mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
+19
-11
@@ -16,6 +16,13 @@
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#define DIAG_MECH_HUD "11"// Mech health bar
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#define STATUS_HUD_OOC "12"// STATUS_HUD without virus db check for someone being ill.
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#define DIAG_BOT_HUD "13"// Bot HUDS
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#define PLANT_NUTRIENT_HUD "15"// Plant nutrient level
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#define PLANT_WATER_HUD "16"// Plant water level
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#define PLANT_STATUS_HUD "17"// Plant harvest/dead
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#define PLANT_HEALTH_HUD "18"// Plant health
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#define PLANT_TOXIN_HUD "19"// Toxin level
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#define PLANT_PEST_HUD "20"// Pest level
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#define PLANT_WEED_HUD "21"// Weed level
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//for antag huds. these are used at the /mob level
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#define SPECIALROLE_HUD "13"
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@@ -28,16 +35,17 @@
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#define DATA_HUD_MEDICAL_BASIC 3
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#define DATA_HUD_MEDICAL_ADVANCED 4
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#define DATA_HUD_DIAGNOSTIC 5
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#define DATA_HUD_HYDROPONIC 6
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//NATIONS
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#define GAME_HUD_NATIONS 6
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#define GAME_HUD_NATIONS 7
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//antag HUD defines
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#define ANTAG_HUD_CULT 7
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#define ANTAG_HUD_REV 8
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#define ANTAG_HUD_OPS 9
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#define ANTAG_HUD_WIZ 10
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#define ANTAG_HUD_SHADOW 11
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#define ANTAG_HUD_TRAITOR 12
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#define ANTAG_HUD_NINJA 13 //For Daves Rework
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#define ANTAG_HUD_CHANGELING 14
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#define ANTAG_HUD_VAMPIRE 15
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#define ANTAG_HUD_ABDUCTOR 16 //For Fox
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#define ANTAG_HUD_CULT 8
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#define ANTAG_HUD_REV 9
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#define ANTAG_HUD_OPS 10
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#define ANTAG_HUD_WIZ 11
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#define ANTAG_HUD_SHADOW 12
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#define ANTAG_HUD_TRAITOR 13
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#define ANTAG_HUD_NINJA 14 //For Daves Rework
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#define ANTAG_HUD_CHANGELING 15
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#define ANTAG_HUD_VAMPIRE 16
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#define ANTAG_HUD_ABDUCTOR 17 //For Fox
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+3
-2
@@ -6,7 +6,8 @@ var/datum/atom_hud/huds = list( \
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DATA_HUD_SECURITY_ADVANCED = new/datum/atom_hud/data/human/security/advanced(), \
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DATA_HUD_MEDICAL_BASIC = new/datum/atom_hud/data/human/medical/basic(), \
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DATA_HUD_MEDICAL_ADVANCED = new/datum/atom_hud/data/human/medical/advanced(), \
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DATA_HUD_DIAGNOSTIC = new/datum/atom_hud/data/diagnostic(),
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DATA_HUD_DIAGNOSTIC = new/datum/atom_hud/data/diagnostic(), \
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DATA_HUD_HYDROPONIC = new/datum/atom_hud/data/hydroponic(), \
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GAME_HUD_NATIONS = new/datum/atom_hud/antag(), \
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ANTAG_HUD_CULT = new/datum/atom_hud/antag(), \
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ANTAG_HUD_REV = new/datum/atom_hud/antag(), \
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@@ -17,7 +18,7 @@ var/datum/atom_hud/huds = list( \
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ANTAG_HUD_NINJA = new/datum/atom_hud/antag/hidden(),\
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ANTAG_HUD_CHANGELING = new/datum/atom_hud/antag/hidden(),\
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ANTAG_HUD_VAMPIRE = new/datum/atom_hud/antag/hidden(),\
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ANTAG_HUD_ABDUCTOR = new/datum/atom_hud/antag/hidden(),\
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ANTAG_HUD_ABDUCTOR = new/datum/atom_hud/antag/hidden()\
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)
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/datum/atom_hud
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@@ -46,6 +46,9 @@
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/datum/atom_hud/data/diagnostic
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hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD)
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/datum/atom_hud/data/hydroponic
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hud_icons = list (PLANT_NUTRIENT_HUD, PLANT_WATER_HUD, PLANT_STATUS_HUD, PLANT_HEALTH_HUD, PLANT_TOXIN_HUD, PLANT_PEST_HUD, PLANT_WEED_HUD)
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/* MED/SEC/DIAG HUD HOOKS */
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/*
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@@ -314,3 +317,81 @@
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holder.icon_state = "hudmove"
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else
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holder.icon_state = ""
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/*~~~~~~~~~~~~~~
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PLANT HUD
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~~~~~~~~~~~~~~~*/
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/proc/RoundPlantBar(value)
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switch(value * 100)
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if(1 to 10)
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return "10"
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if(10 to 20)
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return "20"
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if(20 to 30)
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return "30"
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if(30 to 40)
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return "40"
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if(40 to 50)
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return "50"
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if(50 to 60)
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return "60"
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if(60 to 70)
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return "70"
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if(70 to 80)
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return "80"
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if(80 to 90)
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return "90"
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if(90 to INFINITY)
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return "max"
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else
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return "zero"
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return "zero"
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/obj/machinery/portable_atmospherics/hydroponics/proc/plant_hud_set_nutrient()
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var/image/holder = hud_list[PLANT_NUTRIENT_HUD]
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holder.icon_state = "hudnutrient[RoundPlantBar(nutrilevel/maxnutri)]"
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/obj/machinery/portable_atmospherics/hydroponics/proc/plant_hud_set_water()
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var/image/holder = hud_list[PLANT_WATER_HUD]
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holder.icon_state = "hudwater[RoundPlantBar(waterlevel/maxwater)]"
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/obj/machinery/portable_atmospherics/hydroponics/proc/plant_hud_set_status()
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var/image/holder = hud_list[PLANT_STATUS_HUD]
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if(!seed)
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holder.icon_state = ""
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return
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if(harvest)
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holder.icon_state = "hudharvest"
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return
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if(dead)
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holder.icon_state = "huddead"
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return
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holder.icon_state = ""
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/obj/machinery/portable_atmospherics/hydroponics/proc/plant_hud_set_health()
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var/image/holder = hud_list[PLANT_HEALTH_HUD]
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if(!seed)
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holder.icon_state = ""
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return
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holder.icon_state = "hudplanthealth[RoundPlantBar(health/seed.get_trait(TRAIT_ENDURANCE))]"
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/obj/machinery/portable_atmospherics/hydroponics/proc/plant_hud_set_toxin()
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var/image/holder = hud_list[PLANT_TOXIN_HUD]
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if(toxins < 1) // You don't want to see these icons if the value is small
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holder.icon_state = ""
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return
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holder.icon_state = "hudtoxin[RoundPlantBar(toxins/10)]"
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/obj/machinery/portable_atmospherics/hydroponics/proc/plant_hud_set_pest()
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var/image/holder = hud_list[PLANT_PEST_HUD]
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if(pestlevel < 1) // You don't want to see these icons if the value is small
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holder.icon_state = ""
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return
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holder.icon_state = "hudpest[RoundPlantBar(pestlevel/10)]"
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/obj/machinery/portable_atmospherics/hydroponics/proc/plant_hud_set_weed()
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var/image/holder = hud_list[PLANT_WEED_HUD]
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if(weedlevel < 1) // You don't want to see these icons if the value is small
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holder.icon_state = ""
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return
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holder.icon_state = "hudweed[RoundPlantBar(weedlevel/10)]"
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@@ -114,4 +114,19 @@
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prescription_upgradable = 1
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/obj/item/clothing/glasses/hud/security/sunglasses/prescription
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prescription = 1
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prescription = 1
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/obj/item/clothing/glasses/hud/hydroponic
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name = "Hydroponic HUD"
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desc = "A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil."
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icon_state = "hydroponichud"
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HUDType = DATA_HUD_HYDROPONIC
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/obj/item/clothing/glasses/hud/hydroponic/night
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name = "Night Vision Hydroponic HUD"
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desc = "A hydroponic HUD fitted with a light amplifier."
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icon_state = "hydroponichudnight"
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item_state = "glasses"
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darkness_view = 8
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see_darkness = 0
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prescription_upgradable = 0
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@@ -251,4 +251,4 @@
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if(!user.put_in_active_hand(QB))
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QB.forceMove(get_turf(src))
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visible_message("<span class='notice'>[user] removes the queen from the apiary.</span>")
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queen_bee = null
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queen_bee = null
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@@ -7,6 +7,8 @@
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flags = OPENCONTAINER
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volume = 100
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hud_possible = list (PLANT_NUTRIENT_HUD, PLANT_WATER_HUD, PLANT_STATUS_HUD, PLANT_HEALTH_HUD, PLANT_TOXIN_HUD, PLANT_PEST_HUD, PLANT_WEED_HUD)
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var/mechanical = 1 // Set to 0 to stop it from drawing the alert lights.
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var/base_name = "tray"
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@@ -73,10 +75,12 @@
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if(weedlevel > 0)
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nymph.reagents.add_reagent("nutriment", weedlevel)
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weedlevel = 0
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plant_hud_set_weed()
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nymph.visible_message("<font color='blue'><b>[nymph]</b> begins rooting through [src], ripping out weeds and eating them noisily.</font>","<font color='blue'>You begin rooting through [src], ripping out weeds and eating them noisily.</font>")
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else if(nymph.nutrition > 100 && nutrilevel < 10)
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nymph.nutrition -= ((10-nutrilevel)*5)
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nutrilevel = 10
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plant_hud_set_nutrient()
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nymph.visible_message("<font color='blue'><b>[nymph]</b> secretes a trickle of green liquid, refilling [src].</font>","<font color='blue'>You secrete a trickle of green liquid, refilling [src].</font>")
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else
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nymph.visible_message("<font color='blue'><b>[nymph]</b> rolls around in [src] for a bit.</font>","<font color='blue'>You roll around in [src] for a bit.</font>")
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@@ -85,6 +89,17 @@
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/obj/machinery/portable_atmospherics/hydroponics/New()
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..()
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var/datum/atom_hud/data/hydroponic/hydro_hud = huds[DATA_HUD_HYDROPONIC]
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prepare_huds()
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hydro_hud.add_to_hud(src)
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plant_hud_set_nutrient()
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plant_hud_set_water()
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plant_hud_set_status()
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plant_hud_set_health()
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plant_hud_set_toxin()
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plant_hud_set_pest()
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plant_hud_set_weed()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/hydroponics(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
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@@ -101,6 +116,7 @@
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if(closed_system)
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flags &= ~OPENCONTAINER
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/obj/machinery/portable_atmospherics/hydroponics/upgraded/New()
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..()
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component_parts = list()
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@@ -118,6 +134,8 @@
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maxnutri = tmp_capacity * 5 // Up to 30
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//waterlevel = maxwater
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//nutrilevel = 3
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plant_hud_set_nutrient()
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plant_hud_set_water()
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/obj/machinery/portable_atmospherics/hydroponics/bullet_act(var/obj/item/projectile/Proj)
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@@ -150,12 +168,18 @@
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die()
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check_level_sanity()
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update_icon()
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plant_hud_set_status()
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plant_hud_set_health()
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/obj/machinery/portable_atmospherics/hydroponics/proc/die()
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dead = 1
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harvest = 0
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weedlevel += 1 * HYDRO_SPEED_MULTIPLIER
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pestlevel = 0
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plant_hud_set_status()
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plant_hud_set_health()
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plant_hud_set_weed()
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plant_hud_set_pest()
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//Harvests the product of a plant.
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/obj/machinery/portable_atmospherics/hydroponics/proc/harvest(var/mob/user)
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@@ -233,6 +257,9 @@
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pestlevel = 0
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sampled = 0
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update_icon()
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plant_hud_set_weed()
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plant_hud_set_status()
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plant_hud_set_health()
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visible_message("<span class='notice'>[src] has been overtaken by [seed.display_name].</span>")
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return
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@@ -391,6 +418,14 @@
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toxins = max(0,min(toxins,10))
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yield_mod = min(100, yield_mod)
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plant_hud_set_nutrient()
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plant_hud_set_water()
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plant_hud_set_status()
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plant_hud_set_health()
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plant_hud_set_toxin()
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plant_hud_set_pest()
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plant_hud_set_weed()
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/obj/machinery/portable_atmospherics/hydroponics/proc/mutate_species()
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var/previous_plant = seed.display_name
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@@ -409,6 +444,9 @@
|
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harvest = 0
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weedlevel = 0
|
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|
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plant_hud_set_health()
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plant_hud_set_weed()
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update_icon()
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visible_message("\red The \blue [previous_plant] \red has suddenly mutated into \blue [seed.display_name]!")
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@@ -585,6 +623,7 @@
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user.visible_message("<span class='danger'>[user] starts uprooting the weeds.</span>", "<span class='danger'>You remove the weeds from the [src].</span>")
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weedlevel = 0
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update_icon()
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plant_hud_set_weed()
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else
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to_chat(user, "<span class='danger'>This plot is completely devoid of weeds. It doesn't need uprooting.</span>")
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|
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@@ -21,6 +21,7 @@
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// Bonus chance if the tray is unoccupied.
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if(waterlevel > 10 && nutrilevel > 2 && prob(isnull(seed) ? 6 : 3))
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weedlevel += 1 * HYDRO_SPEED_MULTIPLIER
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plant_hud_set_weed()
|
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|
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// There's a chance for a weed explosion to happen if the weeds take over.
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// Plants that are themselves weeds (weed_tolerance > 10) are unaffected.
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@@ -48,8 +49,10 @@
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||||
// Maintain tray nutrient and water levels.
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if(seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) > 0 && nutrilevel > 0 && prob(25))
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nutrilevel -= max(0,seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) * HYDRO_SPEED_MULTIPLIER)
|
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plant_hud_set_nutrient()
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if(seed.get_trait(TRAIT_WATER_CONSUMPTION) > 0 && waterlevel > 0 && prob(25))
|
||||
waterlevel -= max(0,seed.get_trait(TRAIT_WATER_CONSUMPTION) * HYDRO_SPEED_MULTIPLIER)
|
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plant_hud_set_water()
|
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|
||||
// Make sure the plant is not starving or thirsty. Adequate
|
||||
// water and nutrients will cause a plant to become healthier.
|
||||
@@ -91,6 +94,7 @@
|
||||
if(toxins > seed.get_trait(TRAIT_TOXINS_TOLERANCE))
|
||||
health -= toxin_uptake
|
||||
toxins -= toxin_uptake
|
||||
plant_hud_set_toxin()
|
||||
|
||||
// Check for pests and weeds.
|
||||
// Some carnivorous plants happily eat pests.
|
||||
@@ -100,6 +104,7 @@
|
||||
pestlevel -= HYDRO_SPEED_MULTIPLIER
|
||||
else if(pestlevel >= seed.get_trait(TRAIT_PEST_TOLERANCE))
|
||||
health -= HYDRO_SPEED_MULTIPLIER
|
||||
plant_hud_set_pest()
|
||||
|
||||
// Some plants thrive and live off of weeds.
|
||||
if(weedlevel > 0)
|
||||
@@ -108,6 +113,7 @@
|
||||
weedlevel -= HYDRO_SPEED_MULTIPLIER
|
||||
else if(weedlevel >= seed.get_trait(TRAIT_WEED_TOLERANCE))
|
||||
health -= HYDRO_SPEED_MULTIPLIER
|
||||
plant_hud_set_weed()
|
||||
|
||||
// Handle life and death.
|
||||
// If the plant gets too old, begin killing it each cycle
|
||||
|
||||
@@ -21,6 +21,16 @@
|
||||
build_path = /obj/item/clothing/glasses/hud/health
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/health_hud_night
|
||||
name = "Night Vision Health Scanner HUD"
|
||||
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
||||
id = "health_hud_night"
|
||||
req_tech = list("biotech" = 4, "magnets" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_SILVER = 250)
|
||||
build_path = /obj/item/clothing/glasses/hud/health/night
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/magboots
|
||||
name = "Magnetic Boots"
|
||||
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
||||
@@ -41,14 +51,14 @@
|
||||
build_path = /obj/item/clothing/glasses/night
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/health_hud_night
|
||||
name = "Night Vision Health Scanner HUD"
|
||||
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
||||
id = "health_hud_night"
|
||||
req_tech = list("biotech" = 4, "magnets" = 5)
|
||||
/datum/design/security_hud
|
||||
name = "Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
|
||||
id = "security_hud"
|
||||
req_tech = list("magnets" = 3, "combat" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_SILVER = 250)
|
||||
build_path = /obj/item/clothing/glasses/hud/health/night
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
build_path = /obj/item/clothing/glasses/hud/security
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/security_hud_night
|
||||
@@ -61,16 +71,6 @@
|
||||
build_path = /obj/item/clothing/glasses/hud/security/night
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/nvgmesons
|
||||
name = "Night Vision Optical Meson Scanners"
|
||||
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
|
||||
id = "nvgmesons"
|
||||
req_tech = list("materials" = 5, "magnets" = 5, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 400, MAT_PLASMA = 250, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/clothing/glasses/meson/night
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/mesons
|
||||
name = "Optical Meson Scanners"
|
||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
||||
@@ -81,14 +81,14 @@
|
||||
build_path = /obj/item/clothing/glasses/meson
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/security_hud
|
||||
name = "Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
|
||||
id = "security_hud"
|
||||
req_tech = list("magnets" = 3, "combat" = 2)
|
||||
/datum/design/nvgmesons
|
||||
name = "Night Vision Optical Meson Scanners"
|
||||
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
|
||||
id = "nvgmesons"
|
||||
req_tech = list("materials" = 5, "magnets" = 5, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
build_path = /obj/item/clothing/glasses/hud/security
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 400, MAT_PLASMA = 250, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/clothing/glasses/meson/night
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/air_horn
|
||||
@@ -170,3 +170,23 @@
|
||||
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$plasma" = 300)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/hydroponic_hud
|
||||
name = "Hydroponic HUD"
|
||||
desc = "A HUD used to analyze the health and status of plants growing in hydro trays and soil."
|
||||
id = "hydroponic_hud"
|
||||
req_tech = list("magnets" = 3, "biotech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/clothing/glasses/hud/hydroponic
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/hydroponic_hud_night
|
||||
name = "Night Vision Hydroponic HUD"
|
||||
desc = "A HUD used to analyze the health and status of plants growing in low-light environments."
|
||||
id = "hydroponic_hud_night"
|
||||
req_tech = list("magnets" = 5, "biotech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$plasma" = 200)
|
||||
build_path = /obj/item/clothing/glasses/hud/hydroponic/night
|
||||
category = list("Equipment")
|
||||
Reference in New Issue
Block a user