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Adds crawling. (#17899)
* crawling? * knockdown. CONTAINS CHANGES THAT NEED REVERTING * plotting can_moves death * CANMOVE IS DEAD * mappers are insane * removes todos as the are todone * decreases crawling speed * silly-con fixes * surgery fixes * fixes death * pAI fixes * removes var/lying * runtime fix * decreases default crawling speed * correct crawling dir * some more fixes * stunbaton tweak, revert later * rejuv fix * restraint and incapacitated refactor * crawling dir in line with TG * fixes vehicle movement and grabs * alien rest fixes * antistun fixes * fixed fall sounds * forgor to stage this * first review * canmove zombie dispersal * fix * lots of fixes * defines * fixes the trait helper * if you got no legs you can still crawl * sillyconfix * no reverty keepy * jaunt fix * hopefully fixes perma sleepy zzz * admin rejuv temp fix * rest canceling * antistun chems now remove knockdown * buckle offset fix * fixes some stuff * crawling delay = 4 * descuffs bed * sleeping hotfix * fixes simple mob resting * V is the macro for resting * projectiles no dodgy * refines the projectile check * god I hate strings * MORE FIXES * I hate buckling * fixes capulettium plus * winding down * farie review * bugs did stop showing up * SEAN * todo * sean review * ed209 * i HATE cyborgs * steel review * laaaaaast things * reverts stun baton changes * and done
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@@ -13,7 +13,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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layer = GHOST_LAYER
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stat = DEAD
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density = FALSE
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canmove = FALSE
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alpha = 127
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move_resist = INFINITY // don't get pushed around
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invisibility = INVISIBILITY_OBSERVER
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@@ -739,7 +738,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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return FALSE
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/mob/dead/observer/incapacitated(ignore_restraints = FALSE, ignore_grab = FALSE, ignore_lying = FALSE)
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/mob/dead/observer/incapacitated(ignore_restraints = FALSE, ignore_grab = FALSE)
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return TRUE
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//this is a mob verb instead of atom for performance reasons
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