mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
Merge remote-tracking branch 'ParadiseSS13/master' into skills_rework
This commit is contained in:
@@ -61,89 +61,89 @@
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new /obj/item/clothing/mask/gas/syndicate(src)
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new /obj/item/clothing/suit/space/hardsuit/syndi/elite/sst(src)
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/obj/structure/closet/syndicate/resources/
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/obj/structure/closet/syndicate/resources
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desc = "An old, dusty locker."
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New()
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..()
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var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
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var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
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var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals
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var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK
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/obj/structure/closet/syndicate/resources/New()
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..()
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var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
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var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
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var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals
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var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK
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var/pickednum = rand(1, 50)
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var/pickednum = rand(1, 50)
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//Sad trombone
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if(pickednum == 1)
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var/obj/item/paper/P = new /obj/item/paper(src)
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P.name = "IOU"
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P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
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//Sad trombone
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if(pickednum == 1)
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var/obj/item/paper/P = new /obj/item/paper(src)
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P.name = "IOU"
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P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
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//Metal (common ore)
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if(pickednum >= 2)
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new /obj/item/stack/sheet/metal(src, rand(common_min, common_max))
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//Metal (common ore)
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if(pickednum >= 2)
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new /obj/item/stack/sheet/metal(src, rand(common_min, common_max))
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//Glass (common ore)
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if(pickednum >= 5)
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new /obj/item/stack/sheet/glass(src, rand(common_min, common_max))
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//Glass (common ore)
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if(pickednum >= 5)
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new /obj/item/stack/sheet/glass(src, rand(common_min, common_max))
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//Plasteel (common ore) Because it has a million more uses then plasma
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if(pickednum >= 10)
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new /obj/item/stack/sheet/plasteel(src, rand(common_min, common_max))
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//Plasteel (common ore) Because it has a million more uses then plasma
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if(pickednum >= 10)
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new /obj/item/stack/sheet/plasteel(src, rand(common_min, common_max))
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//Plasma (rare ore)
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if(pickednum >= 15)
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new /obj/item/stack/sheet/mineral/plasma(src, rand(rare_min, rare_max))
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//Plasma (rare ore)
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if(pickednum >= 15)
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new /obj/item/stack/sheet/mineral/plasma(src, rand(rare_min, rare_max))
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//Silver (rare ore)
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if(pickednum >= 20)
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new /obj/item/stack/sheet/mineral/silver(src, rand(rare_min, rare_max))
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//Silver (rare ore)
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if(pickednum >= 20)
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new /obj/item/stack/sheet/mineral/silver(src, rand(rare_min, rare_max))
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//Gold (rare ore)
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if(pickednum >= 30)
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new /obj/item/stack/sheet/mineral/gold(src, rand(rare_min, rare_max))
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//Gold (rare ore)
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if(pickednum >= 30)
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new /obj/item/stack/sheet/mineral/gold(src, rand(rare_min, rare_max))
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//Uranium (rare ore)
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if(pickednum >= 40)
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new /obj/item/stack/sheet/mineral/uranium(src, rand(rare_min, rare_max))
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//Uranium (rare ore)
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if(pickednum >= 40)
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new /obj/item/stack/sheet/mineral/uranium(src, rand(rare_min, rare_max))
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//Titanium (rare ore)
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if(pickednum >= 40)
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new /obj/item/stack/sheet/mineral/titanium(src, rand(rare_min, rare_max))
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//Titanium (rare ore)
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if(pickednum >= 40)
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new /obj/item/stack/sheet/mineral/titanium(src, rand(rare_min, rare_max))
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//Plastitanium (rare ore)
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if(pickednum >= 40)
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new /obj/item/stack/sheet/mineral/plastitanium(src, rand(rare_min, rare_max))
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//Plastitanium (rare ore)
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if(pickednum >= 40)
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new /obj/item/stack/sheet/mineral/plastitanium(src, rand(rare_min, rare_max))
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//Diamond (rare HONK)
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if(pickednum >= 45)
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new /obj/item/stack/sheet/mineral/diamond(src, rand(rare_min, rare_max))
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//Diamond (rare HONK)
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if(pickednum >= 45)
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new /obj/item/stack/sheet/mineral/diamond(src, rand(rare_min, rare_max))
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//Jetpack (You hit the jackpot!)
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if(pickednum == 50)
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new /obj/item/tank/jetpack/carbondioxide(src)
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//Jetpack (You hit the jackpot!)
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if(pickednum == 50)
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new /obj/item/tank/jetpack/carbondioxide(src)
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/obj/structure/closet/syndicate/resources/everything
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desc = "It's an emergency storage closet for repairs."
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New()
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..()
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var/list/resources = list(
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/obj/item/stack/sheet/metal,
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/obj/item/stack/sheet/glass,
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/obj/item/stack/sheet/mineral/gold,
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/obj/item/stack/sheet/mineral/silver,
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/obj/item/stack/sheet/mineral/plasma,
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/obj/item/stack/sheet/mineral/uranium,
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/obj/item/stack/sheet/mineral/diamond,
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/obj/item/stack/sheet/mineral/bananium,
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/obj/item/stack/sheet/mineral/titanium,
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/obj/item/stack/sheet/mineral/plastitanium,
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/obj/item/stack/sheet/plasteel,
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/obj/item/stack/rods
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)
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/obj/structure/closet/syndicate/resources/everything/New()
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..()
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var/list/resources = list(
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/obj/item/stack/sheet/metal,
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/obj/item/stack/sheet/glass,
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/obj/item/stack/sheet/mineral/gold,
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/obj/item/stack/sheet/mineral/silver,
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/obj/item/stack/sheet/mineral/plasma,
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/obj/item/stack/sheet/mineral/uranium,
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/obj/item/stack/sheet/mineral/diamond,
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/obj/item/stack/sheet/mineral/bananium,
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/obj/item/stack/sheet/mineral/titanium,
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/obj/item/stack/sheet/mineral/plastitanium,
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/obj/item/stack/sheet/plasteel,
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/obj/item/stack/rods
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)
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for(var/i in 1 to 2)
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for(var/res in resources)
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var/obj/item/stack/R = new res(src)
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R.amount = R.max_amount
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for(var/i in 1 to 2)
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for(var/res in resources)
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var/obj/item/stack/R = new res(src)
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R.amount = R.max_amount
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@@ -187,6 +187,7 @@
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if(user)
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to_chat(user, "<span class='danger'>The crate's anti-tamper system activates!</span>")
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investigate_log("[key_name(user)] has detonated a [src]", INVESTIGATE_BOMB)
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add_attack_logs(user, src, "has detonated", ATKLOG_MOST)
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for(var/atom/movable/AM in src)
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qdel(AM)
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explosion(get_turf(src), 0, 1, 5, 5)
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@@ -338,24 +339,23 @@
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var/target_temp = T0C - 40
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var/cooling_power = 40
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return_air()
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var/datum/gas_mixture/gas = (..())
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if(!gas) return null
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var/datum/gas_mixture/newgas = new/datum/gas_mixture()
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newgas.oxygen = gas.oxygen
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newgas.carbon_dioxide = gas.carbon_dioxide
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newgas.nitrogen = gas.nitrogen
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newgas.toxins = gas.toxins
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newgas.volume = gas.volume
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newgas.temperature = gas.temperature
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if(newgas.temperature <= target_temp) return
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if((newgas.temperature - cooling_power) > target_temp)
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newgas.temperature -= cooling_power
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else
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newgas.temperature = target_temp
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return newgas
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/obj/structure/closet/crate/freezer/return_air()
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var/datum/gas_mixture/gas = (..())
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if(!gas) return null
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var/datum/gas_mixture/newgas = new/datum/gas_mixture()
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newgas.oxygen = gas.oxygen
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newgas.carbon_dioxide = gas.carbon_dioxide
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newgas.nitrogen = gas.nitrogen
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newgas.toxins = gas.toxins
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newgas.volume = gas.volume
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newgas.temperature = gas.temperature
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if(newgas.temperature <= target_temp) return
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if((newgas.temperature - cooling_power) > target_temp)
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newgas.temperature -= cooling_power
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else
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newgas.temperature = target_temp
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return newgas
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/obj/structure/closet/crate/can
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desc = "A large can, looks like a bin to me."
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@@ -496,22 +496,23 @@
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/obj/structure/closet/crate/hydroponics/prespawned
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//This exists so the prespawned hydro crates spawn with their contents.
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New()
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..()
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new /obj/item/reagent_containers/glass/bucket(src)
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new /obj/item/reagent_containers/glass/bucket(src)
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new /obj/item/screwdriver(src)
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new /obj/item/screwdriver(src)
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new /obj/item/wrench(src)
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new /obj/item/wrench(src)
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new /obj/item/wirecutters(src)
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new /obj/item/wirecutters(src)
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new /obj/item/shovel/spade(src)
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new /obj/item/shovel/spade(src)
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new /obj/item/storage/box/beakers(src)
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new /obj/item/storage/box/beakers(src)
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new /obj/item/hand_labeler(src)
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new /obj/item/hand_labeler(src)
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// Do I need the definition above? Who knows!
|
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/obj/structure/closet/crate/hydroponics/prespawned/New()
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..()
|
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new /obj/item/reagent_containers/glass/bucket(src)
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new /obj/item/reagent_containers/glass/bucket(src)
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new /obj/item/screwdriver(src)
|
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new /obj/item/screwdriver(src)
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new /obj/item/wrench(src)
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new /obj/item/wrench(src)
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new /obj/item/wirecutters(src)
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new /obj/item/wirecutters(src)
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new /obj/item/shovel/spade(src)
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new /obj/item/shovel/spade(src)
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new /obj/item/storage/box/beakers(src)
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new /obj/item/storage/box/beakers(src)
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new /obj/item/hand_labeler(src)
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new /obj/item/hand_labeler(src)
|
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|
||||
/obj/structure/closet/crate/sci
|
||||
name = "science crate"
|
||||
|
||||
@@ -144,7 +144,7 @@
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||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] [src].</span>")
|
||||
toggle_lock(user)
|
||||
|
||||
obj/structure/displaycase/welder_act(mob/user, obj/item/I)
|
||||
/obj/structure/displaycase/welder_act(mob/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(default_welder_repair(user, I))
|
||||
broken = FALSE
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
. = TRUE
|
||||
default_unfasten_wrench(user, I, time = 20)
|
||||
|
||||
obj/structure/dresser/deconstruct(disassembled = FALSE)
|
||||
/obj/structure/dresser/deconstruct(disassembled = FALSE)
|
||||
var/mat_drop = 15
|
||||
if(disassembled)
|
||||
mat_drop = 30
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
anchored = TRUE
|
||||
resistance_flags = FIRE_PROOF | LAVA_PROOF
|
||||
|
||||
var/gps = null
|
||||
var/obj/effect/light_emitter/tendril/emitted_light
|
||||
|
||||
/obj/structure/spawner/lavaland/goliath
|
||||
@@ -29,7 +28,6 @@ GLOBAL_LIST_INIT(tendrils, list())
|
||||
/obj/structure/spawner/lavaland/Initialize(mapload)
|
||||
. = ..()
|
||||
emitted_light = new(loc)
|
||||
gps = new /obj/item/gps/internal(src)
|
||||
GLOB.tendrils += src
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
@@ -59,7 +57,6 @@ GLOBAL_LIST_INIT(tendrils, list())
|
||||
SSmedals.SetScore(TENDRIL_CLEAR_SCORE, L.client, 1)
|
||||
GLOB.tendrils -= src
|
||||
QDEL_NULL(emitted_light)
|
||||
QDEL_NULL(gps)
|
||||
return ..()
|
||||
|
||||
/obj/effect/light_emitter/tendril
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
anchored = 1
|
||||
density = 1
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
to_chat(user, "Civilians: NT is recruiting! Please head SOUTH to the NT Recruitment office to join the station's crew!")
|
||||
/obj/structure/signpost/attack_hand(mob/user as mob)
|
||||
to_chat(user, "Civilians: NT is recruiting! Please head SOUTH to the NT Recruitment office to join the station's crew!")
|
||||
|
||||
/obj/structure/ninjatele
|
||||
|
||||
@@ -23,31 +23,28 @@
|
||||
anchored = 1
|
||||
density = 0
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
|
||||
|
||||
if(user.mind.special_role=="Ninja")
|
||||
switch(alert("Phase Jaunt relay primed, target locked as [station_name()], initiate VOID-shift translocation? (Warning! Internals required!)",,"Yes","No"))
|
||||
|
||||
if("Yes")
|
||||
if(user.z != src.z) return
|
||||
|
||||
user.loc.loc.Exited(user)
|
||||
user.loc = pick(GLOB.carplist) // In the future, possibly make specific NinjaTele landmarks, and give him an option to teleport to North/South/East/West of SS13 instead of just hijacking a carpspawn.
|
||||
|
||||
|
||||
playsound(user.loc, 'sound/effects/phasein.ogg', 25, 1)
|
||||
playsound(user.loc, 'sound/effects/sparks2.ogg', 50, 1)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(user), user.dir)
|
||||
to_chat(user, "<span class='boldnotice'>VOID-Shift</span> translocation successful")
|
||||
|
||||
if("No")
|
||||
|
||||
to_chat(user, "<span class='danger'>Process aborted!</span>")
|
||||
/obj/structure/ninjatele/attack_hand(mob/user as mob)
|
||||
if(user.mind.special_role=="Ninja")
|
||||
switch(alert("Phase Jaunt relay primed, target locked as [station_name()], initiate VOID-shift translocation? (Warning! Internals required!)",,"Yes","No"))
|
||||
|
||||
if("Yes")
|
||||
if(user.z != src.z)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='danger'>FĆAL �Rr�R</span>: ŧer nt recgnized, c-cntr-r䣧-ç äcked.")
|
||||
|
||||
user.loc.loc.Exited(user)
|
||||
user.loc = pick(GLOB.carplist) // In the future, possibly make specific NinjaTele landmarks, and give him an option to teleport to North/South/East/West of SS13 instead of just hijacking a carpspawn.
|
||||
|
||||
playsound(user.loc, 'sound/effects/phasein.ogg', 25, 1)
|
||||
playsound(user.loc, 'sound/effects/sparks2.ogg', 50, 1)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(user), user.dir)
|
||||
to_chat(user, "<span class='boldnotice'>VOID-Shift</span> translocation successful")
|
||||
|
||||
if("No")
|
||||
to_chat(user, "<span class='danger'>Process aborted!</span>")
|
||||
return
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='danger'>FĆAL �Rr�R</span>: ŧer nt recgnized, c-cntr-r䣧-ç äcked.")
|
||||
|
||||
/obj/structure/respawner
|
||||
name = "\improper Long-Distance Cloning Machine"
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
..()
|
||||
if(climber)
|
||||
climber.Weaken(2)
|
||||
climber.visible_message("<span class='warning'>[climber.name] has been knocked off the table", "You've been knocked off the table", "You see [climber.name] get knocked off the table</span>")
|
||||
climber.visible_message("<span class='warning'>[climber.name] has been knocked off the table", "You've been knocked off the table", "You hear [climber.name] get knocked off the table</span>")
|
||||
else if(Adjacent(user) && user.pulling && user.pulling.pass_flags & PASSTABLE)
|
||||
user.Move_Pulled(src)
|
||||
if(user.pulling.loc == loc)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
return !density
|
||||
|
||||
// When destroyed by explosions, properly handle contents.
|
||||
obj/structure/transit_tube/ex_act(severity)
|
||||
/obj/structure/transit_tube/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
for(var/atom/movable/AM in contents)
|
||||
|
||||
@@ -31,14 +31,14 @@
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click to rotate it clockwise.</span>"
|
||||
|
||||
obj/structure/windoor_assembly/New(loc, set_dir)
|
||||
/obj/structure/windoor_assembly/New(loc, set_dir)
|
||||
..()
|
||||
if(set_dir)
|
||||
dir = set_dir
|
||||
ini_dir = dir
|
||||
air_update_turf(1)
|
||||
|
||||
obj/structure/windoor_assembly/Destroy()
|
||||
/obj/structure/windoor_assembly/Destroy()
|
||||
density = FALSE
|
||||
QDEL_NULL(electronics)
|
||||
air_update_turf(1)
|
||||
|
||||
@@ -666,7 +666,7 @@ GLOBAL_LIST_INIT(wcCommon, pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e",
|
||||
icon_state = "tinted_window"
|
||||
opacity = 1
|
||||
|
||||
obj/structure/window/full/reinforced/ice
|
||||
/obj/structure/window/full/reinforced/ice
|
||||
icon = 'icons/obj/smooth_structures/rice_window.dmi'
|
||||
icon_state = "ice_window"
|
||||
max_integrity = 150
|
||||
|
||||
Reference in New Issue
Block a user