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Removes crap, upgraded, and upgaded+ cells. Buffs the capacity of basic cells. (#29958)
* Purgation complete * Update cell.dm * duplicated descriptions * subtyping * Update cell.dm * Loot * Update misc_spawners.dm * Update misc_spawners.dm * Update code/game/objects/effects/spawners/random/misc_spawners.dm Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update cell.dm * Update code/game/objects/effects/spawners/random/misc_spawners.dm Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update code/modules/power/cell.dm Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
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co-authored by
1080pCat
PollardTheDragon
parent
87601899fa
commit
be2f874e76
@@ -93,7 +93,48 @@
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/obj/effect/spawner/random/stock_parts
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name = "stock parts spawner"
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icon_state = "stock_parts"
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loot_subtype_path = /obj/item/stock_parts
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loot = list(
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// T1
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/obj/item/stock_parts/capacitor,
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/obj/item/stock_parts/scanning_module,
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/obj/item/stock_parts/manipulator,
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/obj/item/stock_parts/micro_laser,
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/obj/item/stock_parts/matter_bin,
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// T2
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/obj/item/stock_parts/capacitor/adv,
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/obj/item/stock_parts/scanning_module/adv,
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/obj/item/stock_parts/manipulator/nano,
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/obj/item/stock_parts/micro_laser/high,
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/obj/item/stock_parts/matter_bin/adv,
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// T3
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/obj/item/stock_parts/capacitor/super,
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/obj/item/stock_parts/scanning_module/phasic,
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/obj/item/stock_parts/manipulator/pico,
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/obj/item/stock_parts/micro_laser/ultra,
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/obj/item/stock_parts/matter_bin/super,
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// T4
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/obj/item/stock_parts/capacitor/quadratic,
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/obj/item/stock_parts/scanning_module/triphasic,
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/obj/item/stock_parts/manipulator/femto,
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/obj/item/stock_parts/micro_laser/quadultra,
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/obj/item/stock_parts/matter_bin/bluespace,
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// Power cells
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/obj/item/stock_parts/cell,
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/obj/item/stock_parts/cell/high,
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/obj/item/stock_parts/cell/high/plus,
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/obj/item/stock_parts/cell/super,
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/obj/item/stock_parts/cell/hyper,
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/obj/item/stock_parts/cell/bluespace,
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/obj/item/stock_parts/cell/bluespace/charging,
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/obj/item/stock_parts/cell/bluespace/trapped,
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/obj/item/stock_parts/cell/infinite/abductor,
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/obj/item/stock_parts/cell/high/slime,
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/obj/item/stock_parts/cell/potato,
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)
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/obj/effect/spawner/random/stock_parts/Initialize(mapload)
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spawn_loot_count = rand(4, 7)
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@@ -990,7 +990,7 @@ SLIME SCANNER
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throw_range = 10
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origin_tech = "magnets=6;biotech=6"
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var/obj/item/stock_parts/cell/cell
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var/cell_type = /obj/item/stock_parts/cell/upgraded
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var/cell_type = /obj/item/stock_parts/cell/high
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var/ready = TRUE // Ready to scan
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var/printing = FALSE
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var/time_to_use = 0 // How much time remaining before next scan is available.
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@@ -1002,7 +1002,7 @@ SLIME SCANNER
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return cell
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/obj/item/bodyanalyzer/advanced
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cell_type = /obj/item/stock_parts/cell/upgraded/plus
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cell_type = /obj/item/stock_parts/cell/super // twice the charge!
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/obj/item/bodyanalyzer/borg
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name = "cyborg body analyzer"
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