Merge branch 'master' of git://github.com/Baystation12/Baystation12

This commit is contained in:
unknown
2012-05-18 09:03:51 +03:00
155 changed files with 11531 additions and 10729 deletions
+25 -3
View File
@@ -38,7 +38,7 @@
/obj/item/weapon/camera_test
name = "camera"
icon = 'items.dmi'
desc = "A one use - polaroid camera. 10 photos left."
desc = "A polaroid camera. It has 30 photos left."
icon_state = "camera"
item_state = "electropack"
w_class = 2.0
@@ -47,6 +47,7 @@
throwforce = 5
throw_speed = 4
throw_range = 10
var/pictures_max = 30
var/pictures_left = 30
var/can_use = 1
@@ -60,6 +61,13 @@
var/icon/img //Big photo image
var/scribble //Scribble on the back.
/obj/item/weapon/camera_film
name = "film cartridge"
icon = 'items.dmi'
desc = "A camera film cartridge. Insert it into a camera to reload it."
icon_state = "film"
item_state = "electropack"
w_class = 1.0
/obj/item/weapon/photo/attack_self(var/mob/user as mob)
..()
@@ -145,9 +153,11 @@
if (can_use)
can_use = 0
icon_state = "camera_off"
usr << "\red You turn the camera off."
else
can_use = 1
icon_state = "camera"
usr << "\blue You turn the camera on."
/obj/item/weapon/camera_test/proc/get_mobs(turf/the_turf as turf)
var/mob_detail
@@ -209,7 +219,7 @@
playsound(src.loc, pick('polaroid1.ogg','polaroid2.ogg'), 75, 1, -3)
pictures_left--
src.desc = "A one use - polaroid camera. [pictures_left] photos left."
src.desc = "A polaroid camera. It has [pictures_left] photos left."
user << "\blue [pictures_left] photos left."
can_use = 0
icon_state = "camera_off"
@@ -217,4 +227,16 @@
can_use = 1
icon_state = "camera"
/obj/item/weapon/camera_test/attackby(A as obj, mob/user as mob)
if (istype(A, /obj/item/weapon/camera_film))
if (src.pictures_left >= pictures_max)
user << "\blue It's already full!"
return 1
else
del(A)
src.pictures_left = src.pictures_max
src.desc = "A polaroid camera. It has [pictures_left] photos left."
user << text("\blue You reload the camera film!",)
user.update_clothing()
return 1
return
@@ -107,6 +107,12 @@ FINGERPRINT CARD
else
..()
/obj/item/weapon/card/id/proc/checkaccess(p,var/mob/user)
if(p == pin)
user << "\green Access granted"
return 1
user << "\red Access denied"
return 0
// FINGERPRINT HOLDER
@@ -97,6 +97,10 @@ Craftables (Cob pipes, potato batteries, pumpkinheads)
usr << "All the leaves have fallen off the nettle from violent whacking."
del(src)
/obj/item/weapon/grown/nettle/changePotency(newValue) //-QualityVan
potency = newValue
force = round((5+potency/5), 1)
// Deathnettle
@@ -137,6 +141,10 @@ Craftables (Cob pipes, potato batteries, pumpkinheads)
usr << "All the leaves have fallen off the deathnettle from violent whacking."
del(src)
/obj/item/weapon/grown/deathnettle/changePotency(newValue) //-QualityVan
potency = newValue
force = round((5+potency/2.5), 1)
//Crafting
/obj/item/weapon/corncob/attackby(obj/item/weapon/W as obj, mob/user as mob)
+2 -2
View File
@@ -164,10 +164,10 @@ KNIFE
playsound(M, 'trayhit2.ogg', 50, 1) //sound playin'
return //it always returns, but I feel like adding an extra return just for safety's sakes. EDIT; Oh well I won't :3
var/mob/living/carbon/human/H = M ///////////////////////////////////// /Let's have this ready for later.
var/mob/living/carbon/human/H = M // Let's have this ready for later.
if(!(user.zone_sel.selecting == ("eyes" || "head"))) //////////////hitting anything else other than the eyes
if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head") //hitting anything else other than the eyes
if(prob(33))
src.add_blood(H)
var/turf/location = H.loc
+12 -14
View File
@@ -27,18 +27,17 @@ MEDICAL
return 1
var/stoppedblood = 0
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/organ/external/affecting = H.get_organ("chest")
if(hasorgans(M))
var/datum/organ/external/affecting = M:get_organ("chest")
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/user2 = user
affecting = H.get_organ(check_zone(user2.zone_sel.selecting))
affecting = M:get_organ(check_zone(user2.zone_sel.selecting))
else
if(!istype(affecting, /datum/organ/external) || affecting:burn_dam <= 0)
affecting = H.get_organ("head")
affecting = M:get_organ("head")
if(affecting.destroyed && !affecting.gauzed)
user.visible_message("\red You do your best to stop the bleeding from [H]'s stump.", "\red [user] does [user.gender == MALE? "his" : "her"] best to stem [H]'s bleeding from [H.gender == MALE? "his" : "her"] stump.", "\red You hear something like gauze being ripped.")
user.visible_message("\red You do your best to stop the bleeding from [M]'s stump.", "\red [user] does [user.gender == MALE? "his" : "her"] best to stem [M]'s bleeding from [M.gender == MALE? "his" : "her"] stump.", "\red You hear something like gauze being ripped.")
affecting.gauzed = 1
use(1)
return
@@ -69,7 +68,7 @@ MEDICAL
if (user && stoppedblood)
if (M != user)
user.visible_message("\red [user] [heal_burn? "salves" : "bandages"] [stoppedblood - 1 ? "some of" : "the last of"] [H]'s cuts with [src].", "\red You [heal_burn? "salve" : "bandage up"] [stoppedblood - 1 ? "some of" : "the last of"] [H]'s [heal_burn? "burns" : "wounds"].", "\red You hear something like gauze being ripped.")
user.visible_message("\red [user] [heal_burn? "salves" : "bandages"] [stoppedblood - 1 ? "some of" : "the last of"] [M]'s cuts with [src].", "\red You [heal_burn? "salve" : "bandage up"] [stoppedblood - 1 ? "some of" : "the last of"] [M]'s [heal_burn? "burns" : "wounds"].", "\red You hear something like gauze being ripped.")
else
user.visible_message("\red [user] [heal_burn? "salves" : "bandages"] [stoppedblood - 1 ? "some of" : "the last of"] [user.gender == MALE? "his" : "her"] own cuts with [src].", "\red You [heal_burn? "salve" : "bandage up"] [stoppedblood - 1 ? "some of" : "the last of"] your [heal_burn? "burns" : "wounds"].", "\red You hear something like gauze being ripped.")
else if(user)
@@ -146,18 +145,17 @@ MEDICAL
return 1
var/stoppedblood = 0
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/organ/external/affecting = H.get_organ("chest")
if(hasorgans(M))
var/datum/organ/external/affecting = M:get_organ("chest")
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/user2 = user
affecting = H.get_organ(check_zone(user2.zone_sel.selecting))
affecting = M:get_organ(check_zone(user2.zone_sel.selecting))
else
if(!istype(affecting, /datum/organ/external) || affecting:burn_dam <= 0)
affecting = H.get_organ("head")
affecting = M:get_organ("head")
if(affecting.destroyed && !affecting.gauzed)
H.visible_message("\red You do your best to stop the bleeding from [H]'s stump.", "\red [user] does their best to stem [H]'s bleeding from [H.gender == MALE? "his" : "her"] stump.", "\red You hear something like gauze being ripped.")
M.visible_message("\red You do your best to stop the bleeding from [M]'s stump.", "\red [user] does their best to stem [M]'s bleeding from [M.gender == MALE? "his" : "her"] stump.", "\red You hear something like gauze being ripped.")
affecting.gauzed = 1
use(1)
return
@@ -179,7 +177,7 @@ MEDICAL
if (user && stoppedblood)
if (M != user)
user.visible_message("\red [user] [heal_burn? "salves" : "bandages"] [stoppedblood - 1 ? "some of" : "the last of"] [H]'s cuts with [src].", "\red You [heal_burn? "salve" : "bandage up"] [stoppedblood - 1 ? "some of" : "the last of"] [H]'s [heal_burn? "burns" : "wounds"].", "\red You hear something like gauze being ripped.")
user.visible_message("\red [user] [heal_burn? "salves" : "bandages"] [stoppedblood - 1 ? "some of" : "the last of"] [M]'s cuts with [src].", "\red You [heal_burn? "salve" : "bandage up"] [stoppedblood - 1 ? "some of" : "the last of"] [M]'s [heal_burn? "burns" : "wounds"].", "\red You hear something like gauze being ripped.")
else
user.visible_message("\red [user] [heal_burn? "salves" : "bandages"] [stoppedblood - 1 ? "some of" : "the last of"] [user.gender == MALE? "his" : "her"] own cuts with [src].", "\red You [heal_burn? "salve" : "bandage up"] [stoppedblood - 1 ? "some of" : "the last of"] your [heal_burn? "burns" : "wounds"].", "\red You hear something like gauze being ripped.")
else if(user)
@@ -1,4 +1,6 @@
/obj/item/robot_parts/l_arm/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
/obj/item/robot_parts/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
var/limbloc = null
if(!istype(M))
return ..()
@@ -8,230 +10,59 @@
if(!istype(M, /mob/living/carbon/human))
return ..()
if(user.zone_sel.selecting == "l_arm")
var/mob/living/carbon/human/H = M
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(S.destroyed)
if(!S.attachable)
user << "\red The wound is not ready for a replacement!"
return 0
if((user.zone_sel.selecting == "l_arm") && (istype(src, /obj/item/robot_parts/l_arm)))
limbloc = "l_hand"
else if((user.zone_sel.selecting == "r_arm") && (istype(src, /obj/item/robot_parts/r_arm)))
limbloc = "r_hand"
else if((user.zone_sel.selecting == "r_leg") && (istype(src, /obj/item/robot_parts/r_leg)))
limbloc = "r_foot"
else if((user.zone_sel.selecting == "l_leg") && (istype(src, /obj/item/robot_parts/l_leg)))
limbloc = "l_foot"
else
user << "\red That doesn't fit there!"
return ..()
var/mob/living/carbon/human/H = M
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(S.destroyed)
if(!S.attachable)
user << "\red The wound is not ready for a replacement!"
return 0
if(M != user)
M.visible_message( \
"\red [user] is beginning to attach \the [src] where [H]'s [S.display_name] used to be.", \
"\red [user] begins to attach \the [src] where your [S.display_name] used to be.")
else
M.visible_message( \
"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
"\red You begin to attach \the [src] where your [S.display_name] used to be.")
if(do_mob(user, H, 100))
if(M != user)
M.visible_message( \
"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
"\red [user] finishes attaching [H]'s new [S.display_name].", \
"\red [user] finishes attaching your new [S.display_name].")
else
M.visible_message( \
"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
"\red [user] finishes attaching \his new [S.display_name].", \
"\red You finish attaching your new [S.display_name].")
if(do_mob(user, H, 100))
if(M != user)
M.visible_message( \
"\red [user] finishes attaching [H]'s new [S.display_name].", \
"\red [user] finishes attaching your new [S.display_name].")
else
M.visible_message( \
"\red [user] finishes attaching \his new [S.display_name].", \
"\red You finish attaching your new [S.display_name].")
if(H == user && prob(25))
user << "\red You mess up!"
S.take_damage(15)
if(H == user && prob(25))
user << "\red You mess up!"
S.take_damage(15)
S.broken = 0
S.attachable = 0
S.destroyed = 0
S.robot = 1
var/datum/organ/external/T = H.organs[limbloc]
T.attachable = 0
T.destroyed = 0
T.broken = 0
T.robot = 1
del(src)
M.update_body()
M.updatehealth()
M.UpdateDamageIcon()
S.broken = 0
S.attachable = 0
S.destroyed = 0
S.robot = 1
var/datum/organ/external/T = H.organs["l_hand"]
T.attachable = 0
T.destroyed = 0
T.broken = 0
T.robot = 1
user.drop_item()
M.update_body()
M.updatehealth()
M.UpdateDamageIcon()
return 1
else
user << "\red That doesn't fit there!."
return ..()
/obj/item/robot_parts/r_arm/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return ..()
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
return ..()
if(!istype(M, /mob/living/carbon/human))
return ..()
if(user.zone_sel.selecting == "r_arm")
var/mob/living/carbon/human/H = M
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(S.destroyed)
if(!S.attachable)
user << "\red The wound is not ready for a replacement!"
return 0
if(M != user)
M.visible_message( \
"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
else
M.visible_message( \
"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
if(do_mob(user, H, 100))
if(M != user)
M.visible_message( \
"\red [user] finishes attaching [H]'s new [S.display_name].", \
"\red [user] finishes attaching your new [S.display_name].")
else
M.visible_message( \
"\red [user] finishes attaching \his new [S.display_name].", \
"\red You finish attaching your new [S.display_name].")
if(H == user && prob(25))
user << "\red You mess up!"
S.take_damage(15)
S.broken = 0
S.attachable = 0
S.destroyed = 0
S.robot = 1
var/datum/organ/external/T = H.organs["r_hand"]
T.attachable = 0
T.destroyed = 0
T.broken = 0
T.robot = 1
user.drop_item()
M.update_body()
M.updatehealth()
M.UpdateDamageIcon()
return 1
else
user << "\red That doesn't fit there!."
return ..()
/obj/item/robot_parts/l_leg/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return ..()
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
return ..()
if(!istype(M, /mob/living/carbon/human))
return ..()
if(user.zone_sel.selecting == "l_leg")
var/mob/living/carbon/human/H = M
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(S.destroyed)
if(!S.attachable)
user << "\red The wound is not ready for a replacement!"
return 0
if(M != user)
M.visible_message( \
"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
else
M.visible_message( \
"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
if(do_mob(user, H, 100))
if(M != user)
M.visible_message( \
"\red [user] finishes attaching [H]'s new [S.display_name].", \
"\red [user] finishes attaching your new [S.display_name].")
else
M.visible_message( \
"\red [user] finishes attaching \his new [S.display_name].", \
"\red You finish attaching your new [S.display_name].")
if(H == user && prob(25))
user << "\red You mess up!"
S.take_damage(15)
S.broken = 0
S.attachable = 0
S.destroyed = 0
S.robot = 1
var/datum/organ/external/T = H.organs["l_foot"]
T.attachable = 0
T.destroyed = 0
T.broken = 0
T.robot = 1
user.drop_item()
M.update_body()
M.updatehealth()
M.UpdateDamageIcon()
return 1
else
user << "\red That doesn't fit there!."
return ..()
/obj/item/robot_parts/r_leg/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return ..()
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
return ..()
if(!istype(M, /mob/living/carbon/human))
return ..()
if(user.zone_sel.selecting == "r_leg")
var/mob/living/carbon/human/H = M
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(S.destroyed)
if(!S.attachable)
user << "\red The wound is not ready for a replacement!"
return 0
if(M != user)
M.visible_message( \
"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
else
M.visible_message( \
"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
if(do_mob(user, H, 100))
if(M != user)
M.visible_message( \
"\red [user] finishes attaching [H]'s new [S.display_name].", \
"\red [user] finishes attaching your new [S.display_name].")
else
M.visible_message( \
"\red [user] finishes attaching \his new [S.display_name].", \
"\red You finish attaching your new [S.display_name].")
if(H == user && prob(25))
user << "\red You mess up!"
S.take_damage(15)
S.broken = 0
S.attachable = 0
S.destroyed = 0
S.robot = 1
var/datum/organ/external/T = H.organs["r_foot"]
T.attachable = 0
T.destroyed = 0
T.broken = 0
T.robot = 1
user.drop_item()
M.update_body()
M.updatehealth()
M.UpdateDamageIcon()
return 1
else
user << "\red That doesn't fit there!."
return ..()
return 1
@@ -16,6 +16,14 @@ RACK PARTS
new /obj/item/stack/sheet/metal( src.loc )
//SN src = null
del(src)
if (istype(W, /obj/item/stack/rods))
if (W:amount >= 4)
new /obj/item/weapon/table_parts/reinforced( user.loc )
user << "\blue You reinforce the [name]."
W:use(4)
del(src)
else if (W:amount < 4)
user << "\red You need at least four rods to do this."
/obj/item/weapon/table_parts/attack_self(mob/user as mob)
var/obj/structure/table/T = new /obj/structure/table( user.loc )
@@ -29,8 +37,6 @@ RACK PARTS
new /obj/item/stack/sheet/wood( src.loc )
//SN src = null
del(src)
else
..()
/obj/item/weapon/table_parts/wood/attack_self(mob/user as mob)
new /obj/structure/table/woodentable( user.loc )
@@ -40,9 +46,9 @@ RACK PARTS
// REINFORCED TABLE PARTS
/obj/item/weapon/table_parts/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/plasteel( src.loc )
new /obj/item/stack/sheet/metal( src.loc )
new /obj/item/stack/rods( src.loc )
//SN src = null
del(src)
+15 -1
View File
@@ -263,6 +263,9 @@ WELDINGTOOOL
attack(mob/M as mob, mob/user as mob)
if(hasorgans(M))
var/datum/organ/external/S = M:organs[user.zone_sel.selecting]
if(S)
message_admins("It appears [M] has \"null\" where there should be a [user.zone_sel.selecting]. Check into this, and tell SkyMarshal: \"[M.type]\"")
return ..()
if(!S.robot || user.a_intent != "help")
return ..()
if(S.brute_dam)
@@ -320,4 +323,15 @@ WELDINGTOOOL
New()
if(prob(50))
icon_state = "cutters-y"
icon_state = "cutters-y"
/obj/item/weapon/wirecutters/attack(mob/M as mob, mob/user as mob)
if((M.handcuffed) && (istype(M:handcuffed, /obj/item/weapon/handcuffs/cable)))
M.visible_message("You cut \the [M]'s restraints with \the [src]!",\
"\The [usr] cuts \the [M]'s restraints with \the [src]!",\
"You hear cable being cut.")
M.handcuffed = null
M.update_clothing()
return
else
..()