diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm
index 1bd26e78f0f..d1f47ae9ac8 100644
--- a/code/game/objects/structures/girders.dm
+++ b/code/game/objects/structures/girders.dm
@@ -26,14 +26,14 @@
if(GIRDER_REINF_STRUTS)
. += "The support struts are unscrewed and the inner grille is intact."
if(GIRDER_NORMAL)
- if(can_displace)
- . += "The bolts are lodged in place."
+ . += "The bolts are lodged in place."
if(GIRDER_DISPLACED)
. += "The bolts are loosened, but the screws are holding [src] together."
if(GIRDER_DISASSEMBLED)
. += "[src] is disassembled! You probably shouldn't be able to see this examine message."
. += "Various types of metal sheets can be used on this to create different kinds of walls."
- . += "Apply a crowbar to this item to cause any walls to be made to be false walls. Use a wrench on this item to deconstruct it."
+ if(can_displace)
+ . += "Apply a crowbar to this item to cause any walls to be made to be false walls. Use a wrench on this item to deconstruct it."
/obj/structure/girder/proc/refundMetal(metalAmount) //refunds metal used in construction when deconstructed
@@ -437,6 +437,7 @@
name = "displaced girder"
icon_state = "displaced"
anchored = FALSE
+ can_displace = FALSE
state = GIRDER_DISPLACED
girderpasschance = 25
max_integrity = 120
@@ -445,6 +446,7 @@
name = "reinforced girder"
icon_state = "reinforced"
state = GIRDER_REINF
+ can_displace = FALSE
girderpasschance = 0
max_integrity = 350