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Melting Snowflakes & (Adds/Changes Frills & Adds Body Markings)
This commit is contained in:
@@ -110,8 +110,12 @@ datum/preferences
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var/undershirt = "Nude" //undershirt type
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var/socks = "Nude" //socks type
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var/backbag = 2 //backpack type
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var/h_style = "Bald" //Hair type
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var/horns = "None" //Horn style
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var/m_style = "None" //Marking style
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var/r_markings = 0 //Marking colour
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var/g_markings = 0 //Marking colour
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var/b_markings = 0 //Marking colour
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var/h_style = "Bald" //Hair type
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var/r_hair = 0 //Hair color
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var/g_hair = 0 //Hair color
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var/b_hair = 0 //Hair color
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@@ -354,10 +358,14 @@ datum/preferences
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dat += "[TextPreview(flavor_text)]...<br>"
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dat += "<br>"
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if(species == "Unathi")
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if(species == "Unathi") //Species that have horns.
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dat += "<br><b>Horns</b><br>"
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dat += "Style: <a href='?_src_=prefs;preference=horns;task=input'>[horns]</a><br>"
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dat += "<br><b>Body Markings</b><br>"
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dat += "<a href='?_src_=prefs;preference=markings;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_markings, 2)][num2hex(g_markings, 2)][num2hex(b_markings, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_markings, 2)][num2hex(g_markings, 2)][num2hex(b_markings)]'><tr><td>__</td></tr></table></font> "
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dat += "<br>Style: <a href='?_src_=prefs;preference=m_style;task=input'>[m_style]</a><br>"
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var/hairname = "Hair"
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if(species == "Machine")
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hairname = "Frame Color"
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@@ -374,7 +382,7 @@ datum/preferences
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if((species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Vulpkanin", "Machine")) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user)) //admins can always fuck with this, because they are admins
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dat += "<br><b>Body Color</b><br>"
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dat += "<a href='?_src_=prefs;preference=skin;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_skin, 2)][num2hex(g_skin, 2)][num2hex(b_skin, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_skin, 2)][num2hex(g_skin, 2)][num2hex(b_skin)]'><tr><td>__</td></tr></table></font>"
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dat += "<a href='?_src_=prefs;preference=skin;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_skin, 2)][num2hex(g_skin, 2)][num2hex(b_skin, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_skin, 2)][num2hex(g_skin, 2)][num2hex(b_skin)]'><tr><td>__</td></tr></table></font><br>"
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if(body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user))
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dat += "<br><b>Body Accessory</b><br>"
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@@ -1206,6 +1214,28 @@ datum/preferences
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if(new_horn_style)
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horns = new_horn_style
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if("markings")
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if(species == "Unathi")
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var/input = "Choose the colour of your your character's body markings:"
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var/new_markings = input(user, input, "Character Preference", rgb(r_markings, g_markings, b_markings)) as color|null
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if(new_markings)
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r_markings = hex2num(copytext(new_markings, 2, 4))
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g_markings = hex2num(copytext(new_markings, 4, 6))
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b_markings = hex2num(copytext(new_markings, 6, 8))
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if("m_style")
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var/list/valid_markings = list()
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for(var/markingstyle in marking_styles_list)
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var/datum/sprite_accessory/M = marking_styles_list[markingstyle]
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if( !(species in M.species_allowed))
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continue
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valid_markings[markingstyle] = marking_styles_list[markingstyle]
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var/new_marking_style = input(user, "Choose the style of your character's body markings:", "Character Preference") as null|anything in valid_markings
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if(new_marking_style)
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m_style = new_marking_style
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if("body_accessory")
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var/list/possible_body_accessories = list()
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if(check_rights(R_ADMIN, 1, user))
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@@ -1625,8 +1655,13 @@ datum/preferences
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character.undershirt = undershirt
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character.socks = socks
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if(character.species.name == "Unathi")
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if(character.species.bodyflags & HAS_HORNS)
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character.horns = horns
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if(character.species.bodyflags & HAS_MARKINGS)
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character.r_markings = r_markings
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character.g_markings = g_markings
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character.b_markings = b_markings
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character.m_style = m_style
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if(body_accessory)
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character.body_accessory = body_accessory_by_name["[body_accessory]"]
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@@ -124,6 +124,9 @@
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S["spawnpoint"] >> spawnpoint
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//colors to be consolidated into hex strings (requires some work with dna code)
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S["markings_red"] >> r_markings
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S["markings_green"] >> g_markings
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S["markings_blue"] >> b_markings
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S["hair_red"] >> r_hair
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S["hair_green"] >> g_hair
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S["hair_blue"] >> b_hair
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@@ -135,6 +138,7 @@
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S["skin_green"] >> g_skin
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S["skin_blue"] >> b_skin
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S["horn_style_name"] >> horns
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S["marking_style_name"] >> m_style
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S["hair_style_name"] >> h_style
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S["facial_style_name"] >> f_style
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S["eyes_red"] >> r_eyes
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@@ -188,6 +192,9 @@
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be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
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gender = sanitize_gender(gender)
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age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
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r_markings = sanitize_integer(r_markings, 0, 255, initial(r_markings))
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g_markings = sanitize_integer(g_markings, 0, 255, initial(g_markings))
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b_markings = sanitize_integer(b_markings, 0, 255, initial(b_markings))
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r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair))
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g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair))
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b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair))
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@@ -199,6 +206,7 @@
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g_skin = sanitize_integer(g_skin, 0, 255, initial(g_skin))
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b_skin = sanitize_integer(b_skin, 0, 255, initial(b_skin))
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horns = sanitize_inlist(horns, horn_styles_list, initial(horns))
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m_style = sanitize_inlist(m_style, marking_styles_list, initial(m_style))
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h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style))
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f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style))
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r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes))
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@@ -2,6 +2,12 @@
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hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD,SPECIALROLE_HUD,NATIONS_HUD)
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//Marking colour and style
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var/r_markings = 0
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var/g_markings = 0
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var/b_markings = 0
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var/m_style = "None"
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//Hair colour and style
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var/r_hair = 0
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var/g_hair = 0
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@@ -40,7 +40,7 @@
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flags = HAS_LIPS
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clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
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bodyflags = FEET_CLAWS | HAS_TAIL | HAS_SKIN_COLOR | TAIL_WAGGING
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bodyflags = FEET_CLAWS | HAS_TAIL | HAS_HORNS | HAS_MARKINGS | HAS_SKIN_COLOR | TAIL_WAGGING
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dietflags = DIET_CARN
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cold_level_1 = 280 //Default 260 - Lower is better
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@@ -106,31 +106,32 @@ Please contact me on #coderbus IRC. ~Carn x
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//Human Overlays Indexes/////////
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#define MUTANTRACE_LAYER 1
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#define MUTATIONS_LAYER 2
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#define DAMAGE_LAYER 3
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#define UNIFORM_LAYER 4
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#define ID_LAYER 5
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#define SHOES_LAYER 6
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#define GLOVES_LAYER 7
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#define EARS_LAYER 8
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#define SUIT_LAYER 9
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#define GLASSES_LAYER 10
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#define BELT_LAYER 11 //Possible make this an overlay of somethign required to wear a belt?
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#define TAIL_LAYER 12 //bs12 specific. this hack is probably gonna come back to haunt me
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#define SUIT_STORE_LAYER 13
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#define BACK_LAYER 14
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#define HAIR_LAYER 15 //TODO: make part of head layer?
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#define HORN_LAYER 16
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#define FACEMASK_LAYER 17
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#define HEAD_LAYER 18
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#define COLLAR_LAYER 19
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#define HANDCUFF_LAYER 20
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#define LEGCUFF_LAYER 21
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#define L_HAND_LAYER 22
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#define R_HAND_LAYER 23
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#define TARGETED_LAYER 24 //BS12: Layer for the target overlay from weapon targeting system
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#define FIRE_LAYER 25 //If you're on fire
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#define TOTAL_LAYERS 25
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#define MARKINGS_LAYER 2
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#define MUTATIONS_LAYER 3
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#define DAMAGE_LAYER 4
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#define UNIFORM_LAYER 5
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#define ID_LAYER 6
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#define SHOES_LAYER 7
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#define GLOVES_LAYER 8
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#define EARS_LAYER 9
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#define SUIT_LAYER 10
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#define GLASSES_LAYER 11
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#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
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#define TAIL_LAYER 13 //bs12 specific. this hack is probably gonna come back to haunt me
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#define SUIT_STORE_LAYER 14
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#define BACK_LAYER 15
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#define HAIR_LAYER 16 //TODO: make part of head layer?
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#define HORN_LAYER 17
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#define FACEMASK_LAYER 18
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#define HEAD_LAYER 19
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#define COLLAR_LAYER 20
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#define HANDCUFF_LAYER 21
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#define LEGCUFF_LAYER 22
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#define L_HAND_LAYER 23
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#define R_HAND_LAYER 24
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#define TARGETED_LAYER 25 //BS12: Layer for the target overlay from weapon targeting system
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#define FIRE_LAYER 26 //If you're on fire
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#define TOTAL_LAYERS 26
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@@ -353,8 +354,39 @@ var/global/list/damage_icon_parts = list()
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update_tail_layer(0)
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//horns
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update_horns(0)
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//markings
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update_markings(0)
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//MARKINGS OVERLAY
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/mob/living/carbon/human/proc/update_markings(var/update_icons=1)
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world << "\red PROC CALLED"
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//Reset our markings
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overlays_standing[MARKINGS_LAYER] = null
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var/obj/item/organ/external/chest/chest_organ = get_organ("chest")
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if(!chest_organ || chest_organ.is_stump() || (chest_organ.status & ORGAN_DESTROYED) )
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if(update_icons) update_icons()
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return
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//base icons
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var/icon/markings_standing = new /icon('icons/mob/body_accessory.dmi',"accessory_none_s")
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if(m_style && (src.species.bodyflags & HAS_MARKINGS))
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var/datum/sprite_accessory/marking_style = marking_styles_list[m_style]
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if(marking_style && marking_style.species_allowed)
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if(src.species.name in marking_style.species_allowed)
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var/icon/markings_s = new/icon("icon" = marking_style.icon, "icon_state" = "[marking_style.icon_state]_s")
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if(marking_style.do_colouration)
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markings_s.Blend(rgb(r_markings, g_markings, b_markings), ICON_ADD)
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markings_standing.Blend(markings_s, ICON_OVERLAY)
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else
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//warning("Invalid markings for [species.name]: [horns]")
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overlays_standing[MARKINGS_LAYER] = image(markings_standing)
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if(update_icons) update_icons()
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//HORN OVERLAY
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/mob/living/carbon/human/proc/update_horns(var/update_icons=1)
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//Reset our horns
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@@ -365,15 +397,15 @@ var/global/list/damage_icon_parts = list()
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if(update_icons) update_icons()
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return
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//masks and helmets can obscure our horns, unless we're a synthetic
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//masks and helmets can obscure our horns
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if( (head && (head.flags & BLOCKHAIR)) || (wear_mask && (wear_mask.flags & BLOCKHAIR)))
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if(update_icons) update_icons()
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return
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//base icons
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var/icon/horns_standing = new /icon('icons/mob/body_accessory.dmi',"horns_none_s")
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var/icon/horns_standing = new /icon('icons/mob/body_accessory.dmi',"accessory_none_s")
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if(horns && !(head && (head.flags & BLOCKHEADHAIR) && !(isSynthetic()) && (src.species.name == "Unathi")))
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if(horns && !(head && (head.flags & BLOCKHEADHAIR) && !(isSynthetic()) && (src.species.bodyflags & HAS_HORNS)))
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var/datum/sprite_accessory/horn_style = horn_styles_list[horns]
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if(horn_style && horn_style.species_allowed)
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if(src.species.name in horn_style.species_allowed)
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@@ -1053,6 +1085,7 @@ var/global/list/damage_icon_parts = list()
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//Human Overlays Indexes/////////
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#undef MUTANTRACE_LAYER
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#undef MARKINGS_LAYER
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#undef MUTATIONS_LAYER
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#undef DAMAGE_LAYER
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#undef UNIFORM_LAYER
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@@ -248,9 +248,19 @@ datum/preferences
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else
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preview_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
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//Body Markings
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if(current_species && (current_species.bodyflags & HAS_MARKINGS))
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var/datum/sprite_accessory/marking_style = marking_styles_list[m_style]
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if(marking_style)
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var/icon/markings_s = new/icon("icon" = marking_style.icon, "icon_state" = "[marking_style.icon_state]_s")
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markings_s.Blend(rgb(r_markings, g_markings, b_markings), ICON_ADD)
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preview_icon.Blend(markings_s, ICON_OVERLAY)
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var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = current_species ? current_species.eyes : "eyes_s")
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eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
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var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
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if(hair_style)
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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@@ -264,7 +274,7 @@ datum/preferences
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eyes_s.Blend(facial_s, ICON_OVERLAY)
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//Horns
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if(current_species && current_species.name == "Unathi")
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if(current_species && (current_species.bodyflags & HAS_HORNS))
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var/datum/sprite_accessory/horn_style = horn_styles_list[horns]
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if(horn_style)
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var/icon/horns_s = new/icon("icon" = horn_style.icon, "icon_state" = "[horn_style.icon_state]_s")
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@@ -272,19 +282,19 @@ datum/preferences
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eyes_s.Blend(horns_s, ICON_OVERLAY)
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var/icon/underwear_s = null
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if(underwear && current_species.clothing_flags & HAS_UNDERWEAR)
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if(underwear && (current_species.clothing_flags & HAS_UNDERWEAR))
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var/datum/sprite_accessory/underwear/U = underwear_list[underwear]
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if(U)
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underwear_s = new/icon(U.icon, "uw_[U.icon_state]_s", ICON_OVERLAY)
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var/icon/undershirt_s = null
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if(undershirt && current_species.clothing_flags & HAS_UNDERSHIRT)
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if(undershirt && (current_species.clothing_flags & HAS_UNDERSHIRT))
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var/datum/sprite_accessory/undershirt/U2 = undershirt_list[undershirt]
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if(U2)
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undershirt_s = new/icon(U2.icon, "us_[U2.icon_state]_s", ICON_OVERLAY)
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var/icon/socks_s = null
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if(socks && current_species.clothing_flags & HAS_SOCKS)
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if(socks && (current_species.clothing_flags & HAS_SOCKS))
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var/datum/sprite_accessory/socks/U3 = socks_list[socks]
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if(U3)
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socks_s = new/icon(U3.icon, "sk_[U3.icon_state]_s", ICON_OVERLAY)
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@@ -564,25 +564,6 @@
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*/
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/datum/sprite_accessory/hair
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una_spines_long
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name = "Long Unathi Spines"
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icon_state = "soghun_longspines"
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species_allowed = list("Unathi")
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una_spines_short
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name = "Short Unathi Spines"
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icon_state = "soghun_shortspines"
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species_allowed = list("Unathi")
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una_frills_long
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name = "Long Unathi Frills"
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icon_state = "soghun_longfrills"
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species_allowed = list("Unathi")
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una_frills_short
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name = "Short Unathi Frills"
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icon_state = "soghun_shortfrills"
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species_allowed = list("Unathi")
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una_horns
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name = "Unathi Horns"
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@@ -872,6 +853,8 @@
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/datum/sprite_accessory/facial_hair
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//Tajara
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taj_sideburns
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name = "Tajara Sideburns"
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icon_state = "facial_sideburns"
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@@ -902,6 +885,8 @@
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icon_state = "facial_smallstache"
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species_allowed = list("Tajaran")
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//Vox
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vox_colonel
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name = "Vox Colonel Beard"
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icon_state = "vox_colonel"
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@@ -973,6 +958,51 @@
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species_allowed = list("Vulpkanin")
|
||||
gender = NEUTER
|
||||
|
||||
//Unathi
|
||||
|
||||
una_spines_long
|
||||
name = "Long Unathi Spines"
|
||||
icon_state = "soghun_longspines"
|
||||
species_allowed = list("Unathi")
|
||||
gender = NEUTER
|
||||
|
||||
una_spines_short
|
||||
name = "Short Unathi Spines"
|
||||
icon_state = "soghun_shortspines"
|
||||
species_allowed = list("Unathi")
|
||||
gender = NEUTER
|
||||
|
||||
una_frills_long
|
||||
name = "Long Unathi Frills"
|
||||
icon_state = "soghun_longfrills"
|
||||
species_allowed = list("Unathi")
|
||||
gender = NEUTER
|
||||
|
||||
una_frills_short
|
||||
name = "Short Unathi Frills"
|
||||
icon_state = "soghun_shortfrills"
|
||||
species_allowed = list("Unathi")
|
||||
gender = NEUTER
|
||||
|
||||
una_simple
|
||||
name = "Simple"
|
||||
icon_state = "soghun_longwebbed_frills"
|
||||
species_allowed = list("Unathi")
|
||||
gender = NEUTER
|
||||
|
||||
una_short
|
||||
name = "Short"
|
||||
icon_state = "soghun_shortwebbed_frills"
|
||||
species_allowed = list("Unathi")
|
||||
gender = NEUTER
|
||||
|
||||
una_aquatic
|
||||
name = "Aquatic"
|
||||
icon_state = "soghun_aquafrills"
|
||||
species_allowed = list("Unathi")
|
||||
gender = NEUTER
|
||||
|
||||
|
||||
//skin styles - WIP
|
||||
//going to have to re-integrate this with surgery
|
||||
//let the icon_state hold an icon preview for now
|
||||
@@ -1509,7 +1539,7 @@
|
||||
|
||||
/datum/sprite_accessory/horns/none
|
||||
name = "None"
|
||||
icon_state = "horns_none"
|
||||
icon_state = "accessory_none"
|
||||
|
||||
/datum/sprite_accessory/horns/simple
|
||||
name = "Simple"
|
||||
@@ -1527,25 +1557,37 @@
|
||||
name = "Ram"
|
||||
icon_state = "horns_ram"
|
||||
|
||||
/* FRILLS */
|
||||
/* BODY MARKINGS */
|
||||
|
||||
/datum/sprite_accessory/frills
|
||||
/datum/sprite_accessory/body_markings
|
||||
icon = 'icons/mob/body_accessory.dmi'
|
||||
species_allowed = list("Unathi")
|
||||
icon_state = null
|
||||
|
||||
/datum/sprite_accessory/frills/none
|
||||
/datum/sprite_accessory/body_markings/none
|
||||
name = "None"
|
||||
icon_state = null
|
||||
icon_state = "accessory_none"
|
||||
|
||||
/datum/sprite_accessory/frills/simple
|
||||
name = "Simple"
|
||||
icon_state = "simple"
|
||||
/datum/sprite_accessory/body_markings/dstripe
|
||||
name = "Dark Stripe"
|
||||
icon_state = "markings_dstripe"
|
||||
|
||||
/datum/sprite_accessory/frills/short
|
||||
name = "Short"
|
||||
icon_state = "short"
|
||||
/datum/sprite_accessory/body_markings/lstripe
|
||||
name = "Light Stripe"
|
||||
icon_state = "markings_lstripe"
|
||||
|
||||
/datum/sprite_accessory/frills/aquatic
|
||||
name = "Aquatic"
|
||||
icon_state = "aqua"
|
||||
/datum/sprite_accessory/body_markings/dtiger
|
||||
name = "Dark Tiger Body"
|
||||
icon_state = "markings_dtiger"
|
||||
|
||||
/datum/sprite_accessory/body_markings/dtigerhead
|
||||
name = "Dark Tiger Body + Head"
|
||||
icon_state = "markings_dtigerhead"
|
||||
|
||||
/datum/sprite_accessory/body_markings/ltiger
|
||||
name = "Light Tiger Body"
|
||||
icon_state = "markings_ltiger"
|
||||
|
||||
/datum/sprite_accessory/body_markings/ltigerhead
|
||||
name = "Light Tiger Body + Head"
|
||||
icon_state = "markings_ltigerhead"
|
||||
|
||||
Reference in New Issue
Block a user