diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm
index 9bdabbd543d..78f23b6c92a 100644
--- a/code/game/objects/items/weapons/weaponry.dm
+++ b/code/game/objects/items/weapons/weaponry.dm
@@ -174,10 +174,10 @@
/obj/item/melee/baseball_bat/attack_self(mob/user)
if(!homerun_able)
if(!deflectmode && world.time >= lastdeflect)
- to_chat(user, "You prepare to deflect objects thrown at you, You cannot attack during this time.")
+ to_chat(user, "You prepare to deflect objects thrown at you. You cannot attack during this time.")
deflectmode = TRUE
else if(deflectmode && world.time >= lastdeflect)
- to_chat(user, "You no longer deflect objects thrown at you, You can attack during this time")
+ to_chat(user, "You no longer deflect objects thrown at you. You can attack during this time")
deflectmode = FALSE
else
to_chat(user, "You need to wait until you can deflect again. The ability will be ready in [time2text(lastdeflect - world.time, "m:ss")]")
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 9bfdae11ee1..d147b52577c 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -319,7 +319,7 @@ emp_act
B = r_hand
if(B && B.deflectmode)
if(prob(10))
- visible_message("[src] Deflects the [I] directly back at the thrower! It's a home run!", "You deflect the [I] directly back at the thrower! It's a home run!")
+ visible_message("[src] Deflects the [I] directly back at the thrower! It's a home run!", "You deflect the [I] directly back at the thrower! It's a home run!")
playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1)
do_attack_animation(I, ATTACK_EFFECT_DISARM)
I.throw_at(I.thrownby, 20, 20, src)