Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
	code/__HELPERS/game.dm
	code/controllers/shuttle_controller.dm
	code/datums/datumvars.dm
	code/datums/supplypacks.dm
	code/defines/obj/storage.dm
	code/defines/obj/vending.dm
	code/defines/obj/weapon.dm
	code/defines/procs/command_alert.dm
	code/game/area/Space Station 13 areas.dm
	code/game/atoms.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/dust.dm
	code/game/gamemodes/events/miniblob.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/jobs/access.dm
	code/game/jobs/job/assistant.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/alarm.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/message.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/constructable_frame.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/recharger.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/wishgranter.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/working/ripley.dm
	code/game/objects/items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/objects/items/devices/radio/encryptionkey.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/medical.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/manuals.dm
	code/game/objects/items/weapons/secstorage/secstorage.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/storage/firstaid.dm
	code/game/objects/items/weapons/storage/kit.dm
	code/game/objects/items/weapons/storage/storage.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
	code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
	code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/game/objects/structures/electricchair.dm
	code/game/objects/structures/extinguisher.dm
	code/game/objects/structures/watercloset.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/game/vehicles/airtight/airtight.dm
	code/game/vehicles/vehicle.dm
	code/global.dm
	code/modules/DetectiveWork/evidence.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/client/preferences.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/critters/critter_defenses.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/power/cable.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/revolver.dm
	code/modules/projectiles/projectile/change.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	code/modules/recycling/sortingmachinery.dm
	code/modules/research/designs.dm
	config/config.txt
	html/changelog.html
	icons/mob/head.dmi
	icons/mob/hud.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	icons/obj/grenade.dmi
	icons/obj/projectiles.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2013-01-11 22:12:31 +10:00
637 changed files with 28812 additions and 21593 deletions
+1 -1
View File
@@ -85,7 +85,7 @@
var/items_moved = 0
for(var/atom/movable/A in affecting)
if(!A.anchored)
if(isturf(A.loc)) // this is to prevent an ugly bug that forces a player to drop what they're holding if they recently pick it up from the conveyer belt
if(A.loc == src.loc) // prevents the object from being affected if it's not currently here.
step(A,movedir)
items_moved++
if(items_moved >= 10)
+9 -8
View File
@@ -45,7 +45,7 @@
if(stat & BROKEN || !I || !user)
return
if(isrobot(user) && !istype(I, /obj/item/weapon/trashbag))
if(isrobot(user) && !istype(I, /obj/item/weapon/storage/bag/trash))
return
src.add_fingerprint(user)
if(mode<=0) // It's off
@@ -91,12 +91,12 @@
user << "You can't place that item inside the disposal unit."
return
if(istype(I, /obj/item/weapon/trashbag))
if(istype(I, /obj/item/weapon/storage/bag/trash))
var/obj/item/weapon/storage/bag/trash/T = I
user << "\blue You empty the bag."
for(var/obj/item/O in I.contents)
O.loc = src
I.contents -= O
I.update_icon()
for(var/obj/item/O in T.contents)
T.remove_from_storage(O,src)
T.update_icon()
update()
return
@@ -306,7 +306,7 @@
// update the icon & overlays to reflect mode & status
proc/update()
overlays = null
overlays.Cut()
if(stat & BROKEN)
icon_state = "disposal-broken"
mode = 0
@@ -399,7 +399,6 @@
if(wrapcheck == 1)
H.tomail = 1
H.init(src) // copy the contents of disposer to holder
air_contents = new() // new empty gas resv.
@@ -410,6 +409,8 @@
sleep(5) // wait for animation to finish
H.init(src) // copy the contents of disposer to holder
H.start(src) // start the holder processing movement
flushing = 0
// now reset disposal state
+19 -17
View File
@@ -39,8 +39,8 @@
return
/obj/item/smallDelivery
desc = "A wrapped package."
name = "parcel"
desc = "A small wrapped package."
name = "small parcel"
icon = 'icons/obj/storage.dmi'
icon_state = "deliverycrateSmall"
var/obj/item/wrapped = null
@@ -102,24 +102,19 @@
user.attack_log += text("\[[time_stamp()]\] <font color='blue'>Has used [src.name] on \ref[target]</font>")
if (istype(target, /obj/item))
if (istype(target, /obj/item) && !(istype(target, /obj/item/weapon/storage) && !istype(target,/obj/item/weapon/storage/box)))
var/obj/item/O = target
if (src.amount > 1)
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(get_turf(O.loc)) //Aaannd wrap it up!
if(!istype(O.loc, /turf))
if(user.client)
user.client.screen -= O
P.w_class = O.w_class
if(P.w_class <= 1.0)
P.icon_state = "deliverycrate1"
else if (P.w_class <= 2.0)
P.icon_state = "deliverycrate2"
else if (P.w_class <= 3.0)
P.icon_state = "deliverycrate3"
else
P.icon_state = "deliverycrate4"
P.wrapped = O
O.loc = P
var/i = round(O.w_class)
if(i in list(1,2,3,4,5))
P.icon_state = "deliverycrate[i]"
P.add_fingerprint(usr)
O.add_fingerprint(usr)
src.add_fingerprint(usr)
@@ -204,7 +199,7 @@
/obj/machinery/disposal/deliveryChute
name = "Delivery chute"
desc = "A chute for big and small packages alike!"
density = 0
density = 1
icon_state = "intake"
var/c_mode = 0
@@ -222,8 +217,17 @@
update()
return
HasEntered(AM as mob|obj) //Go straight into the chute
Bumped(var/atom/movable/AM) //Go straight into the chute
if(istype(AM, /obj/item/projectile) || istype(AM, /obj/item/weapon/dummy)) return
switch(dir)
if(NORTH)
if(AM.loc.y != src.loc.y+1) return
if(EAST)
if(AM.loc.x != src.loc.x+1) return
if(SOUTH)
if(AM.loc.y != src.loc.y-1) return
if(WEST)
if(AM.loc.x != src.loc.x-1) return
if(istype(AM, /obj))
var/obj/O = AM
@@ -250,15 +254,13 @@
if(deliveryCheck == 0)
H.destinationTag = 1
H.init(src) // copy the contents of disposer to holder
air_contents = new() // new empty gas resv.
sleep(10)
playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
sleep(5) // wait for animation to finish
H.init(src) // copy the contents of disposer to holder
H.start(src) // start the holder processing movement
flushing = 0