diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index 17509ed951e..2d2603203ac 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -53,13 +53,6 @@ would spawn and follow the beaker, even if it is carried or thrown. return return -/obj/effect/effect/water/Destroy() - //var/turf/T = src.loc - //if (istype(T, /turf)) - // T.firelevel = 0 //TODO: FIX - src.delete() - return ..() - /obj/effect/effect/water/Move(turf/newloc) //var/turf/T = src.loc //if (istype(T, /turf))