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Migrates /obj/item/clothing to the New Attack Chain (#31421)
* the beginning of my torment * This was a very small piece of torment * God agghhghhhh the suffering * pain and suffering and destruction * Update bot_construction.dm * Update heretic_necks.dm * Update heretic_armor.dm * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> * Apply suggestion from @DGamerL Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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@@ -27,7 +27,6 @@ LIGHTERS ARE IN LIGHTERS.DM
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body_parts_covered = null
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attack_verb = null
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container_type = INJECTABLE
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new_attack_chain = TRUE
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/// Is the cigarette lit?
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var/lit = FALSE
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/// Do we require special items to be lit?
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@@ -642,7 +641,6 @@ LIGHTERS ARE IN LIGHTERS.DM
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icon_state = "holo_cigar"
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lefthand_file = 'icons/mob/inhands/smoking_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/smoking_righthand.dmi'
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new_attack_chain = TRUE
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
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@@ -50,9 +50,13 @@
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"Grey" = 'icons/mob/clothing/species/grey/mask.dmi'
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)
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/obj/item/clothing/mask/whistle/attack_self__legacy__attackchain(mob/user)
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/obj/item/clothing/mask/whistle/activate_self(mob/user)
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if(..())
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return ITEM_INTERACT_COMPLETE
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if(!COOLDOWN_FINISHED(src, whistle_cooldown))
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return
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return ITEM_INTERACT_COMPLETE
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playsound(src, pick('sound/items/whistle1.ogg', 'sound/items/whistle2.ogg', 'sound/items/whistle3.ogg'), 25)
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COOLDOWN_START(src, whistle_cooldown, 4 SECONDS)
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return ITEM_INTERACT_COMPLETE
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@@ -731,20 +731,26 @@
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do_sparks(rand(1,6), 1, loc)
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next_spark_time = world.time + 0.8 SECONDS
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/obj/item/clothing/gloves/color/black/pyro_claws/attackby__legacy__attackchain(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/assembly/signaler/anomaly/pyro))
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if(core)
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to_chat(user, SPAN_NOTICE("[src] already has a [I]!"))
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return
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if(!user.drop_item())
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to_chat(user, SPAN_WARNING("[I] is stuck to your hand!"))
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return
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to_chat(user, SPAN_NOTICE("You insert [I] into [src], and [src] starts to warm up."))
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I.forceMove(src)
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core = I
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else
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/obj/item/clothing/gloves/color/black/pyro_claws/wirecutter_act(mob/living/user, obj/item/I)
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return
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/obj/item/clothing/gloves/color/black/pyro_claws/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(!istype(used, /obj/item/assembly/signaler/anomaly/pyro))
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return ..()
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if(core)
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to_chat(user, SPAN_NOTICE("[src] already has a [used]!"))
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return ITEM_INTERACT_COMPLETE
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if(!user.drop_item())
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to_chat(user, SPAN_WARNING("[used] is stuck to your hand!"))
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return ITEM_INTERACT_COMPLETE
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to_chat(user, SPAN_NOTICE("You insert [used] into [src], and [src] starts to warm up."))
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used.forceMove(src)
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core = used
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return ITEM_INTERACT_COMPLETE
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/obj/item/clothing/gloves/color/black/pyro_claws/proc/reboot()
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on_cooldown = FALSE
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set_nodrop(FALSE, loc)
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