do damage. + var/melee_damage_type = BRUTE + /// 1 for full damage , 0 for none , -1 for 1:1 heal from that source + var/list/damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1) var/attacktext = "attacks" var/attack_sound = null - var/friendly = "nuzzles" //If the mob does no damage with it's attack - var/environment_smash = ENVIRONMENT_SMASH_NONE //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls + /// If the mob does no damage with it's attack + var/friendly = "nuzzles" + /// Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls + var/environment_smash = ENVIRONMENT_SMASH_NONE - var/speed = 1 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster + /// Higher speed is slower, negative speed is faster + var/speed = 1 var/can_hide = FALSE /// Allows a mob to pass unbolted doors while hidden var/pass_door_while_hidden = FALSE var/obj/item/petcollar/pcollar = null - var/collar_type //if the mob has collar sprites, define them. - var/unique_pet = FALSE // if the mob can be renamed - var/can_collar = FALSE // can add collar to mob or not + /// If the mob has collar sprites, define them. + var/collar_type + /// If the mob can be renamed + var/unique_pet = FALSE + /// Can add collar to mob or not + var/can_collar = FALSE - //Hot simple_animal baby making vars + /// Hot simple_animal baby making vars var/list/childtype = null var/next_scan_time = 0 - var/animal_species //Sorry, no spider+corgi buttbabies. + /// Sorry, no spider+corgi buttbabies. + var/animal_species var/current_offspring = 0 var/max_offspring = DEFAULT_MAX_OFFSPRING - ///Was this mob spawned by xenobiology magic? Used for mobcapping. + /// Was this mob spawned by xenobiology magic? Used for mobcapping. var/xenobiology_spawned = FALSE - var/gold_core_spawnable = NO_SPAWN //If the mob can be spawned with a gold slime core. HOSTILE_SPAWN are spawned with plasma, FRIENDLY_SPAWN are spawned with blood - - var/mob/living/carbon/human/master_commander = null //holding var for determining who own/controls a sentient simple animal (for sentience potions). + /// If the mob can be spawned with a gold slime core. HOSTILE_SPAWN are spawned with plasma, FRIENDLY_SPAWN are spawned with blood + var/gold_core_spawnable = NO_SPAWN + /// Holding var for determining who own/controls a sentient simple animal (for sentience potions). + var/mob/living/carbon/human/master_commander = null var/datum/component/spawner/nest - - var/sentience_type = SENTIENCE_ORGANIC // Sentience type, for slime potions - - var/list/loot = list() //list of things spawned at mob's loc when it dies - var/del_on_death = FALSE //causes mob to be deleted on death, useful for mobs that spawn lootable corpses + /// Sentience type, for slime potions + var/sentience_type = SENTIENCE_ORGANIC + /// List of things spawned at mob's loc when it dies + var/list/loot = list() + /// Causes mob to be deleted on death, useful for mobs that spawn lootable corpses + var/del_on_death = FALSE var/deathmessage = "" - var/death_sound = null //The sound played on death + /// The sound played on death + var/death_sound = null var/allow_movement_on_non_turfs = FALSE var/attacked_sound = "punch" + /// The Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever) + var/AIStatus = AI_ON + /// Once we have become sentient, we can never go back + var/can_have_ai = TRUE - var/AIStatus = AI_ON //The Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever) - var/can_have_ai = TRUE //once we have become sentient, we can never go back + /// Convenience var for forcibly waking up an idling AI on next check. + var/shouldwakeup = FALSE - var/shouldwakeup = FALSE //convenience var for forcibly waking up an idling AI on next check. - - var/my_z // I don't want to confuse this with client registered_z - ///What kind of footstep this mob should have. Null if it shouldn't have any. + /// I don't want to confuse this with client registered_z + var/my_z + /// What kind of footstep this mob should have. Null if it shouldn't have any. var/footstep_type + /// Can this simple mob crawl or not? If FALSE, it won't get immobilized by crawling + var/can_crawl = FALSE /mob/living/simple_animal/Initialize(mapload) . = ..() @@ -174,7 +201,8 @@ if(collar_type) collar_type = "[initial(collar_type)]_rest" regenerate_icons() - ADD_TRAIT(src, TRAIT_IMMOBILIZED, LYING_DOWN_TRAIT) //simple mobs cannot crawl + if(!can_crawl) + ADD_TRAIT(src, TRAIT_IMMOBILIZED, LYING_DOWN_TRAIT) //simple mobs cannot crawl (unless they can) /mob/living/simple_animal/on_standing_up() ..() diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index d3257eff6b5..fe0550ab224 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -261,3 +261,34 @@ to_chat(pai, "You have become a pAI! Your name is [pai.name].") pai.update_pipe_vision() qdel(src) + +/mob/living/carbon/proc/gorillize(rage = FALSE) + if(notransform) + return + + if(stat == DEAD) + return + + for(var/obj/item/W in src) + unEquip(W) + + regenerate_icons() + notransform = TRUE + icon = null + invisibility = INVISIBILITY_MAXIMUM + visible_message("[src] transforms into a gorilla!", "You transform into a gorilla! Ooga ooga!", "You hear a loud roar!") + var/mob/living/simple_animal/hostile/gorilla/new_gorilla + if(rage) + var/mob/living/simple_animal/hostile/gorilla/rampaging/rampaging_gorilla = new (get_turf(src)) + new_gorilla = rampaging_gorilla + else + new_gorilla = new (get_turf(src)) + + playsound(new_gorilla, 'sound/creatures/gorilla.ogg', 50) + + if(mind) + mind.transfer_to(new_gorilla) + else + new_gorilla.key = key + + qdel(src) diff --git a/code/modules/projectiles/projectile/magic.dm b/code/modules/projectiles/projectile/magic.dm index 8e0e155d63d..127f8a10fd4 100644 --- a/code/modules/projectiles/projectile/magic.dm +++ b/code/modules/projectiles/projectile/magic.dm @@ -224,7 +224,7 @@ to_chat(M, "Your consciousness is subsumed by a distant hivemind... you feel murderous hostility towards non-xenomorph life!") if("animal") if(prob(50)) - var/beast = pick("carp","bear","mushroom","statue", "bat", "goat", "tomato") + var/beast = pick("carp","bear","mushroom","statue", "bat", "goat", "tomato", "gorilla") switch(beast) if("carp") new_mob = new /mob/living/simple_animal/hostile/carp(M.loc) @@ -240,6 +240,8 @@ new_mob = new /mob/living/simple_animal/hostile/retaliate/goat(M.loc) if("tomato") new_mob = new /mob/living/simple_animal/hostile/killertomato(M.loc) + if("gorilla") + new_mob = new /mob/living/simple_animal/hostile/gorilla(M.loc) else var/animal = pick("parrot", "corgi", "crab", "pug", "cat", "mouse", "chicken", "cow", "lizard", "chick", "fox") switch(animal) diff --git a/code/modules/reagents/chemistry/reagents/misc_reagents.dm b/code/modules/reagents/chemistry/reagents/misc_reagents.dm index 822c6890cce..2ddff607295 100644 --- a/code/modules/reagents/chemistry/reagents/misc_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/misc_reagents.dm @@ -1,37 +1,3 @@ -/*/datum/reagent/silicate - name = "Silicate" - id = "silicate" - description = "A compound that can be used to reinforce glass." - reagent_state = LIQUID - color = "#C7FFFF" // rgb: 199, 255, 255 - -/datum/reagent/silicate/reaction_obj(obj/O, volume) - if(istype(O, /obj/structure/window)) - if(O:silicate <= 200) - - O:silicate += volume - O:health += volume * 3 - - if(!O:silicateIcon) - var/icon/I = icon(O.icon,O.icon_state,O.dir) - - var/r = (volume / 100) + 1 - var/g = (volume / 70) + 1 - var/b = (volume / 50) + 1 - I.SetIntensity(r,g,b) - O.icon = I - O:silicateIcon = I - else - var/icon/I = O:silicateIcon - - var/r = (volume / 100) + 1 - var/g = (volume / 70) + 1 - var/b = (volume / 50) + 1 - I.SetIntensity(r,g,b) - O.icon = I - O:silicateIcon = I */ - - /datum/reagent/oxygen name = "Oxygen" id = "oxygen" diff --git a/code/modules/supply/supply_packs/pack_organic.dm b/code/modules/supply/supply_packs/pack_organic.dm index 7962b37425b..32db6665a0f 100644 --- a/code/modules/supply/supply_packs/pack_organic.dm +++ b/code/modules/supply/supply_packs/pack_organic.dm @@ -180,6 +180,20 @@ contains = list(/obj/item/petcollar) containername = "bunny crate" +/datum/supply_packs/organic/gorilla + name = "Gorilla Crate" + cost = 1000 + containertype = /obj/structure/closet/critter/gorilla + containername = "gorilla crate" + department_restrictions = list(DEPARTMENT_SCIENCE) + +/datum/supply_packs/organic/gorilla/cargo + name = "Cargorilla Crate" + cost = 250 + containertype = /obj/structure/closet/critter/gorilla/cargo + containername = "cargorilla crate" + department_restrictions = list(DEPARTMENT_SUPPLY) + ////// hippy gear /datum/supply_packs/organic/hydroponics // -- Skie diff --git a/icons/mob/actions/actions_animal.dmi b/icons/mob/actions/actions_animal.dmi index e8f2d4ada83..35488d7e4b0 100644 Binary files a/icons/mob/actions/actions_animal.dmi and b/icons/mob/actions/actions_animal.dmi differ diff --git a/icons/mob/cargorillia.dmi b/icons/mob/cargorillia.dmi new file mode 100644 index 00000000000..1e493c3cd2b Binary files /dev/null and b/icons/mob/cargorillia.dmi differ diff --git a/icons/mob/gorilla.dmi b/icons/mob/gorilla.dmi new file mode 100644 index 00000000000..24de65f1f9d Binary files /dev/null and b/icons/mob/gorilla.dmi differ diff --git a/icons/obj/crates.dmi b/icons/obj/crates.dmi index 2392bcba58f..1b72e14432b 100644 Binary files a/icons/obj/crates.dmi and b/icons/obj/crates.dmi differ diff --git a/icons/obj/hypo.dmi b/icons/obj/hypo.dmi index 4b0e564365b..f688c9c64bc 100644 Binary files a/icons/obj/hypo.dmi and b/icons/obj/hypo.dmi differ diff --git a/icons/obj/implants.dmi b/icons/obj/implants.dmi index eca60ba6343..34e78ba4b6b 100644 Binary files a/icons/obj/implants.dmi and b/icons/obj/implants.dmi differ diff --git a/paradise.dme b/paradise.dme index 58a1487a304..67cbb5be29d 100644 --- a/paradise.dme +++ b/paradise.dme @@ -1070,6 +1070,7 @@ #include "code\game\objects\items\weapons\implants\implant_exile.dm" #include "code\game\objects\items\weapons\implants\implant_explosive.dm" #include "code\game\objects\items\weapons\implants\implant_freedom.dm" +#include "code\game\objects\items\weapons\implants\implant_gorilla_rampage.dm" #include "code\game\objects\items\weapons\implants\implant_health.dm" #include "code\game\objects\items\weapons\implants\implant_krav_maga.dm" #include "code\game\objects\items\weapons\implants\implant_mindshield.dm" @@ -2156,6 +2157,8 @@ #include "code\modules\mob\living\simple_animal\hostile\tree.dm" #include "code\modules\mob\living\simple_animal\hostile\venus_human_trap.dm" #include "code\modules\mob\living\simple_animal\hostile\winter_mobs.dm" +#include "code\modules\mob\living\simple_animal\hostile\gorilla\gorilla.dm" +#include "code\modules\mob\living\simple_animal\hostile\gorilla\gorilla_emote.dm" #include "code\modules\mob\living\simple_animal\hostile\megafauna\ancient_robot.dm" #include "code\modules\mob\living\simple_animal\hostile\megafauna\blood_drunk_miner.dm" #include "code\modules\mob\living\simple_animal\hostile\megafauna\bubblegum.dm" diff --git a/sound/creatures/gorilla.ogg b/sound/creatures/gorilla.ogg new file mode 100644 index 00000000000..2d62702e550 Binary files /dev/null and b/sound/creatures/gorilla.ogg differ