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Final updates on Fingerprints
fix for traitors getting assassinate and protect targets for the same person Ported blood rejection
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@@ -1,4 +1,5 @@
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mob/living/carbon/verb/give()
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set category = "IC"
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set name = "Give"
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set src in view(1)
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if(src.stat == 2 || usr.stat == 2|| src.client == null)
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@@ -42,6 +43,7 @@ mob/living/carbon/verb/give()
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src.l_hand = I
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else
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usr << "Their hands are full."
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return
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else
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usr.drop_item(I)
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src.r_hand = I
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@@ -70,6 +72,7 @@ mob/living/carbon/verb/give()
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src.r_hand = I
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else
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usr << "Their hands are full."
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return
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else
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usr.drop_item(I)
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src.l_hand = I
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@@ -112,6 +112,7 @@ emp_act
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else H.add_blood(src)
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if(H.wear_suit) H.wear_suit.add_blood(src)
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else if(H.w_uniform) H.w_uniform.add_blood(src)
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if(H.shoes) H.shoes.add_blood(src)
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switch(hit_area)
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if("head")//Harder to score a stun but if you do it lasts a bit longer
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@@ -354,6 +354,7 @@
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proc/create_character()
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spawning = 1
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var/mob/living/carbon/human/new_character = new(loc)
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new_character.be_syndicate = src.preferences.be_special
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close_spawn_windows()
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