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Melting Snowflakes & (Adds/Changes Frills & Adds Body Markings)
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@@ -110,8 +110,12 @@ datum/preferences
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var/undershirt = "Nude" //undershirt type
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var/socks = "Nude" //socks type
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var/backbag = 2 //backpack type
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var/h_style = "Bald" //Hair type
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var/horns = "None" //Horn style
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var/m_style = "None" //Marking style
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var/r_markings = 0 //Marking colour
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var/g_markings = 0 //Marking colour
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var/b_markings = 0 //Marking colour
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var/h_style = "Bald" //Hair type
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var/r_hair = 0 //Hair color
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var/g_hair = 0 //Hair color
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var/b_hair = 0 //Hair color
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@@ -354,10 +358,14 @@ datum/preferences
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dat += "[TextPreview(flavor_text)]...<br>"
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dat += "<br>"
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if(species == "Unathi")
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if(species == "Unathi") //Species that have horns.
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dat += "<br><b>Horns</b><br>"
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dat += "Style: <a href='?_src_=prefs;preference=horns;task=input'>[horns]</a><br>"
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dat += "<br><b>Body Markings</b><br>"
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dat += "<a href='?_src_=prefs;preference=markings;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_markings, 2)][num2hex(g_markings, 2)][num2hex(b_markings, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_markings, 2)][num2hex(g_markings, 2)][num2hex(b_markings)]'><tr><td>__</td></tr></table></font> "
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dat += "<br>Style: <a href='?_src_=prefs;preference=m_style;task=input'>[m_style]</a><br>"
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var/hairname = "Hair"
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if(species == "Machine")
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hairname = "Frame Color"
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@@ -374,7 +382,7 @@ datum/preferences
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if((species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Vulpkanin", "Machine")) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user)) //admins can always fuck with this, because they are admins
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dat += "<br><b>Body Color</b><br>"
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dat += "<a href='?_src_=prefs;preference=skin;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_skin, 2)][num2hex(g_skin, 2)][num2hex(b_skin, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_skin, 2)][num2hex(g_skin, 2)][num2hex(b_skin)]'><tr><td>__</td></tr></table></font>"
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dat += "<a href='?_src_=prefs;preference=skin;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_skin, 2)][num2hex(g_skin, 2)][num2hex(b_skin, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_skin, 2)][num2hex(g_skin, 2)][num2hex(b_skin)]'><tr><td>__</td></tr></table></font><br>"
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if(body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user))
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dat += "<br><b>Body Accessory</b><br>"
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@@ -1206,6 +1214,28 @@ datum/preferences
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if(new_horn_style)
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horns = new_horn_style
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if("markings")
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if(species == "Unathi")
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var/input = "Choose the colour of your your character's body markings:"
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var/new_markings = input(user, input, "Character Preference", rgb(r_markings, g_markings, b_markings)) as color|null
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if(new_markings)
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r_markings = hex2num(copytext(new_markings, 2, 4))
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g_markings = hex2num(copytext(new_markings, 4, 6))
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b_markings = hex2num(copytext(new_markings, 6, 8))
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if("m_style")
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var/list/valid_markings = list()
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for(var/markingstyle in marking_styles_list)
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var/datum/sprite_accessory/M = marking_styles_list[markingstyle]
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if( !(species in M.species_allowed))
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continue
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valid_markings[markingstyle] = marking_styles_list[markingstyle]
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var/new_marking_style = input(user, "Choose the style of your character's body markings:", "Character Preference") as null|anything in valid_markings
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if(new_marking_style)
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m_style = new_marking_style
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if("body_accessory")
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var/list/possible_body_accessories = list()
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if(check_rights(R_ADMIN, 1, user))
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@@ -1625,8 +1655,13 @@ datum/preferences
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character.undershirt = undershirt
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character.socks = socks
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if(character.species.name == "Unathi")
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if(character.species.bodyflags & HAS_HORNS)
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character.horns = horns
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if(character.species.bodyflags & HAS_MARKINGS)
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character.r_markings = r_markings
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character.g_markings = g_markings
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character.b_markings = b_markings
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character.m_style = m_style
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if(body_accessory)
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character.body_accessory = body_accessory_by_name["[body_accessory]"]
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@@ -124,6 +124,9 @@
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S["spawnpoint"] >> spawnpoint
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//colors to be consolidated into hex strings (requires some work with dna code)
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S["markings_red"] >> r_markings
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S["markings_green"] >> g_markings
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S["markings_blue"] >> b_markings
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S["hair_red"] >> r_hair
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S["hair_green"] >> g_hair
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S["hair_blue"] >> b_hair
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@@ -135,6 +138,7 @@
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S["skin_green"] >> g_skin
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S["skin_blue"] >> b_skin
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S["horn_style_name"] >> horns
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S["marking_style_name"] >> m_style
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S["hair_style_name"] >> h_style
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S["facial_style_name"] >> f_style
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S["eyes_red"] >> r_eyes
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@@ -188,6 +192,9 @@
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be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
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gender = sanitize_gender(gender)
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age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
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r_markings = sanitize_integer(r_markings, 0, 255, initial(r_markings))
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g_markings = sanitize_integer(g_markings, 0, 255, initial(g_markings))
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b_markings = sanitize_integer(b_markings, 0, 255, initial(b_markings))
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r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair))
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g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair))
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b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair))
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@@ -199,6 +206,7 @@
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g_skin = sanitize_integer(g_skin, 0, 255, initial(g_skin))
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b_skin = sanitize_integer(b_skin, 0, 255, initial(b_skin))
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horns = sanitize_inlist(horns, horn_styles_list, initial(horns))
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m_style = sanitize_inlist(m_style, marking_styles_list, initial(m_style))
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h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style))
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f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style))
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r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes))
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