mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 04:57:12 +01:00
Adds crawling. (#17899)
* crawling? * knockdown. CONTAINS CHANGES THAT NEED REVERTING * plotting can_moves death * CANMOVE IS DEAD * mappers are insane * removes todos as the are todone * decreases crawling speed * silly-con fixes * surgery fixes * fixes death * pAI fixes * removes var/lying * runtime fix * decreases default crawling speed * correct crawling dir * some more fixes * stunbaton tweak, revert later * rejuv fix * restraint and incapacitated refactor * crawling dir in line with TG * fixes vehicle movement and grabs * alien rest fixes * antistun fixes * fixed fall sounds * forgor to stage this * first review * canmove zombie dispersal * fix * lots of fixes * defines * fixes the trait helper * if you got no legs you can still crawl * sillyconfix * no reverty keepy * jaunt fix * hopefully fixes perma sleepy zzz * admin rejuv temp fix * rest canceling * antistun chems now remove knockdown * buckle offset fix * fixes some stuff * crawling delay = 4 * descuffs bed * sleeping hotfix * fixes simple mob resting * V is the macro for resting * projectiles no dodgy * refines the projectile check * god I hate strings * MORE FIXES * I hate buckling * fixes capulettium plus * winding down * farie review * bugs did stop showing up * SEAN * todo * sean review * ed209 * i HATE cyborgs * steel review * laaaaaast things * reverts stun baton changes * and done
This commit is contained in:
@@ -12,8 +12,7 @@
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return
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for(var/obj/item/W in src)
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unEquip(W)
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notransform = 1
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canmove = 0
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notransform = TRUE
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icon = null
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invisibility = 101
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return ..()
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@@ -57,8 +56,7 @@
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for(var/obj/item/W in src)
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unEquip(W)
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notransform = 1
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canmove = 0
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notransform = TRUE
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icon = null
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invisibility = 101
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@@ -121,8 +119,7 @@
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for(var/obj/item/W in src)
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unEquip(W)
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regenerate_icons()
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notransform = 1
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canmove = 0
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notransform = TRUE
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icon = null
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invisibility = 101
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for(var/t in bodyparts)
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@@ -149,7 +146,6 @@
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if(notransform)
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return
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notransform = TRUE
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canmove = FALSE
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for(var/obj/item/I in src)
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unEquip(I)
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regenerate_icons()
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@@ -184,8 +180,7 @@
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for(var/obj/item/W in src)
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unEquip(W)
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regenerate_icons()
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notransform = 1
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canmove = 0
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notransform = TRUE
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icon = null
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invisibility = 101
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for(var/t in bodyparts) //this really should not be necessary
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@@ -209,8 +204,7 @@
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unEquip(W)
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regenerate_icons()
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notransform = 1
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canmove = 0
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notransform = TRUE
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icon = null
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invisibility = 101
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@@ -248,8 +242,7 @@
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for(var/obj/item/W in src)
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unEquip(W)
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regenerate_icons()
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notransform = 1
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canmove = 0
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notransform = TRUE
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icon = null
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invisibility = 101
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for(var/t in bodyparts) //this really should not be necessary
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