mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge remote-tracking branch 'ParadiseSS13/master' into skills_rework
This commit is contained in:
@@ -780,4 +780,4 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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set category = "Ghost"
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var/datum/spawners_menu/menu = new /datum/spawners_menu(src)
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menu.ui_interact(src)
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menu.tgui_interact(src)
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@@ -592,7 +592,7 @@
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message = "<B>[src]</B> sighs[M ? " at [M]" : ""]."
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m_type = 2
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else
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message = "<B>[src]</B> makes a weak noise"
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message = "<B>[src]</B> makes a weak noise."
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m_type = 2
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if("hsigh", "hsighs")
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@@ -600,7 +600,7 @@
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message = "<B>[src]</B> sighs contentedly."
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m_type = 2
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else
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message = "<B>[src]</B> makes a [pick("chill", "relaxed")] noise"
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message = "<B>[src]</B> makes a [pick("chill", "relaxed")] noise."
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m_type = 2
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if("laugh", "laughs")
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@@ -29,8 +29,6 @@
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create_reagents(330)
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martial_art = GLOB.default_martial_art
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handcrafting = new()
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// Set up DNA.
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@@ -298,8 +296,8 @@
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apply_damage(5, BRUTE, affecting, run_armor_check(affecting, "melee"))
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/mob/living/carbon/human/bullet_act()
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if(martial_art && martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
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if(!prob(martial_art.deflection_chance))
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if(mind && mind.martial_art && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
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if(!prob(mind.martial_art.deflection_chance))
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return ..()
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if(!src.lying && !(HULK in mutations)) //But only if they're not lying down, and hulks can't do it
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visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
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@@ -1731,16 +1729,14 @@ Eyes need to have significantly high darksight to shine unless the mob has the X
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if(G.trigger_guard == TRIGGER_GUARD_NORMAL)
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if(HULK in mutations)
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to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
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return 0
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return FALSE
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if(NOGUNS in dna.species.species_traits)
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to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
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return 0
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return FALSE
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if(martial_art && martial_art.no_guns) //great dishonor to famiry
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to_chat(src, "<span class='warning'>[martial_art.no_guns_message]</span>")
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return 0
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return .
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if(mind && mind.martial_art && mind.martial_art.no_guns) //great dishonor to famiry
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to_chat(src, "<span class='warning'>[mind.martial_art.no_guns_message]</span>")
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return FALSE
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/mob/living/carbon/human/proc/change_icobase(var/new_icobase, var/new_deform, var/owner_sensitive)
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for(var/obj/item/organ/external/O in bodyparts)
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@@ -13,13 +13,20 @@ emp_act
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if(!dna.species.bullet_act(P, src))
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return FALSE
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if(P.is_reflectable)
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if(check_reflect(def_zone)) // Checks if you've passed a reflection% check
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visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
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"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
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var/can_reflect = check_reflect(def_zone)
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if(!can_reflect)
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return (..(P , def_zone)) //Bad luck
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else
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if(can_reflect == 2) //If target is holding a toy sword
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var/list/safe_list = list(/obj/item/projectile/beam/lasertag, /obj/item/projectile/beam/practice)
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if(!is_type_in_list(P, safe_list)) //And it's not safe
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return (..(P , def_zone)) //Bad luck
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visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
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"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
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P.reflect_back(src)
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P.reflect_back(src)
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return -1 // complete projectile permutation
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return -1 // complete projectile permutation
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//Shields
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if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
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@@ -172,10 +179,14 @@ emp_act
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var/obj/item/I = l_hand
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if(I.IsReflect(def_zone) == 1)
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return 1
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if(I.IsReflect(def_zone) == 2) //Toy swords
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return 2
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if(r_hand && istype(r_hand, /obj/item/))
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var/obj/item/I = r_hand
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if(I.IsReflect(def_zone) == 1)
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return 1
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if(I.IsReflect(def_zone) == 2) //Toy swords
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return 2
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return 0
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@@ -203,7 +214,7 @@ emp_act
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return 0
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/mob/living/carbon/human/proc/check_block()
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if(martial_art && prob(martial_art.block_chance) && martial_art.can_use(src) && in_throw_mode && !incapacitated(FALSE, TRUE))
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if(mind && mind.martial_art && prob(mind.martial_art.block_chance) && mind.martial_art.can_use(src) && in_throw_mode && !incapacitated(FALSE, TRUE))
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return TRUE
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/mob/living/carbon/human/acid_act(acidpwr, acid_volume, bodyzone_hit) //todo: update this to utilize check_obscured_slots() //and make sure it's check_obscured_slots(TRUE) to stop aciding through visors etc
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@@ -1,4 +1,3 @@
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GLOBAL_DATUM_INIT(default_martial_art, /datum/martial_art, new())
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/mob/living/carbon/human
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hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPMINDSHIELD_HUD,IMPCHEM_HUD,IMPTRACK_HUD,SPECIALROLE_HUD,GLAND_HUD)
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@@ -42,8 +41,6 @@ GLOBAL_DATUM_INIT(default_martial_art, /datum/martial_art, new())
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var/datum/personal_crafting/handcrafting
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var/datum/martial_art/martial_art = null
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var/special_voice = "" // For changing our voice. Used by a symptom.
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var/hand_blood_color
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@@ -66,9 +66,7 @@
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if(!is_station_level(T.z))
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return
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var/area/A = get_area(src)
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if(cryo_ssd(src))
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var/obj/effect/portal/P = new /obj/effect/portal(T, null, null, 40)
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P.name = "NT SSD Teleportation Portal"
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cryo_ssd(src)
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if(A.fast_despawn)
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force_cryo_human(src)
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@@ -698,13 +696,14 @@
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if(alcohol_strength >= slur_start) //slurring
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Slur(drunk)
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if(alcohol_strength >= brawl_start) //the drunken martial art
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if(!istype(martial_art, /datum/martial_art/drunk_brawling))
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var/datum/martial_art/drunk_brawling/F = new
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F.teach(src, 1)
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if(alcohol_strength < brawl_start) //removing the art
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if(istype(martial_art, /datum/martial_art/drunk_brawling))
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martial_art.remove(src)
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if(mind)
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if(alcohol_strength >= brawl_start) //the drunken martial art
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if(!istype(mind.martial_art, /datum/martial_art/drunk_brawling))
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var/datum/martial_art/drunk_brawling/F = new
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F.teach(src, TRUE)
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else if(alcohol_strength < brawl_start) //removing the art
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if(istype(mind.martial_art, /datum/martial_art/drunk_brawling))
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mind.martial_art.remove(src)
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if(alcohol_strength >= confused_start && prob(33)) //confused walking
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if(!confused)
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Confused(1)
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@@ -371,7 +371,7 @@
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return
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/datum/species/proc/help(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
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if(attacker_style && attacker_style.help_act(user, target))//adminfu only...
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if(attacker_style && attacker_style.help_act(user, target) == TRUE)//adminfu only...
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return TRUE
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if(target.health >= HEALTH_THRESHOLD_CRIT && !(target.status_flags & FAKEDEATH))
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target.help_shake_act(user)
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@@ -383,7 +383,7 @@
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if(target.check_block())
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target.visible_message("<span class='warning'>[target] blocks [user]'s grab attempt!</span>")
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return FALSE
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if(attacker_style && attacker_style.grab_act(user, target))
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if(attacker_style && attacker_style.grab_act(user, target) == TRUE)
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return TRUE
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else
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target.grabbedby(user)
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@@ -412,7 +412,7 @@
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if(target.check_block())
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target.visible_message("<span class='warning'>[target] blocks [user]'s attack!</span>")
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return FALSE
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if(attacker_style && attacker_style.harm_act(user, target))
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if(attacker_style && attacker_style.harm_act(user, target) == TRUE)
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return TRUE
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else
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var/datum/unarmed_attack/attack = user.dna.species.unarmed
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@@ -460,7 +460,7 @@
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if(target.check_block())
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target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
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return FALSE
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if(attacker_style && attacker_style.disarm_act(user, target))
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if(attacker_style && attacker_style.disarm_act(user, target) == TRUE)
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return TRUE
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else
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add_attack_logs(user, target, "Disarmed", ATKLOG_ALL)
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@@ -516,7 +516,7 @@
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playsound(target.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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target.visible_message("<span class='danger'>[user] attempted to disarm [target]!</span>")
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/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style = M.martial_art) //Handles any species-specific attackhand events.
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/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style) //Handles any species-specific attackhand events.
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if(!istype(M))
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return
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@@ -528,6 +528,9 @@
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to_chat(M, "<span class='warning'>You can't use your hand.</span>")
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return
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if(M.mind)
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attacker_style = M.mind.martial_art
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if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
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add_attack_logs(M, H, "Melee attacked with fists (miss/block)")
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H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
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@@ -10,7 +10,7 @@
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var/list/default_genes = list(REGEN, BREATHLESS, COLDRES)
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var/list/default_spells = list()
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var/activated = FALSE //for wishgranters to not give an option if someone already has it.
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/datum/superheroes/proc/create(var/mob/living/carbon/human/H)
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assign_genes(H)
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assign_spells(H)
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@@ -84,7 +84,7 @@
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/datum/superheroes/griffin
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name = "The Griffin"
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default_spells = list(/obj/effect/proc_holder/spell/targeted/recruit)
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default_spells = list(/obj/effect/proc_holder/spell/targeted/click/recruit)
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class = "Supervillain"
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desc = "You are The Griffin, the ultimate supervillain. You thrive on chaos and have no respect for the supposed authority \
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of the command staff of this station. Along with your gang of dim-witted yet trusty henchmen, you will be able to execute \
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@@ -145,100 +145,102 @@
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//The Griffin's special recruit abilitiy
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/obj/effect/proc_holder/spell/targeted/recruit
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/obj/effect/proc_holder/spell/targeted/click/recruit
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name = "Recruit Greyshirt"
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desc = "Allows you to recruit a conscious, non-braindead, non-catatonic human to be part of the Greyshirts, your personal henchmen. This works on Civilians only and you can recruit a maximum of 3!."
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charge_max = 450
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clothes_req = 0
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clothes_req = FALSE
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range = 1 //Adjacent to user
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action_icon_state = "spell_greytide"
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||||
var/recruiting = 0
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/obj/effect/proc_holder/spell/targeted/recruit/cast(list/targets,mob/living/user = usr)
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for(var/mob/living/carbon/human/target in targets)
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var/obj/item/organ/external/head/head_organ = target.get_organ("head")
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if(SSticker.mode.greyshirts.len >= 3)
|
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click_radius = -1
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selection_activated_message = "<span class='notice'>You start preparing a mindblowing monologue. <B>Left-click to cast at a target!</B></span>"
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selection_deactivated_message = "<span class='notice'>You decide to save your brilliance for another day.</span>"
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allowed_type = /mob/living/carbon/human
|
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|
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/obj/effect/proc_holder/spell/targeted/click/recruit/can_cast(mob/user = usr, charge_check = TRUE, show_message = FALSE)
|
||||
if(SSticker.mode.greyshirts.len >= 3)
|
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if(show_message)
|
||||
to_chat(user, "<span class='warning'>You have already recruited the maximum number of henchmen.</span>")
|
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if(!in_range(user, target))
|
||||
to_chat(user, "<span class='warning'>You need to be closer to enthrall [target].</span>")
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(!target.ckey)
|
||||
to_chat(user, "<span class='warning'>The target has no mind.</span>")
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(target.stat)
|
||||
to_chat(user, "<span class='warning'>The target must be conscious.</span>")
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(!ishuman(target))
|
||||
to_chat(user, "<span class='warning'>You can only recruit humans.</span>")
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(target.mind.assigned_role != "Civilian")
|
||||
to_chat(user, "<span class='warning'>You can only recruit Civilians.</span>")
|
||||
return
|
||||
if(recruiting)
|
||||
return FALSE
|
||||
if(recruiting)
|
||||
if(show_message)
|
||||
to_chat(user, "<span class='danger'>You are already recruiting!</span>")
|
||||
charge_counter = charge_max
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/click/recruit/valid_target(mob/living/carbon/human/target, user)
|
||||
if(!..())
|
||||
return FALSE
|
||||
|
||||
return target.ckey && !target.stat
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/click/recruit/cast(list/targets,mob/living/user = usr)
|
||||
var/mob/living/carbon/human/target = targets[1]
|
||||
if(target.mind.assigned_role != "Civilian")
|
||||
to_chat(user, "<span class='warning'>You can only recruit Civilians.</span>")
|
||||
revert_cast(user)
|
||||
return
|
||||
recruiting = TRUE
|
||||
to_chat(user, "<span class='danger'>This target is valid. You begin the recruiting process.</span>")
|
||||
to_chat(target, "<span class='userdanger'>[user] focuses in concentration. Your head begins to ache.</span>")
|
||||
|
||||
for(var/progress = 0, progress <= 3, progress++)
|
||||
switch(progress)
|
||||
if(1)
|
||||
to_chat(user, "<span class='notice'>You begin by introducing yourself and explaining what you're about.</span>")
|
||||
user.visible_message("<span class='danger'>[user] introduces [user.p_them()]self and explains [user.p_their()] plans.</span>")
|
||||
if(2)
|
||||
to_chat(user, "<span class='notice'>You begin the recruitment of [target].</span>")
|
||||
user.visible_message("<span class='danger'>[user] leans over towards [target], whispering excitedly as [user.p_they()] give[user.p_s()] a speech.</span>")
|
||||
to_chat(target, "<span class='danger'>You feel yourself agreeing with [user], and a surge of loyalty begins building.</span>")
|
||||
target.Weaken(12)
|
||||
sleep(20)
|
||||
if(ismindshielded(target))
|
||||
to_chat(user, "<span class='notice'>[target.p_they(TRUE)] are enslaved by Nanotrasen. You feel [target.p_their()] interest in your cause wane and disappear.</span>")
|
||||
user.visible_message("<span class='danger'>[user] stops talking for a moment, then moves back away from [target].</span>")
|
||||
to_chat(target, "<span class='danger'>Your mindshield implant activates, protecting you from conversion.</span>")
|
||||
return
|
||||
if(3)
|
||||
to_chat(user, "<span class='notice'>You begin filling out the application form with [target].</span>")
|
||||
user.visible_message("<span class='danger'>[user] pulls out a pen and paper and begins filling an application form with [target].</span>")
|
||||
to_chat(target, "<span class='danger'>You are being convinced by [user] to fill out an application form to become a henchman.</span>")//Ow the edge
|
||||
|
||||
if(!do_mob(user, target, 100)) //around 30 seconds total for enthralling, 45 for someone with a mindshield implant
|
||||
to_chat(user, "<span class='danger'>The enrollment process has been interrupted - you have lost the attention of [target].</span>")
|
||||
to_chat(target, "<span class='warning'>You move away and are no longer under the charm of [user]. The application form is null and void.</span>")
|
||||
recruiting = FALSE
|
||||
return
|
||||
recruiting = 1
|
||||
to_chat(user, "<span class='danger'>This target is valid. You begin the recruiting process.</span>")
|
||||
to_chat(target, "<span class='userdanger'>[user] focuses in concentration. Your head begins to ache.</span>")
|
||||
|
||||
for(var/progress = 0, progress <= 3, progress++)
|
||||
switch(progress)
|
||||
if(1)
|
||||
to_chat(user, "<span class='notice'>You begin by introducing yourself and explaining what you're about.</span>")
|
||||
user.visible_message("<span class='danger'>[user] introduces [user.p_them()]self and explains [user.p_their()] plans.</span>")
|
||||
if(2)
|
||||
to_chat(user, "<span class='notice'>You begin the recruitment of [target].</span>")
|
||||
user.visible_message("<span class='danger'>[user] leans over towards [target], whispering excitedly as [user.p_they()] give[user.p_s()] a speech.</span>")
|
||||
to_chat(target, "<span class='danger'>You feel yourself agreeing with [user], and a surge of loyalty begins building.</span>")
|
||||
target.Weaken(12)
|
||||
sleep(20)
|
||||
if(ismindshielded(target))
|
||||
to_chat(user, "<span class='notice'>[target.p_they(TRUE)] are enslaved by Nanotrasen. You feel [target.p_their()] interest in your cause wane and disappear.</span>")
|
||||
user.visible_message("<span class='danger'>[user] stops talking for a moment, then moves back away from [target].</span>")
|
||||
to_chat(target, "<span class='danger'>Your mindshield implant activates, protecting you from conversion.</span>")
|
||||
return
|
||||
if(3)
|
||||
to_chat(user, "<span class='notice'>You begin filling out the application form with [target].</span>")
|
||||
user.visible_message("<span class='danger'>[user] pulls out a pen and paper and begins filling an application form with [target].</span>")
|
||||
to_chat(target, "<span class='danger'>You are being convinced by [user] to fill out an application form to become a henchman.</span>")//Ow the edge
|
||||
|
||||
if(!do_mob(user, target, 100)) //around 30 seconds total for enthralling, 45 for someone with a mindshield implant
|
||||
to_chat(user, "<span class='danger'>The enrollment process has been interrupted - you have lost the attention of [target].</span>")
|
||||
to_chat(target, "<span class='warning'>You move away and are no longer under the charm of [user]. The application form is null and void.</span>")
|
||||
recruiting = 0
|
||||
return
|
||||
|
||||
recruiting = 0
|
||||
to_chat(user, "<span class='notice'>You have recruited <b>[target]</b> as your henchman!</span>")
|
||||
to_chat(target, "<span class='deadsay'><b>You have decided to enroll as a henchman for [user]. You are now part of the feared 'Greyshirts'.</b></span>")
|
||||
to_chat(target, "<span class='deadsay'><b>You must follow the orders of [user], and help [user.p_them()] succeed in [user.p_their()] dastardly schemes.</span>")
|
||||
to_chat(target, "<span class='deadsay'>You may not harm other Greyshirt or [user]. However, you do not need to obey other Greyshirts.</span>")
|
||||
SSticker.mode.greyshirts += target.mind
|
||||
target.set_species(/datum/species/human)
|
||||
recruiting = FALSE
|
||||
to_chat(user, "<span class='notice'>You have recruited <b>[target]</b> as your henchman!</span>")
|
||||
to_chat(target, "<span class='deadsay'><b>You have decided to enroll as a henchman for [user]. You are now part of the feared 'Greyshirts'.</b></span>")
|
||||
to_chat(target, "<span class='deadsay'><b>You must follow the orders of [user], and help [user.p_them()] succeed in [user.p_their()] dastardly schemes.</span>")
|
||||
to_chat(target, "<span class='deadsay'>You may not harm other Greyshirt or [user]. However, you do not need to obey other Greyshirts.</span>")
|
||||
SSticker.mode.greyshirts += target.mind
|
||||
target.set_species(/datum/species/human)
|
||||
var/obj/item/organ/external/head/head_organ = target.get_organ("head")
|
||||
if(head_organ)
|
||||
head_organ.h_style = "Bald"
|
||||
head_organ.f_style = "Shaved"
|
||||
target.s_tone = 35
|
||||
// No `update_dna=0` here because the character is being over-written
|
||||
target.change_eye_color(1,1,1)
|
||||
for(var/obj/item/W in target.get_all_slots())
|
||||
target.unEquip(W)
|
||||
target.rename_character(target.real_name, "Generic Henchman ([rand(1, 1000)])")
|
||||
target.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey/greytide(target), slot_w_uniform)
|
||||
target.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/greytide(target), slot_shoes)
|
||||
target.equip_to_slot_or_del(new /obj/item/storage/toolbox/mechanical/greytide(target), slot_l_hand)
|
||||
target.equip_to_slot_or_del(new /obj/item/radio/headset(target), slot_l_ear)
|
||||
var/obj/item/card/id/syndicate/W = new(target)
|
||||
W.icon_state = "lifetimeid"
|
||||
W.access = list(ACCESS_MAINT_TUNNELS)
|
||||
W.assignment = "Greyshirt"
|
||||
W.rank = "Greyshirt"
|
||||
W.flags |= NODROP
|
||||
W.SetOwnerInfo(target)
|
||||
W.UpdateName()
|
||||
target.equip_to_slot_or_del(W, slot_wear_id)
|
||||
target.regenerate_icons()
|
||||
target.s_tone = 35
|
||||
// No `update_dna=0` here because the character is being over-written
|
||||
target.change_eye_color(1,1,1)
|
||||
for(var/obj/item/W in target.get_all_slots())
|
||||
target.unEquip(W)
|
||||
target.rename_character(target.real_name, "Generic Henchman ([rand(1, 1000)])")
|
||||
target.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey/greytide(target), slot_w_uniform)
|
||||
target.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/greytide(target), slot_shoes)
|
||||
target.equip_to_slot_or_del(new /obj/item/storage/toolbox/mechanical/greytide(target), slot_l_hand)
|
||||
target.equip_to_slot_or_del(new /obj/item/radio/headset(target), slot_l_ear)
|
||||
var/obj/item/card/id/syndicate/W = new(target)
|
||||
W.icon_state = "lifetimeid"
|
||||
W.access = list(ACCESS_MAINT_TUNNELS)
|
||||
W.assignment = "Greyshirt"
|
||||
W.rank = "Greyshirt"
|
||||
W.flags |= NODROP
|
||||
W.SetOwnerInfo(target)
|
||||
W.UpdateName()
|
||||
target.equip_to_slot_or_del(W, slot_wear_id)
|
||||
target.regenerate_icons()
|
||||
|
||||
@@ -927,6 +927,8 @@
|
||||
. += T.slowdown
|
||||
if(slowed)
|
||||
. += 10
|
||||
if(forced_look)
|
||||
. += 3
|
||||
if(ignorewalk)
|
||||
. += config.run_speed
|
||||
else
|
||||
|
||||
@@ -186,6 +186,8 @@
|
||||
return 1
|
||||
if(fire_stacks > 0)
|
||||
adjust_fire_stacks(-0.1) //the fire is slowly consumed
|
||||
for(var/obj/item/clothing/C in contents)
|
||||
C.catch_fire()
|
||||
else
|
||||
ExtinguishMob()
|
||||
return
|
||||
|
||||
@@ -38,7 +38,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
|
||||
GLOBAL_LIST_EMPTY(channel_to_radio_key)
|
||||
|
||||
proc/get_radio_key_from_channel(var/channel)
|
||||
/proc/get_radio_key_from_channel(var/channel)
|
||||
var/key = GLOB.channel_to_radio_key[channel]
|
||||
if(!key)
|
||||
for(var/radio_key in GLOB.department_radio_keys)
|
||||
|
||||
@@ -243,7 +243,7 @@
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
proc/robot_healthscan(mob/user, mob/living/M)
|
||||
/proc/robot_healthscan(mob/user, mob/living/M)
|
||||
var/scan_type
|
||||
if(istype(M, /mob/living/silicon/robot))
|
||||
scan_type = "robot"
|
||||
|
||||
@@ -35,7 +35,6 @@
|
||||
var/mail_destination = 0
|
||||
var/reboot_cooldown = 60 // one minute
|
||||
var/last_reboot
|
||||
var/emagged_time
|
||||
var/list/pullable_drone_items = list(
|
||||
/obj/item/pipe,
|
||||
/obj/structure/disposalconstruct,
|
||||
@@ -127,6 +126,11 @@
|
||||
/mob/living/silicon/robot/drone/pick_module()
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/drone/can_be_revived()
|
||||
. = ..()
|
||||
if(emagged)
|
||||
return FALSE
|
||||
|
||||
//Drones cannot be upgraded with borg modules so we need to catch some items before they get used in ..().
|
||||
/mob/living/silicon/robot/drone/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
|
||||
@@ -208,8 +212,8 @@
|
||||
log_game("[key_name(user)] emagged drone [key_name(src)]. Laws overridden.")
|
||||
var/time = time2text(world.realtime,"hh:mm:ss")
|
||||
GLOB.lawchanges.Add("[time] <B>:</B> [H.name]([H.key]) emagged [name]([key])")
|
||||
addtimer(CALLBACK(src, .proc/shut_down, TRUE), EMAG_TIMER)
|
||||
|
||||
emagged_time = world.time
|
||||
emagged = 1
|
||||
density = 1
|
||||
pass_flags = 0
|
||||
@@ -361,12 +365,7 @@
|
||||
|
||||
/mob/living/silicon/robot/drone/update_canmove(delay_action_updates = 0)
|
||||
. = ..()
|
||||
if(emagged)
|
||||
density = 1
|
||||
if(world.time - emagged_time > EMAG_TIMER)
|
||||
shut_down(TRUE)
|
||||
return
|
||||
density = 0 //this is reset every canmove update otherwise
|
||||
density = emagged //this is reset every canmove update otherwise
|
||||
|
||||
/mob/living/simple_animal/drone/flash_eyes(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0)
|
||||
if(affect_silicon)
|
||||
|
||||
@@ -83,6 +83,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
|
||||
var/lockcharge //Used when locking down a borg to preserve cell charge
|
||||
var/speed = 0 //Cause sec borgs gotta go fast //No they dont!
|
||||
var/scrambledcodes = 0 // Used to determine if a borg shows up on the robotics console. Setting to one hides them.
|
||||
var/can_lock_cover = FALSE //Used to set if a borg can re-lock its cover.
|
||||
var/has_camera = TRUE
|
||||
var/pdahide = 0 //Used to hide the borg from the messenger list
|
||||
var/tracking_entities = 0 //The number of known entities currently accessing the internal camera
|
||||
@@ -752,6 +753,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
|
||||
if(allowed(W))
|
||||
locked = !locked
|
||||
to_chat(user, "You [ locked ? "lock" : "unlock"] [src]'s interface.")
|
||||
to_chat(src, "<span class='notice'>[user] [ locked ? "locked" : "unlocked"] your interface.</span>")
|
||||
update_icons()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
@@ -768,7 +770,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
|
||||
if(!user.drop_item())
|
||||
return
|
||||
if(U.action(src))
|
||||
to_chat(user, "<span class='notice'>You apply the upgrade to [src].</span>")
|
||||
user.visible_message("<span class = 'notice'>[user] applied [U] to [src].</span>", "<span class='notice'>You apply [U] to [src].</span>")
|
||||
U.forceMove(src)
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Upgrade error.</span>")
|
||||
@@ -964,16 +966,24 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
|
||||
update_icons()
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/verb/unlock_own_cover()
|
||||
/mob/living/silicon/robot/verb/toggle_own_cover()
|
||||
set category = "Robot Commands"
|
||||
set name = "Unlock Cover"
|
||||
set desc = "Unlocks your own cover if it is locked. You can not lock it again. A human will have to lock it for you."
|
||||
if(locked)
|
||||
switch(alert("You can not lock your cover again, are you sure?\n (You can still ask for a human to lock it)", "Unlock Own Cover", "Yes", "No"))
|
||||
if("Yes")
|
||||
locked = 0
|
||||
update_icons()
|
||||
to_chat(usr, "You unlock your cover.")
|
||||
set name = "Toggle Cover"
|
||||
set desc = "Toggles the lock on your cover."
|
||||
|
||||
if(can_lock_cover)
|
||||
if(alert("Are you sure?", locked ? "Unlock Cover" : "Lock Cover", "Yes", "No") == "Yes")
|
||||
locked = !locked
|
||||
update_icons()
|
||||
to_chat(usr, "<span class='notice'>You [locked ? "lock" : "unlock"] your cover.</span>")
|
||||
return
|
||||
if(!locked)
|
||||
to_chat(usr, "<span class='warning'>You cannot lock your cover yourself. Find a robotocist.</span>")
|
||||
return
|
||||
if(alert("You cannnot lock your own cover again. Are you sure?\n You will need a robotocist to re-lock you.", "Unlock Own Cover", "Yes", "No") == "Yes")
|
||||
locked = !locked
|
||||
update_icons()
|
||||
to_chat(usr, "<span class='notice'>You unlock your cover.</span>")
|
||||
|
||||
/mob/living/silicon/robot/attack_ghost(mob/user)
|
||||
if(wiresexposed)
|
||||
@@ -1403,6 +1413,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
|
||||
modtype = "Commando"
|
||||
faction = list("nanotrasen")
|
||||
is_emaggable = FALSE
|
||||
can_lock_cover = TRUE
|
||||
default_cell_type = /obj/item/stock_parts/cell/bluespace
|
||||
|
||||
/mob/living/silicon/robot/deathsquad/init(alien = FALSE, connect_to_AI = TRUE, mob/living/silicon/ai/ai_to_sync_to = null)
|
||||
@@ -1431,6 +1442,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
|
||||
static_radio_channels = 1
|
||||
allow_rename = FALSE
|
||||
weapons_unlock = TRUE
|
||||
can_lock_cover = TRUE
|
||||
default_cell_type = /obj/item/stock_parts/cell/super
|
||||
var/eprefix = "Amber"
|
||||
|
||||
@@ -1487,6 +1499,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
|
||||
ear_protection = 1 // Immunity to the audio part of flashbangs
|
||||
emp_protection = TRUE // Immunity to EMP, due to heavy shielding
|
||||
damage_protection = 20 // Reduce all incoming damage by this number. Very high in the case of /destroyer borgs, since it is an admin-only borg.
|
||||
can_lock_cover = TRUE
|
||||
default_cell_type = /obj/item/stock_parts/cell/bluespace
|
||||
|
||||
/mob/living/silicon/robot/destroyer/init(alien = FALSE, connect_to_AI = TRUE, mob/living/silicon/ai/ai_to_sync_to = null)
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
modtype = "Syndicate"
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
ionpulse = 1
|
||||
can_lock_cover = TRUE
|
||||
lawchannel = "State"
|
||||
var/playstyle_string = "<span class='userdanger'>You are a Syndicate assault cyborg!</span><br>\
|
||||
<b>You are armed with powerful offensive tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
response_disarm = "bops"
|
||||
response_harm = "kicks"
|
||||
speak = list("YAP", "Woof!", "Bark!", "AUUUUUU")
|
||||
speak_emote = list("barks", "woofs")
|
||||
speak_emote = list("barks.", "woofs.")
|
||||
emote_hear = list("barks!", "woofs!", "yaps.","pants.")
|
||||
emote_see = list("shakes its head.", "chases its tail.","shivers.")
|
||||
faction = list("neutral")
|
||||
|
||||
@@ -71,9 +71,6 @@
|
||||
var/spawn_delay = 600
|
||||
var/turn_on = 0
|
||||
var/auto_spawn = 1
|
||||
proc
|
||||
warpbots()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/hivebot/tele/New()
|
||||
..()
|
||||
@@ -83,7 +80,7 @@
|
||||
visible_message("<span class='danger'>The [src] warps in!</span>")
|
||||
playsound(src.loc, 'sound/effects/empulse.ogg', 25, 1)
|
||||
|
||||
/mob/living/simple_animal/hostile/hivebot/tele/warpbots()
|
||||
/mob/living/simple_animal/hostile/hivebot/tele/proc/warpbots()
|
||||
icon_state = "def_radar"
|
||||
visible_message("<span class='warning'>The [src] turns on!</span>")
|
||||
while(bot_amt > 0)
|
||||
|
||||
@@ -122,8 +122,8 @@ Difficulty: Very Hard
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/enrage(mob/living/L)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.martial_art && prob(H.martial_art.deflection_chance))
|
||||
. = TRUE
|
||||
if(H.mind && H.mind.martial_art && prob(H.mind.martial_art.deflection_chance))
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/alternating_dir_shots()
|
||||
ranged_cooldown = world.time + 40
|
||||
|
||||
@@ -524,7 +524,7 @@ Difficulty: Medium
|
||||
else
|
||||
animate(src, pixel_x = -16, pixel_z = 0, time = 5)
|
||||
|
||||
obj/effect/temp_visual/fireball
|
||||
/obj/effect/temp_visual/fireball
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "fireball"
|
||||
name = "fireball"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
//malfunctioning combat drones
|
||||
/mob/living/simple_animal/hostile/retaliate/malf_drone
|
||||
/mob/living/simple_animal/hostile/malf_drone
|
||||
name = "combat drone"
|
||||
desc = "An automated combat drone armed with state of the art weaponry and shielding."
|
||||
icon_state = "drone3"
|
||||
@@ -8,254 +8,175 @@
|
||||
icon_dead = "drone_dead"
|
||||
ranged = 1
|
||||
rapid = 3
|
||||
retreat_distance = 3
|
||||
minimum_distance = 3
|
||||
speak_chance = 5
|
||||
turns_per_move = 3
|
||||
response_help = "pokes the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "hits the"
|
||||
speak = list("ALERT.","Hostile-ile-ile entities dee-twhoooo-wected.","Threat parameterszzzz- szzet.","Bring sub-sub-sub-systems uuuup to combat alert alpha-a-a.")
|
||||
emote_see = list("beeps menacingly","whirrs threateningly","scans its immediate vicinity")
|
||||
speak = list("ALERT.", "Hostile-ile-ile entities dee-twhoooo-wected.", "Threat parameterszzzz- szzet.", "Bring sub-sub-sub-systems uuuup to combat alert alpha-a-a.")
|
||||
emote_see = list("beeps menacingly.", "whirrs threateningly.", "scans for targets.")
|
||||
a_intent = INTENT_HARM
|
||||
stop_automated_movement_when_pulled = 0
|
||||
health = 300
|
||||
maxHealth = 300
|
||||
stop_automated_movement_when_pulled = FALSE
|
||||
health = 200
|
||||
maxHealth = 200
|
||||
speed = 8
|
||||
projectiletype = /obj/item/projectile/beam/drone
|
||||
projectiletype = /obj/item/projectile/beam/immolator/weak
|
||||
projectilesound = 'sound/weapons/laser3.ogg'
|
||||
var/datum/effect_system/trail_follow/ion/ion_trail
|
||||
|
||||
//the drone randomly switches between these states because it's malfunctioning
|
||||
var/hostile_drone = 0
|
||||
//0 - retaliate, only attack enemies that attack it
|
||||
//1 - hostile, attack everything that comes near
|
||||
|
||||
var/turf/patrol_target
|
||||
var/explode_chance = 1
|
||||
var/disabled = 0
|
||||
var/exploding = 0
|
||||
|
||||
//Drones aren't affected by atmos.
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
|
||||
var/has_loot = 1
|
||||
faction = list("malf_drone")
|
||||
deathmessage = "suddenly breaks apart."
|
||||
del_on_death = 1
|
||||
var/datum/effect_system/trail_follow/ion/ion_trail
|
||||
var/passive_mode = TRUE // if true, don't target anything.
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/malf_drone/New()
|
||||
..()
|
||||
if(prob(5))
|
||||
projectiletype = /obj/item/projectile/beam/pulse/drone
|
||||
projectilesound = 'sound/weapons/pulse2.ogg'
|
||||
/mob/living/simple_animal/hostile/malf_drone/Initialize(mapload)
|
||||
. = ..()
|
||||
ion_trail = new
|
||||
ion_trail.set_up(src)
|
||||
ion_trail.start()
|
||||
update_icons()
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/malf_drone/Process_Spacemove(var/check_drift = 0)
|
||||
/mob/living/simple_animal/hostile/malf_drone/Process_Spacemove(check_drift = 0)
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/malf_drone/ListTargets()
|
||||
if(hostile_drone)
|
||||
return view(src, 10)
|
||||
else
|
||||
return ..()
|
||||
|
||||
//self repair systems have a chance to bring the drone back to life
|
||||
/mob/living/simple_animal/hostile/retaliate/malf_drone/Life(seconds, times_fired)
|
||||
|
||||
//emps and lots of damage can temporarily shut us down
|
||||
if(disabled > 0)
|
||||
stat = UNCONSCIOUS
|
||||
icon_state = "drone_dead"
|
||||
disabled--
|
||||
wander = 0
|
||||
speak_chance = 0
|
||||
if(disabled <= 0)
|
||||
stat = CONSCIOUS
|
||||
icon_state = "drone0"
|
||||
wander = 1
|
||||
speak_chance = 5
|
||||
|
||||
//repair a bit of damage
|
||||
if(prob(1))
|
||||
src.visible_message("<span class='warning'>[bicon(src)] [src] shudders and shakes as some of it's damaged systems come back online.</span>")
|
||||
do_sparks(3, 1, src)
|
||||
health += rand(25,100)
|
||||
|
||||
//spark for no reason
|
||||
if(prob(5))
|
||||
do_sparks(3, 1, src)
|
||||
|
||||
//sometimes our targetting sensors malfunction, and we attack anyone nearby
|
||||
if(prob(disabled ? 0 : 1))
|
||||
if(hostile_drone)
|
||||
src.visible_message("<span class='notice'>[bicon(src)] [src] retracts several targetting vanes, and dulls it's running lights.</span>")
|
||||
hostile_drone = 0
|
||||
else
|
||||
src.visible_message("<span class='warning'>[bicon(src)] [src] suddenly lights up, and additional targetting vanes slide into place.</span>")
|
||||
hostile_drone = 1
|
||||
|
||||
if(health / maxHealth > 0.9)
|
||||
icon_state = "drone3"
|
||||
explode_chance = 0
|
||||
else if(health / maxHealth > 0.7)
|
||||
icon_state = "drone2"
|
||||
explode_chance = 0
|
||||
else if(health / maxHealth > 0.5)
|
||||
icon_state = "drone1"
|
||||
explode_chance = 0.5
|
||||
else if(health / maxHealth > 0.3)
|
||||
icon_state = "drone0"
|
||||
explode_chance = 5
|
||||
else if(health > 0)
|
||||
//if health gets too low, shut down
|
||||
icon_state = "drone_dead"
|
||||
exploding = 0
|
||||
if(!disabled)
|
||||
if(prob(50))
|
||||
src.visible_message("<span class='notice'>[bicon(src)] [src] suddenly shuts down!</span>")
|
||||
else
|
||||
src.visible_message("<span class='notice'>[bicon(src)] [src] suddenly lies still and quiet.</span>")
|
||||
disabled = rand(150, 600)
|
||||
walk(src,0)
|
||||
|
||||
if(exploding && prob(20))
|
||||
if(prob(50))
|
||||
src.visible_message("<span class='warning'>[bicon(src)] [src] begins to spark and shake violenty!</span>")
|
||||
else
|
||||
src.visible_message("<span class='warning'>[bicon(src)] [src] sparks and shakes like it's about to explode!</span>")
|
||||
do_sparks(3, 1, src)
|
||||
|
||||
if(!exploding && !disabled && prob(explode_chance))
|
||||
exploding = 1
|
||||
stat = UNCONSCIOUS
|
||||
wander = 1
|
||||
walk(src,0)
|
||||
spawn(rand(50,150))
|
||||
if(!disabled && exploding)
|
||||
explosion(get_turf(src), 0, 1, 4, 7)
|
||||
//proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1)
|
||||
..()
|
||||
|
||||
//ion rifle!
|
||||
/mob/living/simple_animal/hostile/retaliate/malf_drone/emp_act(severity)
|
||||
health -= rand(3,15) * (severity + 1)
|
||||
disabled = rand(150, 600)
|
||||
hostile_drone = 0
|
||||
walk(src,0)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/malf_drone/Destroy() //Seriously, what the actual hell.
|
||||
//some random debris left behind
|
||||
if(has_loot)
|
||||
do_sparks(3, 1, src)
|
||||
var/obj/O
|
||||
|
||||
//shards
|
||||
O = new /obj/item/shard(loc)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
if(prob(75))
|
||||
O = new /obj/item/shard(loc)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
if(prob(50))
|
||||
O = new /obj/item/shard(loc)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
if(prob(25))
|
||||
O = new /obj/item/shard(loc)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
|
||||
//rods
|
||||
O = new /obj/item/stack/rods(src.loc)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
if(prob(75))
|
||||
O = new /obj/item/stack/rods(src.loc)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
if(prob(50))
|
||||
O = new /obj/item/stack/rods(src.loc)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
if(prob(25))
|
||||
O = new /obj/item/stack/rods(src.loc)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
|
||||
//plasteel
|
||||
O = new /obj/item/stack/sheet/plasteel(src.loc)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
if(prob(75))
|
||||
O = new /obj/item/stack/sheet/plasteel(src.loc)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
if(prob(50))
|
||||
O = new /obj/item/stack/sheet/plasteel(src.loc)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
if(prob(25))
|
||||
O = new /obj/item/stack/sheet/plasteel(src.loc)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
|
||||
//also drop dummy circuit boards deconstructable for research (loot)
|
||||
var/obj/item/circuitboard/C
|
||||
|
||||
//spawn 1-4 boards of a random type
|
||||
var/spawnees = 0
|
||||
var/num_boards = rand(1,4)
|
||||
var/list/options = list(1,2,4,8,16,32,64,128,256, 512)
|
||||
for(var/i=0, i<num_boards, i++)
|
||||
var/chosen = pick(options)
|
||||
options.Remove(options.Find(chosen))
|
||||
spawnees |= chosen
|
||||
|
||||
if(spawnees & 1)
|
||||
C = new(src.loc)
|
||||
C.name = "Drone CPU motherboard"
|
||||
C.origin_tech = "programming=[rand(3,6)]"
|
||||
|
||||
if(spawnees & 2)
|
||||
C = new(src.loc)
|
||||
C.name = "Drone neural interface"
|
||||
C.origin_tech = "biotech=[rand(3,6)]"
|
||||
|
||||
if(spawnees & 4)
|
||||
C = new(src.loc)
|
||||
C.name = "Drone suspension processor"
|
||||
C.origin_tech = "magnets=[rand(3,6)]"
|
||||
|
||||
if(spawnees & 8)
|
||||
C = new(src.loc)
|
||||
C.name = "Drone shielding controller"
|
||||
C.origin_tech = "bluespace=[rand(3,6)]"
|
||||
|
||||
if(spawnees & 16)
|
||||
C = new(src.loc)
|
||||
C.name = "Drone power capacitor"
|
||||
C.origin_tech = "powerstorage=[rand(3,6)]"
|
||||
|
||||
if(spawnees & 32)
|
||||
C = new(src.loc)
|
||||
C.name = "Drone hull reinforcer"
|
||||
C.origin_tech = "materials=[rand(3,6)]"
|
||||
|
||||
if(spawnees & 64)
|
||||
C = new(src.loc)
|
||||
C.name = "Drone auto-repair system"
|
||||
C.origin_tech = "engineering=[rand(3,6)]"
|
||||
|
||||
if(spawnees & 128)
|
||||
C = new(src.loc)
|
||||
C.name = "Drone plasma overcharge counter"
|
||||
C.origin_tech = "plasmatech=[rand(3,6)]"
|
||||
|
||||
if(spawnees & 256)
|
||||
C = new(src.loc)
|
||||
C.name = "Drone targetting circuitboard"
|
||||
C.origin_tech = "combat=[rand(3,6)]"
|
||||
|
||||
if(spawnees & 512)
|
||||
C = new(src.loc)
|
||||
C.name = "Corrupted drone morality core"
|
||||
C.origin_tech = "syndicate=[rand(3,6)]"
|
||||
|
||||
/mob/living/simple_animal/hostile/malf_drone/ListTargets()
|
||||
if(passive_mode)
|
||||
return list()
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/beam/drone
|
||||
damage = 15
|
||||
/mob/living/simple_animal/hostile/malf_drone/AttackingTarget()
|
||||
OpenFire(target) // prevents it pointlessly nuzzling its target in melee if its cornered
|
||||
|
||||
/obj/item/projectile/beam/pulse/drone
|
||||
damage = 10
|
||||
/mob/living/simple_animal/hostile/malf_drone/update_icons()
|
||||
if(passive_mode)
|
||||
icon_state = "drone_dead"
|
||||
else if(health / maxHealth > 0.9)
|
||||
icon_state = "drone3"
|
||||
else if(health / maxHealth > 0.7)
|
||||
icon_state = "drone2"
|
||||
else if(health / maxHealth > 0.5)
|
||||
icon_state = "drone1"
|
||||
else
|
||||
icon_state = "drone0"
|
||||
|
||||
/mob/living/simple_animal/hostile/malf_drone/adjustHealth(damage, updating_health)
|
||||
do_sparks(3, 1, src)
|
||||
passive_mode = FALSE
|
||||
update_icons()
|
||||
. = ..() // this will handle finding a target if there is a valid one nearby
|
||||
|
||||
/mob/living/simple_animal/hostile/malf_drone/Life(seconds, times_fired)
|
||||
. = ..()
|
||||
if(.) // mob is alive. We check this just in case Life() can fire for qdel'ed mobs.
|
||||
if(times_fired % 15 == 0) // every 15 cycles, aka 30 seconds, 50% chance to switch between modes
|
||||
scramble_settings()
|
||||
|
||||
/mob/living/simple_animal/hostile/malf_drone/proc/scramble_settings()
|
||||
if(prob(50))
|
||||
do_sparks(3, 1, src)
|
||||
passive_mode = !passive_mode
|
||||
if(passive_mode)
|
||||
visible_message("<span class='notice'>[src] retracts several targetting vanes.</span>")
|
||||
if(target)
|
||||
LoseTarget()
|
||||
else
|
||||
visible_message("<span class='warning'>[src] suddenly lights up, and additional targetting vanes slide into place.</span>")
|
||||
update_icons()
|
||||
|
||||
/mob/living/simple_animal/hostile/malf_drone/emp_act(severity)
|
||||
adjustHealth(100 / severity) // takes the same damage as a mining drone from emp
|
||||
|
||||
/mob/living/simple_animal/hostile/malf_drone/drop_loot()
|
||||
do_sparks(3, 1, src)
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
//shards
|
||||
var/obj/O = new /obj/item/shard(T)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
if(prob(75))
|
||||
O = new /obj/item/shard(T)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
if(prob(50))
|
||||
O = new /obj/item/shard(T)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
if(prob(25))
|
||||
O = new /obj/item/shard(T)
|
||||
step_to(O, get_turf(pick(view(7, src))))
|
||||
|
||||
//rods
|
||||
var/obj/item/stack/K = new /obj/item/stack/rods(T)
|
||||
step_to(K, get_turf(pick(view(7, src))))
|
||||
K.amount = pick(1, 2, 3, 4)
|
||||
K.update_icon()
|
||||
|
||||
//plasteel
|
||||
K = new /obj/item/stack/sheet/plasteel(T)
|
||||
step_to(K, get_turf(pick(view(7, src))))
|
||||
K.amount = pick(1, 2, 3, 4)
|
||||
K.update_icon()
|
||||
|
||||
//also drop dummy circuit boards deconstructable for research (loot)
|
||||
var/obj/item/circuitboard/C
|
||||
|
||||
//spawn 1-4 boards of a random type
|
||||
var/spawnees = 0
|
||||
var/num_boards = rand(1, 4)
|
||||
var/list/options = list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512)
|
||||
for(var/i=0, i<num_boards, i++)
|
||||
var/chosen = pick(options)
|
||||
options.Remove(options.Find(chosen))
|
||||
spawnees |= chosen
|
||||
|
||||
if(spawnees & 1)
|
||||
C = new(T)
|
||||
C.name = "Drone CPU motherboard"
|
||||
C.origin_tech = "programming=[rand(3, 6)]"
|
||||
|
||||
if(spawnees & 2)
|
||||
C = new(T)
|
||||
C.name = "Drone neural interface"
|
||||
C.origin_tech = "biotech=[rand(3, 6)]"
|
||||
|
||||
if(spawnees & 4)
|
||||
C = new(T)
|
||||
C.name = "Drone suspension processor"
|
||||
C.origin_tech = "magnets=[rand(3, 6)]"
|
||||
|
||||
if(spawnees & 8)
|
||||
C = new(T)
|
||||
C.name = "Drone shielding controller"
|
||||
C.origin_tech = "bluespace=[rand(3, 6)]"
|
||||
|
||||
if(spawnees & 16)
|
||||
C = new(T)
|
||||
C.name = "Drone power capacitor"
|
||||
C.origin_tech = "powerstorage=[rand(3, 6)]"
|
||||
|
||||
if(spawnees & 32)
|
||||
C = new(T)
|
||||
C.name = "Drone hull reinforcer"
|
||||
C.origin_tech = "materials=[rand(3, 6)]"
|
||||
|
||||
if(spawnees & 64)
|
||||
C = new(T)
|
||||
C.name = "Drone auto-repair system"
|
||||
C.origin_tech = "engineering=[rand(3, 6)]"
|
||||
|
||||
if(spawnees & 128)
|
||||
C = new(T)
|
||||
C.name = "Drone plasma overcharge counter"
|
||||
C.origin_tech = "plasmatech=[rand(3, 6)]"
|
||||
|
||||
if(spawnees & 256)
|
||||
C = new(T)
|
||||
C.name = "Drone targetting circuitboard"
|
||||
C.origin_tech = "combat=[rand(3, 6)]"
|
||||
|
||||
if(spawnees & 512)
|
||||
C = new(T)
|
||||
C.name = "Corrupted drone morality core"
|
||||
C.origin_tech = "syndicate=[rand(3, 6)]"
|
||||
|
||||
@@ -18,3 +18,5 @@
|
||||
melee_damage_upper = 20
|
||||
unique_pet = TRUE
|
||||
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 2, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
|
||||
gender = FEMALE
|
||||
|
||||
|
||||
@@ -42,27 +42,6 @@
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/user = owner
|
||||
user.DoVentSmash()
|
||||
|
||||
// ---------- PRINCESS ACTIONS
|
||||
|
||||
/datum/action/innate/terrorspider/evolvequeen
|
||||
name = "Evolve Queen"
|
||||
icon_icon = 'icons/mob/terrorspider.dmi'
|
||||
button_icon_state = "terror_queen"
|
||||
|
||||
/datum/action/innate/terrorspider/evolvequeen/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/princess/user = owner
|
||||
if(!istype(user))
|
||||
to_chat(user, "<span class='warning'>ERROR: attempt to use evolve queen ability on a non-princess</span>")
|
||||
return
|
||||
var/feedings_left = user.feedings_to_evolve - user.fed
|
||||
if(feedings_left > 0)
|
||||
to_chat(user, "<span class='warning'>You must wrap [feedings_left] more humanoid prey before you can do this!</span>")
|
||||
return
|
||||
for(var/mob/living/simple_animal/hostile/poison/terror_spider/queen/Q in GLOB.ts_spiderlist)
|
||||
if(Q.spider_awaymission == user.spider_awaymission)
|
||||
to_chat(user, "<span class='warning'>The presence of another Queen in the area is preventing you from maturing.")
|
||||
return
|
||||
user.evolve_to_queen()
|
||||
|
||||
// ---------- QUEEN ACTIONS
|
||||
|
||||
@@ -93,19 +72,11 @@
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/queen/user = owner
|
||||
user.LayQueenEggs()
|
||||
|
||||
/datum/action/innate/terrorspider/queen/queenfakelings
|
||||
name = "Fake Spiderlings"
|
||||
icon_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "spiderling"
|
||||
|
||||
/datum/action/innate/terrorspider/queen/queenfakelings/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/queen/user = owner
|
||||
user.QueenFakeLings()
|
||||
|
||||
// ---------- EMPRESS
|
||||
|
||||
/datum/action/innate/terrorspider/queen/empress/empresserase
|
||||
name = "Erase Brood"
|
||||
name = "Empress Erase Brood"
|
||||
icon_icon = 'icons/effects/blood.dmi'
|
||||
button_icon_state = "mgibbl1"
|
||||
|
||||
@@ -113,6 +84,16 @@
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/user = owner
|
||||
user.EraseBrood()
|
||||
|
||||
/datum/action/innate/terrorspider/queen/empress/empresslings
|
||||
name = "Empresss Spiderlings"
|
||||
icon_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "spiderling"
|
||||
|
||||
/datum/action/innate/terrorspider/queen/empress/empresslings/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/user = owner
|
||||
user.EmpressLings()
|
||||
|
||||
|
||||
// ---------- WEB
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/proc/Web()
|
||||
@@ -186,13 +167,26 @@
|
||||
|
||||
// ---------- WRAP
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/proc/mobIsWrappable(mob/living/M)
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
if(M.stat != DEAD)
|
||||
return FALSE
|
||||
if(M.anchored)
|
||||
return FALSE
|
||||
if(!Adjacent(M))
|
||||
return FALSE
|
||||
if(isterrorspider(M))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/proc/FindWrapTarget()
|
||||
if(!cocoon_target)
|
||||
var/list/choices = list()
|
||||
for(var/mob/living/L in oview(1,src))
|
||||
if(Adjacent(L) && !L.anchored)
|
||||
if(L.stat == DEAD)
|
||||
choices += L
|
||||
if(!mobIsWrappable(L))
|
||||
continue
|
||||
choices += L
|
||||
for(var/obj/O in oview(1,src))
|
||||
if(Adjacent(O) && !O.anchored)
|
||||
if(!istype(O, /obj/structure/spider/terrorweb) && !istype(O, /obj/structure/spider/cocoon) && !istype(O, /obj/structure/spider/spiderling/terror_spiderling))
|
||||
@@ -226,9 +220,7 @@
|
||||
O.loc = C
|
||||
large_cocoon = 1
|
||||
for(var/mob/living/L in C.loc)
|
||||
if(istype(L, /mob/living/simple_animal/hostile/poison/terror_spider))
|
||||
continue
|
||||
if(L.stat != DEAD)
|
||||
if(!mobIsWrappable(L))
|
||||
continue
|
||||
if(iscarbon(L))
|
||||
regen_points += regen_points_per_kill
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
else if(volume < 90)
|
||||
// bitten thrice, die quickly, severe muscle cramps make movement very difficult. Even calling for help probably won't save you.
|
||||
// total damage: 4, human health 150 until crit, = 37.5 ticks, = 75s = 1m15s until death
|
||||
update_flags |= M.adjustToxLoss(4, FALSE) // a bit worse than coiine
|
||||
update_flags |= M.adjustToxLoss(4, FALSE)
|
||||
update_flags |= M.EyeBlurry(6, FALSE)
|
||||
M.Confused(6)
|
||||
else
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
ventcrawler = 1
|
||||
idle_ventcrawl_chance = 0
|
||||
ai_playercontrol_allowtype = 0
|
||||
rapid = 3
|
||||
canlay = 1000
|
||||
spider_tier = TS_TIER_5
|
||||
projectiletype = /obj/item/projectile/terrorqueenspit/empress
|
||||
@@ -35,6 +34,8 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/New()
|
||||
..()
|
||||
empresslings_action = new()
|
||||
empresslings_action.Grant(src)
|
||||
empresserase_action = new()
|
||||
empresserase_action.Grant(src)
|
||||
|
||||
@@ -44,7 +45,6 @@
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/NestMode()
|
||||
..()
|
||||
queeneggs_action.button.name = "Empress Eggs"
|
||||
queenfakelings_action.button.name = "Empress Lings"
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/LayQueenEggs()
|
||||
var/eggtype = input("What kind of eggs?") as null|anything in list(TS_DESC_QUEEN, TS_DESC_MOTHER, TS_DESC_PRINCE, TS_DESC_PRINCESS, TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN, TS_DESC_BLACK, TS_DESC_PURPLE, TS_DESC_WHITE, TS_DESC_BROWN)
|
||||
@@ -70,7 +70,7 @@
|
||||
if(TS_DESC_PRINCE)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/prince, numlings)
|
||||
if(TS_DESC_PRINCESS)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/princess, numlings)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess, numlings)
|
||||
if(TS_DESC_MOTHER)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/mother, numlings)
|
||||
if(TS_DESC_QUEEN)
|
||||
@@ -78,7 +78,7 @@
|
||||
else
|
||||
to_chat(src, "<span class='danger'>Unrecognized egg type.</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/QueenFakeLings()
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/proc/EmpressLings()
|
||||
var/numlings = input("How many?") as null|anything in list(10, 20, 30, 40, 50)
|
||||
var/sbpc = input("%chance to be stillborn?") as null|anything in list(0, 25, 50, 75, 100)
|
||||
for(var/i=0, i<numlings, i++)
|
||||
@@ -96,7 +96,8 @@
|
||||
S.amount_grown = 250
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/proc/EraseBrood()
|
||||
for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in GLOB.ts_spiderlist)
|
||||
for(var/thing in GLOB.ts_spiderlist)
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing
|
||||
if(T.spider_tier < spider_tier)
|
||||
T.degenerate = 1
|
||||
to_chat(T, "<span class='userdanger'>Through the hivemind, the raw power of [src] floods into your body, burning it from the inside out!</span>")
|
||||
@@ -106,8 +107,6 @@
|
||||
qdel(T)
|
||||
to_chat(src, "<span class='userdanger'>All Terror Spiders, except yourself, will die off shortly.</span>")
|
||||
|
||||
|
||||
/obj/item/projectile/terrorqueenspit/empress
|
||||
damage_type = BURN
|
||||
damage = 30
|
||||
bonus_tox = 0
|
||||
damage = 90
|
||||
|
||||
|
||||
@@ -39,11 +39,10 @@
|
||||
to_chat(src, "<span class='warning'>You must wrap more humanoid prey before you can do this!</span>")
|
||||
return
|
||||
var/list/eggtypes = list(TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN)
|
||||
var/num_brown = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/brown)
|
||||
if(num_brown < 2)
|
||||
var/list/spider_array = CountSpidersDetailed(FALSE)
|
||||
if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/brown] < 2)
|
||||
eggtypes += TS_DESC_BROWN
|
||||
var/num_black = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/black)
|
||||
if(num_black < 2)
|
||||
if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/black] < 2)
|
||||
eggtypes += TS_DESC_BLACK
|
||||
var/eggtype = pick(eggtypes)
|
||||
if(client)
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/proc/DoHiveSense()
|
||||
var/hsline = ""
|
||||
to_chat(src, "Your Brood: ")
|
||||
for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in GLOB.ts_spiderlist)
|
||||
for(var/thing in GLOB.ts_spiderlist)
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing
|
||||
if(T.spider_awaymission != spider_awaymission)
|
||||
continue
|
||||
hsline = "* [T] in [get_area(T)], "
|
||||
@@ -20,21 +21,55 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/proc/CountSpiders()
|
||||
var/numspiders = 0
|
||||
for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in GLOB.ts_spiderlist)
|
||||
for(var/thing in GLOB.ts_spiderlist)
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing
|
||||
if(T.stat != DEAD && !T.spider_placed && spider_awaymission == T.spider_awaymission)
|
||||
numspiders += 1
|
||||
return numspiders
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/proc/CountSpidersType(specific_type)
|
||||
var/numspiders = 0
|
||||
for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in GLOB.ts_spiderlist)
|
||||
if(T.stat != DEAD && !T.spider_placed && spider_awaymission == T.spider_awaymission)
|
||||
if(T.type == specific_type)
|
||||
numspiders += 1
|
||||
for(var/obj/structure/spider/eggcluster/terror_eggcluster/E in GLOB.ts_egg_list)
|
||||
if(E.spiderling_type == specific_type && E.z == z)
|
||||
numspiders += E.spiderling_number
|
||||
for(var/obj/structure/spider/spiderling/terror_spiderling/L in GLOB.ts_spiderling_list)
|
||||
if(!L.stillborn && L.grow_as == specific_type && L.z == z)
|
||||
numspiders += 1
|
||||
return numspiders
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/proc/CountSpidersDetailed(check_mine = FALSE, list/mytypes = list())
|
||||
var/list/spider_totals = list("all" = 0)
|
||||
var/check_list = length(mytypes) > 0
|
||||
for(var/thistype in mytypes)
|
||||
spider_totals[thistype] = 0
|
||||
for(var/thing in GLOB.ts_spiderlist)
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing
|
||||
if(T.stat == DEAD || T.spider_placed || spider_awaymission != T.spider_awaymission)
|
||||
continue
|
||||
if(check_mine && T.spider_myqueen != src)
|
||||
continue
|
||||
if(check_list && !(T.type in mytypes))
|
||||
continue
|
||||
if(T == src)
|
||||
continue
|
||||
if(spider_totals[T.type])
|
||||
spider_totals[T.type]++
|
||||
else
|
||||
spider_totals[T.type] = 1
|
||||
spider_totals["all"]++
|
||||
for(var/thing in GLOB.ts_egg_list)
|
||||
var/obj/structure/spider/eggcluster/terror_eggcluster/E = thing
|
||||
if(check_mine && E.spider_myqueen != src)
|
||||
continue
|
||||
if(check_list && E.spiderling_type && !(E.spiderling_type in mytypes))
|
||||
continue
|
||||
if(spider_totals[E.spiderling_type])
|
||||
spider_totals[E.spiderling_type] += E.spiderling_number
|
||||
else
|
||||
spider_totals[E.spiderling_type] = E.spiderling_number
|
||||
spider_totals["all"] += E.spiderling_number
|
||||
for(var/thing in GLOB.ts_spiderling_list)
|
||||
var/obj/structure/spider/spiderling/terror_spiderling/L = thing
|
||||
if(L.stillborn)
|
||||
continue
|
||||
if(check_mine && L.spider_myqueen != src)
|
||||
continue
|
||||
if(check_list && L.grow_as && !(L.grow_as in mytypes))
|
||||
continue
|
||||
if(spider_totals[L.grow_as])
|
||||
spider_totals[L.grow_as]++
|
||||
else
|
||||
spider_totals[L.grow_as] = 1
|
||||
spider_totals["all"]++
|
||||
return spider_totals
|
||||
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
spider_opens_doors = 2
|
||||
web_type = /obj/structure/spider/terrorweb/purple
|
||||
ai_spins_webs = FALSE
|
||||
gender = MALE
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/prince/death(gibbed)
|
||||
if(can_die() && !hasdied && spider_uo71)
|
||||
|
||||
@@ -2,58 +2,80 @@
|
||||
// --------------------------------------------------------------------------------
|
||||
// ----------------- TERROR SPIDERS: T3 PRINCESS OF TERROR --------------------------
|
||||
// --------------------------------------------------------------------------------
|
||||
// -------------: ROLE: cutesy
|
||||
// -------------: AI: as green, but will evolve to queen when it can
|
||||
// -------------: SPECIAL: can evolve into a queen, if fed enough
|
||||
// -------------: TO FIGHT IT: kill it before it evolves
|
||||
// -------------: ROLE: mini-queen, maintains a smaller nest, but also more expendable
|
||||
// -------------: AI: maintains a small group of spiders. Small fraction of a queen's nest.
|
||||
// -------------: SPECIAL: lays eggs over time, like a queen
|
||||
// -------------: TO FIGHT IT: hunt it before it lays eggs
|
||||
// -------------: SPRITES FROM: FoS, https://www.paradisestation.org/forum/profile/335-fos
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/princess
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess
|
||||
name = "Princess of Terror spider"
|
||||
desc = "An enormous spider. It looks strangely cute and fluffy."
|
||||
spider_role_summary = "Future Queen"
|
||||
spider_role_summary = "Mini-Queen"
|
||||
ai_target_method = TS_DAMAGE_SIMPLE
|
||||
icon_state = "terror_princess1"
|
||||
icon_living = "terror_princess1"
|
||||
icon_dead = "terror_princess1_dead"
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
regen_points_per_hp = 1 // always regens very fast
|
||||
force_threshold = 18 // outright immune to anything of force under 18, same as queen
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 20
|
||||
idle_ventcrawl_chance = 5
|
||||
spider_tier = TS_TIER_3
|
||||
spider_opens_doors = 2
|
||||
web_type = /obj/structure/spider/terrorweb/queen
|
||||
var/feedings_to_evolve = 3
|
||||
var/datum/action/innate/terrorspider/ventsmash/ventsmash_action
|
||||
var/datum/action/innate/terrorspider/evolvequeen/evolvequeen_action
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/princess/New()
|
||||
..()
|
||||
ventsmash_action = new()
|
||||
ventsmash_action.Grant(src)
|
||||
evolvequeen_action = new()
|
||||
evolvequeen_action.Grant(src)
|
||||
// Unlike queens, no ranged attack.
|
||||
ranged = 0
|
||||
retreat_distance = 0
|
||||
minimum_distance = 0
|
||||
projectilesound = null
|
||||
projectiletype = null
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/princess/proc/evolve_to_queen()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/queen/Q = new(loc)
|
||||
if(mind)
|
||||
mind.transfer_to(Q)
|
||||
// Calling `transfer_to()` removes our new body (the Queen's) ability to see the med hud, so we have to re-add the queen here.
|
||||
var/datum/atom_hud/U = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
U.add_hud_to(Q)
|
||||
qdel(src)
|
||||
canlay = 0
|
||||
hasnested = TRUE
|
||||
spider_spawnfrequency = 300 // 30 seconds
|
||||
var/grant_prob = 25 // 25% chance every spider_spawnfrequency seconds to gain 1 egg
|
||||
var/spider_max_children = 8
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/princess/DoWrap()
|
||||
. = ..()
|
||||
if(fed == 0)
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess/grant_queen_subtype_abilities()
|
||||
// Queens start in movement mode, where they can ventcrawl but not lay eggs. Then they move to NestMode() where they can wallsmash and egglay, but not ventcrawl.
|
||||
// Princesses are simpler, and can always lay eggs, always vent crawl, but never smash walls. Unlike queens, they don't have a "nesting" transformation.
|
||||
queeneggs_action = new()
|
||||
queeneggs_action.Grant(src)
|
||||
queensense_action = new()
|
||||
queensense_action.Grant(src)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess/ListAvailableEggTypes()
|
||||
var/list/valid_types = list(TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN)
|
||||
|
||||
// Each princess can also have ONE black/purple/brown. If it dies, they can pick a new spider from the 3 advanced types to lay.
|
||||
var/list/spider_array = CountSpidersDetailed(TRUE, list(/mob/living/simple_animal/hostile/poison/terror_spider/black, /mob/living/simple_animal/hostile/poison/terror_spider/purple, /mob/living/simple_animal/hostile/poison/terror_spider/brown))
|
||||
if(spider_array["all"] < 1)
|
||||
valid_types |= TS_DESC_BLACK
|
||||
valid_types |= TS_DESC_PURPLE
|
||||
valid_types |= TS_DESC_BROWN
|
||||
|
||||
return valid_types
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess/grant_eggs()
|
||||
spider_lastspawn = world.time
|
||||
|
||||
if(!isturf(loc))
|
||||
to_chat(src, "<span class='danger'>You cannot generate eggs while hiding in [loc].</span>")
|
||||
return
|
||||
|
||||
if(!prob(grant_prob))
|
||||
return
|
||||
|
||||
var/list/spider_array = CountSpidersDetailed(TRUE)
|
||||
var/brood_count = spider_array["all"]
|
||||
|
||||
// Color shifts depending on how much of their brood capacity they have used.
|
||||
if(brood_count == 0)
|
||||
icon_state = "terror_princess1"
|
||||
icon_living = "terror_princess1"
|
||||
icon_dead = "terror_princess1_dead"
|
||||
desc = "An enormous spider. It looks strangely cute and fluffy, with soft pink fur covering most of its body."
|
||||
else if(fed == 1)
|
||||
else if(brood_count < (spider_max_children /2))
|
||||
icon_state = "terror_princess2"
|
||||
icon_living = "terror_princess2"
|
||||
icon_dead = "terror_princess2_dead"
|
||||
@@ -62,13 +84,44 @@
|
||||
icon_state = "terror_princess3"
|
||||
icon_living = "terror_princess3"
|
||||
icon_dead = "terror_princess3_dead"
|
||||
desc = "An enormous spider. Its entire body has turned an ominous blood red color, with actual blood dripping from its jaws. It stares around, hungrily."
|
||||
desc = "An enormous spider. Its entire body looks to be the color of dried blood."
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/princess/spider_special_action()
|
||||
if(cocoon_target)
|
||||
handle_cocoon_target()
|
||||
else if(fed >= feedings_to_evolve)
|
||||
evolve_to_queen()
|
||||
else if(world.time > (last_cocoon_object + freq_cocoon_object))
|
||||
seek_cocoon_target()
|
||||
if((brood_count + canlay) >= spider_max_children)
|
||||
return
|
||||
canlay++
|
||||
if(canlay == 1)
|
||||
to_chat(src, "<span class='notice'>You have an egg available to lay.</span>")
|
||||
else
|
||||
to_chat(src, "<span class='notice'>You have [canlay] eggs available to lay.</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess/show_egg_timer()
|
||||
var/average_timer = (1 / (grant_prob / 100)) * (spider_spawnfrequency / 10)
|
||||
to_chat(src, "<span class='danger'>Too soon to attempt that again. You generate a new egg every [average_timer] seconds, on average.</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess/NestMode()
|
||||
// Princesses don't nest. However, we still need to override this in case an AI princess calls it.
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess/spider_special_action()
|
||||
// Princess AI routine. GREATLY simplified version of queen routine.
|
||||
if(!stat && !ckey)
|
||||
// Utilize normal queen AI for finding a nest site (neststep=0), and activating NestMode() (neststep=1)
|
||||
if(neststep != 2)
|
||||
return ..()
|
||||
// After that, simply lay an egg once per nestfrequency, until we have the max.
|
||||
if(world.time < (lastnestsetup + nestfrequency))
|
||||
return
|
||||
lastnestsetup = world.time
|
||||
if(ai_nest_is_full())
|
||||
return
|
||||
spider_lastspawn = world.time
|
||||
DoLayTerrorEggs(pick(spider_types_standard), 1)
|
||||
// Yes, this means NPC princesses won't create T2 spiders.
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess/ai_nest_is_full()
|
||||
var/list/spider_array = CountSpidersDetailed(TRUE)
|
||||
if(spider_array["all"] >= spider_max_children)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// -------------: ROLE: gamma-level threat to the whole station, like a blob
|
||||
// -------------: AI: builds a nest, lays many eggs, attempts to take over the station
|
||||
// -------------: SPECIAL: spins webs, breaks lights, breaks cameras, webs objects, lays eggs, commands other spiders...
|
||||
// -------------: TO FIGHT IT: bring an army, and take no prisoners. Mechs and/or decloner guns are a very good idea.
|
||||
// -------------: TO FIGHT IT: bring an army, and take no prisoners. Mechs are a very good idea.
|
||||
// -------------: SPRITES FROM: IK3I
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen
|
||||
@@ -43,69 +43,94 @@
|
||||
var/neststep = 0
|
||||
var/hasnested = FALSE
|
||||
var/spider_max_per_nest = 35 // above this, AI queens become stable
|
||||
var/canlay = 4 // main counter for egg-laying ability! # = num uses, incremented at intervals
|
||||
var/canlay = 5 // main counter for egg-laying ability! # = num uses, incremented at intervals
|
||||
var/eggslaid = 0
|
||||
var/spider_can_fakelings = 3 // spawns defective spiderlings that don't grow up, used to freak out crew, atmosphere
|
||||
var/list/spider_types_standard = list(/mob/living/simple_animal/hostile/poison/terror_spider/red, /mob/living/simple_animal/hostile/poison/terror_spider/gray, /mob/living/simple_animal/hostile/poison/terror_spider/green, /mob/living/simple_animal/hostile/poison/terror_spider/black)
|
||||
var/datum/action/innate/terrorspider/queen/queennest/queennest_action
|
||||
var/datum/action/innate/terrorspider/queen/queensense/queensense_action
|
||||
var/datum/action/innate/terrorspider/queen/queeneggs/queeneggs_action
|
||||
var/datum/action/innate/terrorspider/queen/queenfakelings/queenfakelings_action
|
||||
var/datum/action/innate/terrorspider/ventsmash/ventsmash_action
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/New()
|
||||
..()
|
||||
queennest_action = new()
|
||||
queennest_action.Grant(src)
|
||||
ventsmash_action = new()
|
||||
ventsmash_action.Grant(src)
|
||||
grant_queen_subtype_abilities()
|
||||
spider_myqueen = src
|
||||
if(spider_awaymission)
|
||||
spider_growinstantly = 1
|
||||
spider_growinstantly = TRUE
|
||||
spider_spawnfrequency = 150
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/grant_queen_subtype_abilities()
|
||||
queennest_action = new()
|
||||
queennest_action.Grant(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/Life(seconds, times_fired)
|
||||
. = ..()
|
||||
if(stat != DEAD) // Can't use if(.) for this due to the fact it can sometimes return FALSE even when mob is alive.
|
||||
if(ckey && canlay < 12 && hasnested) // max 12 eggs worth stored at any one time, realistically that's tons.
|
||||
if(ckey && hasnested)
|
||||
if(world.time > (spider_lastspawn + spider_spawnfrequency))
|
||||
if(eggslaid >= 20)
|
||||
canlay += 3
|
||||
else if(eggslaid >= 10)
|
||||
canlay += 2
|
||||
else
|
||||
canlay++
|
||||
spider_lastspawn = world.time
|
||||
if(canlay == 1)
|
||||
to_chat(src, "<span class='notice'>You have an egg available to lay.</span>")
|
||||
else if(canlay == 12)
|
||||
to_chat(src, "<span class='notice'>You have [canlay] eggs available to lay. You won't grow any more eggs until you lay some of your existing ones.</span>")
|
||||
else
|
||||
to_chat(src, "<span class='notice'>You have [canlay] eggs available to lay.</span>")
|
||||
grant_eggs()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/grant_eggs()
|
||||
spider_lastspawn = world.time
|
||||
canlay += getSpiderLevel()
|
||||
if(canlay == 1)
|
||||
to_chat(src, "<span class='notice'>You have an egg available to lay.</span>")
|
||||
else if(canlay > 1)
|
||||
to_chat(src, "<span class='notice'>You have [canlay] eggs available to lay.</span>")
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/getSpiderLevel()
|
||||
return 1 + round(MinutesAlive() / 10)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/MinutesAlive()
|
||||
return round((world.time - spider_creation_time) / 600)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/death(gibbed)
|
||||
if(can_die() && !hasdied)
|
||||
if(spider_uo71)
|
||||
UnlockBlastDoors("UO71_Caves")
|
||||
// When a queen dies, so do her player-controlled purple-type guardians. Intended as a motivator for purples to ensure they guard her.
|
||||
for(var/mob/living/simple_animal/hostile/poison/terror_spider/purple/P in GLOB.ts_spiderlist)
|
||||
if(ckey)
|
||||
P.visible_message("<span class='danger'>\The [src] writhes in pain!</span>")
|
||||
to_chat(P,"<span class='userdanger'>\The [src] has died. Without her hivemind link, purple terrors like yourself cannot survive more than a few minutes!</span>")
|
||||
P.degenerate = 1
|
||||
// When a queen (or subtype!) dies, so do all of her spiderlings, and half of all her fully grown offspring
|
||||
// This feature is intended to provide a way for crew to still win even if the queen has overwhelming numbers - by sniping the queen.
|
||||
for(var/thing in GLOB.ts_spiderlist)
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing
|
||||
if(!T.spider_myqueen)
|
||||
continue
|
||||
if(T.spider_myqueen != src)
|
||||
continue
|
||||
if(prob(50) || T.spider_tier >= spider_tier)
|
||||
to_chat(T, "<span class='userdanger'>\The psychic backlash from the death of [src] crashes into your mind! Somehow... you find a way to keep going!</span>")
|
||||
continue
|
||||
T.visible_message("<span class='danger'>[T] writhes in pain!</span>")
|
||||
to_chat(T, "<span class='userdanger'>\The psychic backlash from the death of [src] overwhelms you! You feel the life start to drain out of you...</span>")
|
||||
T.degenerate = TRUE
|
||||
for(var/thing in GLOB.ts_spiderling_list)
|
||||
var/obj/structure/spider/spiderling/terror_spiderling/T = thing
|
||||
if(T.spider_myqueen && T.spider_myqueen == src)
|
||||
qdel(T)
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/Retaliate()
|
||||
..()
|
||||
for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in GLOB.ts_spiderlist)
|
||||
for(var/thing in GLOB.ts_spiderlist)
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing
|
||||
T.enemies |= enemies
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/ai_nest_is_full()
|
||||
var/numspiders = CountSpiders()
|
||||
if(numspiders >= spider_max_per_nest)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/spider_special_action()
|
||||
if(!stat && !ckey)
|
||||
switch(neststep)
|
||||
@@ -152,11 +177,13 @@
|
||||
neststep = 2
|
||||
NestMode()
|
||||
if(2)
|
||||
// Create initial four purple nest guards.
|
||||
// Create initial T2 spiders.
|
||||
if(world.time > (lastnestsetup + nestfrequency))
|
||||
lastnestsetup = world.time
|
||||
spider_lastspawn = world.time
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, 4)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, 2)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/white, 2)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/brown, 2)
|
||||
neststep = 3
|
||||
if(3)
|
||||
// Create spiders (random types) until nest is full.
|
||||
@@ -183,28 +210,26 @@
|
||||
neststep = 4
|
||||
else
|
||||
spider_lastspawn = world.time
|
||||
var/num_purple = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/purple)
|
||||
var/num_white = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/white)
|
||||
var/num_brown = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/brown)
|
||||
if(num_purple < 4)
|
||||
var/list/spider_array = CountSpidersDetailed(FALSE)
|
||||
if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/purple] < 4)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, 2)
|
||||
else if(num_white < 2)
|
||||
else if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/white] < 2)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/white, 2)
|
||||
else if(num_brown < 4)
|
||||
else if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/brown] < 4)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/brown, 4)
|
||||
else
|
||||
DoLayTerrorEggs(pick(spider_types_standard), 5)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/NestPrompt()
|
||||
var/confirm = alert(src, "Are you sure you want to nest? You will be able to lay eggs, and smash walls, but not ventcrawl.","Nest?","Yes","No")
|
||||
if(confirm == "Yes")
|
||||
NestMode()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/NestMode()
|
||||
queeneggs_action = new()
|
||||
queeneggs_action.Grant(src)
|
||||
queenfakelings_action = new()
|
||||
queenfakelings_action.Grant(src)
|
||||
queensense_action = new()
|
||||
queensense_action.Grant(src)
|
||||
queennest_action.Remove(src)
|
||||
@@ -213,21 +238,8 @@
|
||||
ai_ventcrawls = FALSE
|
||||
environment_smash = ENVIRONMENT_SMASH_RWALLS
|
||||
DoQueenScreech(8, 100, 8, 100)
|
||||
MassFlicker()
|
||||
to_chat(src, "<span class='notice'>You have matured to your egglaying stage. You can now smash through walls, and lay eggs, but can no longer ventcrawl.</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/MassFlicker()
|
||||
var/list/target_lights = list()
|
||||
for(var/mob/living/carbon/human/H in GLOB.player_list)
|
||||
if(H.z != z)
|
||||
continue
|
||||
if(H.stat == DEAD)
|
||||
continue
|
||||
for(var/obj/machinery/light/L in orange(7, H))
|
||||
if(L.on && prob(25))
|
||||
target_lights += L
|
||||
for(var/obj/machinery/light/I in target_lights)
|
||||
I.flicker()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/LayQueenEggs()
|
||||
if(stat == DEAD)
|
||||
@@ -236,48 +248,23 @@
|
||||
to_chat(src, "<span class='danger'>You must nest before doing this.</span>")
|
||||
return
|
||||
if(canlay < 1)
|
||||
var/remainingtime = round(((spider_lastspawn + spider_spawnfrequency) - world.time) / 10, 1)
|
||||
if(remainingtime > 0)
|
||||
to_chat(src, "<span class='danger'>Too soon to attempt that again. Wait another [num2text(remainingtime)] seconds.</span>")
|
||||
else
|
||||
to_chat(src, "<span class='danger'>Too soon to attempt that again. Wait just a few more seconds...</span>")
|
||||
show_egg_timer()
|
||||
return
|
||||
var/list/eggtypes = list(TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN, TS_DESC_BLACK, TS_DESC_PURPLE)
|
||||
if(canlay >= 4)
|
||||
eggtypes |= TS_DESC_BROWN
|
||||
if(canlay >= 12)
|
||||
eggtypes |= TS_DESC_MOTHER
|
||||
eggtypes |= TS_DESC_PRINCE
|
||||
var/num_purples = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/purple)
|
||||
if(num_purples >= 2)
|
||||
eggtypes -= TS_DESC_PURPLE
|
||||
var/num_blacks = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/black)
|
||||
if(num_blacks >= 2)
|
||||
eggtypes -= TS_DESC_BLACK
|
||||
var/list/eggtypes = ListAvailableEggTypes()
|
||||
var/list/eggtypes_uncapped = list(TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN)
|
||||
|
||||
var/eggtype = input("What kind of eggs?") as null|anything in eggtypes
|
||||
if(canlay < 1)
|
||||
// this was checked before input() but we have to check again to prevent them spam-clicking the popup.
|
||||
to_chat(src, "<span class='danger'>Too soon to lay another egg.</span>")
|
||||
return
|
||||
if(!(eggtype in eggtypes))
|
||||
to_chat(src, "<span class='danger'>Unrecognized egg type.</span>")
|
||||
return 0
|
||||
if(eggtype == TS_DESC_MOTHER || eggtype == TS_DESC_PRINCE)
|
||||
if(canlay < 12)
|
||||
to_chat(src, "<span class='danger'>Insufficient strength. It takes as much effort to lay one of those as it does to lay 12 normal eggs.</span>")
|
||||
else
|
||||
if(eggtype == TS_DESC_MOTHER)
|
||||
canlay -= 12
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/mother, 1)
|
||||
else if(eggtype == TS_DESC_PRINCE)
|
||||
canlay -= 12
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/prince, 1)
|
||||
return
|
||||
else if(eggtype == TS_DESC_BROWN)
|
||||
if(canlay < 4)
|
||||
to_chat(src, "<span class='danger'>Insufficient strength. It takes as much effort to lay one of those as it does to lay 4 normal eggs.</span>")
|
||||
else
|
||||
canlay -= 4
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/brown, 1)
|
||||
return
|
||||
|
||||
// Multiple of eggtypes_uncapped can be laid at once. Other types must be laid one at a time (to prevent exploits)
|
||||
var/numlings = 1
|
||||
if(eggtype != TS_DESC_PURPLE)
|
||||
if(eggtype in eggtypes_uncapped)
|
||||
if(canlay >= 5)
|
||||
numlings = input("How many in the batch?") as null|anything in list(1, 2, 3, 4, 5)
|
||||
else if(canlay >= 3)
|
||||
@@ -287,27 +274,61 @@
|
||||
if(eggtype == null || numlings == null)
|
||||
to_chat(src, "<span class='danger'>Cancelled.</span>")
|
||||
return
|
||||
// Actually lay the eggs.
|
||||
if(canlay < numlings)
|
||||
// We have to check this again after the popups, to account for people spam-clicking the button, then doing all the popups at once.
|
||||
to_chat(src, "<span class='warning'>Too soon to do this again!</span>")
|
||||
return
|
||||
canlay -= numlings
|
||||
eggslaid += numlings
|
||||
if(eggtype == TS_DESC_RED)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red, numlings)
|
||||
else if(eggtype == TS_DESC_GRAY)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/gray, numlings)
|
||||
else if(eggtype == TS_DESC_GREEN)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green, numlings)
|
||||
else if(eggtype == TS_DESC_BLACK)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/black, numlings)
|
||||
else if(eggtype == TS_DESC_PURPLE)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, numlings)
|
||||
switch(eggtype)
|
||||
if(TS_DESC_RED)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red, numlings)
|
||||
if(TS_DESC_GRAY)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/gray, numlings)
|
||||
if(TS_DESC_GREEN)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green, numlings)
|
||||
if(TS_DESC_BLACK)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/black, numlings)
|
||||
if(TS_DESC_PURPLE)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, numlings)
|
||||
if(TS_DESC_BROWN)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/brown, numlings)
|
||||
if(TS_DESC_MOTHER)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/mother, numlings)
|
||||
if(TS_DESC_PRINCE)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/prince, numlings)
|
||||
if(TS_DESC_PRINCESS)
|
||||
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess, numlings)
|
||||
else
|
||||
to_chat(src, "<span class='danger'>Unrecognized egg type.</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/show_egg_timer()
|
||||
var/remainingtime = round(((spider_lastspawn + spider_spawnfrequency) - world.time) / 10, 1)
|
||||
if(remainingtime > 0)
|
||||
to_chat(src, "<span class='danger'>Too soon to attempt that again. Wait another [num2text(remainingtime)] seconds.</span>")
|
||||
else
|
||||
to_chat(src, "<span class='danger'>Unrecognized egg type.</span>")
|
||||
to_chat(src, "<span class='danger'>Too soon to attempt that again. Wait just a few more seconds...</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/ListAvailableEggTypes()
|
||||
if(MinutesAlive() >= 20)
|
||||
var/list/spider_array = CountSpidersDetailed(TRUE, list(/mob/living/simple_animal/hostile/poison/terror_spider/mother, /mob/living/simple_animal/hostile/poison/terror_spider/prince, /mob/living/simple_animal/hostile/poison/terror_spider/queen/princess))
|
||||
if(spider_array["all"] == 0)
|
||||
return list(TS_DESC_PRINCE, TS_DESC_PRINCESS) // Mother will be added to this list.... AFTER mothers are reworked.
|
||||
|
||||
var/list/valid_types = list(TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN)
|
||||
var/list/spider_array = CountSpidersDetailed(FALSE, list(/mob/living/simple_animal/hostile/poison/terror_spider/brown, /mob/living/simple_animal/hostile/poison/terror_spider/purple, /mob/living/simple_animal/hostile/poison/terror_spider/black))
|
||||
if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/brown] < 2)
|
||||
valid_types += TS_DESC_BROWN
|
||||
if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/purple] < 2)
|
||||
valid_types += TS_DESC_PURPLE
|
||||
if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/black] < 2)
|
||||
valid_types += TS_DESC_BLACK
|
||||
return valid_types
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/DoQueenScreech(light_range, light_chance, camera_range, camera_chance)
|
||||
visible_message("<span class='userdanger'>\The [src] emits a bone-chilling shriek!</span>")
|
||||
visible_message("<span class='userdanger'>[src] emits a bone-chilling shriek!</span>")
|
||||
for(var/obj/machinery/light/L in orange(light_range, src))
|
||||
if(L.on && prob(light_chance))
|
||||
L.break_light_tube()
|
||||
@@ -315,46 +336,33 @@
|
||||
if(C.status && prob(camera_chance))
|
||||
C.toggle_cam(src, 0)
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/QueenFakeLings()
|
||||
if(eggslaid < 10)
|
||||
to_chat(src, "<span class='danger'>You must lay at least 10 eggs before doing this.</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/examine(mob/user)
|
||||
. = ..()
|
||||
if(!key || stat == DEAD)
|
||||
return
|
||||
if(spider_can_fakelings)
|
||||
spider_can_fakelings--
|
||||
var/numlings = 25
|
||||
for(var/i in 1 to numlings)
|
||||
var/obj/structure/spider/spiderling/terror_spiderling/S = new /obj/structure/spider/spiderling/terror_spiderling(get_turf(src))
|
||||
S.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/red
|
||||
S.stillborn = 1
|
||||
S.spider_mymother = src
|
||||
if(!spider_can_fakelings)
|
||||
queenfakelings_action.Remove(src)
|
||||
else
|
||||
to_chat(src, "<span class='danger'>You have run out of uses of this ability.</span>")
|
||||
if(!isobserver(user) && !isterrorspider(user))
|
||||
return
|
||||
. += "<span class='notice'>[p_they(TRUE)] has laid [eggslaid] egg[eggslaid != 1 ? "s" : ""].</span>"
|
||||
. += "<span class='notice'>[p_they(TRUE)] has lived for [MinutesAlive()] minutes.</span>"
|
||||
|
||||
|
||||
/obj/item/projectile/terrorqueenspit
|
||||
name = "poisonous spit"
|
||||
damage = 0
|
||||
name = "acid spit"
|
||||
damage = 40
|
||||
icon_state = "toxin"
|
||||
damage_type = TOX
|
||||
var/bonus_tox = 30
|
||||
damage_type = BURN
|
||||
|
||||
/obj/item/projectile/terrorqueenspit/on_hit(mob/living/carbon/target, blocked = 0, hit_zone)
|
||||
if(ismob(target) && blocked < 100)
|
||||
var/mob/living/L = target
|
||||
if(L.reagents)
|
||||
if(L.can_inject(null, FALSE, "chest", FALSE))
|
||||
L.Hallucinate(400)
|
||||
if(!isterrorspider(L))
|
||||
L.adjustToxLoss(bonus_tox)
|
||||
|
||||
/obj/structure/spider/terrorweb/queen
|
||||
name = "shimmering web"
|
||||
desc = "This web seems to shimmer all different colors in the light."
|
||||
name = "airtight web"
|
||||
desc = "This multi-layered web seems to be able to resist air pressure."
|
||||
|
||||
|
||||
/obj/structure/spider/terrorweb/queen/New()
|
||||
. = ..()
|
||||
air_update_turf(TRUE)
|
||||
|
||||
/obj/structure/spider/terrorweb/queen/CanAtmosPass(turf/T)
|
||||
return FALSE
|
||||
|
||||
/obj/structure/spider/terrorweb/queen/web_special_ability(mob/living/carbon/C)
|
||||
if(istype(C))
|
||||
var/inject_target = pick("chest","head")
|
||||
if(C.can_inject(null, FALSE, inject_target, FALSE))
|
||||
C.Hallucinate(400)
|
||||
C.adjustToxLoss(30)
|
||||
|
||||
@@ -188,7 +188,7 @@
|
||||
C.enemies = enemies
|
||||
if(spider_growinstantly)
|
||||
C.amount_grown = 250
|
||||
C.spider_growinstantly = 1
|
||||
C.spider_growinstantly = TRUE
|
||||
spawn(10)
|
||||
stop_automated_movement = 0
|
||||
|
||||
@@ -196,7 +196,7 @@
|
||||
name = "terror egg cluster"
|
||||
desc = "A cluster of tiny spider eggs. They pulse with a strong inner life, and appear to have sharp thorns on the sides."
|
||||
icon_state = "eggs"
|
||||
var/spider_growinstantly = 0
|
||||
var/spider_growinstantly = FALSE
|
||||
var/spider_myqueen = null
|
||||
var/spider_mymother = null
|
||||
var/spiderling_type = null
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
spider_steps_taken++
|
||||
CreatePath(entry_vent)
|
||||
step_to(src,entry_vent)
|
||||
if(spider_debug > 0)
|
||||
if(spider_debug)
|
||||
visible_message("<span class='notice'>[src] moves towards the vent [entry_vent].</span>")
|
||||
else
|
||||
path_to_vent = 0
|
||||
|
||||
@@ -17,6 +17,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
|
||||
// Name / Description
|
||||
name = "terror spider"
|
||||
desc = "The generic parent of all other terror spider types. If you see this in-game, it is a bug."
|
||||
gender = FEMALE
|
||||
|
||||
// Icons
|
||||
icon = 'icons/mob/terrorspider.dmi'
|
||||
@@ -141,29 +142,33 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
|
||||
var/mylocation = null
|
||||
var/chasecycles = 0
|
||||
var/web_infects = 0
|
||||
var/spider_creation_time = 0
|
||||
|
||||
var/datum/action/innate/terrorspider/web/web_action
|
||||
var/web_type = /obj/structure/spider/terrorweb
|
||||
var/datum/action/innate/terrorspider/wrap/wrap_action
|
||||
|
||||
// Breathing - require some oxygen, and no toxins, but take little damage from this requirement not being met (they can hold their breath)
|
||||
// Breathing - require some oxygen, and no toxins
|
||||
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
unsuitable_atmos_damage = 1
|
||||
|
||||
// Temperature - can freeze in space and cook in plasma, but it takes extreme temperatures to do this.
|
||||
minbodytemp = 100
|
||||
maxbodytemp = 500
|
||||
heat_damage_per_tick = 3
|
||||
// Temperature
|
||||
heat_damage_per_tick = 5 // Takes 250% normal damage from being in a hot environment ("kill it with fire!")
|
||||
|
||||
// DEBUG OPTIONS & COMMANDS
|
||||
var/spider_growinstantly = 0 // DEBUG OPTION, DO NOT ENABLE THIS ON LIVE. IT IS USED TO TEST NEST GROWTH/SETUP AI.
|
||||
var/spider_debug = 0
|
||||
var/spider_growinstantly = FALSE // DEBUG OPTION, DO NOT ENABLE THIS ON LIVE. IT IS USED TO TEST NEST GROWTH/SETUP AI.
|
||||
var/spider_debug = FALSE
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
// --------------------- TERROR SPIDERS: SHARED ATTACK CODE -----------------------
|
||||
// --------------------------------------------------------------------------------
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
|
||||
// Forces terrors to use the 'bite' graphic when attacking something. Same as code/modules/mob/living/carbon/alien/larva/larva_defense.dm#L34
|
||||
if(!no_effect && !visual_effect_icon)
|
||||
visual_effect_icon = ATTACK_EFFECT_BITE
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/AttackingTarget()
|
||||
if(isterrorspider(target))
|
||||
if(target in enemies)
|
||||
@@ -187,14 +192,13 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
|
||||
if(F.welded)
|
||||
to_chat(src, "The fire door is welded shut.")
|
||||
else
|
||||
visible_message("<span class='danger'>\The [src] pries open the firedoor!</span>")
|
||||
visible_message("<span class='danger'>[src] pries open the firedoor!</span>")
|
||||
F.open()
|
||||
else
|
||||
to_chat(src, "Closing fire doors does not help.")
|
||||
else if(istype(target, /obj/machinery/door/airlock))
|
||||
var/obj/machinery/door/airlock/A = target
|
||||
if(A.density)
|
||||
try_open_airlock(A)
|
||||
try_open_airlock(A)
|
||||
else if(isliving(target) && (!client || a_intent == INTENT_HARM))
|
||||
var/mob/living/G = target
|
||||
if(issilicon(G))
|
||||
@@ -221,27 +225,23 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/examine(mob/user)
|
||||
. = ..()
|
||||
var/list/msgs = list()
|
||||
if(stat == DEAD)
|
||||
msgs += "<span class='notice'>It appears to be dead.</span>\n"
|
||||
else
|
||||
if(stat != DEAD)
|
||||
if(key)
|
||||
msgs += "<span class='warning'>Its eyes regard you with a curious intelligence.</span>"
|
||||
. += "<span class='warning'>[p_they(TRUE)] regards [p_their()] surroundings with a curious intelligence.</span>"
|
||||
if(health > (maxHealth*0.95))
|
||||
msgs += "<span class='notice'>It is in excellent health.</span>"
|
||||
. += "<span class='notice'>[p_they(TRUE)] is in excellent health.</span>"
|
||||
else if(health > (maxHealth*0.75))
|
||||
msgs += "<span class='notice'>It has a few injuries.</span>"
|
||||
. += "<span class='notice'>[p_they(TRUE)] has a few injuries.</span>"
|
||||
else if(health > (maxHealth*0.55))
|
||||
msgs += "<span class='warning'>It has many injuries.</span>"
|
||||
. += "<span class='warning'>[p_they(TRUE)] has many injuries.</span>"
|
||||
else if(health > (maxHealth*0.25))
|
||||
msgs += "<span class='warning'>It is barely clinging on to life!</span>"
|
||||
. += "<span class='warning'>[p_they(TRUE)] is barely clinging on to life!</span>"
|
||||
if(degenerate)
|
||||
msgs += "<span class='warning'>It appears to be dying.</span>"
|
||||
. += "<span class='warning'>[p_they(TRUE)] appears to be dying.</span>"
|
||||
else if(health < maxHealth && regen_points > regen_points_per_kill)
|
||||
msgs += "<span class='notice'>It appears to be regenerating quickly.</span>"
|
||||
. += "<span class='notice'>[p_they(TRUE)] appears to be regenerating quickly.</span>"
|
||||
if(killcount >= 1)
|
||||
msgs += "<span class='warning'>It has blood dribbling from its mouth.</span>"
|
||||
. += msgs.Join("<BR>")
|
||||
. += "<span class='warning'>[p_they(TRUE)] has blood dribbling from [p_their()] mouth.</span>"
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/New()
|
||||
..()
|
||||
@@ -254,9 +254,10 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
|
||||
if(web_type)
|
||||
web_action = new()
|
||||
web_action.Grant(src)
|
||||
wrap_action = new()
|
||||
wrap_action.Grant(src)
|
||||
|
||||
if(regen_points_per_tick < regen_points_per_hp)
|
||||
// Only grant the Wrap action button to spiders who need to use it to regenerate their health
|
||||
wrap_action = new()
|
||||
wrap_action.Grant(src)
|
||||
name += " ([rand(1, 1000)])"
|
||||
real_name = name
|
||||
msg_terrorspiders("[src] has grown in [get_area(src)].")
|
||||
@@ -278,6 +279,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
|
||||
addtimer(CALLBACK(src, .proc/announcetoghosts), 30)
|
||||
var/datum/atom_hud/U = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
U.add_hud_to(src)
|
||||
spider_creation_time = world.time
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/proc/announcetoghosts()
|
||||
if(spider_awaymission)
|
||||
@@ -285,8 +287,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
if(ckey)
|
||||
var/image/alert_overlay = image('icons/mob/terrorspider.dmi', icon_state)
|
||||
notify_ghosts("[src] has appeared in [get_area(src)]. (already player-controlled)", source = src, alert_overlay = alert_overlay)
|
||||
notify_ghosts("[src] (player controlled) has appeared in [get_area(src)].")
|
||||
else if(ai_playercontrol_allowtype)
|
||||
var/image/alert_overlay = image('icons/mob/terrorspider.dmi', icon_state)
|
||||
notify_ghosts("[src] has appeared in [get_area(src)].", enter_link = "<a href=?src=[UID()];activate=1>(Click to control)</a>", source = src, alert_overlay = alert_overlay, action = NOTIFY_ATTACK)
|
||||
@@ -342,7 +343,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/ObjBump(obj/O)
|
||||
if(istype(O, /obj/machinery/door/airlock))
|
||||
var/obj/machinery/door/airlock/L = O
|
||||
if(L.density)
|
||||
if(L.density) // must check density here, to avoid rapid bumping of an airlock that is in the process of opening, instantly forcing it closed
|
||||
return try_open_airlock(L)
|
||||
if(istype(O, /obj/machinery/door/firedoor))
|
||||
var/obj/machinery/door/firedoor/F = O
|
||||
@@ -352,7 +353,8 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/proc/msg_terrorspiders(msgtext)
|
||||
for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in GLOB.ts_spiderlist)
|
||||
for(var/thing in GLOB.ts_spiderlist)
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing
|
||||
if(T.stat != DEAD)
|
||||
to_chat(T, "<span class='terrorspider'>TerrorSense: [msgtext]</span>")
|
||||
|
||||
@@ -365,21 +367,54 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/proc/try_open_airlock(obj/machinery/door/airlock/D)
|
||||
if(D.operating)
|
||||
return
|
||||
if(!D.density)
|
||||
to_chat(src, "<span class='warning'>Closing doors does not help us.</span>")
|
||||
else if(D.welded)
|
||||
to_chat(src, "<span class='warning'>The door is welded shut.</span>")
|
||||
if(D.welded)
|
||||
to_chat(src, "<span class='warning'>The door is welded.</span>")
|
||||
else if(D.locked)
|
||||
to_chat(src, "<span class='warning'>The door is bolted shut.</span>")
|
||||
to_chat(src, "<span class='warning'>The door is bolted.</span>")
|
||||
else if(D.allowed(src))
|
||||
D.open(1)
|
||||
return 1
|
||||
if(D.density)
|
||||
D.open(TRUE)
|
||||
else
|
||||
D.close(TRUE)
|
||||
return TRUE
|
||||
else if(D.arePowerSystemsOn() && (spider_opens_doors != 2))
|
||||
to_chat(src, "<span class='warning'>The door's motors resist your efforts to force it.</span>")
|
||||
else if(!spider_opens_doors)
|
||||
to_chat(src, "<span class='warning'>Your type of spider is not strong enough to force open doors.</span>")
|
||||
else
|
||||
visible_message("<span class='danger'>[src] pries open the door!</span>")
|
||||
visible_message("<span class='danger'>[src] forces the door!</span>")
|
||||
playsound(src.loc, "sparks", 100, 1)
|
||||
D.open(1)
|
||||
return 1
|
||||
if(D.density)
|
||||
D.open(TRUE)
|
||||
else
|
||||
D.close(TRUE)
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/Stat()
|
||||
..()
|
||||
// Determines what shows in the "Status" tab for player-controlled spiders. Used to help players understand spider health regeneration mechanics.
|
||||
// Uses <font color='#X'> because the status panel does NOT accept <span class='X'>.
|
||||
if(statpanel("Status") && ckey && stat == CONSCIOUS)
|
||||
if(degenerate)
|
||||
stat(null, "<font color='#eb4034'>Hivemind Connection Severed! Dying...</font>") // color=red
|
||||
return
|
||||
if(health != maxHealth)
|
||||
var/hp_points_per_second = 0
|
||||
var/ltext = "FAST"
|
||||
var/lcolor = "#fcba03" // orange
|
||||
var/secs_per_tick = (SSmobs.wait / 10) // This uses SSmobs.wait because it must use the same frequency as mobs are processed
|
||||
if(regen_points < (regen_points_per_hp * 2))
|
||||
// Slow regen speed: using regen_points as we get them. Figure out regen_points/sec, then convert that to hp/sec.
|
||||
var/regen_points_per_second = (regen_points_per_tick / secs_per_tick)
|
||||
hp_points_per_second = (regen_points_per_second / regen_points_per_hp)
|
||||
ltext = "SLOW (HUNGRY!)"
|
||||
lcolor = "#eb4034" // red
|
||||
else
|
||||
// Fast regen speed: healing at full 1 hp / tick rate. Just divide 1hp/tick by seconds/tick to get healing/sec.
|
||||
hp_points_per_second = 1 / secs_per_tick
|
||||
if(hp_points_per_second > 0)
|
||||
var/pc_of_max_per_second = round(((hp_points_per_second / maxHealth) * 100), 0.1)
|
||||
stat(null, "Regeneration: [ltext]: <font color='[lcolor]'>[num2text(pc_of_max_per_second)]% of health per second</font>")
|
||||
|
||||
|
||||
|
||||
@@ -319,10 +319,9 @@
|
||||
return verb
|
||||
|
||||
/mob/living/simple_animal/movement_delay()
|
||||
. = ..()
|
||||
|
||||
. = speed
|
||||
|
||||
if(forced_look)
|
||||
. += 3
|
||||
. += config.animal_delay
|
||||
|
||||
/mob/living/simple_animal/Stat()
|
||||
|
||||
@@ -478,6 +478,41 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \
|
||||
return 0 //Unsupported slot
|
||||
//END HUMAN
|
||||
|
||||
/mob/proc/get_visible_mobs()
|
||||
var/list/seen_mobs = list()
|
||||
for(var/mob/M in view(src))
|
||||
seen_mobs += M
|
||||
|
||||
return seen_mobs
|
||||
|
||||
/**
|
||||
* Returns an assoc list which contains the mobs in range and their "visible" name.
|
||||
* Mobs out of view but in range will be listed as unknown. Else they will have their visible name
|
||||
*/
|
||||
/mob/proc/get_telepathic_targets()
|
||||
var/list/validtargets = new /list()
|
||||
var/turf/T = get_turf(src)
|
||||
var/list/mobs_in_view = get_visible_mobs()
|
||||
|
||||
for(var/mob/living/M in range(14, T))
|
||||
if(M && M.mind)
|
||||
if(M == src)
|
||||
continue
|
||||
var/mob_name
|
||||
if(M in mobs_in_view)
|
||||
mob_name = M.name
|
||||
else
|
||||
mob_name = "Unknown entity"
|
||||
var/i = 0
|
||||
var/result_name
|
||||
do
|
||||
result_name = mob_name
|
||||
if(i++)
|
||||
result_name += " ([i])" // Avoid dupes
|
||||
while(validtargets[result_name])
|
||||
validtargets[result_name] = M
|
||||
return validtargets
|
||||
|
||||
// If you're looking for `reset_perspective`, that's a synonym for this proc.
|
||||
/mob/proc/reset_perspective(atom/A)
|
||||
if(client)
|
||||
|
||||
@@ -288,7 +288,7 @@
|
||||
S.message = Gibberish(S.message, p)
|
||||
|
||||
|
||||
proc/muffledspeech(phrase)
|
||||
/proc/muffledspeech(phrase)
|
||||
phrase = html_decode(phrase)
|
||||
var/leng=length(phrase)
|
||||
var/counter=length(phrase)
|
||||
@@ -675,4 +675,3 @@ GLOBAL_LIST_INIT(intents, list(INTENT_HELP,INTENT_DISARM,INTENT_GRAB,INTENT_HARM
|
||||
return FALSE //This is the only case someone should actually be completely blocked from antag rolling as well
|
||||
return TRUE
|
||||
|
||||
#define isterrorspider(A) (istype((A), /mob/living/simple_animal/hostile/poison/terror_spider))
|
||||
|
||||
@@ -38,8 +38,7 @@
|
||||
|
||||
O.rename_self("AI",1)
|
||||
|
||||
spawn()
|
||||
qdel(src)
|
||||
INVOKE_ASYNC(GLOBAL_PROC, .proc/qdel, src) // To prevent the proc from returning null.
|
||||
return O
|
||||
|
||||
|
||||
@@ -102,8 +101,7 @@
|
||||
|
||||
O.Namepick()
|
||||
|
||||
spawn(0)//To prevent the proc from returning null.
|
||||
qdel(src)
|
||||
INVOKE_ASYNC(GLOBAL_PROC, .proc/qdel, src) // To prevent the proc from returning null.
|
||||
return O
|
||||
|
||||
//human -> alien
|
||||
@@ -135,9 +133,7 @@
|
||||
|
||||
to_chat(new_xeno, "<B>You are now an alien.</B>")
|
||||
new_xeno.update_pipe_vision()
|
||||
spawn(0)//To prevent the proc from returning null.
|
||||
qdel(src)
|
||||
return
|
||||
qdel(src)
|
||||
|
||||
/mob/living/carbon/human/proc/slimeize(reproduce as num)
|
||||
if(notransform)
|
||||
@@ -190,9 +186,7 @@
|
||||
|
||||
to_chat(new_corgi, "<B>You are now a Corgi. Yap Yap!</B>")
|
||||
new_corgi.update_pipe_vision()
|
||||
spawn(0)//To prevent the proc from returning null.
|
||||
qdel(src)
|
||||
return
|
||||
qdel(src)
|
||||
|
||||
/mob/living/carbon/human/Animalize()
|
||||
|
||||
@@ -221,9 +215,7 @@
|
||||
|
||||
to_chat(new_mob, "You suddenly feel more... animalistic.")
|
||||
new_mob.update_pipe_vision()
|
||||
spawn()
|
||||
qdel(src)
|
||||
return
|
||||
qdel(src)
|
||||
|
||||
/mob/proc/Animalize()
|
||||
|
||||
@@ -264,9 +256,7 @@
|
||||
|
||||
to_chat(pai, "<B>You have become a pAI! Your name is [pai.name].</B>")
|
||||
pai.update_pipe_vision()
|
||||
spawn(0)//To prevent the proc from returning null.
|
||||
qdel(src)
|
||||
return
|
||||
qdel(src)
|
||||
|
||||
/mob/proc/safe_respawn(var/MP)
|
||||
if(!MP)
|
||||
|
||||
Reference in New Issue
Block a user