Implementation of the new Sprites

This commit is contained in:
KasparoVy
2015-08-30 01:00:44 -04:00
parent 355ebbb398
commit be61b0d4e4
7 changed files with 36 additions and 3 deletions
@@ -138,3 +138,7 @@
icon_state = "swat"
item_state = "swat"
loose = 3
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
)
+12
View File
@@ -12,6 +12,10 @@
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
siemens_coefficient = 0.7
loose = 4 // generally well seated
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
)
/obj/item/clothing/head/helmet/visor
name = "visor helmet"
@@ -48,6 +52,10 @@
icon_state = "swat"
item_state = "swat-alt"
armor = list(melee = 25, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0)
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
)
/obj/item/clothing/head/helmet/riot
name = "riot helmet"
@@ -72,6 +80,10 @@
heat_protection = HEAD
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
siemens_coefficient = 0.5
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
)
/obj/item/clothing/head/helmet/swat/syndicate
name = "blood-red helmet"
+1 -1
View File
@@ -26,4 +26,4 @@
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT||HIDETAIL
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.7
siemens_coefficient = 0.7
@@ -7,6 +7,11 @@
flags_inv = HIDEFACE
permeability_coefficient = 0.01
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
species_restricted = list("exclude", "Diona", "Wryn")
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
)
/obj/item/clothing/suit/space/captain
name = "captain's space suit"
@@ -18,6 +23,12 @@
slowdown = 1
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
siemens_coefficient = 0.7
species_restricted = list("exclude", "Diona", "Wryn")
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
//Deathsquad space suit, not hardsuits because no flashlight!
/obj/item/clothing/head/helmet/space/deathsquad
+8 -2
View File
@@ -335,7 +335,10 @@
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
action_button_name = "Toggle Helmet Mode"
species_restricted = null
sprite_sheets = null
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
)
/obj/item/clothing/head/helmet/space/rig/syndi/update_icon()
icon_state = "hardsuit[on]-[_color]"
@@ -379,7 +382,10 @@
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
species_restricted = null
sprite_sheets = null
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
/obj/item/clothing/suit/space/rig/syndi/update_icon()
icon_state = "hardsuit[on]-[_color]"