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hopefuly no one controls this thing but just in case
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@@ -60,6 +60,13 @@
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QDEL_NULL(weapon)
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return ..()
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/mob/living/simple_animal/bot/secbot/griefsky/UnarmedAttack(atom/A) //hopefuly no one controls this thing
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if(!on)
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return
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if(iscarbon(A))
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var/mob/living/carbon/C = A
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sword_attack(C)
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/mob/living/simple_animal/bot/secbot/griefsky/bullet_act(obj/item/projectile/P) //so uncivilized
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retaliate(P.firer)
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if((icon_state == spin_icon) && (prob(block_chance_ranged))) //only when the eswords are on
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