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Disabler Nerf: Slowdown Tweaks + Shot Reduction (#21499)
* Update _species.dm * reduce shots * dont nerf the u-ion * sirryan review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> --------- Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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@@ -332,7 +332,7 @@
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. += (health_deficiency / 75)
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else
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if(health_deficiency >= 40)
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. += (health_deficiency / 25) //Once damage is over 40, you get the harsh formula
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. += ((health_deficiency / 25) - 1.1) //Once damage is over 40, you get the harsh formula
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else
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. += 0.5 //Otherwise, slowdown (from pain) is capped to 0.5 until you hit 40 damage. This only effects people with fractional slowdowns, and prevents some harshness from the lowered threshold
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@@ -355,5 +355,5 @@
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projectile_type = /obj/item/projectile/beam/silencer
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muzzle_flash_effect = null
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select_name = "silencing dissidents"
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e_cost = 62.5 // 16 shots
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e_cost = 50 // 16 shots
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fire_sound = 'sound/weapons/silencer_laser.ogg'
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@@ -54,6 +54,11 @@
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flight_y_offset = 10
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can_holster = TRUE
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/obj/item/gun/energy/disabler/Initialize(mapload)
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. = ..()
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cell.maxcharge = 800
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cell.charge = 800
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/obj/item/gun/energy/disabler/process_fire(atom/target, mob/living/user, message, params, zone_override, bonus_spread)
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var/obj/item/gun/energy/disabler/offhand_disabler = user.get_inactive_hand()
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if(istype(offhand_disabler) && offhand_disabler.semicd && (user.a_intent != INTENT_HARM))
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