From bf161edfeb6cc991e5faa4fb9619b6de4abdd774 Mon Sep 17 00:00:00 2001 From: Couls Date: Thu, 11 Jul 2019 19:36:25 -0400 Subject: [PATCH] grammar --- code/game/objects/items/weapons/weaponry.dm | 4 ++-- code/modules/mob/living/carbon/human/human_defense.dm | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index 9bdabbd543d..78f23b6c92a 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -174,10 +174,10 @@ /obj/item/melee/baseball_bat/attack_self(mob/user) if(!homerun_able) if(!deflectmode && world.time >= lastdeflect) - to_chat(user, "You prepare to deflect objects thrown at you, You cannot attack during this time.") + to_chat(user, "You prepare to deflect objects thrown at you. You cannot attack during this time.") deflectmode = TRUE else if(deflectmode && world.time >= lastdeflect) - to_chat(user, "You no longer deflect objects thrown at you, You can attack during this time") + to_chat(user, "You no longer deflect objects thrown at you. You can attack during this time") deflectmode = FALSE else to_chat(user, "You need to wait until you can deflect again. The ability will be ready in [time2text(lastdeflect - world.time, "m:ss")]") diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 9bfdae11ee1..d147b52577c 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -319,7 +319,7 @@ emp_act B = r_hand if(B && B.deflectmode) if(prob(10)) - visible_message("[src] Deflects the [I] directly back at the thrower! It's a home run!", "You deflect the [I] directly back at the thrower! It's a home run!") + visible_message("[src] Deflects the [I] directly back at the thrower! It's a home run!", "You deflect the [I] directly back at the thrower! It's a home run!") playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1) do_attack_animation(I, ATTACK_EFFECT_DISARM) I.throw_at(I.thrownby, 20, 20, src)