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Code Readability - Machinery (#18153)
* machinery * comment change as per suggestion Co-authored-by: moxian <moxian@users.noreply.github.com> * added always_gib var to recycler as per recomendation Co-authored-by: moxian <moxian@users.noreply.github.com>
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@@ -3,9 +3,9 @@
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desc = "An energy shield used to contain hull breaches."
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icon = 'icons/effects/effects.dmi'
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icon_state = "shield-old"
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density = 1
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density = TRUE
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opacity = FALSE
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anchored = 1
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anchored = TRUE
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move_resist = INFINITY
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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flags_2 = RAD_NO_CONTAMINATE_2
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@@ -18,7 +18,7 @@
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/obj/machinery/shield/Destroy()
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opacity = FALSE
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density = 0
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density = FALSE
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air_update_turf(1)
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return ..()
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@@ -128,14 +128,14 @@
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desc = "Used to seal minor hull breaches."
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icon = 'icons/obj/objects.dmi'
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icon_state = "shieldoff"
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density = 1
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density = TRUE
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opacity = FALSE
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anchored = 0
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anchored = FALSE
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pressure_resistance = 2*ONE_ATMOSPHERE
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req_access = list(ACCESS_ENGINE)
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var/const/max_health = 100
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var/health = max_health
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var/active = 0
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var/active = FALSE
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var/malfunction = FALSE //Malfunction causes parts of the shield to slowly dissapate
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var/list/deployed_shields = list()
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var/is_open = FALSE //Whether or not the wires are exposed
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@@ -151,9 +151,9 @@
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if(active)
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return //If it's already turned on, how did this get called?
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active = 1
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active = TRUE
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update_icon()
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anchored = 1
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anchored = TRUE
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for(var/turf/target_tile in range(2, src))
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if(istype(target_tile,/turf/space) && !(locate(/obj/machinery/shield) in target_tile))
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@@ -169,7 +169,7 @@
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if(!active)
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return //If it's already off, how did this get called?
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active = 0
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active = FALSE
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update_icon()
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QDEL_LIST(deployed_shields)
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@@ -308,8 +308,8 @@
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desc = "A shield generator."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "Shield_Gen"
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anchored = 0
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density = 1
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anchored = FALSE
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density = TRUE
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req_access = list(ACCESS_TELEPORTER)
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var/active = 0
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var/power = 0
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@@ -469,14 +469,14 @@
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state = 1
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playsound(loc, I.usesound, 75, 1)
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to_chat(user, "You secure the external reinforcing bolts to the floor.")
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anchored = 1
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anchored = TRUE
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return
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else if(state == 1)
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state = 0
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playsound(loc, I.usesound, 75, 1)
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to_chat(user, "You undo the external reinforcing bolts.")
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anchored = 0
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anchored = FALSE
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return
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if(istype(I, /obj/item/card/id)||istype(I, /obj/item/pda))
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@@ -528,13 +528,13 @@
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desc = "An energy shield."
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icon = 'icons/effects/effects.dmi'
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icon_state = "shieldwall"
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anchored = 1
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density = 1
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anchored = TRUE
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density = TRUE
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move_resist = INFINITY
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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light_range = 3
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var/needs_power = 0
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var/active = 1
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var/active = TRUE
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var/delay = 5
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var/last_active
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var/mob/U
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