Added Crisis and Surgeon modules, removed Medical module, added Construction module, altered Mining and Engineering modules.

Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
This commit is contained in:
Zuhayr
2014-07-05 16:48:59 +09:30
committed by ZomgPonies
parent cda07c694d
commit bdfc7ef719
8 changed files with 191 additions and 53 deletions
+23 -3
View File
@@ -181,7 +181,7 @@
if(module)
return
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
var/list/modules = list("Standard", "Engineering", "Surgeon", "Crisis", "Miner", "Janitor", "Service", "Security")
if(security_level == (SEC_LEVEL_GAMMA || SEC_LEVEL_EPSILON) || crisis)
src << "\red Crisis mode active. Combat module available."
modules+="Combat"
@@ -219,15 +219,26 @@
module_sprites["Advanced Droid"] = "droid-miner"
module_sprites["Treadhead"] = "Miner"
if("Medical")
module = new /obj/item/weapon/robot_module/medical(src)
if("Crisis")
module = new /obj/item/weapon/robot_module/crisis(src)
channels = list("Medical" = 1)
if(camera && "Robots" in camera.network)
camera.network.Add("Medical")
module_sprites["Basic"] = "Medbot"
module_sprites["Standard"] = "surgeon"
module_sprites["Advanced Droid"] = "droid-medical"
module_sprites["Needles"] = "medicalrobot"
if("Surgeon")
module = new /obj/item/weapon/robot_module/surgeon(src)
channels = list("Medical" = 1)
if(camera && "Robots" in camera.network)
camera.network.Add("Medical")
module_sprites["Basic"] = "Medbot"
module_sprites["Standard"] = "surgeon"
module_sprites["Advanced Droid"] = "droid-medical"
module_sprites["Needles"] = "medicalrobot"
if("Security")
module = new /obj/item/weapon/robot_module/security(src)
@@ -246,6 +257,15 @@
module_sprites["Antique"] = "engineerrobot"
module_sprites["Landmate"] = "landmate"
if("Construction")
module = new /obj/item/weapon/robot_module/engineering(src)
channels = list("Engineering" = 1)
if(camera && "Robots" in camera.network)
camera.network.Add("Engineering")
module_sprites["Basic"] = "Engineering"
module_sprites["Antique"] = "engineerrobot"
module_sprites["Landmate"] = "landmate"
if("Janitor")
module = new /obj/item/weapon/robot_module/janitor(src)
module_sprites["Basic"] = "JanBot2"
@@ -9,6 +9,7 @@
var/list/modules = list()
var/obj/item/emag = null
var/obj/item/borg/upgrade/jetpack = null
var/list/stacktypes
emp_act(severity)
@@ -32,7 +33,21 @@
/obj/item/weapon/robot_module/proc/respawn_consumable(var/mob/living/silicon/robot/R)
return
if(!stacktypes || !stacktypes.len) return
for(var/T in stacktypes)
var/O = locate(T) in src.modules
var/obj/item/stack/S = O
if(!S)
src.modules -= null
S = new T(src)
src.modules += S
S.amount = 1
if(S && S.amount < stacktypes[T])
S.amount++
/obj/item/weapon/robot_module/proc/rebuild()//Rebuilds the list so it's possible to add/remove items from the module
var/list/temp_list = modules
@@ -56,9 +71,49 @@
src.emag = new /obj/item/weapon/melee/energy/sword(src)
return
/obj/item/weapon/robot_module/surgeon
name = "surgeon robot module"
stacktypes = list(
/obj/item/stack/medical/advanced/bruise_pack = 5,
/obj/item/stack/nanopaste = 5
)
/obj/item/weapon/robot_module/medical
name = "medical robot module"
New()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/device/healthanalyzer(src)
src.modules += new /obj/item/weapon/reagent_containers/borghypo/surgeon(src)
src.modules += new /obj/item/weapon/scalpel(src)
src.modules += new /obj/item/weapon/hemostat(src)
src.modules += new /obj/item/weapon/retractor(src)
src.modules += new /obj/item/weapon/cautery(src)
src.modules += new /obj/item/weapon/bonegel(src)
src.modules += new /obj/item/weapon/bonesetter(src)
src.modules += new /obj/item/weapon/circular_saw(src)
src.modules += new /obj/item/weapon/surgicaldrill(src)
src.modules += new /obj/item/weapon/extinguisher/mini(src)
src.modules += new /obj/item/stack/medical/advanced/bruise_pack(src)
src.modules += new /obj/item/stack/nanopaste(src)
src.emag = new /obj/item/weapon/reagent_containers/spray(src)
src.emag.reagents.add_reagent("pacid", 250)
src.emag.name = "Polyacid spray"
return
/obj/item/weapon/robot_module/surgeon/respawn_consumable(var/mob/living/silicon/robot/R)
if(src.emag)
var/obj/item/weapon/reagent_containers/spray/PS = src.emag
PS.reagents.add_reagent("pacid", 2)
..()
/obj/item/weapon/robot_module/crisis
name = "crisis robot module"
stacktypes = list(
/obj/item/stack/medical/ointment = 5,
/obj/item/stack/medical/bruise_pack = 5,
/obj/item/stack/medical/splint = 5
)
New()
@@ -67,31 +122,71 @@
src.modules += new /obj/item/borg/sight/hud/med(src)
src.modules += new /obj/item/device/healthanalyzer(src)
src.modules += new /obj/item/device/reagent_scanner/adv(src)
src.modules += new /obj/item/weapon/reagent_containers/borghypo(src)
src.modules += new /obj/item/roller_holder(src)
src.modules += new /obj/item/stack/medical/ointment(src)
src.modules += new /obj/item/stack/medical/bruise_pack(src)
src.modules += new /obj/item/stack/medical/splint(src)
src.modules += new /obj/item/weapon/reagent_containers/borghypo/crisis(src)
src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
src.modules += new /obj/item/weapon/reagent_containers/syringe(src)
src.modules += new /obj/item/weapon/extinguisher/mini(src)
src.emag = new /obj/item/weapon/reagent_containers/spray(src)
src.emag.reagents.add_reagent("pacid", 250)
src.emag.name = "Polyacid spray"
return
/obj/item/weapon/robot_module/crisis/respawn_consumable(var/mob/living/silicon/robot/R)
var/obj/item/weapon/reagent_containers/syringe/S = locate() in src.modules
if(S.mode == 2)
S.reagents.clear_reagents()
S.mode = initial(S.mode)
S.desc = initial(S.desc)
S.update_icon()
/obj/item/weapon/robot_module/engineering
name = "engineering robot module"
if(src.emag)
var/obj/item/weapon/reagent_containers/spray/PS = src.emag
PS.reagents.add_reagent("pacid", 2)
..()
/obj/item/weapon/robot_module/construction
name = "construction robot module"
stacktypes = list(
/obj/item/stack/sheet/metal = 50,
/obj/item/stack/sheet/plasteel = 10,
/obj/item/stack/sheet/rglass = 50
)
New()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/meson(src)
src.modules += new /obj/item/weapon/extinguisher(src)
src.modules += new /obj/item/weapon/rcd/borg(src)
src.modules += new /obj/item/weapon/screwdriver(src)
src.modules += new /obj/item/weapon/wrench(src)
src.modules += new /obj/item/weapon/crowbar(src)
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
/obj/item/weapon/robot_module/engineering
name = "engineering robot module"
stacktypes = list(
/obj/item/stack/sheet/metal = 50,
/obj/item/stack/sheet/rglass = 50,
/obj/item/stack/cable_coil = 50,
/obj/item/stack/rods = 15,
/obj/item/stack/tile/plasteel = 15
)
New()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/meson(src)
src.emag = new /obj/item/borg/stun(src)
src.modules += new /obj/item/weapon/rcd/borg(src)
src.modules += new /obj/item/weapon/extinguisher(src)
// src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/weapon/weldingtool/largetank(src)
src.modules += new /obj/item/weapon/screwdriver(src)
src.modules += new /obj/item/weapon/wrench(src)
@@ -101,6 +196,10 @@
src.modules += new /obj/item/device/t_scanner(src)
src.modules += new /obj/item/device/analyzer(src)
src.modules += new /obj/item/taperoll/engineering(src)
src.modules += new /obj/item/weapon/gripper(src)
src.modules += new /obj/item/weapon/matter_decompiler(src)
src.emag = new /obj/item/borg/stun(src)
var/obj/item/stack/sheet/metal/cyborg/M = new /obj/item/stack/sheet/metal/cyborg(src)
M.amount = 50
@@ -116,23 +215,6 @@
return
respawn_consumable(var/mob/living/silicon/robot/R)
var/list/what = list (
/obj/item/stack/sheet/metal,
/obj/item/stack/sheet/rglass,
/obj/item/stack/cable_coil,
)
for (var/T in what)
if (!(locate(T) in src.modules))
src.modules -= null
var/O = new T(src)
src.modules += O
O:amount = 1
return
/obj/item/weapon/robot_module/security
name = "security robot module"
@@ -216,11 +298,11 @@
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/meson(src)
src.emag = new /obj/item/borg/stun(src)
src.modules += new /obj/item/weapon/wrench(src)
src.modules += new /obj/item/weapon/storage/bag/ore(src)
src.modules += new /obj/item/weapon/pickaxe/borgdrill(src)
src.modules += new /obj/item/weapon/storage/bag/sheetsnatcher/borg(src)
// src.modules += new /obj/item/weapon/shovel(src) Uneeded due to buffed drill
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
return
/obj/item/weapon/robot_module/syndicate
@@ -269,7 +351,7 @@
/obj/item/weapon/robot_module/drone
name = "drone module"
var/list/stacktypes = list(
stacktypes = list(
/obj/item/stack/sheet/wood/cyborg = 1,
/obj/item/stack/sheet/mineral/plastic/cyborg = 1,
/obj/item/stack/sheet/rglass/cyborg = 5,
@@ -307,22 +389,11 @@
var/obj/item/weapon/reagent_containers/spray/cleaner/C = locate() in src.modules
C.reagents.add_reagent("cleaner", 3)
for(var/T in stacktypes)
var/O = locate(T) in src.modules
var/obj/item/stack/sheet/S = O
if(!S)
src.modules -= null
S = new T(src)
src.modules += S
S.amount = 1
if(S && S.amount < stacktypes[T])
S.amount++
var/obj/item/device/lightreplacer/LR = locate() in src.modules
LR.Charge(R)
..()
return
//checks whether this item is a module of the robot it is located in.
@@ -1,3 +1,8 @@
/mob/living/silicon/robot/Process_Spaceslipping(var/prob_slip)
if(module && (istype(module,/obj/item/weapon/robot_module/construction) || istype(module,/obj/item/weapon/robot_module/drone)))
return 0
..(prob_slip)
/mob/living/silicon/robot/Process_Spacemove()
if(module)
for(var/obj/item/weapon/tank/jetpack/J in module.modules)
@@ -18,6 +18,12 @@
var/list/reagent_ids = list("tricordrazine", "inaprovaline", "spaceacillin")
//var/list/reagent_ids = list("dexalin", "kelotane", "bicaridine", "anti_toxin", "inaprovaline", "spaceacillin")
/obj/item/weapon/reagent_containers/borghypo/surgeon
reagent_ids = list("bicaridine", "inaprovaline", "dexalin")
/obj/item/weapon/reagent_containers/borghypo/crisis
reagent_ids = list("tricordrazine", "inaprovaline", "tramadol")
/obj/item/weapon/reagent_containers/borghypo/New()
..()
for(var/R in reagent_ids)