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synced 2026-07-16 09:34:21 +01:00
Increases the number of memes in the codebase
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@@ -104,7 +104,7 @@
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icon_state = "green slime extract"
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/obj/item/organ/brain/golem
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name = "chem"
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name = "Runic mind"
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desc = "A tightly furled roll of paper, covered with indecipherable runes."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "scroll"
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@@ -30,4 +30,8 @@
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heat_level_1 = 999999999
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heat_level_2 = 999999999
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heat_level_3 = 999999999
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heat_level_3_breathe = 999999999
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heat_level_3_breathe = 999999999
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has_organ = list(
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"brain" = /obj/item/organ/brain/golem,
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)
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@@ -566,7 +566,11 @@ Note that amputating the affected organ does in fact remove the infection from t
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if(!(status & ORGAN_ROBOT) && W.bleeding())
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W.bleed_timer--
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status |= ORGAN_BLEEDING
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if(H && (H.species.flags & NO_BLOOD)) // Bloodless organic races are finicky
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W.clamped = 1
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W.bleed_timer = 0
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else
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status |= ORGAN_BLEEDING
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clamped |= W.clamped
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@@ -148,6 +148,24 @@
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if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0)
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if(holder.has_reagent("capsaicin"))
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holder.remove_reagent("capsaicin", 2)
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// Sometimes Crazylemon feels very silly
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(H.species.name in list("Skeleton"))
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H.heal_overall_damage(4,4)
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if(prob(5)) // 5% chance per proc to find a random limb, and mend it
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var/list/our_organs = H.organs.Copy()
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shuffle(our_organs)
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for(var/obj/item/organ/external/L in our_organs)
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if(istype(L))
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if(L.brute_dam < L.min_broken_damage)
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L.status &= ~ORGAN_BROKEN
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L.status &= ~ORGAN_SPLINTED
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L.perma_injury = 0
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break // We're only checking one limb here, bucko
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if(prob(3))
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H.say(pick("Thanks Mr Skeltal", "Thank for strong bones", "Doot doot!"))
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..()
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return
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