diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 573938a4076..975dff51867 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -12,7 +12,7 @@ /obj/item/melee/cultblade name = "cult blade" - desc = "An arcane weapon wielded by the followers of a cult." + desc = "A powerful blade made of darkened metal. An aura of barely-perceptible red light seems to surround it." icon = 'icons/obj/cult.dmi' icon_state = "blood_blade" item_state = "blood_blade" @@ -74,7 +74,7 @@ /obj/item/restraints/legcuffs/bola/cult name = "runed bola" - desc = "A strong bola, bound with dark magic. Throw it to trip and slow your victim. Will not hit fellow cultists." + desc = "A bola, crafted of dark metal and sinuous cords. The inscriptions covering the weights prevent it from striking the Faithful." icon_state = "bola_cult" item_state = "bola_cult" breakouttime = 45 @@ -96,7 +96,7 @@ /obj/item/clothing/head/hooded/culthood name = "cult hood" icon_state = "culthood" - desc = "A hood worn by the followers of a cult." + desc = "An armored hood reinforced with dark metal and covered with esoteric inscriptions urging you toward martyrdom. Serve your purpose." flags = BLOCKHAIR flags_inv = HIDEFACE flags_cover = HEADCOVERSEYES @@ -150,7 +150,7 @@ /obj/item/clothing/suit/hooded/cultrobes/cult_shield name = "empowered cultist robes" - desc = "An empowered garb which creates a powerful shield around the user." + desc = "An imposing set of armored robes, heavily reinforced with dark metal. Strange sigils and glyphs cover the suit, crackling with unholy power." icon_state = "cult_armour" item_state = "cult_armour" w_class = WEIGHT_CLASS_BULKY @@ -161,7 +161,7 @@ /obj/item/clothing/head/hooded/cult_hoodie name = "empowered cultist hood" - desc = "An empowered garb which creates a powerful shield around the user." + desc = "An armored hood, heavily reinforced with dark metal. The inscriptions covering the interior fill you with confidence and determination." icon_state = "cult_hoodalt" armor = list(MELEE = 35, BULLET = 20, LASER = 35, ENERGY = 10, BOMB = 15, RAD = 0, FIRE = 5, ACID = 5) body_parts_covered = HEAD @@ -192,7 +192,7 @@ /obj/item/clothing/suit/hooded/cultrobes/flagellant_robe name = "flagellant's robes" - desc = "Blood-soaked robes infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage." + desc = "A set of blood-soaked robes inscribed with unholy sigils. Wearing them greatly increases movement speed, but the cursed fabrics will take an additional tithe when the wearer is hit." icon_state = "flagellantrobe" item_state = "flagellantrobe" flags_inv = HIDEJUMPSUIT @@ -225,7 +225,7 @@ /obj/item/clothing/head/hooded/flagellant_hood name = "flagellant's robes" - desc = "Blood-soaked garb infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage." + desc = "A blood-soaked hood inscribed with unholy sigils. The interior is covered in small barbs, reminding you of your duty." icon_state = "flagellanthood" item_state = "flagellanthood" flags = BLOCKHAIR @@ -240,7 +240,7 @@ /obj/item/whetstone/cult name = "eldritch whetstone" - desc = "A block, empowered by dark magic. Sharp weapons will be enhanced when used on the stone." + desc = "A block of dark, cracked metal, criss-crossed by glowing lines of unholy power. The block can grant any blade a razor's edge, but is unlikely to survive imbuement." icon_state = "cult_sharpener" increment = 5 max = 40 @@ -258,14 +258,14 @@ /obj/item/reagent_containers/drinks/bottle/unholywater name = "flask of unholy water" - desc = "Toxic to nonbelievers; this water renews and reinvigorates the faithful of a cult." + desc = "A small flask made of darkened glass, and covered with minute inscriptions. The dark liquid within rejuvenates believers, and scalds the faithless." icon_state = "holyflask" color = "#333333" list_reagents = list("unholywater" = 40) /obj/item/clothing/glasses/hud/health/night/cultblind name = "zealot's blindfold" - desc = "May the master guide you through the darkness and shield you from the light." + desc = "A thick blindfold made of dark cloth. The runes and sigils sewn into the fabric amplify the vision of the faithful." icon_state = "blindfold" item_state = "blindfold" see_in_dark = 8 @@ -285,7 +285,7 @@ /obj/item/shuttle_curse name = "cursed orb" - desc = "You peer within this smokey orb and glimpse terrible fates befalling the escape shuttle." + desc = "A small metal orb, crackling with the power of a barely-restrained curse. Crushing the orb will unleash its energy, targeting the vessel which attempts to save the station from its fate." icon = 'icons/obj/cult.dmi' icon_state ="shuttlecurse" var/global/curselimit = 0 @@ -316,7 +316,7 @@ /obj/item/cult_shift name = "veil shifter" - desc = "This relic teleports you forward by a medium distance." + desc = "A small rod of black metal, surrounded by red crystals that blaze with unholy power. The relic can shift the faithful forward in space with little more than a thought." icon = 'icons/obj/cult.dmi' icon_state ="shifter" var/uses = 4 @@ -426,7 +426,7 @@ /obj/item/shield/mirror name = "mirror shield" - desc = "An infamous shield used by eldritch sects to confuse and disorient their enemies." + desc = "A small shield of polished metal. The surface glows with eldritch power, and is capable of reflecting incoming attacks." icon = 'icons/obj/cult.dmi' lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' righthand_file = 'icons/mob/inhands/items_righthand.dmi' @@ -560,8 +560,8 @@ return FALSE /obj/item/cult_spear - name = "blood halberd" - desc = "A sickening spear composed entirely of crystallized blood. Will stun people who have been recently marked if the spear is wielded." + name = "blood spear" + desc = "A mighty polearm made entirely of crystalized blood, held together with eldritch power. Throwing the weapon will cause its enchantments to discharge violently on impact." icon = 'icons/obj/cult.dmi' lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons_righthand.dmi' @@ -642,7 +642,7 @@ /datum/action/innate/cult/spear name = "Bloody Bond" - desc = "Call the blood spear back to your hand!" + desc = "Recall the blood spear to your hand." button_background_icon_state = "bg_cult" button_overlay_icon_state = "bloodspear" default_button_position = "11:31,4:-2" @@ -670,7 +670,7 @@ /obj/item/gun/projectile/shotgun/boltaction/enchanted/arcane_barrage/blood name = "blood bolt barrage" - desc = "Blood for blood." + desc = "A crackling orb of blood-red energy, straining for the chance to kill. Simply point at the target, and let it loose." item_state = "disintegrate" lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' righthand_file = 'icons/mob/inhands/items_righthand.dmi' @@ -717,17 +717,17 @@ /obj/item/blood_orb name = "orb of blood" + desc = "A solid orb of crystalized blood, likely taken unwillingly. The orb can be used to transfer vitae between the faithful." icon = 'icons/obj/cult.dmi' icon_state = "summoning_orb" item_state = "summoning_orb" - desc = "It's an orb of crystalized blood. Can be used to transfer blood between cultists." var/blood = 50 /obj/item/portal_amulet name = "reality sunderer" + desc = "An elaborately carved amulet resembling a human eye. Looking directly at it sends shivers down your spine. Allows cultists to open portals over teleport runes, destroying the rune in the process." icon = 'icons/obj/cult.dmi' icon_state = "amulet" - desc = "An elaborately carved amulet resembling a human eye. Looking directly at it sends shivers down your spine. Allows cultists to open portals over teleport runes, destroying the rune in the process." w_class = WEIGHT_CLASS_SMALL diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm index 26066e3b5bf..e27c265712d 100644 --- a/code/game/gamemodes/cult/cult_structures.dm +++ b/code/game/gamemodes/cult/cult_structures.dm @@ -11,19 +11,19 @@ //Noncult As we may have this on maps /obj/structure/cult/altar name = "Altar" - desc = "A bloodstained altar." + desc = "A sacrifical altar, stained with long-dried blood. Any power it had is long gone." icon_state = "altar" /obj/structure/cult/forge name = "Daemon forge" - desc = "A forge used in crafting unholy armors and weapons." + desc = "A forge composed of dark stone and darker metal, covered in incomprehensible inscriptions. The fire within the forge burns low, it is incapable of producing anything." icon_state = "forge" light_range = 2 light_color = LIGHT_COLOR_LAVA /obj/structure/cult/pylon name = "Pylon" - desc = "A floating crystal that hums with an unearthly energy." + desc = "An otherworldly crystal that hangs in mid-air. Its light is feeble and sputtering, acting as little more than dim illumination." icon_state = "pylon" light_range = 1.5 light_color = LIGHT_COLOR_RED @@ -136,7 +136,7 @@ /obj/structure/cult/functional/altar name = "altar" - desc = "A bloodstained altar dedicated to a cult." + desc = "A sacrifical altar, covered in fresh blood. The runes covering its sides glow with barely-restrained power." icon_state = "altar" max_integrity = 150 //Sturdy death_message = "The altar breaks into splinters, releasing a cascade of spirits into the air!" @@ -155,7 +155,7 @@ /obj/structure/cult/functional/forge name = "daemon forge" - desc = "A forge used in crafting the unholy weapons used by the armies of a cult." + desc = "A compact forge made of dark stone and darker metal. Molten metal flows through inscribed channels in the construction, ready to be turned into the unholy armaments of a cult." icon_state = "forge" light_range = 2 light_color = LIGHT_COLOR_LAVA @@ -220,7 +220,7 @@ GLOBAL_LIST_INIT(blacklisted_pylon_turfs, typecacheof(list( /obj/structure/cult/functional/pylon name = "pylon" - desc = "A floating crystal that slowly heals those faithful to a cult." + desc = "A floating, otherworldly crystal that radiates a baleful red light. Wherever the light touches, matter warps, and the faithful are invigorated." icon_state = "pylon" light_range = 1.5 light_color = LIGHT_COLOR_RED @@ -326,7 +326,7 @@ GLOBAL_LIST_INIT(blacklisted_pylon_turfs, typecacheof(list( /obj/effect/gateway name = "gateway" - desc = "You're pretty sure that the abyss is staring back." + desc = "There's something inside. It's staring back." icon = 'icons/obj/cult.dmi' icon_state = "hole" density = TRUE diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm index fd1e6f3f143..ee5d5ee6ade 100644 --- a/code/game/gamemodes/cult/ritual.dm +++ b/code/game/gamemodes/cult/ritual.dm @@ -3,7 +3,7 @@ /obj/item/melee/cultblade/dagger name = "ritual dagger" - desc = "A strange dagger said to be used by sinister groups for \"preparing\" a corpse before sacrificing it to their dark gods." + desc = "A small, well-balanced dagger that radiates an aura of palpable menace. The blade tapers to a razor-sharp point that is ideal for drawing with." icon_state = "blood_dagger" item_state = "blood_dagger" w_class = WEIGHT_CLASS_SMALL