diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index 1bd26e78f0f..d1f47ae9ac8 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -26,14 +26,14 @@ if(GIRDER_REINF_STRUTS) . += "The support struts are unscrewed and the inner grille is intact." if(GIRDER_NORMAL) - if(can_displace) - . += "The bolts are lodged in place." + . += "The bolts are lodged in place." if(GIRDER_DISPLACED) . += "The bolts are loosened, but the screws are holding [src] together." if(GIRDER_DISASSEMBLED) . += "[src] is disassembled! You probably shouldn't be able to see this examine message." . += "Various types of metal sheets can be used on this to create different kinds of walls." - . += "Apply a crowbar to this item to cause any walls to be made to be false walls. Use a wrench on this item to deconstruct it." + if(can_displace) + . += "Apply a crowbar to this item to cause any walls to be made to be false walls. Use a wrench on this item to deconstruct it." /obj/structure/girder/proc/refundMetal(metalAmount) //refunds metal used in construction when deconstructed @@ -437,6 +437,7 @@ name = "displaced girder" icon_state = "displaced" anchored = FALSE + can_displace = FALSE state = GIRDER_DISPLACED girderpasschance = 25 max_integrity = 120 @@ -445,6 +446,7 @@ name = "reinforced girder" icon_state = "reinforced" state = GIRDER_REINF + can_displace = FALSE girderpasschance = 0 max_integrity = 350