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Cleanup
- Replaced 'EXP' with "Playtime' in most admin-visible locations. The system is still invisible to normal players. - Changed the types of exp you can accumulate from 'all', 'eng', 'sup', etc to more human-friendly names like 'Crew', 'Engineering', and 'Supply'. - Eliminated some copy-paste. - Added a new configuration option: use_exp_restrictions_heads_hours. When enabled and set to a >0 value, it overrides all head/ai job playtime requirements, instead substituting that number of hours.
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@@ -43,7 +43,7 @@ var/global/nologevent = 0
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if(M.client)
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body += " played by <b>[M.client]</b> "
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body += "\[<A href='?_src_=holder;editrights=rank;ckey=[M.ckey]'>[M.client.holder ? M.client.holder.rank : "Player"]</A>\] "
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body += "\[<A href='?_src_=holder;getexpwindow=\ref[M]'>" + M.client.get_exp_general() + "</a>\]"
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body += "\[<A href='?_src_=holder;getplaytimewindow=\ref[M]'>" + M.client.get_exp_general() + "</a>\]"
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if(istype(M, /mob/new_player))
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body += " <B>Hasn't Entered Game</B> "
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