Disabler Nerf: Slowdown Tweaks + Shot Reduction (#21499)

* Update _species.dm

* reduce shots

* dont nerf the u-ion

* sirryan review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
This commit is contained in:
matttheficus
2023-08-02 06:43:42 -04:00
committed by GitHub
parent 4512215e24
commit bdd8e8a20d
3 changed files with 7 additions and 2 deletions
@@ -332,7 +332,7 @@
. += (health_deficiency / 75)
else
if(health_deficiency >= 40)
. += (health_deficiency / 25) //Once damage is over 40, you get the harsh formula
. += ((health_deficiency / 25) - 1.1) //Once damage is over 40, you get the harsh formula
else
. += 0.5 //Otherwise, slowdown (from pain) is capped to 0.5 until you hit 40 damage. This only effects people with fractional slowdowns, and prevents some harshness from the lowered threshold
@@ -355,5 +355,5 @@
projectile_type = /obj/item/projectile/beam/silencer
muzzle_flash_effect = null
select_name = "silencing dissidents"
e_cost = 62.5 // 16 shots
e_cost = 50 // 16 shots
fire_sound = 'sound/weapons/silencer_laser.ogg'
@@ -54,6 +54,11 @@
flight_y_offset = 10
can_holster = TRUE
/obj/item/gun/energy/disabler/Initialize(mapload)
. = ..()
cell.maxcharge = 800
cell.charge = 800
/obj/item/gun/energy/disabler/process_fire(atom/target, mob/living/user, message, params, zone_override, bonus_spread)
var/obj/item/gun/energy/disabler/offhand_disabler = user.get_inactive_hand()
if(istype(offhand_disabler) && offhand_disabler.semicd && (user.a_intent != INTENT_HARM))