mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts: baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/components/unary/vent_scrubber.dm code/__HELPERS/game.dm code/controllers/shuttle_controller.dm code/datums/datumvars.dm code/datums/supplypacks.dm code/defines/obj/storage.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/command_alert.dm code/game/area/Space Station 13 areas.dm code/game/atoms.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/dust.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/jobs/access.dm code/game/jobs/job/assistant.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/engineering.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/jobs/job_controller.dm code/game/machinery/alarm.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/bots/medbot.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/ai_core.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/message.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/constructable_frame.dm code/game/machinery/doors/door.dm code/game/machinery/doors/firedoor.dm code/game/machinery/newscaster.dm code/game/machinery/recharger.dm code/game/machinery/spaceheater.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/teleporter.dm code/game/machinery/wishgranter.dm code/game/mecha/mech_fabricator.dm code/game/mecha/working/ripley.dm code/game/objects/items.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/flashlight.dm code/game/objects/items/devices/radio/encryptionkey.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/medical.dm code/game/objects/items/weapons/cards_ids.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/hydroponics.dm code/game/objects/items/weapons/manuals.dm code/game/objects/items/weapons/secstorage/secstorage.dm code/game/objects/items/weapons/storage/backpack.dm code/game/objects/items/weapons/storage/firstaid.dm code/game/objects/items/weapons/storage/kit.dm code/game/objects/items/weapons/storage/storage.dm code/game/objects/items/weapons/storage/toolbox.dm code/game/objects/items/weapons/storage/uplink_kits.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/items/weapons/surgery_tools.dm code/game/objects/items/weapons/tools.dm code/game/objects/structures/crates_lockers/closets/secure/cargo.dm code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm code/game/objects/structures/crates_lockers/closets/secure/scientist.dm code/game/objects/structures/crates_lockers/closets/secure/security.dm code/game/objects/structures/electricchair.dm code/game/objects/structures/extinguisher.dm code/game/objects/structures/watercloset.dm code/game/objects/weapons.dm code/game/turfs/turf.dm code/game/vehicles/airtight/airtight.dm code/game/vehicles/vehicle.dm code/global.dm code/modules/DetectiveWork/evidence.dm code/modules/admin/IsBanned.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/diagnostics.dm code/modules/admin/verbs/getlogs.dm code/modules/client/preferences.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/spacesuits/rig.dm code/modules/clothing/suits/miscellaneous.dm code/modules/critters/critter_defenses.dm code/modules/detectivework/scanner.dm code/modules/flufftext/Hallucination.dm code/modules/food/recipes_microwave.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/dead/observer/observer.dm code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/carbon/metroid/metroid.dm code/modules/mob/living/living.dm code/modules/mob/living/silicon/ai/life.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_transformation_simple.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/power/cable.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/glass.dm code/modules/reagents/reagent_containers/hypospray.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm config/config.txt html/changelog.html icons/mob/head.dmi icons/mob/hud.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi icons/obj/grenade.dmi icons/obj/projectiles.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -37,6 +37,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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var/notehtml = ""
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var/cart = "" //A place to stick cartridge menu information
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var/detonate = 1 // Can the PDA be blown up?
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var/hidden = 0 // Is the PDA hidden from the PDA list?
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var/obj/item/weapon/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both.
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var/ownjob = null //related to above
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@@ -129,7 +130,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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icon_state = "pda-syn"
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name = "Military PDA"
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owner = "John Doe"
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toff = 1
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hidden = 1
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/obj/item/device/pda/chaplain
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icon_state = "pda-holy"
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@@ -165,6 +166,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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icon_state = "pda-bar"
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/obj/item/device/pda/atmos
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default_cartridge = /obj/item/weapon/cartridge/atmos
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icon_state = "pda-atmo"
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/obj/item/device/pda/chemist
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@@ -181,10 +183,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
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ttone = "data"
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detonate = 0
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/obj/item/device/pda/pai
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icon_state = "NONE"
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ttone = "data"
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detonate = 0
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/obj/item/device/pda/ai/can_use()
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return 1
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/obj/item/device/pda/ai/attack_self(mob/user as mob)
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if ((honkamt > 0) && (prob(60)))//For clown virus.
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@@ -192,6 +192,9 @@ var/global/list/obj/item/device/pda/PDAs = list()
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playsound(loc, 'sound/items/bikehorn.ogg', 30, 1)
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return
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/obj/item/device/pda/ai/pai
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ttone = "assist"
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/*
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* The Actual PDA
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*/
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@@ -222,8 +225,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
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/obj/item/device/pda/proc/can_use()
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if(istype(src, /obj/item/device/pda/ai) || istype(src, /obj/item/device/pda/pai))
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return 1
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if(!ismob(loc))
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return 0
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@@ -235,6 +236,15 @@ var/global/list/obj/item/device/pda/PDAs = list()
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else
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return 0
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/obj/item/device/pda/GetAccess()
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if(id)
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return id.GetAccess()
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else
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return ..()
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/obj/item/device/pda/GetID()
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return id
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/obj/item/device/pda/MouseDrop(obj/over_object as obj, src_location, over_location)
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var/mob/M = usr
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if((!istype(over_object, /obj/screen)) && !M.restrained() && !M.stat && can_use())
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@@ -321,13 +331,15 @@ var/global/list/obj/item/device/pda/PDAs = list()
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dat += "<ul>"
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if (cartridge)
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if (cartridge.access_janitor)
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dat += "<li><a href='byond://?src=\ref[src];choice=49'><img src=pda_bucket.png> Equipment Locator</a></li>"
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dat += "<li><a href='byond://?src=\ref[src];choice=49'><img src=pda_bucket.png> Custodial Locator</a></li>"
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if (istype(cartridge.radio, /obj/item/radio/integrated/signal))
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dat += "<li><a href='byond://?src=\ref[src];choice=40'><img src=pda_signaler.png> Signaler System</a></li>"
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if (cartridge.access_reagent_scanner)
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dat += "<li><a href='byond://?src=\ref[src];choice=Reagent Scan'><img src=pda_reagent.png> [scanmode == 3 ? "Disable" : "Enable"] Reagent Scanner</a></li>"
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if (cartridge.access_engine)
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dat += "<li><a href='byond://?src=\ref[src];choice=Halogen Counter'><img src=pda_reagent.png> [scanmode == 4 ? "Disable" : "Enable"] Halogen Counter</a></li>"
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if (cartridge.access_atmos)
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dat += "<li><a href='byond://?src=\ref[src];choice=Gas Scan'><img src=pda_reagent.png> [scanmode == 5 ? "Disable" : "Enable"] Gas Scanner</a></li>"
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if (cartridge.access_remote_door)
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dat += "<li><a href='byond://?src=\ref[src];choice=Toggle Door'><img src=pda_rdoor.png> Toggle Remote Door</a></li>"
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dat += "<li><a href='byond://?src=\ref[src];choice=3'><img src=pda_atmos.png> Atmospheric Scan</a></li>"
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@@ -367,7 +379,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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if (!toff)
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for (var/obj/item/device/pda/P in sortAtom(PDAs))
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if (!P.owner||P.toff||P == src) continue
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if (!P.owner||P.toff||P == src||P.hidden) continue
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dat += "<li><a href='byond://?src=\ref[src];choice=Message;target=\ref[P]'>[P]</a>"
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if (istype(cartridge, /obj/item/weapon/cartridge/syndicate) && P.detonate)
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dat += " (<a href='byond://?src=\ref[src];choice=Detonate;target=\ref[P]'><img src=pda_boom.png>*Detonate*</a>)"
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@@ -537,6 +549,11 @@ var/global/list/obj/item/device/pda/PDAs = list()
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if ( !(last_honk && world.time < last_honk + 20) )
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playsound(loc, 'sound/items/bikehorn.ogg', 50, 1)
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last_honk = world.time
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if("Gas Scan")
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if(scanmode == 5)
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scanmode = 0
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else if((!isnull(cartridge)) && (cartridge.access_atmos))
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scanmode = 5
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//MESSENGER/NOTE FUNCTIONS===================================
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@@ -676,7 +693,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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//EXTRA FUNCTIONS===================================
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if (mode == 2||mode == 21)//To clear message overlays.
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overlays = null
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overlays.Cut()
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if ((honkamt > 0) && (prob(60)))//For clown virus.
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honkamt--
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@@ -770,21 +787,14 @@ var/global/list/obj/item/device/pda/PDAs = list()
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if(P.loc && isliving(P.loc))
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L = P.loc
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//Maybe they are a pAI!
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else if(istype(P, /obj/item/device/pda/pai) && P.loc)
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//Search through the location's contents
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for(var/obj/item/device/paicard/Pcard in P.loc)
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//If there's a Pcard there then get the mind inside
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if(Pcard.pai)
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var/mob/living/silicon/pai/pai = Pcard.pai
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//Is it the pAI that is receiving the message?
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if(pai.pda && pai.pda == P)
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L = pai
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break
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else
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L = get(P, /mob/living/silicon)
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if(L)
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L << "\icon[P] <b>Message from [src.owner] ([ownjob]), </b>\"[t]\" (<a href='byond://?src=\ref[P];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)"
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log_pda("[usr] (PDA: [src.name]) sent \"[t]\" to [P.name]")
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P.overlays = null
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P.overlays.Cut()
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P.overlays += image('icons/obj/pda.dmi', "pda-r")
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else
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U << "<span class='notice'>ERROR: Server isn't responding.</span>"
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@@ -967,6 +977,63 @@ var/global/list/obj/item/device/pda/PDAs = list()
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else
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user << "\blue No significant chemical agents found in [A]."
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if(5)
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if((istype(A, /obj/item/weapon/tank)) || (istype(A, /obj/machinery/portable_atmospherics)))
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var/obj/icon = A
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for (var/mob/O in viewers(user, null))
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O << "\red [user] has used [src] on \icon[icon] [A]"
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var/pressure = A:air_contents.return_pressure()
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var/total_moles = A:air_contents.total_moles()
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user << "\blue Results of analysis of \icon[icon]"
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if (total_moles>0)
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var/o2_concentration = A:air_contents.oxygen/total_moles
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var/n2_concentration = A:air_contents.nitrogen/total_moles
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var/co2_concentration = A:air_contents.carbon_dioxide/total_moles
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var/plasma_concentration = A:air_contents.toxins/total_moles
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var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)
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user << "\blue Pressure: [round(pressure,0.1)] kPa"
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user << "\blue Nitrogen: [round(n2_concentration*100)]%"
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user << "\blue Oxygen: [round(o2_concentration*100)]%"
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user << "\blue CO2: [round(co2_concentration*100)]%"
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user << "\blue Plasma: [round(plasma_concentration*100)]%"
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if(unknown_concentration>0.01)
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user << "\red Unknown: [round(unknown_concentration*100)]%"
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user << "\blue Temperature: [round(A:air_contents.temperature-T0C)]°C"
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else
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user << "\blue Tank is empty!"
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if (istype(A, /obj/machinery/atmospherics/pipe/tank))
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var/obj/icon = A
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for (var/mob/O in viewers(user, null))
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O << "\red [user] has used [src] on \icon[icon] [A]"
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var/pressure = A:parent.air.return_pressure()
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var/total_moles = A:parent.air.total_moles()
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user << "\blue Results of analysis of \icon[icon]"
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if (total_moles>0)
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var/o2_concentration = A:parent.air.oxygen/total_moles
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var/n2_concentration = A:parent.air.nitrogen/total_moles
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var/co2_concentration = A:parent.air.carbon_dioxide/total_moles
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var/plasma_concentration = A:parent.air.toxins/total_moles
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var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)
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user << "\blue Pressure: [round(pressure,0.1)] kPa"
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user << "\blue Nitrogen: [round(n2_concentration*100)]%"
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user << "\blue Oxygen: [round(o2_concentration*100)]%"
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user << "\blue CO2: [round(co2_concentration*100)]%"
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user << "\blue Plasma: [round(plasma_concentration*100)]%"
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if(unknown_concentration>0.01)
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user << "\red Unknown: [round(unknown_concentration*100)]%"
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user << "\blue Temperature: [round(A:parent.air.temperature-T0C)]°C"
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else
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user << "\blue Tank is empty!"
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if (!scanmode && istype(A, /obj/item/weapon/paper) && owner)
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note = A:info
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user << "\blue Paper scanned." //concept of scanning paper copyright brainoblivion 2009
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@@ -1031,6 +1098,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
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for (var/obj/item/device/pda/P in PDAs)
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if (!P.owner)
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continue
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else if(P.hidden)
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continue
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else if (P == src)
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continue
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else if (P.toff)
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@@ -1094,39 +1163,27 @@ var/global/list/obj/item/device/pda/PDAs = list()
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else
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usr << "You do not have a PDA. You should make an issue report about this."
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//Some spare PDAs in a box
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/obj/item/weapon/storage/PDAbox
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/obj/item/weapon/storage/box/PDAs
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name = "spare PDAs"
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desc = "A box of spare PDA microcomputers."
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icon = 'icons/obj/pda.dmi'
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icon_state = "pdabox"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/PDAbox/New()
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..()
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new /obj/item/device/pda(src)
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new /obj/item/device/pda(src)
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new /obj/item/device/pda(src)
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new /obj/item/device/pda(src)
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var/newcart = pick(1,2,3,4)
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switch(newcart)
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if(1)
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new /obj/item/weapon/cartridge/engineering(src)
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if(2)
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new /obj/item/weapon/cartridge/security(src)
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if(3)
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new /obj/item/weapon/cartridge/medical(src)
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if(4)
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new /obj/item/weapon/cartridge/signal/toxins(src)
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new /obj/item/weapon/cartridge/head(src)
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New()
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..()
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new /obj/item/device/pda(src)
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new /obj/item/device/pda(src)
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new /obj/item/device/pda(src)
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new /obj/item/device/pda(src)
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new /obj/item/weapon/cartridge/head(src)
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var/newcart = pick( /obj/item/weapon/cartridge/engineering,
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/obj/item/weapon/cartridge/security,
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/obj/item/weapon/cartridge/medical,
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/obj/item/weapon/cartridge/signal/toxins,
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/obj/item/weapon/cartridge/quartermaster)
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new newcart(src)
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// Pass along the pulse to atoms in contents, largely added so pAIs are vulnerable to EMP
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/obj/item/device/pda/emp_act(severity)
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@@ -9,6 +9,7 @@
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var/obj/item/radio/integrated/radio = null
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var/access_security = 0
|
||||
var/access_engine = 0
|
||||
var/access_atmos = 0
|
||||
var/access_medical = 0
|
||||
var/access_manifest = 1 // Make all jobs able to access the manifest
|
||||
var/access_clown = 0
|
||||
@@ -37,6 +38,11 @@
|
||||
icon_state = "cart-e"
|
||||
access_engine = 1
|
||||
|
||||
atmos
|
||||
name = "BreatheDeep Cartridge"
|
||||
icon_state = "cart-a"
|
||||
access_atmos = 1
|
||||
|
||||
medical
|
||||
name = "Med-U Cartridge"
|
||||
icon_state = "cart-m"
|
||||
@@ -102,7 +108,8 @@
|
||||
name = "Signal Ace 2"
|
||||
desc = "Complete with integrated radio signaler!"
|
||||
icon_state = "cart-tox"
|
||||
// access_reagent_scanner = 1
|
||||
access_reagent_scanner = 1
|
||||
access_atmos = 1
|
||||
|
||||
New()
|
||||
..()
|
||||
@@ -134,6 +141,8 @@
|
||||
access_manifest = 1
|
||||
access_status_display = 1
|
||||
access_quartermaster = 1
|
||||
access_janitor = 1
|
||||
access_security = 1
|
||||
|
||||
New()
|
||||
..()
|
||||
@@ -158,6 +167,7 @@
|
||||
access_manifest = 1
|
||||
access_status_display = 1
|
||||
access_engine = 1
|
||||
access_atmos = 1
|
||||
|
||||
cmo
|
||||
name = "Med-U DELUXE"
|
||||
@@ -172,7 +182,8 @@
|
||||
icon_state = "cart-rd"
|
||||
access_manifest = 1
|
||||
access_status_display = 1
|
||||
// access_reagent_scanner = 1
|
||||
access_reagent_scanner = 1
|
||||
access_atmos = 1
|
||||
|
||||
New()
|
||||
..()
|
||||
@@ -189,6 +200,7 @@
|
||||
access_medical = 1
|
||||
access_reagent_scanner = 1
|
||||
access_status_display = 1
|
||||
access_atmos = 1
|
||||
|
||||
syndicate
|
||||
name = "Detomatix Cartridge"
|
||||
|
||||
@@ -10,13 +10,12 @@
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
icon_action_button = "action_flashlight"
|
||||
light_on = 0
|
||||
brightness_on = 4 //luminosity when on
|
||||
var brightness = 0
|
||||
var/on = 0
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
|
||||
/obj/item/device/flashlight/initialize()
|
||||
..()
|
||||
if(light_on)
|
||||
if(on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
SetLuminosity(brightness_on)
|
||||
else
|
||||
@@ -24,31 +23,31 @@
|
||||
SetLuminosity(0)
|
||||
|
||||
/obj/item/device/flashlight/proc/update_brightness(var/mob/user = null)
|
||||
if(light_on)
|
||||
if(on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
if((loc == user) && (user.luminosity < brightness_on))
|
||||
user.SetLuminosity(brightness_on)
|
||||
if(loc == user)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
else if(isturf(loc))
|
||||
SetLuminosity(brightness_on)
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
if(loc == user)
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
else if(isturf(loc))
|
||||
SetLuminosity(0)
|
||||
|
||||
/obj/item/device/flashlight/attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]." //To prevent some lighting anomalities.
|
||||
return
|
||||
light_on = !light_on
|
||||
return 0
|
||||
on = !on
|
||||
update_brightness(user)
|
||||
return
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/flashlight/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
add_fingerprint(user)
|
||||
if(light_on && user.zone_sel.selecting == "eyes")
|
||||
if(on && user.zone_sel.selecting == "eyes")
|
||||
|
||||
if(((CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
|
||||
return ..() //just hit them in the head
|
||||
@@ -89,24 +88,15 @@
|
||||
|
||||
|
||||
/obj/item/device/flashlight/pickup(mob/user)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
SetLuminosity(0)
|
||||
|
||||
|
||||
/obj/item/device/flashlight/dropped(mob/user)
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
|
||||
|
||||
/obj/item/device/flashlight/equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
SetLuminosity(brightness_on)
|
||||
|
||||
|
||||
/obj/item/device/flashlight/pen
|
||||
@@ -129,7 +119,7 @@
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
m_amt = 0
|
||||
g_amt = 0
|
||||
light_on = 1
|
||||
on = 1
|
||||
|
||||
|
||||
// green-shaded desk lamp
|
||||
@@ -163,21 +153,22 @@
|
||||
var/produce_heat = 1500
|
||||
|
||||
/obj/item/device/flashlight/flare/New()
|
||||
fuel = rand(1500, 2000) // Last 10 to 15 minutes.
|
||||
fuel = rand(800, 1000) // Sorry for changing this so much but I keep under-estimating how long X number of ticks last in seconds.
|
||||
..()
|
||||
|
||||
/obj/item/device/flashlight/flare/process()
|
||||
var/turf/pos = get_turf(src)
|
||||
pos.hotspot_expose(produce_heat, 5)
|
||||
if(pos)
|
||||
pos.hotspot_expose(produce_heat, 5)
|
||||
fuel = max(fuel - 1, 0)
|
||||
if(!fuel || !light_on)
|
||||
if(!fuel || !on)
|
||||
turn_off()
|
||||
if(!fuel)
|
||||
src.icon_state = "[initial(icon_state)]-empty"
|
||||
processing_objects -= src
|
||||
|
||||
/obj/item/device/flashlight/flare/proc/turn_off()
|
||||
light_on = 0
|
||||
on = 0
|
||||
src.force = initial(src.force)
|
||||
src.damtype = initial(src.damtype)
|
||||
if(ismob(loc))
|
||||
@@ -187,19 +178,18 @@
|
||||
update_brightness(null)
|
||||
|
||||
/obj/item/device/flashlight/flare/attack_self(mob/user)
|
||||
|
||||
// Usual checks
|
||||
if(loc != usr)
|
||||
return
|
||||
if(!fuel)
|
||||
user << "<span class='notice'>It's out of fuel.</span>"
|
||||
return
|
||||
if(!light_on)
|
||||
user.visible_message("<span class='notice'>[user] activates the flare.</span>", "<span class='notice'>You pull the cord on the flare, activating it!</span>")
|
||||
else
|
||||
if(on)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
// All good, turn it on.
|
||||
light_on = 1
|
||||
update_brightness(user)
|
||||
src.force = on_damage
|
||||
src.damtype = "fire"
|
||||
processing_objects += src
|
||||
if(.)
|
||||
user.visible_message("<span class='notice'>[user] activates the flare.</span>", "<span class='notice'>You pull the cord on the flare, activating it!</span>")
|
||||
src.force = on_damage
|
||||
src.damtype = "fire"
|
||||
processing_objects += src
|
||||
@@ -110,12 +110,12 @@
|
||||
|
||||
/obj/item/device/paicard/proc/removePersonality()
|
||||
src.pai = null
|
||||
src.overlays = null
|
||||
src.overlays.Cut()
|
||||
src.overlays += "pai-off"
|
||||
|
||||
/obj/item/device/paicard/proc/setEmotion(var/emotion)
|
||||
if(pai)
|
||||
src.overlays = null
|
||||
src.overlays.Cut()
|
||||
switch(emotion)
|
||||
if(1) src.overlays += "pai-happy"
|
||||
if(2) src.overlays += "pai-cat"
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
name = "Captain's Encryption Key"
|
||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
||||
icon_state = "cap_cypherkey"
|
||||
channels = list("Command" = 1, "Science" = 0, "Medical" = 0, "Security" = 1, "Engineering" = 0, "Mining" = 0, "Cargo" = 0)
|
||||
channels = list("Command" = 1, "Security" = 1, "Engineering" = 0, "Science" = 0, "Medical" = 0, "Supply" = 0)
|
||||
|
||||
/obj/item/device/encryptionkey/heads/rd
|
||||
name = "Research Director's Encryption Key"
|
||||
@@ -102,8 +102,8 @@
|
||||
name = "Head of Personnel's Encryption Key"
|
||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
||||
icon_state = "hop_cypherkey"
|
||||
channels = list("Command" = 1, "Security" = 0, "Cargo" = 1, "Mining" = 0)
|
||||
|
||||
channels = list("Supply" = 1, "Command" = 1, "Security" = 0)
|
||||
/*
|
||||
/obj/item/device/encryptionkey/headset_mine
|
||||
name = "Mining Radio Encryption Key"
|
||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
||||
@@ -115,13 +115,12 @@
|
||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
||||
icon_state = "qm_cypherkey"
|
||||
channels = list("Cargo" = 1, "Mining" = 1)
|
||||
|
||||
*/
|
||||
/obj/item/device/encryptionkey/headset_cargo
|
||||
name = "Cargo Radio Encryption Key"
|
||||
name = "Supply Radio Encryption Key"
|
||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
||||
icon_state = "cargo_cypherkey"
|
||||
channels = list("Cargo" = 1)
|
||||
|
||||
channels = list("Supply" = 1)
|
||||
/obj/item/device/encryptionkey/ert
|
||||
name = "NanoTrasen ERT Radio Encryption Key"
|
||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
|
||||
/obj/item/device/radio/headset/heads/captain
|
||||
name = "captain's headset"
|
||||
desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science."
|
||||
desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :m - medical, :n - science."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
keyslot2 = new /obj/item/device/encryptionkey/heads/captain
|
||||
@@ -130,11 +130,11 @@
|
||||
|
||||
/obj/item/device/radio/headset/heads/hop
|
||||
name = "head of personnel's headset"
|
||||
desc = "The headset of the guy who will one day be captain. Channels are as follows: :c - command, :s - security, :q - cargo, :d - mining."
|
||||
desc = "The headset of the guy who will one day be captain. Channels are as follows: :u - supply, :c - command, :s - security"
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
keyslot2 = new /obj/item/device/encryptionkey/heads/hop
|
||||
|
||||
/*
|
||||
/obj/item/device/radio/headset/headset_mine
|
||||
name = "mining radio headset"
|
||||
desc = "Headset used by miners. How useless. To access the mining channel, use :d."
|
||||
@@ -148,10 +148,10 @@
|
||||
icon_state = "cargo_headset"
|
||||
item_state = "headset"
|
||||
keyslot2 = new /obj/item/device/encryptionkey/heads/qm
|
||||
|
||||
*/
|
||||
/obj/item/device/radio/headset/headset_cargo
|
||||
name = "cargo radio headset"
|
||||
desc = "Headset used by the QM's slaves. To access the cargo channel, use :q."
|
||||
name = "supply radio headset"
|
||||
desc = "A headset used by the QM and his slaves. To access the supply channel, use :u."
|
||||
icon_state = "cargo_headset"
|
||||
item_state = "headset"
|
||||
keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
|
||||
|
||||
@@ -497,10 +497,10 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
freq_text = "Engineering"
|
||||
if(1359)
|
||||
freq_text = "Security"
|
||||
if(1349)
|
||||
freq_text = "Mining"
|
||||
// if(1349)
|
||||
// freq_text = "Mining"
|
||||
if(1347)
|
||||
freq_text = "Cargo"
|
||||
freq_text = "Supply"
|
||||
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
|
||||
|
||||
if(!freq_text)
|
||||
|
||||
@@ -257,6 +257,23 @@ MASS SPECTROMETER
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/device/mass_spectrometer
|
||||
desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample."
|
||||
name = "mass-spectrometer"
|
||||
icon_state = "spectrometer"
|
||||
item_state = "analyzer"
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS| CONDUCT | OPENCONTAINER
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
m_amt = 30
|
||||
g_amt = 20
|
||||
origin_tech = "magnets=2;biotech=2"
|
||||
var/details = 0
|
||||
var/recent_fail = 0
|
||||
|
||||
/obj/item/device/mass_spectrometer/New()
|
||||
..()
|
||||
var/datum/reagents/R = new/datum/reagents(5)
|
||||
@@ -307,3 +324,8 @@ MASS SPECTROMETER
|
||||
reagents.clear_reagents()
|
||||
return
|
||||
|
||||
/obj/item/device/mass_spectrometer/adv
|
||||
name = "advanced mass-spectrometer"
|
||||
icon_state = "adv_spectrometer"
|
||||
details = 1
|
||||
origin_tech = "magnets=4;biotech=2"
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
/obj/item/weapon/cloaking_device
|
||||
name = "cloaking device"
|
||||
desc = "Use this to become invisible to the human eyesocket."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "shield0"
|
||||
var/active = 0.0
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
item_state = "electronic"
|
||||
throwforce = 10.0
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
w_class = 2.0
|
||||
origin_tech = "magnets=3;syndicate=4"
|
||||
|
||||
|
||||
/obj/item/weapon/cloaking_device/attack_self(mob/user as mob)
|
||||
src.active = !( src.active )
|
||||
if (src.active)
|
||||
user << "\blue The cloaking device is now active."
|
||||
src.icon_state = "shield1"
|
||||
else
|
||||
user << "\blue The cloaking device is now inactive."
|
||||
src.icon_state = "shield0"
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/cloaking_device/emp_act(severity)
|
||||
active = 0
|
||||
icon_state = "shield0"
|
||||
if(ismob(loc))
|
||||
loc:update_icons()
|
||||
..()
|
||||
@@ -115,7 +115,7 @@
|
||||
toggle = 1
|
||||
|
||||
/obj/item/device/transfer_valve/update_icon()
|
||||
overlays = null
|
||||
overlays.Cut()
|
||||
underlays = null
|
||||
|
||||
if(!tank_one && !tank_two && !attached_device)
|
||||
@@ -164,16 +164,16 @@
|
||||
else
|
||||
attacher_name = "[attacher.name]([attacher.ckey])"
|
||||
|
||||
var/log_str = "Bomb valve opened in <A HREF='?src=%holder_ref%;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name]</a> "
|
||||
var/log_str = "Bomb valve opened in <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name]</a> "
|
||||
log_str += "with [attached_device ? attached_device : "no device"] attacher: [attacher_name]"
|
||||
|
||||
if(attacher)
|
||||
log_str += "(<A HREF='?src=%holder_ref%;adminmoreinfo=\ref[attacher]'>?</A>)"
|
||||
log_str += "(<A HREF='?_src_=holder;adminmoreinfo=\ref[attacher]'>?</A>)"
|
||||
|
||||
var/mob/mob = get_mob_by_key(src.fingerprintslast)
|
||||
var/last_touch_info = ""
|
||||
if(mob)
|
||||
last_touch_info = "(<A HREF='?src=%holder_ref%;adminmoreinfo=\ref[mob]'>?</A>)"
|
||||
last_touch_info = "(<A HREF='?_src_=holder;adminmoreinfo=\ref[mob]'>?</A>)"
|
||||
|
||||
log_str += " Last touched by: [src.fingerprintslast][last_touch_info]"
|
||||
bombers += log_str
|
||||
|
||||
@@ -59,12 +59,18 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
continue
|
||||
|
||||
path_obj = text2path(path_text)
|
||||
item = new path_obj()
|
||||
name = O[3]
|
||||
del item
|
||||
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=[path_text];cost=[cost]'>[name]</A> ([cost])<BR>"
|
||||
category_items++
|
||||
// Because we're using strings, this comes up if item paths change.
|
||||
// Failure to handle this error borks uplinks entirely. -Sayu
|
||||
if(!path_obj)
|
||||
error("Syndicate item is not a valid path: [path_text]")
|
||||
else
|
||||
item = new path_obj()
|
||||
name = O[3]
|
||||
del item
|
||||
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=[path_text];cost=[cost]'>[name]</A> ([cost])<BR>"
|
||||
category_items++
|
||||
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=random'>Random Item (??)</A><br>"
|
||||
dat += "<HR>"
|
||||
@@ -81,7 +87,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
|
||||
if(uses > 9)
|
||||
randomItems.Add("/obj/item/toy/syndicateballoon")//Syndicate Balloon
|
||||
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_uplink") //Uplink Implanter
|
||||
randomItems.Add("/obj/item/weapon/storage/box/syndie_kit/imp_uplink") //Uplink Implanter
|
||||
randomItems.Add("/obj/item/weapon/storage/box/syndicate") //Syndicate bundle
|
||||
|
||||
//if(uses > 8) //Nothing... yet.
|
||||
@@ -104,15 +110,15 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector
|
||||
|
||||
if(uses > 2)
|
||||
randomItems.Add("/obj/item/weapon/storage/emp_kit") //EMP Grenades
|
||||
randomItems.Add("/obj/item/weapon/storage/box/emps") //EMP Grenades
|
||||
randomItems.Add("/obj/item/weapon/pen/paralysis") //Paralysis Pen
|
||||
randomItems.Add("/obj/item/weapon/cartridge/syndicate") //Detomatix Cartridge
|
||||
randomItems.Add("/obj/item/clothing/under/chameleon") //Chameleon Jumpsuit
|
||||
randomItems.Add("/obj/item/weapon/card/id/syndicate") //Agent ID Card
|
||||
randomItems.Add("/obj/item/weapon/card/emag") //Cryptographic Sequencer
|
||||
randomItems.Add("/obj/item/weapon/storage/syndie_kit/space") //Syndicate Space Suit
|
||||
randomItems.Add("/obj/item/weapon/storage/box/syndie_kit/space") //Syndicate Space Suit
|
||||
randomItems.Add("/obj/item/device/encryptionkey/binary") //Binary Translator Key
|
||||
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_freedom") //Freedom Implant
|
||||
randomItems.Add("/obj/item/weapon/storage/box/syndie_kit/imp_freedom") //Freedom Implant
|
||||
randomItems.Add("/obj/item/clothing/glasses/thermal/syndi") //Thermal Imaging Goggles
|
||||
|
||||
if(uses > 1)
|
||||
@@ -142,7 +148,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
switch(buyItem) //Ok, this gets a little messy, sorry.
|
||||
if("/obj/item/weapon/circuitboard/teleporter")
|
||||
uses -= 20
|
||||
if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/syndie_kit/imp_uplink" , "/obj/item/weapon/storage/box/syndicate")
|
||||
if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/box/syndie_kit/imp_uplink" , "/obj/item/weapon/storage/box/syndicate")
|
||||
uses -= 10
|
||||
if("/obj/item/weapon/aiModule/syndicate" , "/obj/item/device/radio/beacon/syndicate")
|
||||
uses -= 7
|
||||
@@ -152,9 +158,9 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
uses -= 5
|
||||
if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon")
|
||||
uses -= 4
|
||||
if("/obj/item/weapon/storage/emp_kit" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
|
||||
"/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
|
||||
"/obj/item/weapon/storage/syndie_kit/imp_freedom" , "/obj/item/clothing/glasses/thermal/syndi")
|
||||
if("/obj/item/weapon/storage/box/emps" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
|
||||
"/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/box/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
|
||||
"/obj/item/weapon/storage/box/syndie_kit/imp_freedom" , "/obj/item/clothing/glasses/thermal/syndi")
|
||||
uses -= 3
|
||||
if("/obj/item/ammo_magazine/a357" , "/obj/item/clothing/shoes/syndigaloshes" , "/obj/item/weapon/plastique", "/obj/item/weapon/card/id/syndicate")
|
||||
uses -= 2
|
||||
@@ -172,7 +178,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
feedback_add_details("traitor_uplink_items_bought","TP")
|
||||
if("/obj/item/toy/syndicateballoon")
|
||||
feedback_add_details("traitor_uplink_items_bought","BS")
|
||||
if("/obj/item/weapon/storage/syndie_kit/imp_uplink")
|
||||
if("/obj/item/weapon/storage/box/syndie_kit/imp_uplink")
|
||||
feedback_add_details("traitor_uplink_items_bought","UI")
|
||||
if("/obj/item/weapon/storage/box/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","BU")
|
||||
@@ -192,7 +198,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
feedback_add_details("traitor_uplink_items_bought","VC")
|
||||
if("/obj/item/device/chameleon")
|
||||
feedback_add_details("traitor_uplink_items_bought","CP")
|
||||
if("/obj/item/weapon/storage/emp_kit")
|
||||
if("/obj/item/weapon/storage/box/emps")
|
||||
feedback_add_details("traitor_uplink_items_bought","EM")
|
||||
if("/obj/item/weapon/pen/paralysis")
|
||||
feedback_add_details("traitor_uplink_items_bought","PP")
|
||||
@@ -204,11 +210,11 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
feedback_add_details("traitor_uplink_items_bought","AC")
|
||||
if("/obj/item/weapon/card/emag")
|
||||
feedback_add_details("traitor_uplink_items_bought","EC")
|
||||
if("/obj/item/weapon/storage/syndie_kit/space")
|
||||
if("/obj/item/weapon/storage/box/syndie_kit/space")
|
||||
feedback_add_details("traitor_uplink_items_bought","SS")
|
||||
if("/obj/item/device/encryptionkey/binary")
|
||||
feedback_add_details("traitor_uplink_items_bought","BT")
|
||||
if("/obj/item/weapon/storage/syndie_kit/imp_freedom")
|
||||
if("/obj/item/weapon/storage/box/syndie_kit/imp_freedom")
|
||||
feedback_add_details("traitor_uplink_items_bought","FI")
|
||||
if("/obj/item/clothing/glasses/thermal/syndi")
|
||||
feedback_add_details("traitor_uplink_items_bought","TM")
|
||||
|
||||
Reference in New Issue
Block a user