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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 15:14:27 +01:00
Implementation of the new Sprites
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@@ -138,3 +138,7 @@
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icon_state = "swat"
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item_state = "swat"
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loose = 3
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/helmet.dmi'
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)
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@@ -12,6 +12,10 @@
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max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
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siemens_coefficient = 0.7
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loose = 4 // generally well seated
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/helmet.dmi'
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)
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/obj/item/clothing/head/helmet/visor
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name = "visor helmet"
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@@ -48,6 +52,10 @@
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icon_state = "swat"
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item_state = "swat-alt"
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armor = list(melee = 25, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0)
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/helmet.dmi'
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)
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/obj/item/clothing/head/helmet/riot
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name = "riot helmet"
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@@ -72,6 +80,10 @@
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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siemens_coefficient = 0.5
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/head.dmi'
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)
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/obj/item/clothing/head/helmet/swat/syndicate
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name = "blood-red helmet"
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@@ -26,4 +26,4 @@
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT||HIDETAIL
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.7
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siemens_coefficient = 0.7
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@@ -7,6 +7,11 @@
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flags_inv = HIDEFACE
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permeability_coefficient = 0.01
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armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
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species_restricted = list("exclude", "Diona", "Wryn")
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/helmet.dmi'
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)
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/obj/item/clothing/suit/space/captain
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name = "captain's space suit"
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@@ -18,6 +23,12 @@
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slowdown = 1
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armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
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siemens_coefficient = 0.7
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species_restricted = list("exclude", "Diona", "Wryn")
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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//Deathsquad space suit, not hardsuits because no flashlight!
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/obj/item/clothing/head/helmet/space/deathsquad
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@@ -335,7 +335,10 @@
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flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
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action_button_name = "Toggle Helmet Mode"
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species_restricted = null
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sprite_sheets = null
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/helmet.dmi'
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)
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/obj/item/clothing/head/helmet/space/rig/syndi/update_icon()
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icon_state = "hardsuit[on]-[_color]"
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@@ -379,7 +382,10 @@
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
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species_restricted = null
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sprite_sheets = null
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/space/rig/syndi/update_icon()
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icon_state = "hardsuit[on]-[_color]"
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