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Replace magic intent words with defines, grab fixes
This commit does the following: - Replaces all instances of magic intent words, like "harm" and "help" with defines, I_HELP, I_DISARM, I_GRAB, I_HARM - Fixes a few manual grab instances left over in attack_alien, they will now used grabbedby()
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@@ -491,7 +491,7 @@
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/obj/machinery/fishtank/attack_animal(mob/living/simple_animal/M as mob)
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if(istype(M, /mob/living/simple_animal/pet/cat))
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if(M.a_intent == "help") //Cats can try to fish in open tanks on help intent
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if(M.a_intent == I_HELP) //Cats can try to fish in open tanks on help intent
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if(lid_switch) //Can't fish in a closed tank. Fishbowls are ALWAYS open.
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M.visible_message("[M.name] stares at into \the [src] while sitting perfectly still.", "The lid is closed, so you stare into \the [src] intently.")
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else
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@@ -513,7 +513,7 @@
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else
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attack_generic(M, M.harm_intent_damage)
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else if(istype(M, /mob/living/simple_animal/hostile/bear))
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if(M.a_intent == "help") //Bears can try to fish in open tanks on help intent
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if(M.a_intent == I_HELP) //Bears can try to fish in open tanks on help intent
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if(lid_switch) //Can't fish in a closed tank. Fishbowls are ALWAYS open.
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M.visible_message("[M.name] scrapes it's claws along \the [src]'s lid.", "The lid is closed, so you scrape your claws against \the [src]'s lid.")
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else
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@@ -533,7 +533,7 @@
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else
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if(M.melee_damage_upper > 0) //If the simple_animal has a melee_damage_upper defined, use that for the damage
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attack_generic(M, M.melee_damage_upper)
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else if(M.a_intent == "harm") //Let any simple_animal try to break tanks when on harm intent
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else if(M.a_intent == I_HARM) //Let any simple_animal try to break tanks when on harm intent
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if(M.harm_intent_damage <= 0) return //If it doesn't do damage, don't bother with the attack
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attack_generic(M, M.harm_intent_damage)
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check_health()
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@@ -553,7 +553,7 @@
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user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
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user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
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destroy()
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else if (usr.a_intent == "harm")
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else if (usr.a_intent == I_HARM)
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user.changeNext_move(CLICK_CD_MELEE)
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playsound(get_turf(src), 'sound/effects/glassknock.ogg', 80, 1)
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usr.visible_message("<span class='danger'>[usr.name] bangs against the [src.name]!</span>", \
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@@ -589,7 +589,7 @@
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//Welders repair damaged tanks on help intent, damage on all others
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if(istype(O, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/W = O
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if(user.a_intent == "help")
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if(user.a_intent == I_HELP)
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if(W.isOn())
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if(cur_health < max_health)
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usr << "You repair some of the cracks on \the [src]."
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