From be3e07889a57dc1a80950c65b82ded8629cabc0d Mon Sep 17 00:00:00 2001 From: datlo Date: Wed, 10 Feb 2021 11:37:58 +0100 Subject: [PATCH] remove explode gib threshold --- code/__DEFINES/combat.dm | 1 - code/modules/mob/living/carbon/human/human.dm | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm index ea38b905ace..b526047237b 100644 --- a/code/__DEFINES/combat.dm +++ b/code/__DEFINES/combat.dm @@ -122,7 +122,6 @@ #define EXPLODE_DEVASTATE 1 #define EXPLODE_HEAVY 2 #define EXPLODE_LIGHT 3 -#define EXPLODE_GIB_THRESHOLD 50 //How much bomb armor you need to resist gibbing from max severity boom #define EMP_HEAVY 1 #define EMP_LIGHT 2 diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index cb5b1a9b5cf..26f3a216450 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -209,7 +209,7 @@ switch(severity) if(EXPLODE_DEVASTATE) - if(bomb_armor < EXPLODE_GIB_THRESHOLD) + if(!bomb_armor) gib() return else