Adds crawling. (#17899)

* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
This commit is contained in:
Charlie
2022-06-30 11:57:52 -05:00
committed by GitHub
parent 5e2f62800c
commit bead47ea29
190 changed files with 1012 additions and 725 deletions
+6 -13
View File
@@ -12,8 +12,7 @@
return
for(var/obj/item/W in src)
unEquip(W)
notransform = 1
canmove = 0
notransform = TRUE
icon = null
invisibility = 101
return ..()
@@ -57,8 +56,7 @@
for(var/obj/item/W in src)
unEquip(W)
notransform = 1
canmove = 0
notransform = TRUE
icon = null
invisibility = 101
@@ -121,8 +119,7 @@
for(var/obj/item/W in src)
unEquip(W)
regenerate_icons()
notransform = 1
canmove = 0
notransform = TRUE
icon = null
invisibility = 101
for(var/t in bodyparts)
@@ -149,7 +146,6 @@
if(notransform)
return
notransform = TRUE
canmove = FALSE
for(var/obj/item/I in src)
unEquip(I)
regenerate_icons()
@@ -184,8 +180,7 @@
for(var/obj/item/W in src)
unEquip(W)
regenerate_icons()
notransform = 1
canmove = 0
notransform = TRUE
icon = null
invisibility = 101
for(var/t in bodyparts) //this really should not be necessary
@@ -209,8 +204,7 @@
unEquip(W)
regenerate_icons()
notransform = 1
canmove = 0
notransform = TRUE
icon = null
invisibility = 101
@@ -248,8 +242,7 @@
for(var/obj/item/W in src)
unEquip(W)
regenerate_icons()
notransform = 1
canmove = 0
notransform = TRUE
icon = null
invisibility = 101
for(var/t in bodyparts) //this really should not be necessary