Increases the number of memes in the codebase

This commit is contained in:
Crazylemon64
2016-01-29 05:41:50 -08:00
parent 328b2d6fd7
commit be18146f08
4 changed files with 29 additions and 3 deletions
@@ -104,7 +104,7 @@
icon_state = "green slime extract"
/obj/item/organ/brain/golem
name = "chem"
name = "Runic mind"
desc = "A tightly furled roll of paper, covered with indecipherable runes."
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll"
@@ -30,4 +30,8 @@
heat_level_1 = 999999999
heat_level_2 = 999999999
heat_level_3 = 999999999
heat_level_3_breathe = 999999999
heat_level_3_breathe = 999999999
has_organ = list(
"brain" = /obj/item/organ/brain/golem,
)
+5 -1
View File
@@ -566,7 +566,11 @@ Note that amputating the affected organ does in fact remove the infection from t
if(!(status & ORGAN_ROBOT) && W.bleeding())
W.bleed_timer--
status |= ORGAN_BLEEDING
if(H && (H.species.flags & NO_BLOOD)) // Bloodless organic races are finicky
W.clamped = 1
W.bleed_timer = 0
else
status |= ORGAN_BLEEDING
clamped |= W.clamped
@@ -148,6 +148,24 @@
if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0)
if(holder.has_reagent("capsaicin"))
holder.remove_reagent("capsaicin", 2)
// Sometimes Crazylemon feels very silly
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.species.name in list("Skeleton"))
H.heal_overall_damage(4,4)
if(prob(5)) // 5% chance per proc to find a random limb, and mend it
var/list/our_organs = H.organs.Copy()
shuffle(our_organs)
for(var/obj/item/organ/external/L in our_organs)
if(istype(L))
if(L.brute_dam < L.min_broken_damage)
L.status &= ~ORGAN_BROKEN
L.status &= ~ORGAN_SPLINTED
L.perma_injury = 0
break // We're only checking one limb here, bucko
if(prob(3))
H.say(pick("Thanks Mr Skeltal", "Thank for strong bones", "Doot doot!"))
..()
return