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Adds crawling. (#17899)
* crawling? * knockdown. CONTAINS CHANGES THAT NEED REVERTING * plotting can_moves death * CANMOVE IS DEAD * mappers are insane * removes todos as the are todone * decreases crawling speed * silly-con fixes * surgery fixes * fixes death * pAI fixes * removes var/lying * runtime fix * decreases default crawling speed * correct crawling dir * some more fixes * stunbaton tweak, revert later * rejuv fix * restraint and incapacitated refactor * crawling dir in line with TG * fixes vehicle movement and grabs * alien rest fixes * antistun fixes * fixed fall sounds * forgor to stage this * first review * canmove zombie dispersal * fix * lots of fixes * defines * fixes the trait helper * if you got no legs you can still crawl * sillyconfix * no reverty keepy * jaunt fix * hopefully fixes perma sleepy zzz * admin rejuv temp fix * rest canceling * antistun chems now remove knockdown * buckle offset fix * fixes some stuff * crawling delay = 4 * descuffs bed * sleeping hotfix * fixes simple mob resting * V is the macro for resting * projectiles no dodgy * refines the projectile check * god I hate strings * MORE FIXES * I hate buckling * fixes capulettium plus * winding down * farie review * bugs did stop showing up * SEAN * todo * sean review * ed209 * i HATE cyborgs * steel review * laaaaaast things * reverts stun baton changes * and done
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@@ -92,7 +92,8 @@
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for(var/mob/living/M in get_turf(src))
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if(M.lying) return //No spamming this on people.
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if(IS_HORIZONTAL(M))
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return //No spamming this on people.
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M.Weaken(10 SECONDS)
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to_chat(M, "<span class='warning'>You topple as \the [src] moves under you!</span>")
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@@ -140,7 +141,7 @@
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if(user.restrained() || user.buckled)
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to_chat(user, "<span class='notice'>You need your hands and legs free for this.</span>")
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return 0
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if(user.stat || user.IsParalyzed() || user.IsSleeping() || user.lying || user.IsWeakened())
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if(HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
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return 0
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if(issilicon(user))
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to_chat(user, "<span class='notice'>You need hands for this.</span>")
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