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Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts: baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/components/unary/vent_scrubber.dm code/__HELPERS/game.dm code/controllers/shuttle_controller.dm code/datums/datumvars.dm code/datums/supplypacks.dm code/defines/obj/storage.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/command_alert.dm code/game/area/Space Station 13 areas.dm code/game/atoms.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/dust.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/jobs/access.dm code/game/jobs/job/assistant.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/engineering.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/jobs/job_controller.dm code/game/machinery/alarm.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/bots/medbot.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/ai_core.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/message.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/constructable_frame.dm code/game/machinery/doors/door.dm code/game/machinery/doors/firedoor.dm code/game/machinery/newscaster.dm code/game/machinery/recharger.dm code/game/machinery/spaceheater.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/teleporter.dm code/game/machinery/wishgranter.dm code/game/mecha/mech_fabricator.dm code/game/mecha/working/ripley.dm code/game/objects/items.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/flashlight.dm code/game/objects/items/devices/radio/encryptionkey.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/medical.dm code/game/objects/items/weapons/cards_ids.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/hydroponics.dm code/game/objects/items/weapons/manuals.dm code/game/objects/items/weapons/secstorage/secstorage.dm code/game/objects/items/weapons/storage/backpack.dm code/game/objects/items/weapons/storage/firstaid.dm code/game/objects/items/weapons/storage/kit.dm code/game/objects/items/weapons/storage/storage.dm code/game/objects/items/weapons/storage/toolbox.dm code/game/objects/items/weapons/storage/uplink_kits.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/items/weapons/surgery_tools.dm code/game/objects/items/weapons/tools.dm code/game/objects/structures/crates_lockers/closets/secure/cargo.dm code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm code/game/objects/structures/crates_lockers/closets/secure/scientist.dm code/game/objects/structures/crates_lockers/closets/secure/security.dm code/game/objects/structures/electricchair.dm code/game/objects/structures/extinguisher.dm code/game/objects/structures/watercloset.dm code/game/objects/weapons.dm code/game/turfs/turf.dm code/game/vehicles/airtight/airtight.dm code/game/vehicles/vehicle.dm code/global.dm code/modules/DetectiveWork/evidence.dm code/modules/admin/IsBanned.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/diagnostics.dm code/modules/admin/verbs/getlogs.dm code/modules/client/preferences.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/spacesuits/rig.dm code/modules/clothing/suits/miscellaneous.dm code/modules/critters/critter_defenses.dm code/modules/detectivework/scanner.dm code/modules/flufftext/Hallucination.dm code/modules/food/recipes_microwave.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/dead/observer/observer.dm code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/carbon/metroid/metroid.dm code/modules/mob/living/living.dm code/modules/mob/living/silicon/ai/life.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_transformation_simple.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/power/cable.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/glass.dm code/modules/reagents/reagent_containers/hypospray.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm config/config.txt html/changelog.html icons/mob/head.dmi icons/mob/hud.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi icons/obj/grenade.dmi icons/obj/projectiles.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
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//CONTAINS: Detective's Scanner
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// TODO: Split everything into easy to manage procs.
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/obj/item/device/detective_scanner
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name = "scanner"
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desc = "Used to scan objects for DNA and fingerprints. Can print a report of the findings."
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icon_state = "forensic1"
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w_class = 3.0
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item_state = "electronic"
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flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
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slot_flags = SLOT_BELT
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var/scanning = 0
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var/list/log = list()
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/obj/item/device/detective_scanner/attack_self(var/mob/user)
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if(log.len && !scanning)
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scanning = 1
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user << "<span class='notice'>Printing report, please wait...</span>"
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spawn(100)
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// Create our paper
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var/obj/item/weapon/paper/P = new(get_turf(src))
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P.name = "paper- 'Scanner Report'"
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P.info = "<center><font size='6'><B>Scanner Report</B></font></center><HR><BR>"
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P.info += dd_list2text(log, "<BR>")
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P.info += "<HR><B>Notes:</B><BR>"
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P.info_links = P.info
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if(ismob(loc))
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var/mob/M = loc
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M.put_in_hands(P)
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M << "<span class='notice'>Report printed. Log cleared.<span>"
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// Clear the logs
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log = list()
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scanning = 0
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else
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user << "<span class='notice'>The scanner has no logs or is in use.</span>"
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/obj/item/device/detective_scanner/attack(mob/living/M as mob, mob/user as mob)
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scan(M, user)
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/obj/item/device/detective_scanner/afterattack(atom/A as obj|turf|area, mob/user as mob)
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if(!in_range(A,user))
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return
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if(!isturf(A) && !isobj(A))
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return
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if(loc != user)
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return
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scan(A, user)
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/obj/item/device/detective_scanner/proc/scan(var/atom/A, var/mob/user)
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if(!scanning)
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scanning = 1
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user.visible_message("\The [user] scans \the [A] with \the [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]")
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user << "<span class='notice'>You scan [A]. The scanner is analysing the results...</span>"
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// GATHER INFORMATION
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//Make our lists
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var/list/fingerprints = list()
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var/list/blood = list()
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var/list/fibers = list()
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var/list/reagents = list()
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var/target_name = A.name
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// Start gathering
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if(ishuman(A))
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var/mob/living/carbon/human/H = A
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if (istype(H.dna, /datum/dna) && !H.gloves)
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fingerprints += md5(H.dna.uni_identity)
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if(H.blood_DNA && H.blood_DNA.len)
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blood = H.blood_DNA.Copy()
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else
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if(A.fingerprints && A.fingerprints.len)
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fingerprints = A.fingerprints.Copy()
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if(A.blood_DNA && A.blood_DNA.len)
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blood = A.blood_DNA.Copy()
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if(A.reagents && A.reagents.reagent_list.len)
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for(var/datum/reagent/R in A.reagents.reagent_list)
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reagents[R.name] = R.volume
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if(A.suit_fibers && A.suit_fibers.len)
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fibers = A.suit_fibers.Copy()
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// We gathered everything. Create a fork and slowly display the results to the holder of the scanner.
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spawn(0)
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var/found_something = 0
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add_log("<B>[get_timestamp()] - [target_name]</B>", 0)
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// Fingerprints
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if(fingerprints && fingerprints.len)
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sleep(30)
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add_log("<span class='info'><B>Prints:</B></span>")
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for(var/finger in fingerprints)
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add_log("[finger]")
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found_something = 1
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// Blood
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if (blood && blood.len)
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sleep(30)
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add_log("<span class='info'><B>Blood:</B></span>")
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found_something = 1
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for(var/B in blood)
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add_log("Type: <font color='red'>[blood[B]]</font> DNA: <font color='red'>[B]</font>")
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//Fibers
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if(fibers && fibers.len)
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sleep(30)
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add_log("<span class='info'><B>Fibers:</B></span>")
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for(var/fiber in fibers)
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add_log("[fiber]")
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found_something = 1
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//Reagents
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if(reagents && reagents.len)
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sleep(30)
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add_log("<span class='info'><B>Reagents:</B></span>")
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for(var/R in reagents)
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add_log("Reagent: <font color='red'>[R]</font> Volume: <font color='red'>[reagents[R]]</font>")
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found_something = 1
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// Get a new user
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var/mob/holder = null
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if(ismob(src.loc))
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holder = src.loc
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if(!found_something)
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add_log("<I># No forensic traces found #</I>", 0) // Don't display this to the holder user
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if(holder)
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holder << "<span class='notice'>Unable to locate any fingerprints, materials, fibers, or blood on [target_name]!</span>"
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else
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if(holder)
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holder << "<span class='notice'>You finish scanning \the [target_name].</span>"
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add_log("---------------------------------------------------------", 0)
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scanning = 0
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return
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/obj/item/device/detective_scanner/proc/add_log(var/msg, var/broadcast = 1)
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if(scanning)
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if(broadcast && ismob(loc))
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var/mob/M = loc
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M << msg
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log += " [msg]"
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else
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CRASH("[src] \ref[src] is adding a log when it was never put in scanning mode!")
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/obj/item/device/detective_scanner/proc/get_timestamp()
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return time2text(world.time + 432000, "hh:mm:ss")
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